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Player Slavery Scenarios (Alpha)


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Posted (edited)

Player Slavery Scenarios (Alpha)

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Description

Contains various player slave scenarios ranging from more involved, to very simple quick events. All of these are repeatable, just make sure you allow the cells to reset. 

 

Currently the mod is mostly untested and only contains ONE event, I just got too busy IRL to work on the mod and lost a bit of interest for now. So releasing it in this seemingly stable state, and letting everyone find bugs and suggest new features like Microsoft does for windows 11. 

 

Hard Dependencies

 

Soft Dependencies


Default Tattoos
(Tattoos the mod uses by default)

  • Alpia tattoos: I plan to use more of his packs in the future, great tattoos. 
  • Tattoos from Apropos 2: You don't need to enable the ESP. We purely need the tattoos for slavetats


Slavery Scenarios

 

Pig Farm Club:
Player is bought by the club owner, and wakes up in the club. Without spoiling too much, your player will be abused in many ways (Configurable in pss_scene_settings.json) by the NPC's. Virtually a hands off experience... 

Escape mechanics: This one is simple (And configurable in  pss_global.json). You will have a small chance an NPC will drop a key to the club every sex act. Then just run away, and open the door. Boom, you exit the dungeon and have escaped congratulations! 


Current you can only start it using: startquest pss_pigfarm in the console (~)
 

Afflictions
This mod has a built in affliction system (Only applies for in-quest events)

Currently there's only a handful:

  • Trauma: Like Apropos 2, your character will develop visual cuts/etc (Or whatever you configured..) from sex scenes. Cured over time, or you can pay Pure-springs in whiterun
  • Morph: Someone changed your body? Pure-springs can heal you in whiterun
  • Wounds: You'll get cuts and busies from many scenes. Works sort of like Trauma. Progressive.
  • Amputation: Not used atm, but will be similar to Morphs...

 

Known issues:

- Saving during a scene and loading that save - while they do persist in save data - may break that scene slightly or entirely. However the scenes will end and most likely not break your game. 
- Sometimes the NPC will start to fly a little during whipping scenes lol. This is because I had to FORCE THE STUPID ASS AI to whip thanks to combat mods and other motion replacer mods fucking it up. 

- Mods overwriting my package overrides will outright break scenes. If no scenes play, there's your problem

- Game will crash if you mess up the json configs (Unlikely, but possible).
- Saving/loading while an NPC is following you will not clear their follow package. Still need to fix this. 

- No scenarios are prepared for if you decide to just murder everyone. I'll fix this in the future by implementing some shock system. 

- SlaveTattoo's not applying always or removing: Appears to be a race issue with slavetattoos or just a bug. I suggest you just use SlaveTatsNG

 

 

Configuration

 

Just about every aspect of this mod can be configured. I didn't include an MCM because the configuration is so complex it'd take weeks to write a MCM for it. 

You'll find all the configuration .json files in: \skse\Plugins\pss_*.json

You can RELOAD the configuration (For the most part..) in-game by going into console (~) and pressing F5. Reloading also resets the tag system to some degree (When an actor grabs you). Which can make them just run and bump into you for like 20 seconds.

Warning: If you, for example, REMOVE an affliction and your actor HAS that affliction. It may not be cured properly. Same with modifying some stuff. Just keep that in mind. I wouldn't use a new config in the middle of scenarios if you want to avoid potential issues, but you do you. 

pss_scene_settings.json
This file covers actual scenes in scenarios. 

Spoiler
{
	"spectator-filters": {
		
		// Chance to just do nothing.
		"Do_Nothing": {
			"chance": 1.0,
			"maxDistance": -1.0,
			"type": 4
		},
		
		// Sexlab scenes. 
		"Pig_SS_Scenes": {
			"type": 0, // Controls the ID to use for NPC cooldowns essentially. If I put this to 100, this scene will use it's own cooldown counters
			"chance": 50.0, // Weight for this scene to happy
			
			// Below here controls the NPC's who can participate 
			"maxDistance": 1000.0, // How close actors must be to be involved
			"minCooldown": 20.0, // Min time in seconds for the same actor to get chosen again
			"maxCooldown": 40.0, // Max time ^
			"gender": "Male", // Male, Female, Both (Case senstive)
			"allowGuards": true,
			"allowElderly": true,
			"allowEssential": true,
			"requireLineOfSight": false,
			"whitelistFactionsIDs": [
				"PlayerSlaveryScenarios.esp|0x0025DF" // The customer faction
			],
			"blacklistFactionsIDs": []
		},
		
		//This controls the NPC's commenting on other scenes
		"Pig_Commenter": {
			"type": 3, // We use a unique type to avoid cooldowns affecting other events (Since this is non-physical)
			"chance": 10.0,
			//... Rest ommitted to reduce bloat on this tutorial
		},
		
		// Wonder what this scene could be...
		"Pig_Wolf_Scenes": {
			//... Rest ommitted to reduce bloat on this tutorial
			"whitelistFactionsIDs": [
				"PlayerSlaveryScenarios.esp|0x004BB9" // Club Manager faction
			]
		},
		
		"Some other scene": {
			//... Rest ommitted to reduce bloat on this tutorial
			
			// We only want this player-altering event to happen ONCE. 
			"minCooldown": 16777215.0,
			"maxCooldown": 16777216.0
		}
	},
	
	// Controls specific scenes
	"scene-settings": {
		"Pig_Whip": {
          "minTime": 10.0, //Min time the scene can last.
          "maxTime": 20.0, // Max time the scene can last
			"weapons": [
				"ZazAnimationPack.esm|0x006001", // Change these if you don't want to use Zaz.
				"ZazAnimationPack.esm|0x006004"  // They are both the wips from zaz, or canes. Whatever
			],
			"animations": [
				"DDC_BondageChair_Struggle", // This is from Devious Contraptions. There's like 10 different animations (I got lazy)
				"DDC_Cross"
			]
		},
		"Change_Body": {
			"animations": [
				"DDC_GallowsPoleOverHead"
			]
		},
		"Pig_Troll": {
			"animations": [
				"Babo_DefeatTraumaLie"
			]
		},
		"Pig_Makeover": {
			"chances": {
				// Smudge doesn't work atm. Can't trigger it easily through skse, will fix soon
				"smudge": 5.0
			}
		}
	},
	
	// Registry for other mods basically. Atm only for YPS
	// For YPS, these MUST BE THE SAME LENGTH. It's mapping the makeup name to the makeup color essentially
	"registry": {
		"lipsticks": [
			"Alizarin Crimson"
		],
		"eyeshadows": [
			"Azure"
		],
		"lipstickcolors": [
			14886454
		],
		"eyeshadowcolors": [
			32767
		]
	}
}

 


pss_global.json
Controls main settings

Spoiler
{
	"pig": {
		"general": {
			"findKeyChance": 10.0, // Chance we'll find a key in a sex event
			"failKeyChance": 5.0, // Chance we'll fail to pick it up (Nothing happens atm)
			"analTags": "Aggressive, Anal",
			"vagTags": "Aggressive, Vaginal",
			"bjTags": "Aggressive, Blowjob",
			"wolfTags": "rough, wolf",
			"horseTags": "rough, horse"
		},
		
		// Devious device equipment ONLY
		// For FormID's, DO NOT PUT THE LOAD ORDER. 
		"devious_equipment": [
			{
				"modName": "Devious Devices - Expansion.esm",
				"id": "0x01cb91"
			},
			{
				"modName": "Devious Devices - Integration.esm",
				"id": "0x032745"
			},
			{
				"modName": "Devious Devices - Integration.esm",
				"id": "0x032744"
			}
		],
		// Non-Devious device equipment ONLY
		// For FormID's, DO NOT PUT THE LOAD ORDER. 
		"equipment": [
			{
				"modName": "PlayerSlaveryScenarios.esp",
				"id": "0x0025DB"
			},
			{
				"modName": "PlayerSlaveryScenarios.esp",
				"id": "0x0025DD"
			}
		]
	}
}

 


pss_animations.json
Controls paired animation offsets. You can replace it with your own animations, etc. You do you.

Spoiler
{
  "Example": { // Name - DO NOT CHANGE or the system wont know to use it
    "animEventPlayer": "Babo_DefeatResist_A1_S1", 
    "animEventNPC": "Babo_DefeatResist_A2_S1",
    "forwardOffset": -0.01,
    "rightOffset": 0.0,
    "rotationOffset": 0.0,
    "duration": 20.0 // This is largely overridden by the scene system
  }
}

 


pss_affliction_settings.json
Controls afflictions, and stages for them. There's NO LIMIT to stages - go crazy.

To DISABLE afflictions, either set the gainMultiplier to 0.0 or delete it. 

Spoiler
{
	"afflictions": {
		"Trauma": { // Name of Affliction (This one is sex after effects)
			"gainMultiplier": 1.0, // Say a sex scene applies 0.15 to the stage. This does 2.5 * 0.15 basically
			"decayRate": 1.0, // How fast does this heal? 1 should be equal to 1 stage per day (Unless I fucked my math up)
			"cureCostPerStage": 20, // Stage * cureCostPerStage = total cost to cure this 
			"stageOverlays": { // Slavetatts overlays
				"1": [
					{
						"category": "After Effects",
						"name": "After Effects 1",
						"color": 13893632, // The RGB color. RGB, NOT RGBA. 
						"alpha": 1.0 // Transparency. 1 = solid, 0.5 = half transparent. 
					}
				],
				"2": [ // NO LIMIT to stages. I can add 1000+ stages. Just make sure you go 1-99999 and don't skip a number
					{
						"category": "After Effects",
						"name": "After Effects 2",
						"color": 13893632,
						"alpha": 1.0
					}
				],
				"3": [
					{
						"category": "After Effects",
						"name": "After Effects 3",
						"color": 13893632,
						"alpha": 1.0
					}
				],
				"4": [
					{
						"category": "After Effects",
						"name": "After Effects 4",
						"color": 13893632,
						"alpha": 1.0
					}
				]
			}
		},
		"MorphSpell": {
			"gainMultiplier": 1.0,
			"cureCostPerStage": 150,
			"modifiers": { // Modifiers here represent MORPHS. Each stage can have different Morphs
				"1": {
					"NipplesPerkiness": 0.2,
					"Juicy_breasts": 0.2,
					"GluteSize p|n": 0.05
				},
				"2": {
					"NipplesPerkiness": 0.4,
					"Juicy_breasts": 0.4,
					"GluteSize p|n": 0.2
				},
				"3": {
					"NipplesPerkiness": 0.4,
					"Juicy_breasts": 0.4, // Get these from either your .jslot, or find them elsewhere. Like the script files of 3BA
					"GluteSize p|n": 0.4,
					"HeadSizeIdk": 2.0
				},
				"4": {
					"NipplesPerkiness": 0.6,
					"Juicy_breasts": 0.6,
					"GluteSize p|n": 0.5
				},
				"5": {
					"NipplesPerkiness": 1.0,
					"Juicy_breasts": 1.0,
					"GluteSize p|n": 1.0
				}
			}
		}
	}
}

 

 

Third Party Addons

  • FaceGen + Key Patch: Provides the missing NPC FaceGen files, both head meshes and face textures. Without this mod, you need Face Discoloration Fix to fix black faces. Also allows the obtained key to unlock your item chest if you want to manually obtain your items (Should give it on quest end automatically)
  • Alternate Start: Pig Farm: Adds Pig Farm to the Alternate Start Live Another Life mod's selection menu

 

Voices
This mod uses AI voices created by a little script I made that uses the Index-TTS voice model:  https://huggingface.co/IndexTeam/IndexTTS-2

They aren't PERFECT yet, but I believe I've made some pretty good progress! Lots of finetuning will be needed before they are "good enough", but for now I prefer them over xSnyth. Let me know what you all think!

Credits:

CommonLib/SKSE contributors
sextoys-calyps - This mod uses their mesh/texture assets. I couldn't for the life of me find the author of this, but I needed to re-upload it to fix and update it for SE. 


  • Submitter
  • Submitted
    12/25/2025
  • Category
  • Requirements
  • Regular Edition Compatible
    No
  • Install Instructions

 

Edited by asdt123123
Posted (edited)

Alright well GL people. No clue how well it works, just was a random coding project that I unfortunately can't find the time to continue to work on right now. 

Lots of annoying issues I had to work through that wastes time. Such as combat mods breaking whipping (Had to write a FORCED whip system), motion "fix" mods breaking whipping (Had to write a system to FORCE disable their movement during stepping), fade to black not working on my ENB... 

Lmk if the mod works well, or what problems you encountered. Maybe some ideas you have for future slavery events, I'm open to just about anything. 

 

If the mod has a bug or breaks, make sure you include whether you saved and loaded said save during the scenario. 

Start the event with: startquest pss_pigfarm

 

--- Progress report ---

 

Todo:

  • Figure out what is causing crashes for the user jxm (Always CTD), and Garfieldcat (Only on existing saves) [Unfortunately can't reproduce, users need to provide crash logs]
  • Make the provided equipment unequippable after the scenario (Atm, just drop it)
  • Verify modules are no longer ticking after the heartbeat is no longer needed (Minor, but saves CPU cycles)
  • Turn base tattoos into an affliction
  • Remove package overrides on cell exit
Edited by asdt123123
Posted

Getting FOMOD failed validation errors in Vortex and it wont install even if I ignore them.

 

Quote

Invalid XML: The element 'plugin' has invalid child element 'files'. List of possible elements expected: 'description'. (Line 25, Pos 26)

 

Posted
3 minutes ago, shrtjsrtj said:

Getting FOMOD failed validation errors in Vortex and it wont install even if I ignore them.

 

 

wtf kind of shit XML parsing system do they have lmao.

Try this version. 
 

PSS.zip

Posted

Gameplay works just fine :)

Few observations:

Requires new game - will crash on an already started one.
MCM doesn't load - assuming there is one.
Plug and nose cannot be removed even after escaping.
The events are super spammy - one ends and next one pops pretty much few seconds after.

Overall it's a solid piece of work and I liked it :)

 

Posted
33 minutes ago, Garfieldcat said:

Gameplay works just fine :)

Few observations:

Requires new game - will crash on an already started one.
MCM doesn't load - assuming there is one.
Plug and nose cannot be removed even after escaping.
The events are super spammy - one ends and next one pops pretty much few seconds after.

Overall it's a solid piece of work and I liked it :)

 

No idea what would cause it to crash on an existing save. I tested exclusively on existing saves. Must be a mod conflict. Use this mod for more info: https://www.nexusmods.com/skyrimspecialedition/mods/59818 And maybe check papyrus logs.

There is no MCM. Configuration is too complex. 

The nose and tail can be removed by dropping them. I'll probably make it remove everything once you exit including the tats. 

By default they're suppose to be a bit like a train. You can change that in the configuration if you want it to progress slower. 

Posted (edited)

I didn't need to start a new game, worked fine on an already running game.

Had the same issue with the plug and nose even after talking to Danica. Had Devious Lore use a follower dialogue to tie me up, that got them off and then they worked like normal clothing pieces.

 

I dig it, the sex spamming fit with the way it works so it didn't bother me at all. If there was something for me to do other than get fucked and hope for a key I may have had issues with it, but since getting fucked got me out faster it was all good.

 

Something weird happened where a dude put me in a contraption to whip me while another dude wanted to fuck, the furniture changed from post to pillory to cross and the fucker was fucking air. I was pressing space to get through some of the anims faster so maybe that was it. Didn't break anything though.

 

Edit: It's a fun little mod, no idea what your plans are for it but if you're not planning on setting up your own starters for it I could see it work well with defeat mods or maybe SS++.

Edited by shrtjsrtj
Posted
2 minutes ago, shrtjsrtj said:

I didn't need to start a new game, worked fine on an already running game.

Had the same issue with the plug and nose even after talking to Danica. Had Devious Lore use a follower dialogue to tie me up, that got them off and then they worked like normal clothing pieces.

 

I dig it, the sex spamming fit with the way it works so it didn't bother me at all. If there was something for me to do other than get fucked and hope for a key I may have had issues with it, but since getting fucked got me out faster it was all good.

 

Something weird happened where a dude put me in a contraption to whip me while another dude wanted to fuck, the furniture changed from post to pillory to cross and the fucker was fucking air. I was pressing space to get through some of the anims faster so maybe that was it. Didn't break anything though.

 

1) Yeah you're suppose to drop them, not unequip. But in the next update I'll remove them on exit. If you can't drop them maybe you got a mod locking them on.

 

2) This event I couldn't think of other things you could do. Like some mods you serve customers, but that shit always bores me lol. One of the future events will be a maid service, which you will actually have other activities. 

 

3) What most likely happened is your Sexlab took too long. The scene system in this mod is defensive and has built in timeouts to avoid mods breaking the entire game. Shouldn't be a problem with Sexlab P+ ever or maybe if you disable starting teleports. 

Posted (edited)

Fun little mod and excited to see where this goes if you decide to keep on developing this.

 

One thing during the morph scenario i noticed the breasts getting smaller instead of larger. I'm on BHUNP so not sure if this is affected. I took a look into the json and didnt see anything that could cause it unless it is intended to get smaller while the nipples get longer would be interesting to see more piggy like morphs ?

 

Also really appreciate the forced whipping for people with MCO/combats mods always been a huge gripe for me when the npc would just stand there looping animations.

Edited by Cammy
Posted

Would have given it a try - but new game or existing one, crashes as soon as I leave the console. Might be soft dependancies? Because searching for "Baka Motion Pack" was nowhere to be found on sites I kinda trust, so cannot use it. But I guess without that the mod even if it works is kinda useless? If so, never been a fan of mods using more or less obscure mods as dependancies, or hard to get ones etc.

 

But I like mods with these themes, so will have an eye on it if you work on it and maybe make it more stale and accessible

Posted

i tryed it on le how do i start the quest from inside the cage i used startquest pss_pigfarm it teleported me to back room with dark elf but when i talked to him he did random dialogues since the location is there npcs there it should work on le i had to use tes edit to change the version from 171000 to 170000 to work on le but i dont know how to start it the normal way i also have a confolict wolfclub is somehow baked into my update file >.<

Posted

I created a patch for this mod.

 

My patch provides the missing NPC FaceGen files, both head meshes and face textures. The NPC head meshes have KS Hairdos.

 

My patch also provides an ESL-flagged ESP file to enable the Pig Farm Club Key to unlock the chest holding the player's items.

 

 

Posted (edited)
4 hours ago, jxm said:

Would have given it a try - but new game or existing one, crashes as soon as I leave the console. Might be soft dependancies? Because searching for "Baka Motion Pack" was nowhere to be found on sites I kinda trust, so cannot use it. But I guess without that the mod even if it works is kinda useless? If so, never been a fan of mods using more or less obscure mods as dependancies, or hard to get ones etc.

 

But I like mods with these themes, so will have an eye on it if you work on it and maybe make it more stale and accessible

 

Here is the LoversLab mod page for Baka Motion Data Pack:

 

 

 

When you click the link to download the mod, it redirects you to Baka's SubscribeStar page:

 

https://subscribestar.adult/posts/993525

 

From that page, I downloaded: Baka Motion Data Pack 1.70.zip


SubscribeStar is trustworthy. LoversLab "Subscribers" like me contribute our monthly donations to LL via SubscribeStar.

 

 

 

Edited by Herowynne
Posted

Good luck with the project. I'm really interested in the future maid content. There is a lack of role-playing quests for that, despite we having lots of maid outfits available.

 

11 hours ago, asdt123123 said:

2) This event I couldn't think of other things you could do. Like some mods you serve customers, but that shit always bores me lol. One of the future events will be a maid service, which you will actually have other activities. 

 

Posted
9 hours ago, jxm said:

Would have given it a try - but new game or existing one, crashes as soon as I leave the console. Might be soft dependancies? Because searching for "Baka Motion Pack" was nowhere to be found on sites I kinda trust, so cannot use it. But I guess without that the mod even if it works is kinda useless? If so, never been a fan of mods using more or less obscure mods as dependancies, or hard to get ones etc.

 

But I like mods with these themes, so will have an eye on it if you work on it and maybe make it more stale and accessible

You can swap out the animations in the json(s) if you don't want to use Baka. I also linked it in the description just now. If you don't have the animations, they just wont play and the scene will seem a little less interesting is all. 

 

The crash I have no clue. You'll need to get this mod: https://www.nexusmods.com/skyrimspecialedition/mods/59818 and then crash - and give me said crash log (DM it, it contains slightly sensitive information like your specs). 

 

I may be using another skse mod's key, which is a simple fix but I want to be 100% sure. 

Also LMK what skyrim version you've got. I'm using the latest - but I included (untested) backwards support for SE

 

3 hours ago, Highborn said:

Good luck with the project. I'm really interested in the future maid content. There is a lack of role-playing quests for that, despite we having lots of maid outfits available.

 

 

All the quests will be a bit sand-box  rather then forced role play. Like the maid quest, the property will become randomly dirty (In obvious places) and you'll need to clean it. Slightly similar to that one OLD mod with the maid devious devices (Forgot wtf it's called?)

 

For this one, I want to make the escape more interesting, like you'll find random keys or maybe lockpicks while sweeping and you'll need to wait until the guards are away from your item chest - pick it (Or hope the key is correct). It opens, you kill everyone or just run. 

 

During the event, you'll be randomly assaulted in various ways (Of course?) - but not as wild as pig. Pig is suppose to be like a train, because YOU ARE  the entertainment.  

 

Idk lots of ideas for this one. Now that the framework is done it'll be significantly smoother to add new events. Only like ~100 lines of code per, and dealing with creation engine... 

 

If anyone has ideas for escape systems, AND HAS experience with papyrus/creation engine (So we know it's possible with skyrim's shit AI), LMK!

 

5 hours ago, Herowynne said:

I created a patch for this mod.

 

My patch provides the missing NPC FaceGen files, both head meshes and face textures. The NPC head meshes have KS Hairdos.

 

My patch also provides an ESL-flagged ESP file to enable the Pig Farm Club Key to unlock the chest holding the player's items.

 

Great job, I do have a question though. Why are you unlocking the item chest? You're suppose to get the items when you leave the cave automatically. I didn't want to make it so you have to go back to that chest. Is it not working correctly for you? 

 

Linked the mod. 

 

14 hours ago, Cammy said:

One thing during the morph scenario i noticed the breasts getting smaller instead of larger. I'm on BHUNP so not sure if this is affected. I took a look into the json and didnt see anything that could cause it unless it is intended to get smaller while the nipples get longer would be interesting to see more piggy like morphs ?

 

Also really appreciate the forced whipping for people with MCO/combats mods always been a huge gripe for me when the npc would just stand there looping animations.

That is interesting, I assumed NiOverride when given a key applies a delta not an absolute. Could be different per body..? 

 

Anyways, you'll want to edit:

pss_affliction_settings.json -> modifiers. This file will be in your data/skse/plugins folder btw

You'll see a list of morphs and stages. You can just edit those numbers, like put 1.2 instead of 0.2. 

 

The whipping drove me mad lol. These combat mods totally fuck it up. You can see even still - sometimes these combat mods seem to ignore the animation. But it works good enough.. I probably spent a full 8 hours messing with that, then finally went nuclear and hooked the actor's actual fucking move functions to prevent them from walking 10 steps every strike. 

 

Another issue I had with the combat (Or motion maybe?) mods is they broke mods being able to force-place your character into ZaZ equipment. So the equipment you see is actually just animations. Thankfully Devious Contraptions exists

 

Posted
8 hours ago, badbat111 said:

i tryed it on le how do i start the quest from inside the cage i used startquest pss_pigfarm it teleported me to back room with dark elf but when i talked to him he did random dialogues since the location is there npcs there it should work on le i had to use tes edit to change the version from 171000 to 170000 to work on le but i dont know how to start it the normal way i also have a confolict wolfclub is somehow baked into my update file >.<

Sorry man this doesn't work on LE. It's largely written in C++. It's actually wild you managed to get this to load on LE without instantly crashing on load. 

I'll make a note it's only for SE on the page to insure people are aware, thanks. 

Posted

How does everyone feel about this type of scenario: b40e0f4727993c30de29a18e709b808e-2016073


My thinking is: Super simple. Line of random NPC's sexing your character, small chance for a "save" event where a random person swoops in and saves your character. Brings them to the temple of healing or whatever it's called in whiteurn? 

Maybe you get equipped with this after instead: https://www.loverslab.com/topic/84214-dwarven-cyborg-collection-biological-automaton-framework/

 

Posted
21 minutes ago, asdt123123 said:

Great job, I do have a question though. Why are you unlocking the item chest? You're suppose to get the items when you leave the cave automatically. I didn't want to make it so you have to go back to that chest. Is it not working correctly for you?

 

Wow, thanks for responding! ❤️

 

That is a great question -- the main reason I wanted to be able to unlock the chest is for the roleplaying satisfaction of sneaking back to the chest, getting my stuff myself, and then sneaking out through the other tunnel to the ramp and up to the door.

 

The other reason is that I like to get my jewelry and other fashion accessories so I can look fabulous while the club customers abuse me. 😈

Posted

So after making a fool of my self posting just after waking up to Herowynne's alt start patch for this, I went back to sleep in embarrassment. 😆

 

On waking I told myself, "Be the change you want to see." and went ahead and created this as an alternative patch for anyone looking to use this in Alternate Perspective.

 

PlayerSlaveryScenarios-AlternatePerspective.7z

 

I can't test it directly myself, ATM, because I'm currently using Skyrim Unbound instead. But given it's just a JSON file the most I can think of having messed up is transcribing the single quest's formID into the file wrong. 

Posted
5 hours ago, asdt123123 said:

How does everyone feel about this type of scenario: b40e0f4727993c30de29a18e709b808e-2016073


My thinking is: Super simple. Line of random NPC's sexing your character, small chance for a "save" event where a random person swoops in and saves your character. Brings them to the temple of healing or whatever it's called in whiteurn? 

Maybe you get equipped with this after instead: https://www.loverslab.com/topic/84214-dwarven-cyborg-collection-biological-automaton-framework/

 

Yis yis yis

Posted

Cool mod idea!

Does not work atm, ctd. Both console and alternate start version. 

New game caused ctd aswell.

 

And you mention you can configure DD's. But there is no MCM so where can i configure these settings?

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