Jump to content

Player Slavery Scenarios (Alpha)


Recommended Posts

Posted (edited)
1 hour ago, asdt123123 said:

What Skyrim version are you using?


To figure it out, 

I need the logs from: https://www.nexusmods.com/skyrimspecialedition/mods/59818
 

My case when I start via console it says that it your dll plugin could not reach to my address library with a code like 441567. I have 1.65353 SE and all it's related Address Library and PapyUtil. All mods in Loverslab here works unless it says to use latest Skyrim. 
A window pop up with a message when I start the quest via console.

Edited by theaddy
Posted
23 minutes ago, theaddy said:

My case when I start via console it says that it your dll plugin could not reach to my address library with a code like 441567. I have 1.65353 SE and all it's related Address Library and PapyUtil. All mods in Loverslab here works unless it says to use latest Skyrim. 

Yup that's it. Looks like for the function that moves all your items to the chest, the mapping changed in 1.6.1170: https://github.com/alandtse/CommonLibVR/commit/5cdde1d2ca3300f3d8e42b7e02e33fca7dfe211d


Are you sure you've got the latest AddressLibrary: https://www.nexusmods.com/skyrimspecialedition/mods/32444

Otherwise I'll have to add fallback support for that function and possibly a few others that changed in 1.6.1170

Posted

Tried it out, but it crashes and burns for me, giving me a CTD.

The CTD happens as soon as I start scenario, either through console or ASLA.

 

In log I get a lot of types of errors of type Actor.WornHasKeyword() and a few Actor.GetAnimationVariableInt().

 

I have all hard requirements and some of the soft requirements, including the patch for the face gen.

So it should work, but doesn't.

 

Guess I will look into it again whenever a new version is released.

 

Posted
18 minutes ago, xtro334 said:

Tried it out, but it crashes and burns for me, giving me a CTD.

 

 

 

1 hour ago, theaddy said:

My case when I start via console it says that it your dll plugin could not reach to my address library with a code like 441567. I have 1.65353 SE and all it's related Address Library and PapyUtil. All mods in Loverslab here works unless it says to use latest Skyrim. 
A window pop up with a message when I start the quest via console.

Give this version a go: https://files.catbox.moe/vig60g.zip 
It adds some manual mapping for older AE versions. Which should be your problem. 

If you get another crash, use that crashlog plugin (Or any errors) and put them here.

Posted
2 hours ago, asdt123123 said:

 

Give this version a go: https://files.catbox.moe/vig60g.zip 
It adds some manual mapping for older AE versions. Which should be your problem. 

If you get another crash, use that crashlog plugin (Or any errors) and put them here.

I actually downloaded the latest Library before giving you the report. it still caused a CTD with a window pop-up message about Slaver.dll incompatible with my Address Library/SKE.

I gave a quick test to your new version provided above, and no CTD happened. The events were so quick that it speed ran all the tests. Got the key and escaped. XD

Posted
5 hours ago, asdt123123 said:

 

Give this version a go: https://files.catbox.moe/vig60g.zip 
It adds some manual mapping for older AE versions. Which should be your problem. 

If you get another crash, use that crashlog plugin (Or any errors) and put them here.

I am on the 1170 version of AE, but it is possible that something in my list of 955 mods causes the problem.

Not sure what could do it though, considering the few required mods that other mods demanded as well while working.

 

I didn't see the MCM, even when I started outside the mod area (and I do have the kickstarter for MCM), so for all I know it might not have been installed properly, and I started a new character.

I will probably give it another try another day.

Posted
3 minutes ago, xtro334 said:

I didn't see the MCM, even when I started outside the mod area (and I do have the kickstarter for MCM), so for all I know it might not have been installed properly, and I started a new character.

 

This mod doesn't have an MCM.

For reference, here is what the mod author posted about not having an MCM:

 

On 12/25/2025 at 3:44 AM, asdt123123 said:

There is no MCM. Configuration is too complex. 

 

Posted
10 hours ago, xtro334 said:

I am on the 1170 version of AE, but it is possible that something in my list of 955 mods causes the problem.

Not sure what could do it though, considering the few required mods that other mods demanded as well while working.

 

I didn't see the MCM, even when I started outside the mod area (and I do have the kickstarter for MCM), so for all I know it might not have been installed properly, and I started a new character.

I will probably give it another try another day.

The only thing that could tell us is this: https://www.nexusmods.com/skyrimspecialedition/mods/59818

Posted

so i gave it a go and i get CTD the moment i type the comand in the console..

 

chatgpt analyzed my crashlog and decidet that:

 

TL;DR (Root Cause)

PlayerSlaveryScenarios.dll is crashing because it is not compatible with Skyrim SSE 1.6.1170 (or with your current SKSE / Address Library setup).
The DLL dereferences a null / invalid pointer (rdi = 0x18), which is classic SKSE plugin version mismatch behavior.

This is not a GPU, RAM, or Windows issue.

Posted
47 minutes ago, sikamikanico78 said:

so i gave it a go and i get CTD the moment i type the comand in the console..

 

chatgpt analyzed my crashlog and decidet that:

 

TL;DR (Root Cause)

PlayerSlaveryScenarios.dll is crashing because it is not compatible with Skyrim SSE 1.6.1170 (or with your current SKSE / Address Library setup).
The DLL dereferences a null / invalid pointer (rdi = 0x18), which is classic SKSE plugin version mismatch behavior.

This is not a GPU, RAM, or Windows issue.

I need the crash log. ChatGPT's useless. It can be truncated as much as you want, I just need to see the first ~60 or so lines of the call stack, and the exception type. 

For reference, I'm using 1170 too. 

Posted
1 minute ago, asdt123123 said:

I need the crash log. ChatGPT's useless. It can be truncated as much as you want, I just need to see the first ~60 or so lines of the call stack, and the exception type. 

For reference, I'm using 1170 too. 

Skyrim SSE v1.6.1170
CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7AC0F90CF SkyrimSE.exe+0CC90CF    cmp [rdi], eax
Exception Flags: 0x00000000
Number of Parameters: 2
Access Violation: Tried to read memory at 0x000000000018

SYSTEM SPECS:
    OS: Microsoft Windows 11 Pro v10.0.26100
    CPU: AuthenticAMD AMD Ryzen 7 5700X3D 8-Core Processor           
    GPU #1: AMD Navi 10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT]
    GPU #2: Microsoft Basic Render Driver
    PHYSICAL MEMORY: 14.81 GB/31.93 GB
    GPU MEMORY: 4.97/6.22 GB
    Detected Virtual Machine: Microsoft Hyper-V (100%)

PROBABLE CALL STACK:
    [ 0] 0x7FF7AC0F90CF               SkyrimSE.exe+0CC90CF -> 68233+0xF    cmp [rdi], eax
    [ 1] 0x7FF7AB5A928D               SkyrimSE.exe+017928D -> 12329+0x3D    nop
    [ 2] 0x7FF7AB58F36E               SkyrimSE.exe+015F36E -> 11704+0xE    test rax, rax
    [ 3] 0x7FF7AB664CB7               SkyrimSE.exe+0234CB7 -> 441569+0x1F7    movsx ecx, ax
    [ 4] 0x7FF7AB66491E               SkyrimSE.exe+023491E -> 441568+0x22E    mov rdi, [rsp+0x70]
    [ 5] 0x7FF7AB66469A               SkyrimSE.exe+023469A -> 441567+0x5A    mov [rsp+0x40], dil
    [ 6] 0x7FFF48FB6005 PlayerSlaveryScenarios.dll+0076005
    [ 7] 0x7FFF48F7DD8C PlayerSlaveryScenarios.dll+003DD8C
    [ 8] 0x7FFF48F7B8E4 PlayerSlaveryScenarios.dll+003B8E4
    [ 9] 0x7FFF48F81432 PlayerSlaveryScenarios.dll+0041432
    [10] 0x7FFF4D5289DF        skse64_1_6_1170.dll+00189DF
    [11] 0x7FF7ABA77A01               SkyrimSE.exe+0647A01 -> 36588+0x21    mov rcx, [0x00007FF7AE5C93A0]
    [12] 0x7FF7ABB0356F               SkyrimSE.exe+06D356F -> 39092+0xBF    nop
    [13] 0x7FF7AC127888               SkyrimSE.exe+0CF7888 -> 69378+0xD8    mov ecx, [rbx+0x0C]
    [14] 0x7FF7AC127E51               SkyrimSE.exe+0CF7E51 -> 69380+0x361    mov r15d, eax
    [15] 0x7FF7AC1261DA               SkyrimSE.exe+0CF61DA -> 69344+0x8A    movzx eax, byte ptr [rbx+0xA74]
    [16] 0x7FF7AC100DBD               SkyrimSE.exe+0CD0DBD -> 68445+0x3D    mov rcx, [0x00007FF7AE5FC318]
    [17] 0x7FF827A2E8D7               KERNEL32.DLL+002E8D7
    [18] 0x7FF8291EC53C                  ntdll.dll+008C53C

REGISTERS:
    RAX 0x442C             (size_t) [17452]
    RCX 0x18               (size_t) [24]
    RDX 0x24               (size_t) [36]
    RBX 0x18               (size_t) [24]
    RSP 0x5CF93FF2F0       (void*)
    RBP 0x24               (size_t) [36]
    RSI 0x0                (size_t) [0]
    RDI 0x18               (size_t) [24]
    R8  0x4                (size_t) [4]
    R9  0x1B68F947EC0      (void*)
    R10 0xFEFEFEFEFEFEFEFF (size_t) [uint: 18374403900871474943 int: -72340172838076673]
    R11 0x5CF93FF3E0       (void*)
    R12 0x1                (size_t) [1]
    R13 0x1B68F947F20      (void*)
    R14 0x0                (size_t) [0]
    R15 0x5CF93FF4D8       (void*)

STACK:
    [RSP+0  ] 0x1B7EAB01A00      (BaseExtraList*)
    [RSP+8  ] 0x7FFF6FB4372E     (void* -> tbbmalloc.dll+001372E    mov rdi, rax)
    [RSP+10 ] 0x33031DE544042D73 (size_t) [3675814591390297459]
    [RSP+18 ] 0x7FF7AC0F9153     (void* -> SkyrimSE.exe+0CC9153    mov esi, eax)
    [RSP+20 ] 0x1                (size_t) [1]
    [RSP+28 ] 0x7FF7AB5A928D     (void* -> SkyrimSE.exe+017928D    nop)
    [RSP+30 ] 0x1B68F947F18      (void*)
    [RSP+38 ] 0x7FF7AC0F90CF     (void* -> SkyrimSE.exe+0CC90CF    cmp [rdi], eax)
    [RSP+40 ] 0x1                (size_t) [1]
    [RSP+48 ] 0x7FF7AB5AA41B     (void* -> SkyrimSE.exe+017A41B    nop)
    [RSP+50 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+58 ] 0x1B620392080      (PlayerCharacter*)
        Flags: 0x00040408 
        Name: "Luccianna"
        FormID: 0x00000014
        FormType: ActorCharacter (62)
        Flags: 0x00040408 
        Name: "Luccianna"
        FormID: 0x00000014
        FormType: ActorCharacter (62)
        Object Reference: 
        File: "Knockdown Immunity.esp"
        Modified by: Skyrim.esm -> ccbgssse018-shadowrend.esl -> Knockdown Immunity.esp
        Flags: 0x00040009 kDestructible | kInitialized
        Name: "Luccianna"
        FormID: 0x00000007
        FormType: NPC (43)
        ParentCell: ---
            File: "PlayerSlaveryScenariosPatch.esp"
            Modified by: PlayerSlaveryScenarios.esp -> PlayerSlaveryScenariosPatch.esp
            Flags: 0x0004000B 
            Name: "Pig Farm Club"
            EditorID: "CragslaneCavernPSS"
            FormID: 0xBF000D61
            FormType: Cell (60)
        Flags: 0x00040408 kInitialized
        FormID: 0x00000014
        FormType: ActorCharacter (62)
    [RSP+60 ] 0x5CF93FF4D8       (void*)
    [RSP+68 ] 0x5CF93FF4C0       (void*)
    [RSP+70 ] 0x1B68F947F20      (void*)
    [RSP+78 ] 0x1                (size_t) [1]
    [RSP+80 ] 0x1                (size_t) [1]
    [RSP+88 ] 0x7FF7AB58F36E     (void* -> SkyrimSE.exe+015F36E    test rax, rax)
    [RSP+90 ] 0x18               (size_t) [24]
    [RSP+98 ] 0x1B61FA5C400      (TESNPC*)
        File: "Knockdown Immunity.esp"
        Modified by: Skyrim.esm -> ccbgssse018-shadowrend.esl -> Knockdown Immunity.esp
        Flags: 0x00040009 
        Name: "Luccianna"
        FormID: 0x00000007
        FormType: NPC (43)
        File: "Knockdown Immunity.esp"
        Modified by: Skyrim.esm -> ccbgssse018-shadowrend.esl -> Knockdown Immunity.esp
        Flags: 0x00040009 kDestructible | kInitialized
        Name: "Luccianna"
        FormID: 0x00000007
        FormType: NPC (43)
        GetFullName: "Luccianna"
    [RSP+A0 ] 0x1B620392080      (PlayerCharacter*)
        Flags: 0x00040408 
        Name: "Luccianna"
        FormID: 0x00000014
        FormType: ActorCharacter (62)
        Flags: 0x00040408 
        Name: "Luccianna"
        FormID: 0x00000014
        FormType: ActorCharacter (62)
        Object Reference: 
        File: "Knockdown Immunity.esp"
        Modified by: Skyrim.esm -> ccbgssse018-shadowrend.esl -> Knockdown Immunity.esp
        Flags: 0x00040009 kDestructible | kInitialized
        Name: "Luccianna"
        FormID: 0x00000007
        FormType: NPC (43)
        ParentCell: ---
            File: "PlayerSlaveryScenariosPatch.esp"
            Modified by: PlayerSlaveryScenarios.esp -> PlayerSlaveryScenariosPatch.esp
            Flags: 0x0004000B 
            Name: "Pig Farm Club"
            EditorID: "CragslaneCavernPSS"
            FormID: 0xBF000D61
            FormType: Cell (60)
        Flags: 0x00040408 kInitialized
        FormID: 0x00000014
        FormType: ActorCharacter (62)
 

Posted (edited)
1 hour ago, sikamikanico78 said:


    [ 0] 0x7FF7AC0F90CF               SkyrimSE.exe+0CC90CF -> 68233+0xF    cmp [rdi], eax
    [ 1] 0x7FF7AB5A928D               SkyrimSE.exe+017928D -> 12329+0x3D    nop
    [ 2] 0x7FF7AB58F36E               SkyrimSE.exe+015F36E -> 11704+0xE    test rax, rax
    [ 3] 0x7FF7AB664CB7               SkyrimSE.exe+0234CB7 -> 441569+0x1F7    movsx ecx, ax
    [ 4] 0x7FF7AB66491E               SkyrimSE.exe+023491E -> 441568+0x22E    mov rdi, [rsp+0x70]
    [ 5] 0x7FF7AB66469A               SkyrimSE.exe+023469A -> 441567+0x5A    mov [rsp+0x40], dil
    [ 6] 0x7FFF48FB6005 PlayerSlaveryScenarios.dll+0076005

That's the function that moves their items to the nearby chest. You can try using 'RemoveAllItems' on your character, and maybe 'unequipallitems' in case there's a buggy item. See if it does anything. The skyrim function it's self is being called correctly though. 

Edit: Try this mod too: 
https://www.nexusmods.com/skyrimspecialedition/mods/90734

I modified the script a bit to add a little more delay, which might help

PSS.zip

Edited by asdt123123
Posted
3 hours ago, asdt123123 said:

That's the function that moves their items to the nearby chest. You can try using 'RemoveAllItems' on your character, and maybe 'unequipallitems' in case there's a buggy item. See if it does anything. The skyrim function it's self is being called correctly though. 

Edit: Try this mod too: 
https://www.nexusmods.com/skyrimspecialedition/mods/90734

I modified the script a bit to add a little more delay, which might help

PSS.zip 2.69 MB · 1 download

Just wanted to tell you again in case you missed it, the new version for older AEs works. 

Posted
On 12/26/2025 at 1:31 PM, theaddy said:

My case when I start via console it says that it your dll plugin could not reach to my address library with a code like 441567. I have 1.65353 SE and all it's related Address Library and PapyUtil. All mods in Loverslab here works unless it says to use latest Skyrim. 
A window pop up with a message when I start the quest via console.

I seem to have the same problem but with skyrimSE version 1.6.640.0

Posted

sadly the error remains : /  "Failed to find the id within the address library : 441567. When i try the updated version with the delay i am able to too see the cave i am in but then the game freezes with the same error.

Posted

If anyone else has encountered this issue of falling through the floor of the Pig Farm Club when a sex scene ends, I uploaded another ESL-flagged patch that disables the water puddle under the floor of the show area ring. That avoids the problem for me.

 

The patch is named PigFarmClubDisabledPuddle and it is available here as a second file from the Download button:

 

 

Posted

Is anyone else having an issue where, after you escape from the Pig Farm Club, a Gambler NPC continuously follows you after Fast Traveling?

 

It seems like after every sex scene in the club, another Gambler NPC chosen to follow the player. The NPC has an AI package pss_fastfollow_package and the AI package is not removed when the player escapes from the club.

 

See picture inside spoiler below for an example:

 

Spoiler

20251227134230_1.jpg.cccb90f0c66958b73fc1496cc1d4f142.jpg

 

Posted
4 hours ago, sikamikanico78 said:

Thanks for the link : )

But sadly even this wont work for me. i tried it with all the provided versions here and it remains the same. I do have two unremovable quest items in my inventory from a multiple follower mod and a note from deadric maidens - but even when i remove them via commands and try to start the quest with a completely empty inventory it remains the same  

Posted
7 hours ago, Crystal2606 said:

sadly the error remains : /  "Failed to find the id within the address library : 441567. When i try the updated version with the delay i am able to too see the cave i am in but then the game freezes with the same error.

Why don't you guys just update to the latest AE? I'll patch it later, but you should really consider updating if possible. 

 

5 hours ago, Herowynne said:

Is anyone else having an issue where, after you escape from the Pig Farm Club, a Gambler NPC continuously follows you after Fast Traveling?

 

It seems like after every sex scene in the club, another Gambler NPC chosen to follow the player. The NPC has an AI package pss_fastfollow_package and the AI package is not removed when the player escapes from the club.

 

See picture inside spoiler below for an example:

 

  Reveal hidden contents

20251227134230_1.jpg.cccb90f0c66958b73fc1496cc1d4f142.jpg

 

Feature. You've made a new friend. Congratulations!

 

I'll need to improve the package handling lol. Technically you can just /kill  or disable that weirdo since the cell is reset before and after you enter it. Will make a small patch later today hopefully.. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...