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Player Slavery Scenarios (Alpha)


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Posted
19 minutes ago, asdt123123 said:

Why don't you guys just update to the latest AE? I'll patch it later, but you should really consider updating if possible. 

The latest GOG version has stability issues and Bethesda is too lazy to fix it. The preferred version to rollback to for many is pre "Creations" update.

Posted
5 minutes ago, shrtjsrtj said:

The latest GOG version has stability issues and Bethesda is too lazy to fix it. The preferred version to rollback to for many is pre "Creations" update.

This will fix it. The fix will be included in the next release too

PSS.zip

Posted
12 hours ago, asdt123123 said:

Why don't you guys just update to the latest AE? I'll patch it later, but you should really consider updating if possible. 

 

It's not something to explicitly consider, but most SE mods are also compatible with skyrim VR, unless they require the most up-to-date AE address libraries

 

 

Posted

`Still causes CTD.

Also the file in ''downloads'' is from last friday, so thats not the lates version from 12 hours ago.

I tried the file you posted in the comments above but no change unfortunatly.

Posted

Pig farm club?

 

What kinks and preferences are being catered to and is that the only scenario at this point?

 

Will there be an mcm to disable besiality?

Posted
22 minutes ago, Burensc said:

Pig farm club? ... is that the only scenario at this point?

 

Yes, that is the only scenario currently.

 

Quoting from the mod's description page: " Currently the mod is mostly untested and only contains ONE event "

Posted
27 minutes ago, Burensc said:

Pig farm club?

 

What kinks and preferences are being catered to and is that the only scenario at this point?

 

Will there be an mcm to disable besiality?

0 plans for an MCM. There's hundreds of lines of configuration, putting that into an MCM would take longer then making the actual mod. 

You can configure virtually every aspect of the mod. Make sure you read  the mod page

 

2 hours ago, loonetrooper said:

`Still causes CTD.

Also the file in ''downloads'' is from last friday, so thats not the lates version from 12 hours ago.

I tried the file you posted in the comments above but no change unfortunatly.

Download this fix https://www.nexusmods.com/skyrimspecialedition/mods/90734 - Will most likely solve ur issue. Otherwise provide Crash logs. 
 

 

4 hours ago, sikamikanico78 said:

can i raise the whipping time in json??  it lasts to little most of the times the npc cant manage to land a single strike on the pc

Yes you can configure the min/max time for every scene in pss_scene_settings.json

 

Posted (edited)
5 hours ago, asdt123123 said:

0 plans for an MCM. There's hundreds of lines of configuration, putting that into an MCM would take longer then making the actual mod. 

You can configure virtually every aspect of the mod. Make sure you read  the mod page

 

 

That doesn't answer my question if there is beastiality, or Mandatory beastiality? Which I am not interested in.

 

Your one listed Scenario is called "pig farm". Makes me wonder.

 

If you won't have an mcm At least have 2 versions of the mod, one with and one without animal content... unless there is no beastiality and nothing planned, then I don't care.

 

 

Edited by Burensc
Posted
54 minutes ago, Burensc said:

 

That doesn't answer my question if there is beastiality, or Mandatory beastiality? Which I am not interested in.

 

Your one listed Scenario is called "pig farm". Makes me wonder.

 

If you won't have an mcm At least have 2 versions of the mod, one with and one without animal content... unless there is no beastiality and nothing planned, then I don't care.

 

If you don't like bestiality in your game, then you probably do not have Sexlab Creature Animations enabled, and you probably do not have any creature sex animations installed.

 

My guess is that you would not see any beastiality unless you have enabled it in your load order and in your Sexlab and SLAL MCM settings.

 

 

Regarding this mod...

 

The bestiality is enabled by default, but you can turn it off by changing the pss_scene_settings.json file.

 

In that file, there are three sections titled:

"Pig_Wolf_Scenes"

"Pig_Horse_Scenes"
"Pig_Troll_Scenes"

 

In each of those sections, there is a "chance" value that you would set to 0 (zero) to turn off that kind of content.

Posted
4 hours ago, Herowynne said:

 

If you don't like bestiality in your game, then you probably do not have Sexlab Creature Animations enabled, and you probably do not have any creature sex animations installed.

 

My guess is that you would not see any beastiality unless you have enabled it in your load order and in your Sexlab and SLAL MCM settings.

 

 

Regarding this mod...

 

The bestiality is enabled by default, but you can turn it off by changing the pss_scene_settings.json file.

 

In that file, there are three sections titled:

"Pig_Wolf_Scenes"

"Pig_Horse_Scenes"
"Pig_Troll_Scenes"

 

In each of those sections, there is a "chance" value that you would set to 0 (zero) to turn off that kind of content.

I have creatures for flamers and Wraith mothers and humanoid creatures. Vampire lords ect.

 

Maby you should advertise what you catering to better.

Posted
1 minute ago, Burensc said:

I have creatures for flamers and Wraith mothers and humanoid creatures. Vampire lords ect.

 

Maby you should advertise what you catering to better.

Like I said. Virtually every element of the mod can be configured. All you have to do is read the page I spent so much time writing/documenting.  pss_scene_settings.json contains ALL the scenes. If you don't want said scene, delete it. Same with every other aspect of this mod. 

 

And if something pertaining to the config documentation is too vague, let me know and I'll elaborate more. 

 

10 hours ago, sikamikanico78 said:

btw the tattoos are not removed after you escape you have to use slavetats mcm to remove them manualy

I'll turn them into an affliction. That'd probably be a lot more interesting vs just outright deleting them. Thanks for the reminder. 

Posted

Going to start working on a new maid scenario next week hopefully. LMK if you guys have any ideas.

Basis: 

- Bought by a mercenary group to clean/serve. 
- Wear maid outfit

 

Gameplay:

You walk around the house, random dirt piles will spawn here and there and you'll need to clean them up. Every time you clean up a pile, you'll have a chance to find a "rusty key". That key may or may not open the cellar that contains your items, and the main door key. 

 

NPC's will grope your player, and what not based on whether they can see you and maybe based on arousal? 

 

Maybe there will be dialogue for asking the mercenaries if they want sex, only for you to try and search their pockets for a lockpick. So more then one way to try and get that lockpick.

 

Since there's a billion arosal mods, I think I'll just implement my own. You'll build their arousal slowly just by being visible. But doing gpose animations builds it faster.

 

Escape mechanics:

To get to that cellar door, you'll have to somehow distract any guards near it..  So you'll do the poses, they'll build up "arousal". Then they'll follow you to start a scene. You do the scene, run back quickly and hope there's no other guards. If a guard sees you, your player will be punished and lose the key. Restarting the cycle. 

 

Once you've got your items, guards will all agro and try to kill you. 

 

I think that's the best concept? So this one will be far less sex spamming, and more focused on doing a job while being harassed (Average Starbucks worker?). With a greater emphasis on the escape. 

 

I want the escape mechanics to actually be somewhat fun, rather then tedious and annoying. So LMK if you've got ideas! Keep in mind, Skyrim AI is an utter mess so don't get too crazy like a 1v1 basketball game lol. 

 

If anyone wants to help me with comments/dialogue, LMK! It's pretty simple, but I have such low creativity as you've probably noticed in pig club lol. 

Posted
On 12/25/2025 at 10:51 PM, asdt123123 said:

How does everyone feel about this type of scenario: 

 

 

I'd give it a try. Wife's response: "Yes" she's a big sucker for this type of stuff and I'm the one who builds her porn mod setup for her. lol

 

Also for your new scenario, you could toss in a harder punishment phase if caught the first few times. Since bad maids aren't supposed to do bad things.  All comes down to how much meat you want to add to your scenario. Though building basic scenarios then building them out as you get comfortable might be a better idea.

Posted

Ok, thanks for the mod. :)

I will use it as an alternative Start Scenario

 

Just one simple idea. The  Fallout solution for making an MCM is in a similar version also available for Skyrim since some times.

That means making an MCM requires much less scripting (in FO4 without any script for easy menues), but you will need the mod "MCM Helper" available on NEXUS 

 

Unfortunately most modders for skyrim do not know this possibility and do it the old way.

 

Regards  

Posted
On 12/29/2025 at 3:49 AM, asdt123123 said:

Going to start working on a new maid scenario next week hopefully. LMK if you guys have any ideas.

 

Maybe change it from just cleaning up dirt to multiple tasks (cleaning, cooking, doing laundry) and have a time limit you need to complete it by (like before dusk)

all the while you can find lockpicks / keys (also have keys that can open lock boxes / safes with treasure so you can actually gain loot in the scenario if you're clever + sneaky)

 

if you fail to complete all the tasks you get punished and locked in a cage for the night

if you successfully complete all the tasks they leave you out for the night (giving you an opportunity to escape)

 

also have a "loyalty" system where if you complete the chores and don't escape after a few nights and aren't caught trying to escape 1 merc deems you "trained and well behaved" and takes you out on a walk away from wherever the mercs are to a merchant to sell your old gear (this would be a fail-safe system in case you're having bad luck with picks or just don't have the stats in lockpicking + sneaking)

if the player still decides not to escape after the stroll and the merc actually sells your gear, idk I guess they just are a slave at that point lmao. I guess you could manually have a guard/adventurer spawn and kill the merc to really make it fail-safe

 

I can think of more scenarios if this is usable

Posted

@asdt123123

 

Thanks for the mod. 

 

One suggestion, if I may?  Can you please put version numbers in the file name?  Presently I think there are 3 different versions out there, all called PSS

 

TIA

 

DQW

Posted
4 hours ago, _CJ_ said:

 

Maybe change it from just cleaning up dirt to multiple tasks (cleaning, cooking, doing laundry) and have a time limit you need to complete it by (like before dusk)

all the while you can find lockpicks / keys (also have keys that can open lock boxes / safes with treasure so you can actually gain loot in the scenario if you're clever + sneaky)

 

if you fail to complete all the tasks you get punished and locked in a cage for the night

if you successfully complete all the tasks they leave you out for the night (giving you an opportunity to escape)

 

also have a "loyalty" system where if you complete the chores and don't escape after a few nights and aren't caught trying to escape 1 merc deems you "trained and well behaved" and takes you out on a walk away from wherever the mercs are to a merchant to sell your old gear (this would be a fail-safe system in case you're having bad luck with picks or just don't have the stats in lockpicking + sneaking)

if the player still decides not to escape after the stroll and the merc actually sells your gear, idk I guess they just are a slave at that point lmao. I guess you could manually have a guard/adventurer spawn and kill the merc to really make it fail-safe

 

I can think of more scenarios if this is usable


That's actually pretty cool. What i personally find more interesting instead of getting aggroed and killed by the guards if you got your stuff back is if you get defeated in the fight you won't die but sent to your room ( or cage maybe?) with some Iron Prisoner Shackles which allow you to still do your work and you now first have to find a key to remove the shackles before being able to actually escape.
 

Posted

@Nikerage

in my vision of the scenario you wouldn't really have a way to get killed unless you actively started attacking the mercs with a weapon / spell

if you got caught sneaking around at night you would have a chance to persuade the guard that you were just "looking to get a snack" or something if you have a good "loyalty score" and if you passed the check you'd just be sent back to your bedroll with just a sex scene

if you failed the check you get raped and caged up and take a hit to your "loyalty score"

I think shackles, restraints or some other kind of debuff if your "loyalty score" gets too low would be cool

 

basically there should be 2 main ways to play the scenario:

-a rebellious slave that brute forces there way through all the cages / restraints with lock picks / keys then grabs their stuff and runs

-or a deceitful slave that plays nice and loyal only to rob the mercs blind and leave them with nothing

Posted (edited)

Something for later releases:

 

Please add the version number to the download-able file. So e.g. "PSS_v0.0.3.zip".

Edited by Someone92
Posted
1 hour ago, Someone92 said:

Something for later releases:

 

Please add the version number to the download-able file. So e.g. "PSS_v0.0.3.zip".

I don't do that for alpha versions. Previous releases weren't updates, they were fixing critical CTD issues. Once the mod is considered stable it'll release in such a format 

Posted
On 1/6/2026 at 5:07 PM, asdt123123 said:

I don't do that for alpha versions. Previous releases weren't updates, they were fixing critical CTD issues. Once the mod is considered stable it'll release in such a format 

 

Can't you please just say PSS-Alpha01, PSS-Alpha02 etc, then?  It would really help

 

DQW

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