HereBeTentacles Posted February 4 Author Posted February 4 6 hours ago, Hellethia_ said: Hello ! I really really love your mod so far ! Thank you for fixing the bed issue ❤️ Here are some feedbacks or bugs that I encoutered: - The leash area is great ! Good job for this, very helpful - During Arnaud's quest, he asked me to deliver to an orc. I asked the smith and the one in the stables, but it was none of them. I tried the guards, none of them were concerned at all. I couldn't find the correct recipient. So I failed the task. - Highsteps training: I can't believe it took me 10 laps to figure out that I was doing it in the wrong way (duh !), I thought failing was normal because it was the first training. So yeah, from right you should go, and not left - The gates numbers was great, maybe my favourite quest. Also took me time to figure out the totem orientation for the appropriate way - Pony Express: I'm currently stuck on this one at the start. Renna is asking me to take Inspection pose so she could load me, but nothing is happening. I tried moving out of the leash area, to force start again, but still nothing is happening. Too bad, I was really excited to do this. Can't wait to try more of your mod ! 🐎 Glad you liked it! For Arnaud's quest, he says he thinks its for an orc, but there is actually one other person it could be for. There is a hint you can find inside the tower that hints at who it is. There's also supposed to be a hint in some of the dialogue but I haven't written it yet. For the highstepping, there is supposed to be dialogue that tells you if you are going the wrong way but I guess I removed it by accident. I will put that back in. The same goes for the memory quest, there is a line at the start that tells you to go through the side with the horse totems first but I can add a line that tells you that more explicitly if you do it wrong. For the Pony Express quest, if you fail/take too long you get dinged for misbehaving and have to try again. To try again, you have to talk to her, the process won't start again on its own. Myabe I can add a quest marker to her at the start to make that more clear. And just to be sure, you are doing the right pose/facing away from her? 4 hours ago, Skiperr said: Hey, thanks for mod it has a lot of promise! I`m having trouble in reverie quest, not sure where to look. Those vibes are not helpful either, it would be cool if you made some textual hints. The vibes get stronger and more frequent the closer you get, and shock you if you are moving farther away. She can be anywhere in Skyrim, wilderness, cities, and outside some dungeons. Best thing to do to start is pick a direction and run. Once you get a little closer it gets easier to use the shocks and vibes to navigate. You can see how it works when walking to the gate, the vibes should get stronger as you approach it and shock if you walk away. Does it work like that for you? Someone said earlier the quest didn't seem to work so there might be a bug there, but it seems to work fine for me. 2 hours ago, cassysissy said: Hi just wanna start out by saying so far this mod is awesome, ive never really been intrested in the ponyplay kink stuff but this mod may very well change that. Im nt very far in just starting the first day quest so this may very well already be a thing I just havent played yet but im wondering if maybe at any point you might add some more enslavement elements or more forced esc prompts as so far it's really good but it's very 100% totally ready to give up and a be a pony but I'm wondering if theres a chnace to get maybe some more resistance from the dragon born, or maybe even a reluctance from the owner to release the dragonborn for the same reason she states to not want her around 24/7. After all im sure no one would pass up the opportunity to have skyrims most powerful bodyguard tied up in the stables all the time. I want to keep things in the mod consensual and wholesome (if thats the right word?) for the most part. I don't have anything against the enslavement or less consensual stuff but there is a lot of that on LL already so I want to try something a bit different. When the orc stronghold gets finished there will be some more dubiously consensual stuff going on there (but you will still get the option to say no) and I was toying with the idea of maybe adding an option to ask Renna/trainers to be more harsh with you, but that's about as far as I will go I think. Outright enslavement/hostility is probably out of the purview of this mod. 1
Herowynne Posted February 4 Posted February 4 (edited) 1 hour ago, HereBeTentacles said: I want to keep things in the mod consensual and wholesome (if thats the right word?) for the most part. I don't have anything against the enslavement or less consensual stuff but there is a lot of that on LL already so I want to try something a bit different. With non-consensual mods, the gameplay loop is typically something like: get defeated / captured / enslaved, get abused and/or robbed while in captivity, get released or escape, then return to normal gameplay until that happens again. The gameplay loop can be more interesting if there is a quest to retrieve stolen items and/or a quest to rescue followers who were also enslaved. Deviously Accessible is an example of a "dubiously consensual" mod in which the player consents or is tricked into participating in activities that provide a variety of benefits and drawbacks. The player can receive buffs, learn new spells, obtain equipment and skill training in exchange for participating in activities. Some activities also have debuffs when the player character refuses to participate regularly. Since this mod is intended to be consensual, what is your vision for the gameplay loop? In other words, what is the intended gameplay benefit for the player character to participate in the ponyplay activities? I understand that the player themselves may enjoy playing through ponyplay scenarios, but here I'm asking about the intended gameplay benefits or drawbacks, buffs or debuffs. Do you envision the player character getting buffs from engaging in ponyplay activities? And/or getting new equipment that is useful for regular adventuring? Or other stuff? Do you envision the player character getting debuffs from not participating? Just hoping to get some insight into your thinking on how this mod will eventually integrate into gameplay. Thanks! Edited February 4 by Herowynne
HereBeTentacles Posted February 4 Author Posted February 4 14 minutes ago, Herowynne said: With non-consensual mods, the gameplay loop is typically something like: get defeated / captured / enslaved, get abused and/or robbed while in captivity, get released or escape, then return to normal gameplay until that happens again. The gameplay loop can be more interesting if there is a quest to retrieve stolen items and/or a quest to rescue followers who were also enslaved. Since this mod is intended to be consensual, what is your vision for the gameplay loop? In other words, what is the intended gameplay benefit for the player character to participate in the ponyplay activities? I understand that the player themselves may enjoy playing through ponyplay scenarios, but here I'm asking about the intended gameplay benefits or drawbacks, buffs or debuffs. Do you envision the player character getting buffs from engaging in ponyplay activities? And/or getting new equipment that is useful for regular adventuring? Or other stuff? Do you envision the player character getting debuffs from not participating? Just hoping to get some insight into your thinking on how this mod will eventually integrate into gameplay. Thanks! I suppose I should clarify that it's moreso the mean-spirited/super exploitative/evil sort stuff I am trying to steer clear of. It's mentioned in one of the intro quests that if you hang around the ranch too long after you've been summoned (or maybe just in general) you might get thrown into the stable or they might decide you sleep better in the stall than in the cottage or stuff like that. You won't have an option to back out of things like that, given you agreed to it at the start. Given that I will probably add some incentive for you to actually go back to the ranch and/or use it as a base outside of being summoned so things like that come into play. Make more of the npcs merchants, maybe let the business type npcs do some investing for you to get some gold, make the cottage a bit nicer of a player house (nothing crazy though). Stuff like that. It's probably never going to match up to other dedicated player homes or whatever but hey, that's what I got. You also do get buffs upon becoming a pony the first time but they are simple and I doubt anyone is going to play the test version long enough to see them get very high. Was going to make them decay over time to give another incentive to go back. Someone mentioned being able to specialize so could maybe have the buffs grow/change according to what you are good bad at. Probably figure that out in a 0.4 or 0.5 version. Debuffs for not participating is also something I could do. Nothing crazy, but enough to make the people who can't ignore the red numbers go back. 1
Herowynne Posted February 4 Posted February 4 7 minutes ago, HereBeTentacles said: I suppose I should clarify that it's moreso the mean-spirited/super exploitative/evil sort stuff I am trying to steer clear of. It's mentioned in one of the intro quests that if you hang around the ranch too long after you've been summoned (or maybe just in general) you might get thrown into the stable or they might decide you sleep better in the stall than in the cottage or stuff like that. You won't have an option to back out of things like that, given you agreed to it at the start. Given that I will probably add some incentive for you to actually go back to the ranch and/or use it as a base outside of being summoned so things like that come into play. Make more of the npcs merchants, maybe let the business type npcs do some investing for you to get some gold, make the cottage a bit nicer of a player house (nothing crazy though). Stuff like that. It's probably never going to match up to other dedicated player homes or whatever but hey, that's what I got. You also do get buffs upon becoming a pony the first time but they are simple and I doubt anyone is going to play the test version long enough to see them get very high. Was going to make them decay over time to give another incentive to go back. Someone mentioned being able to specialize so could maybe have the buffs grow/change according to what you are good bad at. Probably figure that out in a 0.4 or 0.5 version. Debuffs for not participating is also something I could do. Nothing crazy, but enough to make the people who can't ignore the red numbers go back. Thanks for sharing your thoughts! You didn't mention skill advancement. I like mods that offer a skill-increase incentive to engage in different activities, even better when there is a thematic connection. This approach gives the player an alternative way to level up versus just murder-hobo enemy killing. For example, engaging in a ponyplay activity while wearing a yoke could increase Two-Handed skill a certain amount.
isee Posted February 5 Posted February 5 (edited) On 2/3/2026 at 10:54 PM, HereBeTentacles said: Regarding the Reverie issue, you do have Scrabs Papyrus Extender installed right? It's a new requirement. That's where the function that figures out the distance comes from. If you do, are there any errors from my mod in your papyrus log when you do that quest? Apparently I was using an older version then I thought it was, so that cleared it up. As for the greetings turning on, I think that might have been SkyrimNet which I was experimenting with a while back, and likes to turn itself on with no reliable way to force it off without uninstalling the whole thing. It's a cool experiment that does some genuinely neat things, but even when I went out of my way to turn off everything (including the mod itself) it still occasionally tries to start random things. The wonders of AI I guess. I haven't had the issue since I re-archived it and started a new game, but this is only a sample size of two tries since then I should say, and with the updated extender to boot. The struggle animation still does occasionally pop up and break things however. I'm curious what your ideas for free time actions are, because to be honest I struggle to imagine all that much a bound, gagged, and helpless ponygirl could get up to in their free time. Extra chores? Maybe an unsupervised run of the hotstepper? One that awards faster progress on buffs? Of course you have to get someone to open the gate for you in the first place, and why wouldn't they close it to stop a pony from just wandering about after letting you in? Who knows when they'll be back? Or is it more that you wandering around causes others to pull you into their plans? "I was planning on carrying this myself, but since I have a perfectly good work pony here..." Maybe doing some chores for Demetrius might eventually allow you to use the recall spell or enchantment he developed willingly? Because one less load screen is a prize worth working towards. One last edit: It seems the morning task scene works for me as long as I don't talk to the trainer about ending the previous day early. Edited February 5 by isee
cassysissy Posted February 5 Posted February 5 13 hours ago, HereBeTentacles said: I suppose I should clarify that it's moreso the mean-spirited/super exploitative/evil sort stuff I am trying to steer clear of. It's mentioned in one of the intro quests that if you hang around the ranch too long after you've been summoned (or maybe just in general) you might get thrown into the stable or they might decide you sleep better in the stall than in the cottage or stuff like that. You won't have an option to back out of things like that, given you agreed to it at the start. Given that I will probably add some incentive for you to actually go back to the ranch and/or use it as a base outside of being summoned so things like that come into play. Make more of the npcs merchants, maybe let the business type npcs do some investing for you to get some gold, make the cottage a bit nicer of a player house (nothing crazy though). Stuff like that. It's probably never going to match up to other dedicated player homes or whatever but hey, that's what I got. You also do get buffs upon becoming a pony the first time but they are simple and I doubt anyone is going to play the test version long enough to see them get very high. Was going to make them decay over time to give another incentive to go back. Someone mentioned being able to specialize so could maybe have the buffs grow/change according to what you are good bad at. Probably figure that out in a 0.4 or 0.5 version. Debuffs for not participating is also something I could do. Nothing crazy, but enough to make the people who can't ignore the red numbers go back. This is the kind of things I meant tbh not the super none consensual stuff as that gets quite boring. But as the start of the quest it's mentioned the PC has killed mirmulnir maybe there could be quests that trigger once certain points in the main questline have been reached? An example of this could be that once the final quest has been completed and in the game world the threat is practically over Renna couls decide to have you on the ranch more? It could also be cool if the mod could somehow tie in with S.L.U.T.S or have a similar function that the ponygirls are contracted to carry goods throughout skyrim.
blargals Posted February 5 Posted February 5 I'm a bit lost on the poses part, how do you perform those?
Skelletoncz Posted February 5 Posted February 5 1 hour ago, blargals said: I'm a bit lost on the poses part, how do you perform those? Configure a keyboard shortcut in MCM. And then use the appropriate poses through it.
Shmurtle Posted February 5 Posted February 5 Just wanted to say you did a fantastic job on the update! I played through the intro again + 1 enslavement loop so far and found some small bugs though. 1. During the intro scene where you get poisoned after going through the cave, only one of the two orcs shows up (Raum) so he ends up talking to himself. 2. I returned from the pony express mission during the night and got put into a cage by the orc in front of the main gate. The quest says that he's gonna let you out again at 12pm, but he never showed up for me so I was stuck in the cage until I failed the task and got teleported back to my trainer. 3. After I finished the enslavement loop and got freed by Renna, I tried to leave the valley but couldn't. The main gate was locked and the cave doesn't work either and says you should use the gate.
Skelletoncz Posted February 5 Posted February 5 My thoughts on Buff and Debuff. After the first day spent in the stable, two attributes would be activated for the Pony. Pony Fetish and Pony Training. Pony Fetish: It depends on one point. And that's for every day the Player spends as a Pony. More points for this attribute can be gained depending on how well he behaved that day as a Pony. The maximum value of this attribute would be 100 points. Basically, it shows how much your mind has adapted to the role of a Pony. Or to what extent you have become a real Pony. And because a Pony has no hands. All skills of the player would be reduced by this value. Except for speech and dragon skills. So the maximum debuff in my ranks was -100 points. Every day spent outside the stable, i.e. as a Dragonborn, would reduce the value of Pony Fetish by one point. Plus, if they help Renna with something on the farm while they're not in the stable, they can get more points that will help them reduce the value of Pony Fetish. Example: I'm in the stable as a Pony. Seven days. I get seven points in Pony fetish. Then I stay for seven days as a human. Thanks to that, Pony Fetish will be reset to zero. I would imagine that when you return to Renna, there will always be a conversation. Where Renna will ask how well you did while you were out of the stable. And based on that, it will be determined how long you will be out of the stable next time you're free. If the player says that they enjoyed being out of the stable. The time out of the stable will be extended. If it feels normal to them. The time out of the stable will remain the same. And if they say that they were bored, tired, etc., then Renna will shorten the time out of the stable. This way, the player can decide how far they want to go in the role of Ponik. The types of tasks would also be guided by the level of the player's fetish. From easy to extreme. This way, players will be able to immerse themselves in the role of Ponik exactly according to their own taste. Pony training: Increases the player's health and stamina. max +100 points. Also increases basic regeneration by max 100% And also increases carrying capacity. The pony needs to have strength, stamina and health. These values would be affected by the pony's training and daily work. I imagine that the daily schedule for a Pony in the stable would look something like this: Wake up, early meal and check-up. Work assignment. After work, the Pony is taken to the common enclosure with the other Ponies. Where he stays until the evening. He can spend time there with the other Ponies. Practice speech in a halter or they can play some games together, etc. Or he is called away for another short-term extra work. Then the pony is taken to the trainer, who assesses his performance for the day. Finally, he is taken back to his stall in the stable. This is followed by feeding hygiene and overnight stay. He would spend four or six days like this. The fifth or seventh day would be a day off. So in the morning the pony would be taken straight to the common enclosure for the Ponies. Short-term tasks and fun in the common enclosure for the Ponies. That would also be the day when the Pony can spend the day with Renna. As a reward. Which of course Pony fetishes more than he would normally get in one day. After seven days there will be a termination. And time out of the stable. Pony can ask for an extension. And Renna will either grant or deny. There could be five levels of Pony Fetish. 1. Dragonborn. 0-25 points. 2. Small Dragon. 26-50 points 3. Small Pony. 51-75 points 4. Pony, Dovah. 76-99 points 5. Dovah forever. 100 points These levels could determine the choice of quests the player will receive. The fifth level cannot be obtained until the main story is completed. And Renna will not call the player to run until the player's fetish level drops low enough. Again: These are just my own thoughts. I have no experience with creating mods. So I have no idea if it can be done at all. And it's not my mod at all. I really like what has been published from this mod so far. And a lot more is already ready... I'm really looking forward to that too.
HereBeTentacles Posted February 5 Author Posted February 5 15 hours ago, isee said: Apparently I was using an older version then I thought it was, so that cleared it up. As for the greetings turning on, I think that might have been SkyrimNet which I was experimenting with a while back, and likes to turn itself on with no reliable way to force it off without uninstalling the whole thing. It's a cool experiment that does some genuinely neat things, but even when I went out of my way to turn off everything (including the mod itself) it still occasionally tries to start random things. The wonders of AI I guess. I haven't had the issue since I re-archived it and started a new game, but this is only a sample size of two tries since then I should say, and with the updated extender to boot. The struggle animation still does occasionally pop up and break things however. I'm curious what your ideas for free time actions are, because to be honest I struggle to imagine all that much a bound, gagged, and helpless ponygirl could get up to in their free time. Extra chores? Maybe an unsupervised run of the hotstepper? One that awards faster progress on buffs? Of course you have to get someone to open the gate for you in the first place, and why wouldn't they close it to stop a pony from just wandering about after letting you in? Who knows when they'll be back? Or is it more that you wandering around causes others to pull you into their plans? "I was planning on carrying this myself, but since I have a perfectly good work pony here..." Maybe doing some chores for Demetrius might eventually allow you to use the recall spell or enchantment he developed willingly? Because one less load screen is a prize worth working towards. One last edit: It seems the morning task scene works for me as long as I don't talk to the trainer about ending the previous day early. I noticed that my quests had a higher priority than some of the DD quests which might have been screwing with some of the packages and animations. I changed them so we will see if that fixes the weird animation problems with the pole and whatnot. Free time will be some smaller chores or other little mini events. Will probably have only a small subset available on any given day to vary things up a bit. Could maybe make it so that doing enough of them for people gets you some buff or benefit like you said, that's a good idea. You'll never get Demetrius recall spell though but only because I have different idea in the works that is along those lines. 5 hours ago, blargals said: I'm a bit lost on the poses part, how do you perform those? There should have been a message somewhere in the intro that tells you to check the MCM for controls. Default key for the pose menu is numpad enter. Numpads are falling out of fashion these days so might need to change it if you don't have one. 3 hours ago, Shmurtle said: Just wanted to say you did a fantastic job on the update! I played through the intro again + 1 enslavement loop so far and found some small bugs though. 1. During the intro scene where you get poisoned after going through the cave, only one of the two orcs shows up (Raum) so he ends up talking to himself. 2. I returned from the pony express mission during the night and got put into a cage by the orc in front of the main gate. The quest says that he's gonna let you out again at 12pm, but he never showed up for me so I was stuck in the cage until I failed the task and got teleported back to my trainer. 3. After I finished the enslavement loop and got freed by Renna, I tried to leave the valley but couldn't. The main gate was locked and the cave doesn't work either and says you should use the gate. Thanks! As far as the bugs: I don't what these orcs are smoking but they never seem to be able to walk over there for anyone but me. I even double checked they were both waiting where they should be before I published. Will try to see what is going on there. I am assuming you got back after midnight but before sunrise? Cause yeah I looked at it now and it doesn't set the release time properly if that is the case. Will fix. Yeah I forgot to set the gate to be unlocked and the cave to be accessible again when you get freed. Will fix that too. 1
Herowynne Posted February 5 Posted February 5 (edited) @HereBeTentacles First, let me say that with version 0.2.1, the mod has improved significantly since I tested the previous 0.1.x version. I did the complete introduction again and saw no problems or glitches during the introduction. The new repeatable daily tasks are great! ❤️ I am seeing one consistently reproducible problem: after waking in the stall in the Lesser Stables, the leashed walk to the corral to meet the trainer only works once per game load. If a day's task is completed, and the stall is slept in a second time, then the second leashed walk to the corral fails to bring the trainer and you just wait indefinitely and the trainer never arrives to assign the day's task. The workaround for this problem is to save the game before sleeping in the stall. Exit the game, start the game again, and load the save. Then sleep in the stall. The leashed walk will work because the first leashed walk to the corral after loading the game always works successfully. The trainer will arrive at the corral to assign the day's task. My guess is that there is some variable or state that gets reset when the game loads, which is why the first leashed walk works okay, but that variable or state is not getting reset after task assignment so the second leashed walk on the following day fails to summon the trainer to the corral. Thanks again for a superb mod! Edited February 5 by Herowynne
isee Posted February 5 Posted February 5 4 minutes ago, Herowynne said: I am seeing one consistently reproducible problem: after waking in the stall in the Lesser Stables, the leashed walk to the corral to meet the trainer only works once per game start. If a day's task is completed, and the stall is slept in a second time, then the second leashed walk to the corral fails to bring the trainer and you just wait indefinitely and the trainer never arrives to assign the day's task. I had that problem as well, my temporary work around was to wait for the quest to force the previous day's night check in scene without dialogue. As that seemed to set the next morning to run correctly. 1
HereBeTentacles Posted February 5 Author Posted February 5 2 hours ago, Skelletoncz said: My thoughts on Buff and Debuff. After the first day spent in the stable, two attributes would be activated for the Pony. Pony Fetish and Pony Training. Pony Fetish: It depends on one point. And that's for every day the Player spends as a Pony. More points for this attribute can be gained depending on how well he behaved that day as a Pony. The maximum value of this attribute would be 100 points. Basically, it shows how much your mind has adapted to the role of a Pony. Or to what extent you have become a real Pony. And because a Pony has no hands. All skills of the player would be reduced by this value. Except for speech and dragon skills. So the maximum debuff in my ranks was -100 points. Every day spent outside the stable, i.e. as a Dragonborn, would reduce the value of Pony Fetish by one point. Plus, if they help Renna with something on the farm while they're not in the stable, they can get more points that will help them reduce the value of Pony Fetish. Example: I'm in the stable as a Pony. Seven days. I get seven points in Pony fetish. Then I stay for seven days as a human. Thanks to that, Pony Fetish will be reset to zero. I would imagine that when you return to Renna, there will always be a conversation. Where Renna will ask how well you did while you were out of the stable. And based on that, it will be determined how long you will be out of the stable next time you're free. If the player says that they enjoyed being out of the stable. The time out of the stable will be extended. If it feels normal to them. The time out of the stable will remain the same. And if they say that they were bored, tired, etc., then Renna will shorten the time out of the stable. This way, the player can decide how far they want to go in the role of Ponik. The types of tasks would also be guided by the level of the player's fetish. From easy to extreme. This way, players will be able to immerse themselves in the role of Ponik exactly according to their own taste. Pony training: Increases the player's health and stamina. max +100 points. Also increases basic regeneration by max 100% And also increases carrying capacity. The pony needs to have strength, stamina and health. These values would be affected by the pony's training and daily work. I imagine that the daily schedule for a Pony in the stable would look something like this: Wake up, early meal and check-up. Work assignment. After work, the Pony is taken to the common enclosure with the other Ponies. Where he stays until the evening. He can spend time there with the other Ponies. Practice speech in a halter or they can play some games together, etc. Or he is called away for another short-term extra work. Then the pony is taken to the trainer, who assesses his performance for the day. Finally, he is taken back to his stall in the stable. This is followed by feeding hygiene and overnight stay. He would spend four or six days like this. The fifth or seventh day would be a day off. So in the morning the pony would be taken straight to the common enclosure for the Ponies. Short-term tasks and fun in the common enclosure for the Ponies. That would also be the day when the Pony can spend the day with Renna. As a reward. Which of course Pony fetishes more than he would normally get in one day. After seven days there will be a termination. And time out of the stable. Pony can ask for an extension. And Renna will either grant or deny. There could be five levels of Pony Fetish. 1. Dragonborn. 0-25 points. 2. Small Dragon. 26-50 points 3. Small Pony. 51-75 points 4. Pony, Dovah. 76-99 points 5. Dovah forever. 100 points These levels could determine the choice of quests the player will receive. The fifth level cannot be obtained until the main story is completed. And Renna will not call the player to run until the player's fetish level drops low enough. Again: These are just my own thoughts. I have no experience with creating mods. So I have no idea if it can be done at all. And it's not my mod at all. I really like what has been published from this mod so far. And a lot more is already ready... I'm really looking forward to that too. I welcome anybody sharing their thoughts on stuff so no worries there. And there is some good stuff here. I like the idea of being able to influence how long you are in the stable for depending on what you say to her when you return. Will probably do that. I also did want to have some sort of mechanic to track how long you are a pony vs not but I am not sure exactly how that should work yet so I will keep this post in mind. 1
HereBeTentacles Posted February 5 Author Posted February 5 (edited) 30 minutes ago, isee said: I had that problem as well, my temporary work around was to wait for the quest to force the previous day's night check in scene without dialogue. As that seemed to set the next morning to run correctly. 37 minutes ago, Herowynne said: @HereBeTentacles First, let me say that with version 0.2.1, the mod has improved significantly since I tested the previous 0.1.x version. I did the complete introduction again and saw no problems or glitches during the introduction. The new repeatable daily tasks are great! ❤️ I am seeing one consistently reproducible problem: after waking in the stall in the Lesser Stables, the leashed walk to the corral to meet the trainer only works once per game load. If a day's task is completed, and the stall is slept in a second time, then the second leashed walk to the corral fails to bring the trainer and you just wait indefinitely and the trainer never arrives to assign the day's task. The workaround for this problem is to save the game before sleeping in the stall. Exit the game, start the game again, and load the save. Then sleep in the stall. The leashed walk will work because the first leashed walk to the corral after loading the game always works successfully. The trainer will arrive at the corral to assign the day's task. My guess is that there is some variable or state that gets reset when the game loads, which is why the first leashed walk works okay, but that variable or state is not getting reset after task assignment so the second leashed walk on the following day fails to summon the trainer to the corral. Thanks again for a superb mod! An hour before your time for the day is up you get a warning that tells you to start going back. Were you guys ending the day via dialogue BEFORE you get the time warning? Because now that I think about it I I don't think I ever tested the end day stuff before the warning got sent out which might explain why I never saw this. I can't think of why that would change anything but I will look and see if there is anything wrong in that case. Edited February 5 by HereBeTentacles 2
Herowynne Posted February 5 Posted February 5 5 minutes ago, HereBeTentacles said: Were you guys ending the day via dialogue BEFORE you get the time warning? Yes.
Skelletoncz Posted February 5 Posted February 5 Bimbos Of Skyrim has a corruption system. For the pony Fetish. I imagine something similar. The depth of his corruption could affect the appeal of the people living on the farm. The story is based on the fact that he is a dragonborn. Maybe Renna could also invite Jarl Balgruuf the Greater to the First Time in the Stable. To act as a witness when signing a contract in which the Dragonborn freely agrees to be a Pony that is the property of Renna. In the contract, Renna promises to help the Dragonborn in the fight against the Dragons threatening Skyrim. On a whim. Balgruuf the Greater will be able to watch how the Dragonborn becomes a Pony for the very first time. This also makes sense why everyone lets Ponies run freely around the cities in Skyrim. Progress in Pony Fetish could then be conditioned by completing some task from the main storyline. This could also help players not to get deeper than they want to. Personally, I like the idea that this mode is tied directly to the main storyline.
Skelletoncz Posted February 7 Posted February 7 So I have the same experience. After Dumag locks me in a cage, he never comes back to unlock it.
Skelletoncz Posted February 7 Posted February 7 For Free Roam, there is only assistance at the blacksmith for now?
HereBeTentacles Posted February 7 Author Posted February 7 5 hours ago, Skelletoncz said: So I have the same experience. After Dumag locks me in a cage, he never comes back to unlock it. This will be fixed in the next minor version. 4 hours ago, Skelletoncz said: For Free Roam, there is only assistance at the blacksmith for now? That dialogue with the blacksmith was mostly just for testing and should have been disabled, will do that in the next version. I am surprised it even works. 1
doesitmatter11 Posted February 8 Posted February 8 On 2/1/2026 at 1:10 AM, HereBeTentacles said: You don't need any voice mods. I guess try and make sure the SEQ file gets loaded? And that subtitles are on? Not sure what else to tell you for that one. I doubt this is anything wrong with my mod or someone else would have come across a bug like that. it was on my end, thanks for getting back to me. Out of date fusrodoh, no idea why or how it was working for all my other mods but fixed now
doesitmatter11 Posted February 8 Posted February 8 Just want to say, Amazing mod! I've only played through the first release and am super excited to try out 0.2!
Vuzzar Posted February 8 Posted February 8 Cool update! The quests are fun and the biggest issue I've encountered (idk if I'm the only one) is that the morning corral scene just doesn't seem to start on its own. Roselle brings you out near Renna or Rogdul and then they just sandbox. I tried waiting for a while, but nothing happens. starting the scene manually by entering "startscene zzRanchControllerMorningCorralScene" in the console works, but some time after the scene is done and the pony is sent to her quest, the scene restarts (for some reason) which means the daily quest intro scene also restarts. And beside just being annoying, it can break things. For instance: during the hotwalker quest, you put an invisible object in the player inventory to give 10000 weight so the player is encumbered. So when the scene restarts, another one is put on the player, but at the end of the quest you only remove 1 which means the player is permanently encumbered (well good luck trying to get over 10000 of weight capacity without console commands...) unless you remove said object through command. A simple way to fix this would be to remove all instances of the item on the player instead of just one at the end.
Skelletoncz Posted February 8 Posted February 8 (edited) 3 hours ago, Vuzzar said: Cool update! The quests are fun and the biggest issue I've encountered (idk if I'm the only one) is that the morning corral scene just doesn't seem to start on its own. Roselle brings you out near Renna or Rogdul and then they just sandbox. I never had a problem with the scenes in the corral. It just happened that sometimes, before I could move after leaving the stable, Roselle was too far away from me. Edited February 8 by Skelletoncz
HereBeTentacles Posted February 8 Author Posted February 8 (edited) 2 hours ago, Vuzzar said: Cool update! The quests are fun and the biggest issue I've encountered (idk if I'm the only one) is that the morning corral scene just doesn't seem to start on its own. Roselle brings you out near Renna or Rogdul and then they just sandbox. I tried waiting for a while, but nothing happens. starting the scene manually by entering "startscene zzRanchControllerMorningCorralScene" in the console works, but some time after the scene is done and the pony is sent to her quest, the scene restarts (for some reason) which means the daily quest intro scene also restarts. And beside just being annoying, it can break things. For instance: during the hotwalker quest, you put an invisible object in the player inventory to give 10000 weight so the player is encumbered. So when the scene restarts, another one is put on the player, but at the end of the quest you only remove 1 which means the player is permanently encumbered (well good luck trying to get over 10000 of weight capacity without console commands...) unless you remove said object through command. A simple way to fix this would be to remove all instances of the item on the player instead of just one at the end. I can't reproduce this at all on a pretty barebones modlist, so I am not sure if this is an issue with my mod or a bad interaction with a different one in your modlist. And it's normal that using the console to start quests or set stages will break things like the encumbrance, the mod is not made for that. Are there any errors in your papyrus log from my mod when the scene fails to start? Are the actors part of some other scene that is blocking mine from starting? Edited February 8 by HereBeTentacles
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now