ly828807 Posted August 19 Posted August 19 It's a shame—for some reason, my MO2 simply won't load this mod, the TOP mod, or the Rubber Factory mod. MO2 doesn't throw any errors, and the game doesn't crash (CTD) upon launching, but the mods just aren't being picked up.,I consulted the AI, but even after consuming a massive number of tokens, the issue remained unresolved.
HereBeTentacles Posted August 19 Author Posted August 19 4 hours ago, ly828807 said: It's a shame—for some reason, my MO2 simply won't load this mod, the TOP mod, or the Rubber Factory mod. MO2 doesn't throw any errors, and the game doesn't crash (CTD) upon launching, but the mods just aren't being picked up.,I consulted the AI, but even after consuming a massive number of tokens, the issue remained unresolved. Usually mods not being picked up like that is a problem with one of the mods requirements. Probably best thing to do is try it on a barebones load order and see if the same problem happens.
naaitsab Posted August 23 Posted August 23 On 8/12/2026 at 3:26 AM, shrtjsrtj said: There's a Stalllion plug in Stable of Cyn, a game HereBeTentacles said got him into making this mod. In that game you pick one of 3 stallions and get plugged and belted while doing pony things, one give orgasms, one teases and denies and for the last one I don't remember how it works. I liked the teasing and denial one and I hope something like the stallion plugs become a thing for the ranch. Was playing/reading trough this very same game. Got inspired to make a makeshift Stallion plug for the mod. With Dwemer features like ejaculation and vibration of course Spoiler Yay or nay? 3
HereBeTentacles Posted August 23 Author Posted August 23 (edited) 8 hours ago, naaitsab said: Was playing/reading trough this very same game. Got inspired to make a makeshift Stallion plug for the mod. With Dwemer features like ejaculation and vibration of course Reveal hidden contents Yay or nay? I am thinking yay. I wuld 100% use that if you are offering it up! Edited August 23 by HereBeTentacles 2
Baja the local Tgirl Posted August 28 Posted August 28 i'd just like to note how i appriciate the structure of this mod, cnc is fun and all but having to switch characters to be able to actually play the game can get a bit annoying so i appriciate you taking the "you're free to come and go" approach, mua 2
HereBeTentacles Posted August 29 Author Posted August 29 3 hours ago, Baja the local Tgirl said: i'd just like to note how i appriciate the structure of this mod, cnc is fun and all but having to switch characters to be able to actually play the game can get a bit annoying so i appriciate you taking the "you're free to come and go" approach, mua Yeah I felt the same way about certain mods, wanted to try to avoid that. I still want to add some incentives for the player to come and go more frequently, no idea when that will be though. 1
Baja the local Tgirl Posted August 31 Posted August 31 i wanted to propose a few ideas for the mod, ive spent a tad bit of time playing it so if these are things you unlock down the line and im just stupid, sowwy 1. more customisation options (maybe via an armor rack in the stables or something?) to give you the ability to change the type of the tail you have (fluffy, braided, braided w/ bow, slim), swap the chastisty corset for the chastity harness, change the colors of the outfit and also swap the type of hooves you have (from normal DD ones to DDNG tight hooves), maybe also add in an ability to swap the armbinder for stuff like DDNG's butterfly bindings? i understand that something like that would probably be a bitch to script but it would be greatly appriciated as customisation is fun, also im personally not a fan of the base DD corset so i'd preffer to use the harness myself 2. more mcm toggles (stuff like suspend events, fast forward quest, maybe even selecting a specific event to do today), while its not exactly in the spirit of the mod, ive always appriciated settings that let you fast forward an activity in any mod ever, lets say alternative start, when using that mod i don't just skip the intro i skip to high hrotghar, being able to choose the activity yourself (could be via a reputation check at the start of the day or something) would be nice 1
l3xy.d Posted August 31 Posted August 31 This mod turns me from a reader into a writer - for a good reason. First of all I would like to say thank you @HereBeTentacles for this really great mod. I love playing it - it feels hmmm... is it weird to say: "it feels like some kind of vacation" visiting Renna´s Ranch? You did an amazing job with the daily tasks and the freeroam tasks aswell. And I like the story too. Hoping this mod will grow more and more :-) I also read here in that thread on a regular base aswell as on Discord. There are plenty of good ideas mentioned here... hoping it´s not too exhausting. And to be honest, I´m also really curious what comes next. Currently I´m waiting for Renna´s call to proceed and that leads me to following question: Gives it any further progress within the mod when revisiting the ranch or is it just repeatable at the moment? (Don´t get me wrong, I´m playing on a quite new char and this gives me a lovely oportunity to skill Devious Training^.^) 2
HereBeTentacles Posted August 31 Author Posted August 31 2 hours ago, Baja the local Tgirl said: i wanted to propose a few ideas for the mod, ive spent a tad bit of time playing it so if these are things you unlock down the line and im just stupid, sowwy 1. more customisation options (maybe via an armor rack in the stables or something?) to give you the ability to change the type of the tail you have (fluffy, braided, braided w/ bow, slim), swap the chastisty corset for the chastity harness, change the colors of the outfit and also swap the type of hooves you have (from normal DD ones to DDNG tight hooves), maybe also add in an ability to swap the armbinder for stuff like DDNG's butterfly bindings? i understand that something like that would probably be a bitch to script but it would be greatly appriciated as customisation is fun, also im personally not a fan of the base DD corset so i'd preffer to use the harness myself 2. more mcm toggles (stuff like suspend events, fast forward quest, maybe even selecting a specific event to do today), while its not exactly in the spirit of the mod, ive always appriciated settings that let you fast forward an activity in any mod ever, lets say alternative start, when using that mod i don't just skip the intro i skip to high hrotghar, being able to choose the activity yourself (could be via a reputation check at the start of the day or something) would be nice 1. I have plans to make most of the other DD and DDNG pony and pony-adjacent gear availiable as an option at some point, as well as predators pony gear which he offered up as an option. Probably won't do all the different colors and materials though, will likely just stick to brown/black leather. Will also likely tie in outfit customization to good behaviour or something like that. 2. I might add some more skip options as some more quests get added so people can skip past one-off quests they have already done before but other than that I don't think I will add any other skips or toggles or things like that. Part of being a pony means you have to do a boring quest every once in a while. Eventually though there should be enough quests that the boring ones don't show up as much. I could maybe add a way for the player to be allowed to pick what they do every once in a while though, maybe with good behaviour. 1
HereBeTentacles Posted August 31 Author Posted August 31 2 hours ago, l3xy.d said: This mod turns me from a reader into a writer - for a good reason. First of all I would like to say thank you @HereBeTentacles for this really great mod. I love playing it - it feels hmmm... is it weird to say: "it feels like some kind of vacation" visiting Renna´s Ranch? You did an amazing job with the daily tasks and the freeroam tasks aswell. And I like the story too. Hoping this mod will grow more and more 🙂 I also read here in that thread on a regular base aswell as on Discord. There are plenty of good ideas mentioned here... hoping it´s not too exhausting. And to be honest, I´m also really curious what comes next. Currently I´m waiting for Renna´s call to proceed and that leads me to following question: Gives it any further progress within the mod when revisiting the ranch or is it just repeatable at the moment? (Don´t get me wrong, I´m playing on a quite new char and this gives me a lovely oportunity to skill Devious Training^.^) Vacation is sort of the idea/feeling I was going for. The mighty Dragonborn needing to come back to the valley every once in a while to work off the stress and pressure of slaying dragons, dealing with daedra, and solving the civil war by forgetting it all for a bit and working as a simple pony. There aren't any more story quests after the first four that make up the intro, so once you start getting called back you have seen all there is to offer of the story. For the enslavement part there are 6 main tasks and then I think 5 or 6 freeroam tasks, so once you have seen all those you have seen everything the mod has to offer currently. 3
kamidju13 Posted September 2 Posted September 2 Well i runned FNIS but all NPC still in T pose what am i doing wrong (p. s. i trying to start it on L.E. mb the problem is here?)
HereBeTentacles Posted September 2 Author Posted September 2 11 hours ago, kamidju13 said: Well i runned FNIS but all NPC still in T pose what am i doing wrong (p. s. i trying to start it on L.E. mb the problem is here?) Never tried it on LE but I doubt it will work properly so that is probably the problem yeah.
Eltran Posted September 3 Posted September 3 Hey. First of all love the mod and the writing, keep up the good work! Second. I encountered a bug where your character can't start sleeping if you're wearing the tack and have the "Go to bed" mod installed. Apparently someone else also and posted here. But I've found a fix on nexus - Devious Devices GTB Lite Test Patch. Not sure if I can post links, put it's pretty easy to find and it worked for me.
l3xy.d Posted September 3 Posted September 3 10 minutes ago, Eltran said: Second. I encountered a bug where your character can't start sleeping if you're wearing the tack and have the "Go to bed" mod installed. Apparently someone else also and posted here. But I've found a fix on nexus - Devious Devices GTB Lite Test Patch. Not sure if I can post links, put it's pretty easy to find and it worked for me. I´m using that sleep mod - which works fine in combination with DD`s: Maybe you might have a look on it comparing the differences on both sleeping mods
HereBeTentacles Posted September 3 Author Posted September 3 1 hour ago, Eltran said: Hey. First of all love the mod and the writing, keep up the good work! Second. I encountered a bug where your character can't start sleeping if you're wearing the tack and have the "Go to bed" mod installed. Apparently someone else also and posted here. But I've found a fix on nexus - Devious Devices GTB Lite Test Patch. Not sure if I can post links, put it's pretty easy to find and it worked for me. The mod should work with Go To Bed without any patches. There was a problem with an older version but that was fixed and GTB should work fine now. I use it myself and haven't noticed any problems. You do need to make sure the animation from GTB completes properly before you hit the sleep key though, otherwise it brings up the wait menu instead of the sleep one.
Eltran Posted September 3 Posted September 3 1 hour ago, HereBeTentacles said: The mod should work with Go To Bed without any patches. There was a problem with an older version but that was fixed and GTB should work fine now. I use it myself and haven't noticed any problems. You do need to make sure the animation from GTB completes properly before you hit the sleep key though, otherwise it brings up the wait menu instead of the sleep one. Yeah, for some reason the first day worked fine for me, but on the second the animation just couldn't start propetly no matter how many times I reloaded. And I checked that it works on any bed, not just the hay pile. Not sure where that bug came from, but I'm glad I could fix it
HereBeTentacles Posted September 4 Author Posted September 4 7 hours ago, Eltran said: Yeah, for some reason the first day worked fine for me, but on the second the animation just couldn't start propetly no matter how many times I reloaded. And I checked that it works on any bed, not just the hay pile. Not sure where that bug came from, but I'm glad I could fix it It's probably a different mod or some quirk or your installation but it's still good to know for other people that might have the issue!
Eltran Posted September 4 Posted September 4 3 hours ago, HereBeTentacles said: It's probably a different mod or some quirk or your installation but it's still good to know for other people that might have the issue! Thanks, I'm actually shocked it all works mostly fine for me, considering I've got a large modlist from wabbajack that uses UBE and then I also added sl and dd mods. I did encounter another problem though, the item zzRanchYokeNordicBucketsInventory just doesn't appear on my char and instead just makes her hands look really weird, but with proper animation. I made sure to build every yoke in bodyslide, but it didn't really help. Anything else I could do to fix that? I'm using UBE patches
HereBeTentacles Posted September 4 Author Posted September 4 (edited) 26 minutes ago, Eltran said: Thanks, I'm actually shocked it all works mostly fine for me, considering I've got a large modlist from wabbajack that uses UBE and then I also added sl and dd mods. I did encounter another problem though, the item zzRanchYokeNordicBucketsInventory just doesn't appear on my char and instead just makes her hands look really weird, but with proper animation. I made sure to build every yoke in bodyslide, but it didn't really help. Anything else I could do to fix that? I'm using UBE patches I don't use UBE so I am not really sure how it works but I think I remember someone saying it has custom bones or custom body parts or something like that? That yoke is a new creation for this mod so I don't think it would get covered by any UBE patches and might not work without them. Maybe someone else using UBE can confirm. Edited September 4 by HereBeTentacles
MuellerMat Posted Monday at 08:05 AM Posted Monday at 08:05 AM First of finally had time to play the mod in it's current state and it is great. And really really stable. Basically I just wanted to ask if you are planning to implement the recently released leash framework into the mod?
Tobitup Posted Monday at 09:28 AM Posted Monday at 09:28 AM 1 hour ago, MuellerMat said: First of finally had time to play the mod in it's current state and it is great. And really really stable. Basically I just wanted to ask if you are planning to implement the recently released leash framework into the mod? Yep. the mod author even posted a screenshot with this leash. Just go a little upper in this topic and you`ll see
MuellerMat Posted Monday at 09:25 PM Posted Monday at 09:25 PM Shame I can't see the screenshot the link is broken but thank you for telling me
MuellerMat Posted Monday at 11:40 PM Posted Monday at 11:40 PM Unrelated only bug I found was after the plowing task, when it was said to not clean the PC the PC still got cleaned. And some instability after a reload but that was fixed by restarting skyrim.
HereBeTentacles Posted Tuesday at 09:57 AM Author Posted Tuesday at 09:57 AM On 9/7/2026 at 4:05 AM, MuellerMat said: First of finally had time to play the mod in it's current state and it is great. And really really stable. Basically I just wanted to ask if you are planning to implement the recently released leash framework into the mod? 12 hours ago, MuellerMat said: Shame I can't see the screenshot the link is broken but thank you for telling me Way ahead of you comrade, even made my own leash for it. You might also see the other ponies using them too now that I added some jobs and tasks and such for them to do: Spoiler 10 hours ago, MuellerMat said: Unrelated only bug I found was after the plowing task, when it was said to not clean the PC the PC still got cleaned. And some instability after a reload but that was fixed by restarting skyrim. I looked and it looks like you are right and the player always gets cleaned no matter what when that task ends. I will fix that. As far as the instability goes it depends what exactly went wrong. My fps tanks a bit when I first load the valley but I imagine thats mostly because the area is pretty dense as far as models and textures go and I have a lot of 2k/4k/highpoly mods. Should just be some stuttering and then everything works fine afterwards. If the scripts and quests are ending up in a broken state then there is probably a bug somewhere I can look at, would need to know what went wrong though. 2
MuellerMat Posted Tuesday at 06:53 PM Posted Tuesday at 06:53 PM 8 hours ago, HereBeTentacles said: Way ahead of you comrade, even made my own leash for it. You might also see the other ponies using them too now that I added some jobs and tasks and such for them to do: Reveal hidden contents I looked and it looks like you are right and the player always gets cleaned no matter what when that task ends. I will fix that. As far as the instability goes it depends what exactly went wrong. My fps tanks a bit when I first load the valley but I imagine thats mostly because the area is pretty dense as far as models and textures go and I have a lot of 2k/4k/highpoly mods. Should just be some stuttering and then everything works fine afterwards. If the scripts and quests are ending up in a broken state then there is probably a bug somewhere I can look at, would need to know what went wrong though. First of all that screenshot looks amazing. Nah with instability I did not mean frames. The exact thing that happened were two things. The first in the memory task where the recognition if I was in presentation pose or not was really bad. And the other was in the highstep training where floki did not properly take over after the original trainer left. Both only happened after I loaded and reloaded the game multiple times. The detection of the gates and rounds went well though, and restarting skyrim fixed it. I honestly think it is propably some other mod screwing up.
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