anormalusername Posted Wednesday at 09:41 AM Posted Wednesday at 09:41 AM Seen others say same on here and the ddng discord but with no fixes offered Stuck on "First Steps" Quest, after talking to Renna my char turns a bit, then stops, then nothing happens. tried both disabling true hud and true directional movement as others suggested but it made no changes. anyone know a fix?
HereBeTentacles Posted Wednesday at 05:08 PM Author Posted Wednesday at 05:08 PM (edited) 7 hours ago, anormalusername said: Seen others say same on here and the ddng discord but with no fixes offered Stuck on "First Steps" Quest, after talking to Renna my char turns a bit, then stops, then nothing happens. tried both disabling true hud and true directional movement as others suggested but it made no changes. anyone know a fix? Known issue, not sure how to fix cause I dont see where the problem is and can't reproduce it. I think it must be some other mod causing it but no idea what and nobody has been able to narrow it down. You can use one of the skip buttons to get passed it but they only work on a fresh save. Edited Wednesday at 05:13 PM by HereBeTentacles
LilHel Posted Wednesday at 05:29 PM Posted Wednesday at 05:29 PM I have a sneaking suspision that it could be npc ai mods like ai overhaul sse which could override the ai package. Gonna do a test where I disable the mod and the patches to see but may take a while since I need a new save to test this
HereBeTentacles Posted Wednesday at 05:59 PM Author Posted Wednesday at 05:59 PM 23 minutes ago, LilHel said: I have a sneaking suspision that it could be npc ai mods like ai overhaul sse which could override the ai package. Gonna do a test where I disable the mod and the patches to see but may take a while since I need a new save to test this I would guess it's either something like that or a pathing issue, not sure why it would only happen to certain people if it were a pthing issue though.
LilHel Posted Wednesday at 08:04 PM Posted Wednesday at 08:04 PM 2 hours ago, HereBeTentacles said: I would guess it's either something like that or a pathing issue, not sure why it would only happen to certain people if it were a pthing issue though. hmm it doesnt seem to be ai overhaul at least in my load order... I also dont think it's a pathing issue since at that stage of the quest renna and player stands at the carpet edge of the pillory and renna calls for the other npc. The other npc however seems to not activate and just goes about the building, even climbing up the stairs and then back down to sweep. Not exactly sure of the cause...especially since I was digging around the console and the only packages listed were yours
HereBeTentacles Posted Wednesday at 08:56 PM Author Posted Wednesday at 08:56 PM (edited) 53 minutes ago, LilHel said: hmm it doesnt seem to be ai overhaul at least in my load order... I also dont think it's a pathing issue since at that stage of the quest renna and player stands at the carpet edge of the pillory and renna calls for the other npc. The other npc however seems to not activate and just goes about the building, even climbing up the stairs and then back down to sweep. Not exactly sure of the cause...especially since I was digging around the console and the only packages listed were yours Yeah the problem is Roselle seems to get stuck/not start her package but I cant really see why since scene packages are supposed to take precedence over everything else. I moved the markers and tweaked the navmesh a couple times to see if that would help but that didnt seem to do anything. In the console what package does it show her as? Her job package or the scene package? Edited Wednesday at 08:58 PM by HereBeTentacles
LilHel Posted Wednesday at 11:14 PM Posted Wednesday at 11:14 PM (edited) 2 hours ago, HereBeTentacles said: Yeah the problem is Roselle seems to get stuck/not start her package but I cant really see why since scene packages are supposed to take precedence over everything else. I moved the markers and tweaked the navmesh a couple times to see if that would help but that didnt seem to do anything. In the console what package does it show her as? Her job package or the scene package? So I went loaded in my save where I removed and AI Overhaul and on loading in the package was a unkown package? I can go dig for its origins but all it had was a form id. After disabling and reenabling her the form id fluctuates between said unkown package and her job/stable package. There was one instance of a package from binding for some reason. When I started the cutscene after begging Renna, Renna's package became the scene package while Roselle's stayed the job package and disabling and reenabling did not change anything. I could send the screenshots of the console via discord since youre in the DD development disc? Edit: I also went diggin through Zedit and it seems that Roselle only has 2 packages tied to her within the mod, First one being zzRanchDailySleepNightPackage and the second being zzRanchJobStablesPackage. I am unsure as to whether this is correct or not, but it is something that I noticed when looking through the mod Edited Wednesday at 11:56 PM by LilHel adding content
HereBeTentacles Posted Thursday at 12:17 AM Author Posted Thursday at 12:17 AM 52 minutes ago, LilHel said: So I went loaded in my save where I removed and AI Overhaul and on loading in the package was a unkown package? I can go dig for its origins but all it had was a form id. After disabling and reenabling her the form id fluctuates between said unkown package and her job/stable package. There was one instance of a package from binding for some reason. When I started the cutscene after begging Renna, Renna's package became the scene package while Roselle's stayed the job package and disabling and reenabling did not change anything. I could send the screenshots of the console via discord since youre in the DD development disc? Edit: I also went diggin through Zedit and it seems that Roselle only has 2 packages tied to her within the mod, First one being zzRanchDailySleepNightPackage and the second being zzRanchJobStablesPackage. I am unsure as to whether this is correct or not, but it is something that I noticed when looking through the mod You are probably looking at the packages on her actor but the packages for the intro are usually on an alias or inside a scene. I can take another look when I get the chance but I am pretty sure I checked the alias and scene already.
LilHel Posted Thursday at 03:33 AM Posted Thursday at 03:33 AM 3 hours ago, HereBeTentacles said: You are probably looking at the packages on her actor but the packages for the intro are usually on an alias or inside a scene. I can take another look when I get the chance but I am pretty sure I checked the alias and scene already. Probably looking at the wrong thing yeah...I don't actually know how to read/check packages I just know that for some reason the correct one is not being applied somehow. I'm going to go and reorganize/remove some mods from my modlist so I can maybe chance upon the error...something is preventing package modification...
isee Posted Thursday at 04:10 AM Posted Thursday at 04:10 AM Another spelling error I noticed now that I've had some free time to continue. In Adrienne's introduction dialogue in Making introductions the word 'apologies' is misspelled. Later on in the next quest, during the talk with Renna herself in topic zzranchtalkRennaEnd4 the word 'Just' is missing an 'S.' Took a stab at some random idle dialogue as well. Spoiler "Your braver then me, wearing that armbinder. I just imagine myself falling and unable to get back up." "Do you wear heels normally? You're quite good in those boots. I guess if they're the right kind they'll pierce straight through dragonhide huh? Dibella knows I've gotten myself stuck in the floorboards more then once." "Dragonborn, the next time you come around consider bringing some of those scales and bones from one of your conquests. I have a few ideas in mind. I'm sure Dovah will enjoy the results." "I swear, at the rate we're going will have more ponies then people on this land." "If I do my job well enough, they might let me take you out on a lead, Interested?" "I'd love to sit down and talk with you. You know when the lady lets you speak again...In a few days." "You know, I've heard the other ponies talk about the 'clear sighted' outside the valley. Mer and Men who can see through Demetrius's enchantments. Maybe you'll run into one yourself one day?" 1
webb71 Posted Thursday at 05:59 AM Posted Thursday at 05:59 AM Really impressive so far, no bugs or issues (that weren't of my own making lol). Was wondering, would it be possible to add an option to make the highstep a toggle? When holding it and using a controller the camera doesn't want to rotate.
HereBeTentacles Posted Thursday at 04:39 PM Author Posted Thursday at 04:39 PM 10 hours ago, webb71 said: Really impressive so far, no bugs or issues (that weren't of my own making lol). Was wondering, would it be possible to add an option to make the highstep a toggle? When holding it and using a controller the camera doesn't want to rotate. You might have the highstep button mapped to the same button that centers the camera? I know there's not a lot of buttons for controller but maybe could try a different one. Someone asked before for a toggle but I kind of like the idea of highstepping being something you have to consciously do instead of having it be a toggle you set and forget.
HereBeTentacles Posted Thursday at 05:04 PM Author Posted Thursday at 05:04 PM 12 hours ago, isee said: Took a stab at some random idle dialogue as well. Hide contents "Your braver then me, wearing that armbinder. I just imagine myself falling and unable to get back up." "Do you wear heels normally? You're quite good in those boots. I guess if they're the right kind they'll pierce straight through dragonhide huh? Dibella knows I've gotten myself stuck in the floorboards more then once." "Dragonborn, the next time you come around consider bringing some of those scales and bones from one of your conquests. I have a few ideas in mind. I'm sure Dovah will enjoy the results." "I swear, at the rate we're going will have more ponies then people on this land." "If I do my job well enough, they might let me take you out on a lead, Interested?" "I'd love to sit down and talk with you. You know when the lady lets you speak again...In a few days." "You know, I've heard the other ponies talk about the 'clear sighted' outside the valley. Mer and Men who can see through Demetrius's enchantments. Maybe you'll run into one yourself one day?" yoink 1
webb71 Posted Thursday at 10:02 PM Posted Thursday at 10:02 PM 5 hours ago, HereBeTentacles said: You might have the highstep button mapped to the same button that centers the camera? I know there's not a lot of buttons for controller but maybe could try a different one. Someone asked before for a toggle but I kind of like the idea of highstepping being something you have to consciously do instead of having it be a toggle you set and forget. It also happens if i press the hotkey i set on keyboard, which is what my controller button is registered to. Actually now that I'm thinking about it, it's probably cause i set it to numpad 4. I'll try a different key. Definitely agree it's more immersive and ideal to have to hold it though.
HereBeTentacles Posted Thursday at 11:24 PM Author Posted Thursday at 11:24 PM 1 hour ago, webb71 said: It also happens if i press the hotkey i set on keyboard, which is what my controller button is registered to. Actually now that I'm thinking about it, it's probably cause i set it to numpad 4. I'll try a different key. Definitely agree it's more immersive and ideal to have to hold it though. It's set to middle mouse by default which centers the camera but still let's you turn and navigate like normal when using mouse and kb. It's possible it works differently when on controller. Can't check at the moment though.
ponygirl4456 Posted Thursday at 11:49 PM Posted Thursday at 11:49 PM After a few days of playing, I’ve completed all the available quests. I really love this mod—it’s the best lab-themed story mod I’ve seen this year. However, since this is a fetish-themed mod, the current storyline feels quite refined, like a large-scale BDSM game. I’m wondering if more coercive content might be added in the future—for example, what if a Mistress or a Dragonborn enemy found out about this and, during a mail delivery quest, kidnapped the Dragonborn to turn her into a reluctant pony? Also, could you create a real lead rope with SMP effects? I think that would greatly enhance the immersion.
HereBeTentacles Posted yesterday at 01:06 AM Author Posted yesterday at 01:06 AM 47 minutes ago, ponygirl4456 said: it’s the best lab-themed story mod I’ve seen this year. Maybe just a typo but not sure what lab-themed means here? Either way, thanks! 55 minutes ago, ponygirl4456 said: However, since this is a fetish-themed mod, the current storyline feels quite refined, like a large-scale BDSM game. Theres a lot more to the storyline I want to do, currently it pretty much ends once you finish the intro. Also the mod definitely could have worked as it's own standalone game if I had wanted to go that route. I like having the backdrop of the TES universe/Skyrim and being able to use the mod ecosystem everyone has already developed. 48 minutes ago, ponygirl4456 said: ’m wondering if more coercive content might be added in the future—for example, what if a Mistress or a Dragonborn enemy found out about this and, during a mail delivery quest, kidnapped the Dragonborn to turn her into a reluctant pony? If I ever did something in that vein it would probably be something similar to that but it would be a far off thing. A lot of stuff I would want to do before then. 51 minutes ago, ponygirl4456 said: Also, could you create a real lead rope with SMP effects? I think that would greatly enhance the immersion. An actual SMP leash is probably beyond my abilities so the range circle is as good as I am going to be able to make it. There was someone working on a system like that with a physics leash that could be used to push or pull people but I havent looked into it in a while so I am not sure what the status on that is or if it is even something that would be released for others to use.
ponygirl4456 Posted yesterday at 03:10 AM Posted yesterday at 03:10 AM A, sorry, I overlooked the cultural differences. I’m a Chinese gamer. Since the “SexLab” mod was one of the first adult mods we became aware of, we’ve gotten into the habit of collectively referring to all adult-themed mods as “lab mods” in the Chinese online community. Interestingly, this isn’t limited to The Elder Scrolls—games like the Fallout series, the Resident Evil series, and Cyberpunk 2077 are all referred to this way as well. So, “lab-themed story mod” refers to adult-themed story-driven mods.
ponygirl4456 Posted yesterday at 03:16 AM Posted yesterday at 03:16 AM 2 hours ago, HereBeTentacles said: Theres a lot more to the storyline I want to do, currently it pretty much ends once you finish the intro. Also the mod definitely could have worked as it's own standalone game if I had wanted to go that route. I like having the backdrop of the TES universe/Skyrim and being able to use the mod ecosystem everyone has already developed. There’s an indie game developer on Patreon named “Nanny TeaFord” who is also working on a fetish game centered around the themes of capturing and being captured, built using the Unreal Engine 5. Although the content is still quite limited right now—it’s currently just about being restrained by restraints and then breaking free—it’s an interesting start, and it might be helpful to you.
Mylilcthulhu Posted yesterday at 03:58 AM Posted yesterday at 03:58 AM Im curious about the current list of available tasks to do around the farm because I see so much new developments to the hidden valley but the RNG didn't favor me as I only got hot stepper, the 5 gates and the fetch/delivery quests. And for my helping the farm it was always fill water, kick skeletons and try blacksmith devices. I feel there should have been more options, but like bad luck had me doing the repeats
HereBeTentacles Posted yesterday at 04:56 AM Author Posted yesterday at 04:56 AM 55 minutes ago, Mylilcthulhu said: Im curious about the current list of available tasks to do around the farm because I see so much new developments to the hidden valley but the RNG didn't favor me as I only got hot stepper, the 5 gates and the fetch/delivery quests. And for my helping the farm it was always fill water, kick skeletons and try blacksmith devices. I feel there should have been more options, but like bad luck had me doing the repeats Currently there are 6 daily tasks and 5 helper tasks with there being a few small variations for each helper task. Seems like you may have missed the draft work task and adrienn/telvards helper tasks. Not every new change to the valley has a task associated with it yet. The manor and the track were changed to make some things in the future easier, there's no tasks associated with them right now.
Mylilcthulhu Posted yesterday at 12:06 PM Posted yesterday at 12:06 PM Still an excellent mod, im enjoying the progress updates as you bring your work to life
anonymous515 Posted 23 hours ago Posted 23 hours ago (edited) Been thinking about this mod for a while and trying to pinpoint why, since it feels so well-rounded, there is still a vague disconnect. The mod progresses healthily with few bugs, the activities are mostly varied, and the leash system is impressive. So what's the problem? I think I finally figured it out. Renna's Ranch is a protagonist-centered world, instead of a living world. Things happen TO the player character (PC), instead of around them: The PC is brought out by their lonesome each day. They PC gets sizable training courses all to themselves, as though they are some form of royalty or luxurious race horse. There are subtle mitigating factors to this, like a horsegirl in the next stable and other horsegirls on the map to hint at the idea that the PC isn't special, but for most of the time, it feels like the entire Ranch's priority is the PC, not the ranch itself. It's a ludonarrative dissonance. The narrative of the mod says "You are a lowly, subdued beast of burden, stripped of your humanity and status," but the gameplay loop (v0.3.0) says "You are the most important entity here. The entire staff works on your schedule, the facilities are reserved exclusively for you, and nothing happens until you arrive." Complaining without a solution is called whining. I don't think big changes are needed here. What I think the mod needs are smaller-scope changes (understanding that Skyrim's engine can make even "simple" things difficult to code!) that serve to bring down the current emphasis being placed on the PC. Moderate (not Major) Change Ideas: -Add a mission where the PC pulls a passenger cart to drop off a passenger within the ranch or in Skyrim. When the drop-off occurs...the PC does nothing and goes nowhere. They sit and wait as people walk by, leashed and unable to move. They are forced to take in the ambiance of the moving world around them as they realize their time no longer belongs to them, and they are no longer important. -Implement a feeding trough or water trough mechanic in the corral where the player has to share space with other ponygirls. -The "Spare" Pony/Backup Duty: Add a task where the PC isn't even the main worker. Another NPC ponygirl is hooked up to pull a heavy cart, and the PC is simply tethered to the side or the back as a "spare." The PC just has to walk and keep pace with the cart, completely secondary to the actual laborer. It shatters the "prized" feeling. -Rented Out to Skyrim NPC (or Government): The PC is rented out to a generic Skyrim "Adventurer" or mercenary for the day. The adventurer travels to a nearby bandit camp or low-level cave. However, the PC doesn't get to fight or be a hero. They are commanded to "stay" or are tethered to a tree just outside the dungeon entrance. The PC simply waits in the wilderness until the adventurer returns, bloody but victorious, and loads all the heavy loot onto the PC's back for the long walk home. It beautifully contrasts the Dragonborn's usual heroic role. -The Roadside Toll/Guard Stop: While pulling a cart on the roads of Skyrim, the handler is stopped by a random Imperial, Stormcloak, or Hold guard patrol. The player stands still while a mundane, two-minute conversation occurs between the handler and the guard about a "road toll" or "cargo inspection." The guard might make a passing, dismissive remark about the PC ("Keep your livestock under control, citizen"), but otherwise, they are entirely ignored while human bureaucracy happens around them. -Left at Campfire: On a long multi-day delivery task across Skyrim, the handler sets up camp for the night by the side of the road. Instead of a bedroll, the PC is tethered to a tree and told to wait. The handler sits by the fire, eats, and sleeps in a tent, while the PC is left exposed to the Skyrim elements (rain, snow) at the edge of the firelight. (Added idea: Perhaps someone comes and steals from the camp, but the PC can't speak or move so she can't do anything) -Courier Pass-By: While the PC is out on the roads pulling a cart, script a standard Skyrim courier to run past them. The courier stops, addresses the handler (not the PC) to ask for directions or hand them a junk letter, and then sprints off. Having standard Skyrim random encounters happen to the handler instead of the player firmly establishes that the PC is no longer the main character of the province. -While the PC is leashed or otherwise busy, spawn a party of NPCs in "main character" clothes and weapons that walk past talking about their high-octane travels, rewards, meeting Kings, etc. Minor Change Ideas: -Place 2-3 ponygirls in the training ground with the arcs that you run through, in the corner, leashed and idling (doing nothing). Thus making the course feel less like it's been reserved for a prized ponygirl, and more like a regular training grounds. It changes the atmosphere from "an obstacle course built for me" to "a working labor field." -When the PC goes out each morning, the ponygirl next to her is already out of the stables and waiting to be taken right after. Perhaps the PC has to wait in line and watch the first ponygirl being led out. OR, they are both taken out to the courtyard at the same time. -Ambient "Ignored" Dialogue: When the PC is hitched to a post, have the ranch hands or trainers stand nearby having mundane conversations about the ranch that completely ignore the PC. They could complain about the cost of feed, discuss repairing a broken cart, or talk about the performance of a completely different ponygirl. Treating the PC as uncomprehending livestock whose presence doesn't interrupt human conversation sells the illusion of unimportance. -More Task Interruptions: Add a random chance during a task where a handler is interrupted by another ranch worker (e.g., "Hey, one of the draft ponies broke her harness!"). The handler sighs, ties the PC to the nearest fence, and leaves to deal with the actual ranch business for a while before returning. -More NPCs walking by while the PC performs their chores This mod gets a lot right, and I think changes like this would help drive the main goal of the mod home hard. Edited 23 hours ago by anonymous515
Shmurtle Posted 22 hours ago Posted 22 hours ago I think HBT already mentioned that the other ponies / NPCs will eventually get actual schedules and tasks to do in the future so that the DB is not the only one doing actual work around the farm anymore. I personally think it makes a lot of sense to focus on making the gameplay systems functional and fun first and then go hard on dialogue and presentation later. Also please don't forget that Skyrim is a video game. Some of the stuff you suggested is probably pretty interesting when experiencing it for the first time, but spending a lot of time being leashed to a post somewhere doing nothing would get boring extremely quickly. I think that there's only so much "being forced to take in the ambiance of the moving world around them" that you as a player can handle before you get bored and uninstall the mod. Also the way that Renna is written makes it very obvious that she cares a lot about her ponies and wants them to actually enjoy their time on the ranch as well. I think one of this mod's main strengths is that pretty much everything you can experience comes with at least some form of gameplay that requires you to pay attention and actively do stuff. It makes the mod fun to play and gives it a lot of replay value. Adding content / scenes where you just sit around and don't get to actively participate is not a good idea IMO.
isee Posted 15 hours ago Posted 15 hours ago (edited) Hey it's me again, this time instead of grammar errors I have topic errors. Sort of, the zzRanchDialoguequest currently doesn't have a condition to check if the player has actually become a pony yet. It only checks for the intro quest. So currently when you go back to talk to Renna about becoming a ponygirl for the first time. You can already talk to everyone on the Ranch like you are one. While it isn't perfect, maybe checking for the next quest completion 'First Steps' might work better? While it'd still be a little weird. That quest doesn't repeat so it shouldn't add too much extra work, and at that point you are technically moonlighting as a pony. Also I lied, there's an uneccesary space between the words 'in' and 'to' In zzRanchTalkSitDownScene in 'The Talk' quest. Quote But before that can happen, you need to know and understand what you're getting in to, and the rules and expectations you'll need to follow. And in ZZRanchtalkRennaexplain we have this Quote zzRanchTalkRennaExplainDays3 "Training days will entail learning and reinforcement of proper behaviours and athletic work to keep you in good form. And in the same quest, the scene zzRanchTalkTagAlongDaysScene in the Vengeance branch dialogue. Quote "Yes you like those hard workdays out in the sun don't you? Hot, sweaty, and dirty. Degrading isn't it?" And in the Dynasty branch... zzRanchTalkTagAlongRulesScene Quote And don't think that just because they're called punishments means you can't find any enjoyment in them. Also in zzRanchTalkRennaExplain Quote "First and foremost, I, and the trainers, expect obedience. Ponygirls are animals, and an animal obeys its owners." And as is apparently my tradition now a few new lines for the excel sheet. Quote "There's a chill in the air, I could open up the gate to the hotwalker if you'd like to warm up." "Those are some nice legs... How much do you think you can carry? Asking for a friend." "Lift those knees pony, I want a show while I watch you leave." "If you're a good girl, maybe I'll take you down to the lake." "That's it, don't think, you don't think anymore, well not with your head anyway." Quote "So which one's the fastest?" "Vengeance easily." "Dovah has endurance." "And she'll lose, because the race isn't about endurance." "It will be when the plugs go off." Quote "So do you think we have a chance?" "With What?" "The Dragonborn." "...You're a farmhand." Edit: Sorry I just keep finding more. Edited 15 hours ago by isee
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