SpecificPrimary Posted 16 hours ago Posted 16 hours ago 12 hours ago, Donuts4me said: Try coc bpqfortress and see if that gets you outside. Both the inside and outside doors use the same ImpDoorSingle01. Not sure how base types wouldn't match? Thank you for the quick answer, unfortunately coc bpqfortress it yields the same result, long loading screen with eventual freeze. I also don't think the script is the issue as I deleted it from the object (or however the fuck you call it, I just learned the XEdit basics just for this :D ) and it still crashes, but without the error in the papyrus log. I tried completely redoing the beginning (starting from Simple Slavery all over, so not from inside the Keep) but it also fails. Also verified game files on Steam just in case. I'm happy to provide more info/logs or whatever if you want them, but I don't expect you to invest your time in this or something Mod looks amazing just from the beginning alone, really unfortunate. Maybe I'll try the older version some time to see if that works.
Donuts4me Posted 3 hours ago Author Posted 3 hours ago (edited) On 6/15/2026 at 8:11 PM, PippinTom said: maybe section "5.3 Base type missmatches" of @traisons reading papyrus logs will shed some light on the subject. I don't have any scripts attached to that entrance door. Like it never locks or unlocks at any point. Although there is another door in the tavern that unlocks at certain points... But now it sounds like the door is not the issue anyways. 13 hours ago, SpecificPrimary said: Thank you for the quick answer, unfortunately coc bpqfortress it yields the same result, long loading screen with eventual freeze. I also don't think the script is the issue as I deleted it from the object (or however the fuck you call it, I just learned the XEdit basics just for this ) and it still crashes, but without the error in the papyrus log. I tried completely redoing the beginning (starting from Simple Slavery all over, so not from inside the Keep) but it also fails. Also verified game files on Steam just in case. I'm happy to provide more info/logs or whatever if you want them, but I don't expect you to invest your time in this or something Mod looks amazing just from the beginning alone, really unfortunate. Maybe I'll try the older version some time to see if that works. I'm not very good with logs. You could try posting them and someone with more knowledge/experience can take a look. But I won't be able to help with that. If you cannot coc out there, then you must be having some issue with the worldspace or something. Not sure how...? The only special things I have out there are a few more ZAZ items. But if you could already handle what was down in the dungeon, I don't see why the outside stuff would be a problem. Can you see the exterior when the quest is not active? Like do the coc bpqfortress at the game's main menu and see if a test dummy character can see the outdoors. If a test character can see it, then maybe something is going wrong with the quest or your current character has some kind of problem. If the test character also cannot see it, then it must be a worldspace problem/corruption. Edited 2 hours ago by Donuts4me
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