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XP32 Maximum Skeleton (Special) Extended - XPMS(S)E


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I do understand that, it just did not specify if that was the same sosracemenu plugin that b3lisario developed

The esp is empty.

 

The SoS\SAM Part of the XPMSE Plugin esp, is the SoS RaceMenu scale part, + my Translation part + b3ls rotation part in one script and with Nioverride instead of NetImmerse, so also quicker and more accurate.

 

 

Ahhh, so it also obsoletes the rotation plugin too. This was also not specified in the installer.

 

Good to know, thank you :)

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can we get some pregnant belly support for cbbe?

 

The skeleton has nothing to do with the body you're using. XPMS has a belly bone, so you still need a body that makes use of it.

BodySlide comes with CBBE Body HDT which does.

 

 

oh that makes sense so what should i use then to get the stomach effect?

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can we get some pregnant belly support for cbbe?

 

The skeleton has nothing to do with the body you're using. XPMS has a belly bone, so you still need a body that makes use of it.

BodySlide comes with CBBE Body HDT which does.

 

 

oh that makes sense so what should i use then to get the stomach effect?

 

Just get this one http://www.loverslab.com/topic/24254-psb-pregnancy-scaling-body-for-bodyslide2/?p=607967

Do not touch it's belly sliders in Bodyslide. Leave them default 50 to 60 values.

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can we get some pregnant belly support for cbbe?

 

The skeleton has nothing to do with the body you're using. XPMS has a belly bone, so you still need a body that makes use of it.

BodySlide comes with CBBE Body HDT which does.

 

 

oh that makes sense so what should i use then to get the stomach effect?

 

 

I don't use any of those mods, but you can either scale the belly bone yourself in the latest RaceMenu, or use one of the pregnancy mods on LoversLab (see above or just look around).

 

 

Can you post the link the CBBE 3.3 HDT body I Cant seem to find it.

 

 

http://www.nexusmods.com/skyrim/mods/49015/

Edit: Well yeah, see above.

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@Groovtama - can I request support for custom beast skeleton True Digitigrade Beast Races WIP by Lightningo ( http://www.nexusmods.com/skyrim/mods/50637/?).

I use TEST XP32 Skeleton Compatibility Version and it seems to work properly with most boots/shoes so far. If you are not going to support that custom skeleton could you please examine that skeleton for any possible issues? 

 

Maybe one day but not in the near future, you can pretty easy make the same with xpmse, take the beast skeleton and copy the translation/rotation/scales values from the non xp32 version of the mod and throw them the xpmse beast skeleton. I did something like this for someone with an older version

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Groovtama my dear, sorry asking that here, but the body un7b dnt change the lower section of body weight by any way, its because author of body made that way or its because im using ECE with the newest version of your skeleton and its not fully supported yet? i already download the newest version of ECE today and still same issue, asked at un7b body page about that and no answer till now.

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Groovtama my dear, sorry asking that here, but the body un7b dnt change the lower section of body weight by any way, its because author of body made that way or its because im using ECE with the newest version of your skeleton and its not fully supported yet? i already download the newest version of ECE today and still same issue, asked at un7b body page about that and no answer till now.

Wieght Slider is just _0 and _1 mesh the skeleton doesn't have anything to do with it in any way. So probably Alan made it so.

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Groovtama my dear, sorry asking that here, but the body un7b dnt change the lower section of body weight by any way, its because author of body made that way or its because im using ECE with the newest version of your skeleton and its not fully supported yet? i already download the newest version of ECE today and still same issue, asked at un7b body page about that and no answer till now.

Wieght Slider is just _0 and _1 mesh the skeleton doesn't have anything to do with it in any way. So probably Alan made it so.

 

thank you for quick answer.

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Almost started whining that my RM sliders disappeared until I realized Expired went from Alphas to Betas while I was on holidays ... Facepalm. Anyway, everything looks and works way more smoothly than on last versions, thank you for your work dudes. 

 

Is there a new standard for xml editing now though ? Like hitting higher numbers, or lower, compared to the 1.9 skeletons ? It seems like the hdt of everything in my game that is hdt enabled (I'm talking about body parts, yeah) is, I don't know, heavier ?  

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Almost started whining that my RM sliders disappeared until I realized Expired went from Alphas to Betas while I was on holidays ... Facepalm. Anyway, everything looks and works way more smoothly than on last versions, thank you for your work dudes. 

 

Is there a new standard for xml editing now though ? Like hitting higher numbers, or lower, compared to the 1.9 skeletons ? It seems like the hdt of everything in my game that is hdt enabled (I'm talking about body parts, yeah) is, I don't know, heavier ?  

You used the BBP rig map instead of the default one? BBP pretty much still fucks up stuff.

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You used the BBP rig map instead of the default one? BBP pretty much still fucks up stuff.

 

Well, strangely, I used the default one and then tried out the BBP one, and realized things looked better with the BBP rig. I don't know if it's because of my edited weights or my XML settings, but I still got way less instances of weirdly shaped boobs with the BBP rig. 

 

Everything is great at the moment really, it's just like when we all first started playing with xml files and didn't know the average amounts, so it's only a matter of changing numbers until things look good. I really don't want to spend another 3 weeks in that JFF program though. Guess I'll leave things this way, now that I'm walking around I'm realizing this is the most "realistic" booby swing I've seen in any game/3d porn gif/hentai porn ever  :sleepy:

 

Grrrreat work againnn

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I admit that it may be a stupid question ... but how do I install the 2.22 version? ... an ad appears on the screen saying error plugins. What are the necessary mods for this version ?. Greetings

  

 

Same as 2.2 but always the latest rm3 betas

 

 

You used the BBP rig map instead of the default one? BBP pretty much still fucks up stuff.

 

 

Well, strangely, I used the default one and then tried out the BBP one, and realized things looked better with the BBP rig. I don't know if it's because of my edited weights or my XML settings, but I still got way less instances of weirdly shaped boobs with the BBP rig. 

 

Everything is great at the moment really, it's just like when we all first started playing with xml files and didn't know the average amounts, so it's only a matter of changing numbers until things look good. I really don't want to spend another 3 weeks in that JFF program though. Guess I'll leave things this way, now that I'm walking around I'm realizing this is the most "realistic" booby swing I've seen in any game/3d porn gif/hentai porn ever  :sleepy:

 

Grrrreat work againnn

Be aware that bbp may hinder your hdt. and some animations may cause problems
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I admit that it may be a stupid question ... but how do I install the 2.22 version? ... an ad appears on the screen saying error plugins. What are the necessary mods for this version ?. Greetings

  

 

Same as 2.2 but always the latest rm3 betas

 

You used the BBP rig map instead of the default one? BBP pretty much still fucks up stuff.

 

Well, strangely, I used the default one and then tried out the BBP one, and realized things looked better with the BBP rig. I don't know if it's because of my edited weights or my XML settings, but I still got way less instances of weirdly shaped boobs with the BBP rig. 

 

Everything is great at the moment really, it's just like when we all first started playing with xml files and didn't know the average amounts, so it's only a matter of changing numbers until things look good. I really don't want to spend another 3 weeks in that JFF program though. Guess I'll leave things this way, now that I'm walking around I'm realizing this is the most "realistic" booby swing I've seen in any game/3d porn gif/hentai porn ever  :sleepy:

 

Grrrreat work againnn

Be aware that bbp may hinder your hdt. and some animations may cause problems

 

 

Groovtama, I do not want be annoying..., but you could give me more details and maybe some links, please... I have not updated your mod from version 2.06 ... so I have no idea the requirements.

 

 

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Groovtama, I do not want be annoying..., but you could give me more details and maybe some links, please... I have not updated your mod from version 2.06 ... so I have no idea the requirements.

 

Requirement (Need to be installed BEFORE):

Realistic Ragdolls and Force by dDefinder

Fores New Idles in Skyrim

For Ingame Weapon position switching:

SKSE 1.7.1

(2.21+) Racemenu 3.0B6

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Hey again. Got a little bit of a Middle East conflict since updating from 2.21 to 2.22. The sliders from Racemenu disappear whenever I use the XPMSE body scaling plugin. Inversely, when I play a bit with my load order, the XPMSE plugin's sliders disappear and only RM's sliders appear... Like I never have the both of them at the same time, even though they both work flawlessly each in their own corners. 

 

Got all the requirements and stuff, so my retardness isn't coming from that. I'm on the RM B6, with the loose base scripts just in case. Can a dude get some help ? 

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Got all the requirements and stuff, so my retardness isn't coming from that. I'm on the RM B6, with the loose base scripts just in case. Can a dude get some help ? 

Update to B8. It's best to keep up to date with the Betas, if I make changes that are critical to the base script I tell Groovtama to rebuild his plugins.

 

The category functions were altered to support priority values, thus plugins using the category functions had to be rebuild. The Papyrus function signature differs so the function fails.

 

Edit: Also make sure your base script matches the one in the BSA. I did not change the script version so changes to the base script are not immediately apparent. Version changes are only relevant from the current Nexus Release to the newest version.

 

It's a Beta for a reason, update procedures may differ from beta to beta, but from release to beta the update procedure is basic, install and replace loose scripts if you have any; this is the standard procedure you should follow anyway unless stated otherwise.

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