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PSQ PlayerSuccubusQuest for Sexlab


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Posted
13 hours ago, Alolamao said:

Hi, I've been trying for a while to get my Succubi's face to change when it transforms. I built custom meshes for my human and succubus heads, labelled them as femalehead.nif, and put them in Data\Meshes\PSQ\HumanBody\Female and Data\Meshes\PSQ\SuccubusBody\Female, respectively, while also adding the proper textures into the respective texture folders. But whenever I load the game, my character's head is entirely missing, with only the eyes and teeth being visible. 

 

When I go to the "Face Part" slider in Racemenu, my character has the PSQHumanHead when it is human, and the PSQSuccubusHead when it is a Succubus, so that seems to be in order.

 

I searched through about fifty pages of this forum looking for an answer, but anyone who had my exact issue never got a response. Any help would be appreciated.

 

I should add that when there wasn't a femalehead.nif in the PSQ folders, everything worked fine, they just shared the same face which is not what I want.

 

20211227141911_1.jpg

 

Edit: I managed to make the face not invisible, but now the face appears all scrunchy and weird.

Expectation:

 

1995179634_Screenshot2021-12-27153836.png.b0e696d94c27807f0be7fa120b7193dc.png

 

What happens:

 

20211227152005_1.jpg.b4fa83533f097693848aaf0df6c0a26a.jpg

I see nothing wrong with that beautiful face :P

Seriously though, you will have to turn off the body change during transformation, as it's causing this bug.

Posted
9 hours ago, Terrarium said:

I see nothing wrong with that beautiful face :P

Seriously though, you will have to turn off the body change during transformation, as it's causing this bug.

Turning off Enable Body Transform did the opposite of working. Because the mod was no longer trying to load anything in Meshes\PSQ\SuccubusBody\Female, it wouldn't load the head either since that is where the head is located. This had the expected result of not loading a head at all, resulting in the invisible head thing from before.

Posted (edited)
22 hours ago, Fuzzy_Fox said:

That looks like a problem with the mesh in the game. I would take a look at it in Citrus mod so you can see what the game engine is doing to the head mesh. 

I play on Special Edition, and as far as I'm aware Citrus is oldrim exclusive. If you know of an SE alternative, I'll try that out.

 

I should also add that I'm pretty new to modding and have just been learning as I go, so there is a very real chance that there is some blatantly obvious thing that I'm missing.


However, by doing some experimenting, I have found a few interesting things. If I just use the default, unedited femalehead.nif file located within Data\Meshes\actors\character\character assets and paste that into the SuccubusBody folder, the face is not distorted and looks good.

20211228140659_1.jpg.d14f9012b31ea4e94f79339bc7ff7e92.jpg

Well, about as good as the default face can look, anyway.

 

The problem seems to be with the meshes I created by exporting from Racemenu's sculpt tab. Am I perhaps doing this wrong? I get the file from Data\SKSE\Plugins\CharGen, which is where Racemenu saves your custom heads. 

 

Further digging made me realize that a .tri file may be important, though I'm not super sure. In all the transformation packages I used as a reference, some of them contained a femalehead.tri file alongside the femalehead.nif, and some didn't. But when I load my game with the default femalehead.nif pasted into my HumanBody folder, but NOT the default femalehead.tri, the face loads with no problems. Any ideas?

Edited by Alolamao
grammar
Posted
23 minutes ago, Alolamao said:

I play on Special Edition, and as far as I'm aware Citrus is oldrim exclusive. If you know of an SE alternative, I'll try that out.

I converted it over to SE. It can be laggy in the game but it works. 

Posted (edited)
On 12/28/2021 at 2:49 PM, Fuzzy_Fox said:

I converted it over to SE. It can be laggy in the game but it works. 

Found the SE version! But...

 

On 12/27/2021 at 4:11 PM, Fuzzy_Fox said:

That looks like a problem with the mesh in the game. I would take a look at it in Citrus mod so you can see what the game engine is doing to the head mesh. 

This kind of has me scratching my head. I did some fiddling and experimenting, and I don't exactly know how I would look at the mesh "in" Citrus mod. As far as I could tell, Citrus mod is just another head mesh mod, not a utility tool. How exactly would I use it to determine the problem?

 

Also, I think the problem lies in where I'm getting the files from. Using the head from Data\Meshes\actors\character\character assets works fine, but I've been getting my meshes by exporting them in the "Sculpt" menu in Racemenu, locating the file in Data\SKSE\Plugins\CharGen, then copy pasting the file into the SuccubusBody and HumanBody folder respectively, and renaming them to femalehead.nif so they are recognized by PSQ. Whenever I load these nifs, the head is fucked up. 

 

Is there a way for me to perhaps load my sculpted faces onto the default head, perhaps as a preset? By importing a tri file into bodyslide, renaming the mesh to the mesh of the next tri file, saving, deleting the mesh, and loading the next tri file, I've been able to stack all the .tri files for every character edit mod into one singular .tri, since usually each one has its own .tri file. I'm gonna try copying my preset manually using the sliders in Outfit Studio, then setting the result as the base shape, and going from there. I'll update y'all if anything comes of this.

 

Not only that, but when I disabled Citrus, things didn't go back to normal. When I did and went back to my usual high-poly head, the head was all janky and messed up.

 

Decided to say fuck it and tried to verify the files with steam, turns out there were like 30 files that were fucked up/missing. Gonna update, depatch, and then go from there.

 

Update: Got the high poly faces working, but now the game crashes when loading a male character for some reason. I only found out by accidentally hitting "new game" instead of "load game," and since the character creator defaults to male, I CTD when starting a new file. I've been testing this in the Alternate start area so this isn't a problem due to the lack of male meshes besides me when starting a new game, so god only knows how long this has been happening. Gonna do the super fun thing and reinstall every mod one by one and find the problem. 

Edited by Alolamao
new info
Posted
2 hours ago, Alolamao said:

Found the SE version! But...

 

This kind of has me scratching my head. I did some fiddling and experimenting, and I don't exactly know how I would look at the mesh "in" Citrus mod. As far as I could tell, Citrus mod is just another head mesh mod, not a utility tool. How exactly would I use it to determine the problem?

 

Also, I think the problem lies in where I'm getting the files from. Using the head from Data\Meshes\actors\character\character assets works fine, but I've been getting my meshes by exporting them in the "Sculpt" menu in Racemenu, locating the file in Data\SKSE\Plugins\CharGen, then copy pasting the file into the SuccubusBody and HumanBody folder respectively, and renaming them to femalehead.nif so they are recognized by PSQ. Whenever I load these nifs, the head is fucked up. 

 

Is there a way for me to perhaps load my sculpted faces onto the default head, perhaps as a preset? By importing a tri file into bodyslide, renaming the mesh to the mesh of the next tri file, saving, deleting the mesh, and loading the next tri file, I've been able to stack all the .tri files for every character edit mod into one singular .tri, since usually each one has its own .tri file. I'm gonna try copying my preset manually using the sliders in Outfit Studio, then setting the result as the base shape, and going from there. I'll update y'all if anything comes of this.

 

Not only that, but when I disabled Citrus, things didn't go back to normal. When I did and went back to my usual high-poly head, the head was all janky and messed up.

 

Decided to say fuck it and tried to verify the files with steam, turns out there were like 30 files that were fucked up/missing. Gonna update, depatch, and then go from there.

 

Update: Got the high poly faces working, but now the game crashes when loading a male character for some reason. I only found out by accidentally hitting "new game" instead of "load game," and since the character creator defaults to male, I CTD when starting a new file. I've been testing this in the Alternate start area so this isn't a problem due to the lack of male meshes besides me when starting a new game, so god only knows how long this has been happening. Gonna do the super fun thing and reinstall every mod one by one and find the problem. 

 

I don't use high poly heads as not all make up mods will work with it. Sometimes the lipstick will end up half way across the cheek. 

 

As for using head meshes. 

You could make the face up in game and then save it using the console command whilst still in racemenu the command is spf [file name], replace [file name] with the name of the file to your liking. 

Or this SavePCFace it does the same thing. 

 

You could then place this saved file in the presets folder. I think this should work. 

Posted
On 12/31/2021 at 3:29 PM, Fuzzy_Fox said:

You could make the face up in game and then save it using the console command whilst still in racemenu the command is spf [file name], replace [file name] with the name of the file to your liking. 

Or this SavePCFace it does the same thing. 

 

You could then place this saved file in the presets folder. I think this should work. 

I should make it clear that I already saved a preset of the head in racemenu, the problem is getting that preset to work as a .nif file. When I did this, the result was a .npc file, which has me stumped once again. How can I use this to make a functional femalehead.nif?

Posted

I've made a discovery! Through some personal testing, I think I have a good idea of what causes my face to become so scrunched up. 

 

As I said previously, I made a .tri file containing most of the character customization sliders (couldn't find all of them, which is a shame, but I got most of the important ones). As an experiment, I decided to open this .tri up in Outfit Studio, line it up with my .nif file I obtained from exporting my sculpt in racemenu, and then did Slider -> Conform Selected. For those unaware, this feature allows you to make other meshes morph and move around based on the sliders of another object. But because my head and the .tri file don't line up...

Capture2.PNG.55c2b9e9d53d382f09495b902e7ec5b9.PNG

 

Wouldn't you know it, when I loaded a preset similar to my face, the exact same scrunching happened!

Capture.PNG.6f132a1b5a4556e9885c8ba6552b228c.PNG

I have a lead!

 

Gonna do some experimenting with this. I'll try doing the reverse, i.e.; setting the sliders to the opposite value, then saving that, exporting to .nif, and I'll see if that works.

Posted (edited)

I've figured it out. 

 

For those who may come and see this at a later date, this post is a tutorial on how to use a sculpted face as your succubus form's face.

 

To make sure nobody else runs into my problem, I'll outline exactly what to do in this post.

 

Before doing anything, go into Skyrim, press tilde ( ` ), and type "showracemenu" in the console. From there, make sure that all sliders within Racemenu are set to 0 on the character you wish to make into a succubus.

 

Step 1: Load FemaleHeadRaces.tri into Outfit Studio by going to File -> Import -> From TRI (Head), then navigating to Data\Meshes\actors\character\character assets. The file should be there.

Step 2: Set the loaded head mesh as the reference by hovering over it in the mesh tab to the right, right clicking it, then clicking Set Reference.

Step 3: Import a sculpted face from Data\SKSE\Plugins\Chargen into Outfit Studio, but MAKE SURE that the eye type slider in Racemenu is set to 0. The eye slider will be changed ingame later.

Step 4: Delete every mesh that was loaded when importing your sculpted head, except for the head itself. This means deleting the hair, eyes, mouth, brows, every single file except for the head.

Step 5: Move the FemaleHeadRaces mesh up and towards the sculpted head by clicking the circle with two arrows on the left of the screen, and moving it manually. Try to align the base of the neck as best as possible. It doesn't have to be perfect, so don't worry about being flawless.

Step 6: Select the sculpted face in the Meshes tab on the right.

Step 7: Go to Slider -> Conform Selected, and click OK.

Step 8: Depending on your race, set their respective race slider to negative 100 in the bottom right. For example, my character was a Dark Elf, so I set the DarkElfRace slider to negative 100. This was necessary because since I was a dark elf by default, the mod would try to apply the dark elf face changes TWICE, resulting in the face looking all fucky.

Step 9: Go to Slider -> Set Base Shape.

Step 10: Go to File -> Export -> To NIF, name it femalehead.nif. If you want to set this as the succubus head, then save it to Data\Meshes\PSQ\SuccubusBody. If you want it to be the human head, save it to Data\Meshes\PSQ\HumanBody.

 

And Viola! The face doesn't look scrunched up!

20220102151832_1.jpg.34f1213837320cd8822407d69162fff7.jpg

 

Still not perfect, but a drastic improvement. The eyes actually require their own fiddling to align them properly, and I'll edit this post to explain how to do this later since I'm rather tired right now, but I've solved the issue! Thank you all for the help.

Edited by Alolamao
Posted (edited)

In case no one has worked out a fix, with a little help, I think I figured a work-around for anyone who wants to use the transformation feature for males. I personally use this mod for both male and female PCs (at least I do now, lol), because I mostly use it for transformations, but my work-around requires you to have two SEPARATE versions (one for male and one for female) if you want access to both, so make sure to back up your files.

 

There are two reasons a male character's head is destroyed when transforming. 1: the only headparts in the mod's plugin are both flagged as female (which may or may not be an issue), and 2. not only do they point only to the female PSQ folders for the meshes, but they point to female .tri files in your VANILLA folder. Which means that even if you place a male head mesh and .tri files in the female OR male folder, it will default to PSQ female meshes, and your vanilla (or replacer) female morph files.

 

There are two things you need to do to make this work for males. First you need to go into the plugin and tell it to look for the .tri files in the PSQ folders instead of the vanilla folders (you may have to make a separate esp, as there are more steps to changing the master, if doing so is even a good idea). THEN, you'll have to place your male files (.nif AND .tri files (there are three total .tri files for a head mesh)) in the FEMALE PSQ folders (I placed them in male AND female folders to cover all my bases), and name the ones in the female folders to their female versions (renaming 'malehead.nif' to 'femalehead.nif', for example). You MIGHT just be able to just tell the mod to point to your default .tri files for males instead, but if you- for example- play a custom race with unique .nifs and .tris, doing so will break your face.

 

This means you'll need to be able to disable the male version if you want to play a female succubus, but so far- unless there are unknown side-effects, like the game suddenly thinking you're female- it SEEMS to work for me...

Edited by ShenGo
Typos
Posted
On 1/2/2022 at 4:31 PM, Alolamao said:

I've figured it out. 

 

For those who may come and see this at a later date, this post is a tutorial on how to use a sculpted face as your succubus form's face.

 

To make sure nobody else runs into my problem, I'll outline exactly what to do in this post.

 

Before doing anything, go into Skyrim, press tilde ( ` ), and type "showracemenu" in the console. From there, make sure that all sliders within Racemenu are set to 0 on the character you wish to make into a succubus.

 

Step 1: Load FemaleHeadRaces.tri into Outfit Studio by going to File -> Import -> From TRI (Head), then navigating to Data\Meshes\actors\character\character assets. The file should be there.

Step 2: Set the loaded head mesh as the reference by hovering over it in the mesh tab to the right, right clicking it, then clicking Set Reference.

Step 3: Import a sculpted face from Data\SKSE\Plugins\Chargen into Outfit Studio, but MAKE SURE that the eye type slider in Racemenu is set to 0. The eye slider will be changed ingame later.

Step 4: Delete every mesh that was loaded when importing your sculpted head, except for the head itself. This means deleting the hair, eyes, mouth, brows, every single file except for the head.

Step 5: Move the FemaleHeadRaces mesh up and towards the sculpted head by clicking the circle with two arrows on the left of the screen, and moving it manually. Try to align the base of the neck as best as possible. It doesn't have to be perfect, so don't worry about being flawless.

Step 6: Select the sculpted face in the Meshes tab on the right.

Step 7: Go to Slider -> Conform Selected, and click OK.

Step 8: Depending on your race, set their respective race slider to negative 100 in the bottom right. For example, my character was a Dark Elf, so I set the DarkElfRace slider to negative 100. This was necessary because since I was a dark elf by default, the mod would try to apply the dark elf face changes TWICE, resulting in the face looking all fucky.

Step 9: Go to Slider -> Set Base Shape.

Step 10: Go to File -> Export -> To NIF, name it femalehead.nif. If you want to set this as the succubus head, then save it to Data\Meshes\PSQ\SuccubusBody. If you want it to be the human head, save it to Data\Meshes\PSQ\HumanBody.

 

And Viola! The face doesn't look scrunched up!

20220102151832_1.jpg.34f1213837320cd8822407d69162fff7.jpg

 

Still not perfect, but a drastic improvement. The eyes actually require their own fiddling to align them properly, and I'll edit this post to explain how to do this later since I'm rather tired right now, but I've solved the issue! Thank you all for the help.

I was able to do something like this, though with the site down, I was unable to refer to your post, so my technique was considerably different... Still, were you able to do anything about the mouth mesh? Mine's significantly higher up on my human sculpt than my succubus sculpt, and thus I cannot use the same mouth for both heads, but PSQ doesn't support changing the mouth when transforming.

Posted

Safe to say that this mod is abandoned right? Last update was in 2017. Shame though, I was having fun playing with it but it still needs a bit more polish

Posted (edited)
5 hours ago, deitaforalol said:

Safe to say that this mod is abandoned right? Last update was in 2017. Shame though, I was having fun playing with it but it still needs a bit more polish

Not exactly abandoned, but there have been no official updates in the time mentioned.  The author has talked about getting back to this mod, but doesn't have Skyrim installed right now.

 

So we can hope.

 

Edit:  Oops, I was thinking of another mod, but except for the comment about the author getting back to this mod, the rest applies.

 

Edited by tinkerbelle
  • 3 weeks later...
Posted

Is there a more modern replacement for PSQ? The body mods are really nice to have, but the damn thing just doesn't run anymore. No matter how I tweak it, the menu won't appear in new games, and the functionality seems badly impaired. If the author isn't going to update it, someone needs to come out with a replacement!

Posted
1 hour ago, Kitsudragon said:

Is there a more modern replacement for PSQ? The body mods are really nice to have, but the damn thing just doesn't run anymore. No matter how I tweak it, the menu won't appear in new games, and the functionality seems badly impaired. If the author isn't going to update it, someone needs to come out with a replacement!

Must be something else interfering with it, works perfectly fine for me

  • 4 weeks later...
Posted (edited)

So I've been using it with Deadly Drain, and everything seems to work correctly, but the issue is satiation doesn't seem to go up at all, and I've tested it out on like 3 guards. A message in the top left keeps saying "Nah, I think I will let *blank* live." as well

Edited by Mystery117
  • 3 weeks later...
  • 1 month later...
Posted

Funny story: I've been using this as a Vampire Lord for literally YEARS, and apparently I never tried to transform into a Vampire Lord after using the succu transform spell. It wasn't until I decided to try being a werewolf that I realized, if I use the succubus transformation just once, werewolves will be invisible from then on. I went to a vampire lord save and tried my succubus form, followed by my vamp lord form, and sure enough it's invisible too.

 

I know it says in the main post that that will happen. But I saw subsequent posts saying becoming a succubus first, enabling hybrid and disabling STD immunity, THEN becoming a werewolf or vampire will work. And yes, a regular vampire works fine, but a vamp lord is invisible. I'm just stunned that I read that and assumed it would work without even testing it myself.

Posted
2 hours ago, KinkyDva said:

how do you become a succubus

Assuming you have loaded this mod and setup the proper mesh and texture files, there is a line on the last MCM tab for this mod called something like, "become the Succubus".   At that point, you will be a succubus, but in your human form.  Then one can use one of the methods to transform into succubus form.  For instance, one can set a hotkey for transforming, which is what I generally use.

 

Posted
4 hours ago, tinkerbelle said:

Assuming you have loaded this mod and setup the proper mesh and texture files, there is a line on the last MCM tab for this mod called something like, "become the Succubus".   At that point, you will be a succubus, but in your human form.  Then one can use one of the methods to transform into succubus form.  For instance, one can set a hotkey for transforming, which is what I generally use.

 

The question is how to do it immersively ingame without having to activate that manually through MCM

Posted
18 hours ago, RubyRZND said:

The question is how to do it immersively ingame without having to activate that manually through MCM

I'm not certain which attribute you want to have immersively change in-game?

Enabling succubus ability (i.e., going from pure human to succubus/human), Can be done through the MCM and I think can be done in scripts.  I know of no other way.  I personally play as a succubus who moved to the human realm, but arrives as a human unaware they are a succubus, until some powers magically start showing up.  So when I create my character, I turn on "Become the Succubus" via the MCM.  As I play, I choose some power, say the "arousal vision", a few times.  Later, as they run from a bad situation, they find they can fly.  Another clue is when sex partners/rapists drop dead after sex.  But that's my typical scenario.


A succubus transforming from human form to succubus form or vice-versa, can be done with a hotkey or there are MCM settings to automatically transform to succubus form at high arousal or transform to human form at low arousal values.  I don't know if this has script functions.

 

Posted

What I mean is that, say you start as a regular Human/Argo/Khajit/Whatever Race/CustomRace (Except Succubus) you start as, and somehow by something you do while you continue on your gameplay you triger a thing to become the succubus. There's another mod that has a Succubus Curse I think but Im not sure if it has its own succubus profile or if it has a compatibility with this one so Im curious if thats the case XD

 

I think that mod was SexLab Hornones but I need to check it on my game.

Posted
1 hour ago, tinkerbelle said:

I'm not certain which attribute you want to have immersively change in-game?

Enabling succubus ability (i.e., going from pure human to succubus/human), Can be done through the MCM and I think can be done in scripts.  I know of no other way.  I personally play as a succubus who moved to the human realm, but arrives as a human unaware they are a succubus, until some powers magically start showing up.  So when I create my character, I turn on "Become the Succubus" via the MCM.  As I play, I choose some power, say the "arousal vision", a few times.  Later, as they run from a bad situation, they find they can fly.  Another clue is when sex partners/rapists drop dead after sex.  But that's my typical scenario.


A succubus transforming from human form to succubus form or vice-versa, can be done with a hotkey or there are MCM settings to automatically transform to succubus form at high arousal or transform to human form at low arousal values.  I don't know if this has script functions.

 

btw how do you get the transform files because i want to be able to transform and look completely different but i dont know how because currently nothing changes and its says no meshes or textures

Posted
16 minutes ago, RubyRZND said:

What I mean is that, say you start as a regular Human/Argo/Khajit/Whatever Race/CustomRace (Except Succubus) you start as, and somehow by something you do while you continue on your gameplay you triger a thing to become the succubus. There's another mod that has a Succubus Curse I think but Im not sure if it has its own succubus profile or if it has a compatibility with this one so Im curious if thats the case XD

 

I think that mod was SexLab Hornones but I need to check it on my game.

OK, I was afraid that was what you meant.  For some mods and the way I play, I need to hotkey, MCM change or whatever to do what I want in my mind.  Sometimes just in my mind.  I know of no way to do what you want.  Have you looked at succubus heart?  I don't know it, but maybe there is stuff in there to do what you want?

 

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