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SexLab Apropos (formerly SexLabDescribe)


foxyvixen21

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Posted

One way perhaps to figure this all out is to create a simple test mod that only Registers for the events listed here:

 

http://git.loverslab.com/sexlab/framework/wikis/guide-hooks

 

And simply writes the Papyrus log when each even is fired, perhaps with args.

 

Take such a mod, include perhaps SexLab Enchantress and maybe Radiant Prostitution, and use those mods to start sex with 1:1 M-F, F-F, M-M, Creatures, and gang bangs, and see what gets fired event wise. Should be very informative....

Posted

 

 

Wouldn't we need to use StageStart/StageEnd to pull this off?

 

I am not sure how sexlab handles it. But since some of the mods can trigger foreplay and then up to 5 different sex animations. Then that tells me there has to be some call function, it is just a matter of figuring that out and then making sure the dialogue is activated when the actions are called.

 

Then adding a special set of dialogue just for when the orgasm is triggered. I am not sure how that is done, if I did I would have tired to make this mod myself months ago. :)

 

 

Well, it is getting surprisingly more complex...

 

If you switch animations do you get multiple orgasm texts?

I know with Zyn you do because it has the 'vaginal' and 'oral' tags. 

 

Honestly i have no idea, I just figured if sexlab knew to switch animations then there has to be a call function and if there is then, there should be a way to piggy back that so to speak to make it pull up the dialogue from this mod for each sex act. At least that is my theory, I honestly have no idea, but it seems like it should work. But then I am no modder and maybe I am completely wrong. :)

 

 

Posted

Shouldn't the descriptions get enriched and finished before proceeding to more difficult issue? Just sayin' xP  A project roadmap would help since you're set on doing so many thing xP

Posted

Shouldn't the descriptions get enriched and finished before proceeding to more difficult issue? Just sayin' xP  A project roadmap would help since you're set on doing so many thing xP

 

Yes I was more talking about theoretical improvements for the future. Not making a request it be added now. Just commenting on the best way to handle zyn and how handling/fixing the bug of it calling two dialogue, the best way I thought to fix it and how if the fix worked how it could lead to expanding with other things later. :)

Posted

 

Are there any conflicts with this mod? I still can't get it to work. :/

 

There shouldn't be I haven't changed any files, only added my own. Are you getting any kind of error message?

 

No, it just show anything at all as it should. I have the MCM window showing and the debug setings, but I haven't touched those... The last version didn't work for me either. :/

Posted

 

 

Are there any conflicts with this mod? I still can't get it to work. :/

 

There shouldn't be I haven't changed any files, only added my own. Are you getting any kind of error message?

 

No, it just show anything at all as it should. I have the MCM window showing and the debug setings, but I haven't touched those... The last version didn't work for me either. :/

 

 

 

The only other thing I can suggest is disable some mods and try it out, and slowly enable a few at a time and test it out.

Posted

Sometimes it takes a while for the MCM menu to show up. You should see a message, in game, on the top left, when a MCM menu entry has been successfully registered.

 

I would do a clean save, and reload the game from that also.

Posted

K, fixed my issue.. Had one mod messing it up and my other saves were useless. So I started a new game. Works great now. :)

 

 

Which mod was causing the issue so I can put it in the description for people so others know.

Posted

Ok I had a little time and tried this for awhile. It worked pretty well, you already know about the Zyn issue.

 

My other comments that I think could be done better.

1) The first message could last a little longer, sometimes it would poof before I read it. Adding another second or two to who long it displays would help.

2) The messages only display with the first and last animations. If you have a sex scene with more than 2 animations it doesn't display the rest.

 

Other than that it seems to be working fine.

Posted

The trick with multiple animations is that sometimes Sexlab plays more than one, but switches before you really even see it.  A good example of this is when using DD's Chastity Belt, though I've seen it happen other times, and it might be strange to see 2-3 different messages fly past when they don't actually "Apply".  Not sure how to solve it.

 

Actually, this may be what's causing #1 above.  I had a scene earlier where the message blinked out instantly, but checking the console, Sexlab had decided to play cowgirl, but immediately changed to another animation for no apparent reason, and maybe that's why.  The first animation is skipped so you don't even see it, and the message disappears with it.  Maybe if there was a message with the start of every animation, it would work fine, and you'd only see the messages for animations that stay for any length of time - the rest would just skip past.  Might be worth testing!

Posted

 

Minor compatibility issue:

 

Found one minor conflict with Devious Devices, though I'm not sure there's an easy fix for it.  Essentially, if you're wearing a chastity belt, it blocks the play of certain animations, but they still register as being tried (i.e. if you look in the console it displays the name) but switches immediately to something else.

 

It's entirely an aesthetic bug, and doesn't otherwise affect anything except playing the wrong starting message. :)

 

Given that this will only affect a subset of those using the mod, this is definitely not a primary concern, though I figured I'd mention it.  One possible solution, if you're so inclined, would be to add a soft dependency (meaning DD isn't required, but if you have it, this mod would check for it) where if your character is wearing a chastity belt, the initial messages for vaginal/anal won't play (ending messages are fine still).

 

Hey, can you point us to an example of code (snippet, etc) where those soft dep checks are being made? Thanks

 

 

Code I can't do, I just know that other modders here have mentioned using that sort of thing.  I'm sure someone far more knowledgeable than I can better explain the how to of that. :)

Posted

 

 

Minor compatibility issue:

 

Found one minor conflict with Devious Devices, though I'm not sure there's an easy fix for it.  Essentially, if you're wearing a chastity belt, it blocks the play of certain animations, but they still register as being tried (i.e. if you look in the console it displays the name) but switches immediately to something else.

 

It's entirely an aesthetic bug, and doesn't otherwise affect anything except playing the wrong starting message. :)

 

Given that this will only affect a subset of those using the mod, this is definitely not a primary concern, though I figured I'd mention it.  One possible solution, if you're so inclined, would be to add a soft dependency (meaning DD isn't required, but if you have it, this mod would check for it) where if your character is wearing a chastity belt, the initial messages for vaginal/anal won't play (ending messages are fine still).

 

Hey, can you point us to an example of code (snippet, etc) where those soft dep checks are being made? Thanks

 

 

Code I can't do, I just know that other modders here have mentioned using that sort of thing.  I'm sure someone far more knowledgeable than I can better explain the how to of that. :)

 

 

 

We ended up finding an example, thanks for pointing it out.

Posted

foxyvixen . let me give you just one small observation. There is one anal animation in SL, Arok standing anal (I think) where in the ending scene actor cums on NPC's face, but your line says that he is cum in her asshole. It is not a big deal, I'm just saying it because it is weird to see how he moves his ass all over her face and the line says something different.

 

I thank you again for this great mod.

Posted

foxyvixen . let me give you just one small observation. There is one anal animation in SL, Arok standing anal (I think) where in the ending scene actor cums on NPC's face, but your line says that he is cum in her asshole. It is not a big deal, I'm just saying it because it is weird to see how he moves his ass all over her face and the line says something different.

 

I thank you again for this great mod.

 

Most of the animations have multiple tags. Do you remember which animation it was? I can't find a Arrok Standing Anal.

 

http://git.loverslab.com/sexlab/framework/wikis/animation-tags

 

?

Thanks

Posted

 

foxyvixen . let me give you just one small observation. There is one anal animation in SL, Arok standing anal (I think) where in the ending scene actor cums on NPC's face, but your line says that he is cum in her asshole. It is not a big deal, I'm just saying it because it is weird to see how he moves his ass all over her face and the line says something different.

 

I thank you again for this great mod.

 

Most of the animations have multiple tags. Do you remember which animation it was? I can't find a Arrok Standing Anal.

 

http://git.loverslab.com/sexlab/framework/wikis/animation-tags

 

?

Thanks

 

 

I think it is arrok rape actually. It is a anal standing one I believe.

Posted

nutlock - arok rape in my game is a "aggressive" missionary.

 

It says behind as well which is why I thought that was the one.

 

This is actually why I wished there was a easy way to see what each animation was. Like if that site linked above had a gif for each animation. Would make debugging stuff like this a LOT easier.

Posted

Arrok Anal

  • Arrok
  • TBBP
  • Anal
  • Sex
  • Standing
  • Dirty
  • MF
  • FM

 

 

Thanks. Foxyvixen and I are working on this mod together and we are both are new to creating SL mods. I'm currently working on a separate, debug type mod that will help shed some light (at least for me) how all the SL hooks work.  Currently  we are only tapping into AnimationStart and OrgasmStart events, and I think we need to also look at PositionChange as well as others.

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