Jump to content

SexLab Apropos (formerly SexLabDescribe)


foxyvixen21

Recommended Posts

Posted

I think I understand. But I still think the Sexlab framework is doing something with the user interface when an animation starts, as it instantly deletes ALL notification messages that happen to be visible, even ones that aren't related to Sexlab in any way. I looked at the framework options to see if there's any toggle for it, but it seems there isn't.

Posted

Well, if it is any consolation, the upcoming update to Describe (renamed to Apropos btw), we have worked on this a bit, but it still needs work.

Posted

Yeah or you will likely have people trying to use this version. That is what happened with Radiant Prostitute despite the number of times I or others have posted the old one is no longer supported and there is a new version with it's own thread.

 

I am looking forward to trying the next version though, so hopefully you guys will have one up. But no rush, I would rather you take your time and get it right than rush it. I mean I am sure there will be bugs that is to be expected, but taking your time cuts down on the number. :)

Posted

Yeah or you will likely have people trying to use this version. That is what happened with Radiant Prostitute despite the number of times I or others have posted the old one is no longer supported and there is a new version with it's own thread.

 

I am looking forward to trying the next version though, so hopefully you guys will have one up. But no rush, I would rather you take your time and get it right than rush it. I mean I am sure there will be bugs that is to be expected, but taking your time cuts down on the number. :)

I think we will just rename the thread.

Posted

Bump....any news? ^_^

 

Yeah I am hoping to see a update soon myself, but I am ok with waiting. I would rather they take their time and work out most or all the bugs than rush out a release that is buggy. As much as I want to try it now, I would rather they take their time.

 

Though a update post saying how things are going would be nice. :)

Posted

Things are going well friends. We just completed a fairly big code restructuring. The big push was to get all the description "data" extracted into external text files. I think the biggest benefit is giving us the ability to publish updates to descriptions without requiring users to update the actual mod (see attached screenshot). The other benefits are : translation, giving users ability to edit their own descriptions without script editing, etc.

 

The next thing I want to do before actual mod release is restructure the actual contents of the files to better support narrative voice, which will hopefully simplify code and make it easier to maintain the actual descriptions since all "voice" versions will be in one file.

 

For instance here's the contents of "FemalePC_Draugr_GangBang_Rape_Orgasm.txt":

{
    "1st Person":
    [
       "The undead fill all my orifices with cold vile cum.",
       "The draugr laugh as they fill my holes with chilling seed.",
       "Evil laughter fills the room as bone-chilling semen fills my holes...",
       "By Akatosh! My poor orifices are flooded with cold cum"
    ],
    "2nd Person":
    [
        "The undead fill all your orifices with cold vile cum.",
       "The draugr laugh as they fill your holes with chilling seed.",
       "Evil laughter fills the room as bone-chilling semen fills your holes...",
       "By Akatosh! Your poor orifices are flooded with cold cum"
    ],
    "3rd Person":
    [
        "The undead fill all {POSESSIVE} orifices with cold vile cum.",
       "The draugr laugh as they fill {POSESSIVE} holes with chilling seed.",
       "Evil laughter fills the room as bone-chilling semen fills your holes...",
       "By Akatosh! {POSESSIVE} poor orifices are flooded with cold cum"    
    ]
}

In the MCM menu, the default voice is "2nd Person", so you would see one of the messages in the second array above (random). If you have selected 1st Person, you would see one of the messages (again, random) from the first array. If you have selected third person, then you would see one of the messages from the last array, with your name substituted in for {POSESSIVE}. Also, NPC's use exclusively the third array, with their names substituted in.

post-76197-0-65634900-1392569083_thumb.png

Posted

Should be very cool with the txt files so people can tweak or customize the messages themselves. Not to mention making it a lot easier on translations.

 

Just curious how is the wear and tear system coming along and what have you decided to call this mod anyways?

Posted

Verrrrry nice Gooser, well done. I'm excited for this, but patient. It seems like a rather good system going into it that should greatly help stability and upgradeability in the future. Thanks :)

Posted

Should be very cool with the txt files so people can tweak or customize the messages themselves. Not to mention making it a lot easier on translations.

 

Just curious how is the wear and tear system coming along and what have you decided to call this mod anyways?

 

The basic Wear and Tear system is in place, and feeding into the descriptions, so you should see adjectives like "tight pussy", "battered rectum", "virgin mouth", etc.

 

We haven't really used the W&T values in other places, yet, but we have plans... (cackles and rubs knuckles vigorously)

Posted

 

Should be very cool with the txt files so people can tweak or customize the messages themselves. Not to mention making it a lot easier on translations.

 

Just curious how is the wear and tear system coming along and what have you decided to call this mod anyways?

 

The basic Wear and Tear system is in place, and feeding into the descriptions, so you should see adjectives like "tight pussy", "battered rectum", "virgin mouth", etc.

 

We haven't really used the W&T values in other places, yet, but we have plans... (cackles and rubs knuckles vigorously)

 

 

Very cool so that means the W&T messages should also be tweakable then I assume, very cool. Looking forward to the next update.

 

Posted

Guys, I'm just waiting now for some additional testing and feedback from Foxyvixen (haven't seen her/him all weekend). 

 

If you are brave, you can grab what's on Git here: http://git.loverslab.com/foxyvixen21/sexlab-describe, or if you want I can post an intermediate installer on the thread.

 

Major milestones:

 

1. Reimplemented core code to externalize most of the textual descriptions and token values into a "database" of files, read in during game play. They are not stored in any game save.

2. Added support for AnimationChange, not just AnimationStart, so transitions during a scene will display additional information (e.g. Oral-> Anal)

3. Added some unique creature messages (draugr, falmer). Other creature messages are more generic but still decent.

4. Added some additional M-F messages.

5. Added support for "narrative voice" : 1st person, 2nd, 3rd.

6. Added preliminary support for breaking long messages up into segments and sequencing those on the screen, to avoid small fontsize issue. YMMV!

7. Basic WearAndTear system

8. Some other stuff I can't remember because it's been a long time since I ran the original mod.

 

What's missing or partial:

 

1. MalePC-Male interactions

2. FemalePC-Female interactions

3. Male PC - Female interactions

(^ those were casualties of the major restructuring)

4. NPC interactions, but code is 90% ready to support those messages

 

We will develop a complete release notes document during the official release.

 

 

 

Posted
 stuff

Very cool and looking forward to giving it a try. I am in no rush, as I said before. Take your time guys and don't let us rush you. When you feel it is ready to put up a new update for download, then add it and I will be one of the first to give it a try and give you feedback. Keep up the good work.

Posted

Had a look through it but didn't try to use it. Multiple messages per scenario are not possible?

Though I suppose it can be manually done by changing the 1st/2nd/3rd person messages and swaping in game.

 

I think I phrased that wrong.

If I wanted to add to the database manually is that possible?

Posted

Had a look through it but didn't try to use it. Multiple messages per scenario are not possible?

Though I suppose it can be manually done by changing the 1st/2nd/3rd person messages and swaping in game.

 

I think I phrased that wrong.

If I wanted to add to the database manually is that possible?

 

It looks like you will be able to with the next update. Currently you can not but the next one will keep all messages in txt files that you can mod. I don't know how much like if we can add more lines or just change existing ones. But the next update will have a lot more options and I imagine future ones will have even more.

Posted

The MCM menu has an option to pick 1st/2nd/3rd point of view. The database is a bunch of text files that can be opened in wordpad (or any other text editor)  and edited however you want. You can add your own messages into the game by simply changing the text file. gooser has done some awesome work on it.

Posted

Ha! Well Papyrus is a brutally awful language and I've been amazed what I've witnessed in other mods code. I mean, ONE looping construct? :)

 

Feel free to snag any of it for JC examples although you probably can't post it to the nexus version! Ha

Posted

 

What's missing or partial:

 

1. MalePC-Male interactions

2. FemalePC-Female interactions

3. Male PC - Female interactions

(^ those were casualties of the major restructuring)

4. NPC interactions, but code is 90% ready to support those messages

 

 

Will these things eventually be added? I am most interested in 2 and 3. Will there be any consensual  (or even non-consensual) texts for Male or lesbian PCs in the imminent release?

Posted

I think #3 is going to be easiest to add in. Looking at the old code base, Foxyvixen had added code paths for #2 but no real authored messages to glean. #3 however has unique messages which I will pull out and re-introduce into the code  base.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...