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Posted

I know the clothes aren't effected by the body its self, but they haven't reacted to the bodyslide noticeably until HDT Body. I am using moonshadow elves, but, as I've said, I replaced every femalebody_0-1 set (that is to say one. My search only found one set) with ones I KNOW I've created. And that doesn't explain why my Khajiit would share in this problem. I have yet to see any nude NPCs because of rigorous troubleshooting of other mods since the problem first began.

 

I've been playing with the idea it might be an HDT file, breast collision, I would say EBD maybe, but this was a problem before I installed that ... (But maybe I can use it to fix it..?) Seeing as it can't be HDT Breast altering files (as the body shape it's self doesn't change like in my nifs) or EBD because of chronological issues... Damn I ran myself in circles and forgot my point... I'll recheck the nifs in a couple hours i swear if it's because they were placed funny I might shoot something. I'm really starting feel this is probably a bodyslide issue. Maybe I didn't upgrade right..

Posted

That race has its own meshes and textures, including femalebody_0 and femalebody_1...

Packed in BSA ^^

 

Extract the BSA first and then you can handle the archives.

Advice: Mod Organizer.

Posted

I enjoy butt bounce and chest bounce, and I  look forward to natural, full body jiggling. Here is what I was able to do with TBBP butterfly bounce on ADEC: 

Posted

Greetings.

 

@ Lendova

 

I didn't speak about the "best" ( in my opinion) Pubic Hair i found. It is also from the "Leito body mod" i already mentionned. 

 

There is no one Pubic Hair  to  compare with this work ... it has nothing to do with the " KrisTa 's pubic hair" you can find everywhere ( even in Oblivion , this is the exactly same mesh ...) . The most important aspect of this mesh is his very little size : only 83 Ko for the " Pubic Full Heavy" version .

 

 You know to "play" with the KrisTa 's based meshes you need a good computer... if you duplicate ( duplicate branc...) her mesh a few time , you will need a high End computer to run your " bushs"  ... not if it is only one NPC , but if you enter a place where there are 8-10 NPC "equiped" with thoses meshes , i think most of the users will get a CTD ...

 

Here a picture of the model i teted today ( with a reduced & modified DDS texture) ... to obtain this result ( not perfect , it's just a test)   you need to adjust the Emissive Color ( via the BSLightningShaderProperty ) to  R: 0.615   G: 0.530  B: 0.400

 

The Hair Tint Color need to be set to R: o.477  G: 0367  B 0.304 .

 

Well , now the resul differ if you use an NVidia card ... i've tested this with an old AMD/ATI 5750 ( or 5770 , not sure) and an old driver ....

 

The "big" problem with this mesh is to find the good colour you want , it's not so easy.

One more thing : i naver you the esp provided with the mods : all my mod are "custom" ... because i use a Frech Skyrim version and i found that the "Update.ESM" in my version is not the same as the one from the English mods ... and this is the cause of some troubles and nasty issues .

 

In the attached "Pour transfer".7z file , there is only one "Pubic  nif" ( the one i use n the screenshot) , 3 DDS texture files ( 2 originals & mine modified and reduced) ...

 

Of course it's better to get all the Leito body mod "on That site Over There ..."  i just posted it to show you something very well done and very different from all the others.

 

One more time it's not easy to find the good adjustments to get the colour you want ... be patient.

 

Last thing , it's difficult to mix this mesh with others ... ( problems with the Alpha Channels ...) and for the begin don't rescaled it at the first time ... and don't forgett to "Aplly" your adjustments ( Right clic ---> Transform ---> Apply ) . Do it twice , it's better. 

 

Good afternoon.

 

PS : the colour looks darker in an exterior cell ... i don't known exactly why and it's a pity.

 

post-239275-0-00503700-1397137265_thumb.jpg

Pour transfer.7z

Posted

@AnnaFly

 

Probably its not possible to attach proper the last posted meshes to my skeleton. But yes, its looks really great! I'll give another shot later for that.

Im still stuck to check and adjust the default meshes for my skeleton. The current results from your helpful tips:

post-204848-0-98091100-1397164062_thumb.jpg

post-204848-0-92094300-1397164082_thumb.jpg

But with these, my skeleton size went from 3.6mb to 7mb. I have to test it, its not too much for my PC.

 

Posted

@AnnaFly

 

Probably its not possible to attach proper the last posted meshes to my skeleton. But yes, its looks really great! I'll give another shot later for that.

Im still stuck to check and adjust the default meshes for my skeleton. The current results from your helpful tips:

attachicon.gifTESV_2014_04_10_22_58_47_194.jpg

attachicon.gifTESV_2014_04_10_22_59_25_787.jpg

But with these, my skeleton size went from 3.6mb to 7mb. I have to test it, its not too much for my PC.

Hi there.

 

 

@ Lendova .

 

If i'm right , on the first shot there is one mesh you forgot to " Apply" ....  the problem with the  Pubic mesh " Stolen" from the KrisTa 's based mesh is the excessive number of Polygons ... as almost of KrisTa's works ... there is too many polygons . That's all , and this point is why i'm looking for other alternatives.

 

The Leito86 "Leito Body Mod TBBP" is the best i found , and last night i 've mxed "KrisTa" mesh with the Leito ( rescaled to X 1.5) Pubic mesh ... no problem ...  the only one is to fix the colour you want.  It's a "hard work" .. 

 

Keep in mind that if you use 5-6 " KrisTa" based meshes on only one NPC , that not a big deal ... Skyrim is "lighter" than Oblivion ... even if it's better to save and restart the game after 1-2 hours ...

 

But if like me there is a to much big number of Pubic hairs on the "Nude Body" and if all clothes /armors also came with 3-4 mpubic hairs customized for each one , when your enter a large area with 10-15 NPC , i think the game could crash ...

 

Well , i use an old dual-core based computer ( under XP operating system and it was a "High End machine a few years ago ...) ) to works with my testing mods ... and i'm sure if i "play" ( just to see the result of my modifications) with a such number of polygons my Skyrim will crash.

 

I'm sure everybody here knows the KrisTa's works ... well done maybe , but most of the time not to be running on a lower or middle end computer... sorry , but that's true .

 

I can say the same thing for the GSB mod ... or some "YangYang" Oufits ...  please take the time to compare  KrisTa'mos with Nailflan's mod ... i like this guy , but unfortunatly he doesn't allow to port his mods ( Oblivion) to Skyrim ... i think he doe'nt allow to share his mods out of the Nexus too... but not sure of that last point.

 

You know, since Morrowind , there was no really progress in the Elder Scroll serie , all is reduced , simplifiued with much lesser possibility to the modding community... this is just my opinion, nothing else. Morrowind was the best except for the body used in this game ... there was much better in other games at this time.

 

Please could you share the body you use in those picture here ? Just one is enought , i only want to see if all different meshes are or not "fixed" correctly ... remenber if you rescal "higher" a mesh , it will  probably increase too the memory used by this "rescaled" mesh.

 

Another thing is that all the "pubic hairs" not seen ( because  some parts are inside the body) will use an amount of CPU ressource ( and also GPU ressources ) for "nothing " ...  so in fact this is not a "clean " work as it ... but this is also another story ...

 

Sure ,the best way to get something well done is to use "Blender" to recreate a clean mesh without too many polygons.

 

With a texture well done you can get the same "visual effect" with 10 x lesser of  memory/CPU usages and disk space usage.

 

Yes, i known, with Blender the most difficult is to start with it ... when you known it , an usual Blender's  user took 10 minutes to convert an armor to another body ... no more.

 

Cheers.

 

NB ; take a look at the texture for the "Leito" 3 D Pubic ( Texture --> Edit UV) : this is a very interresting concept to multiply some parts ... first time i saw something like that ... Congratulations ! 

 

PS : by "Skeleton" i suppose you are talking about thone of the "FemaleBody" nif ( _0 or _1) ?

 

PPS : remember : to avoid some issues , use the exactly same meshes on the two "FemaleBody" ... so you must find a " compromis" ( sorry i cannot remember the english term for this word , i will find it later with a translator )  betwen the two bodies.

 

Make only adjustments on one of them , save and copy branch to the other "Femalebody" ( _0 or _1) without doing any other adjustments to this one ... it's important .

 

PPPS : the "translator" give me as answer this : "Entee compromise" for the french word " Compromis" ... is that right ?

Posted

@AnnaFly The last 2 screenshot from me made with the deafult pubic mesh from HDT body's skeleton (femalebody_0.nif, 1). Here is my current .nif, made for just testing, 2 more duplicated mesh not improved the pubic area much, so I'll try again with less part. Thats how the deafult from that body looks without any duplicates or rotates:

 

 

Thats the current in game system usage, my graphic card power is a bit weak for ENB mods, can do just 30-40 frame per second with low performance versions. Installed just 2k textures packs, probably im using maximum 1.5gb video memory or less (from 2).

HDD space is not a problem for me, im not storing films, series on it, 60-65% should be empty still.

 

Sadly, im not familiar with morrowind. Had a computer very late, somewhere when oblivion was released. Have not much knowledge about oblivion mods, i think played it last time  5-6 year ago, used just OOO, a race and a few texture mods. So i have to look after about the mentioned authors mods.

 

 

post-204848-0-10454300-1397236763_thumb.jpg

post-204848-0-26233800-1397236880_thumb.jpg

 

 

Still have a few screenshot from my last 2 character :).

 

I' am starting to feel, i should look after some guides about nifskope, blender etc to see deeper and have better knowledge about mods. At the moment i can only see its works or not, nothing more. 

 

edit: the mentioned editing tips helped a lot to avoid mistakes during editing. Its much easier for me now than like 3 days ago.

 

edit2: have no idea about the french word, dont used and learned 9-10 year ago. I cant write down a few things what a i remember, have no idea about spelling now.

Posted

Hi there...

 

@  Lendova  ... sure , it's a good idea to learn a little about NifSkope ... i will not "loose" your time by doing so :

 

http://wiki.tesnexus.com/index.php/Converting_an_armour_to_another_body_for_Skyrim

 

http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_2#Adjust_the_armour_in_Nifskope

 

 

http://wiki.tesnexus.com/index.php/Category:NifSkope

 

 

Except that for Skyrim you cannot ( unfortunatly) use the "Import" animation function  ...NifSkope is very usefull for some change.

 

After NifSkope , keep a little time "free" to learn about the CK ( Creation Kit) ... this one is not so friendly as the one for Oblivion ( the CS , Construction Set) ... you will not waste your time especially in the "PathGrid" section ... the pathgrid in Skyrim is very "buggy" in some exterior places ( i use the exterior cell ( out of limit ) to create my own mods without corrupt or alter any other parts of the Syrim.ESM .... may be for some "future" sharrrrrred mods ... who knows ?

 

http://www.creationkit.com/Main_Page/fr    .... this page is in "french" ( they are very "rare" ) so click somewhere in the bottom to find the english version ...

 

Bon week-end.

Posted

@AnnaFly

 

A lot of thanks four your time, tips and instructions. I cant tell you how i feel about... 10/10 quality posts!

At the moment, you provided me much more information than i can process, so it will take some time for me, to check and try everything.

 

Thank you, have a good one as well!

Posted

@AnnaFly

 

A lot of thanks four your time, tips and instructions. I cant tell you how i feel about... 10/10 quality posts!

At the moment, you provided me much more information than i can process, so it will take some time for me, to check and try everything.

 

Thank you, have a good one as well!

Hi there.

 

@ Lendova

 

 Thank you for these kind words.

 

I will search for another NifSkope link i found here i think , witch was very well done with a lot of screen shots ( unfortunatly since i've installed a second NifSkope's version , the version 1-1-3 , i cannot take any more a screenshot with "Fraps"  ... i don't know why , maybe because i use a "limited account" and NifSkope "2" was installed from an "Administrator" account ...  i must "investigate" that point ...) .

 

You don't need to know all about NifSkope but a minimum is necessary or you will waste your time as i was wasting mine by the past ( i'm very lazy when a "learning" is necessarry .... i 'm an autodidact , i loose by the past a lot of time by not reading some elementary "tips" as the one with the Skyrim's pathgriding ... ... what an error i've made .... horror  !!!! ) .

 

I will send you a PM if i found something, no need to post something a litlle "out of topic" here, i think.

 

Cheers.

NB : when i was talking about cleaning a nif ( with the "crop to branch" function , i mean this :

 

Open your nif file in NifShope. Check for any other lines than Scene Root. If there are, right-click Scene Root and click Block -> Crop to Branch

 

"Stolen" from this link ( here on LL)  : see "cleaning a nif file ..."  by the way thanks to "ThatOne"  ( not "DarkOne" ...) for his topic.

 

http://www.loverslab.com/topic/10838-guide-blender-nifskope/

 

PPS ... the (0) NINode is usually "Scene Root" but not always ... here we are talking about the very first name in the "List bloc" ... 

Posted

Heya Blabba, any estimate on when the work on the 7base version of the HDT body will continue? Hope that will be coming our way soon :)

Keep it up man, looking forward to what you have for us!

Posted

Heya Blabba, any estimate on when the work on the 7base version of the HDT body will continue? Hope that will be coming our way soon :)

Keep it up man, looking forward to what you have for us!

 

The beta is technically done.

 

There's still some minor issues here and there, but nothing major or gamebreaking. Most you won't even notice.

 

But yea 7base is discontinued. As is the CBBE version of this mod (If you red the top of the description page you will see why)

 

Posted

Which is the difference between the 1.3 and the 1.4 ? :)

 

1.4 changelog:

 

3/1/14

- Completely redesigned end user package made exclusively by stuffed_bunny!

- The package is now a LOT smaller to download and includes many neat new optional zap sliders

- It includes a BUNCH of new 'conversion references' for both CBBE and 7BaseBombshell!

- Removed 'Modder' stuff like Piercing Conversion Packages and other unnecessary extra's

- HIGHLY SUGGESTED to download if all you'll be doing is making Bodies and not converting outfits to it! (AKA: End User Friendly)

- Probably missing a few other important details, if I am let me know :)

- Outfit Modder's: Please stay on v1.3 until a seperate modder's package is made for update 1.4. Thank you for your patience!

 

Basically, update 1.4 is a much nicer end user package that saves on filespace and adds a lot more new things that stuffed_bunny was kind enough to provide :D

 

I am actually embarrassed to say I never installed or used it at the time, so I don't know as much about the 'details' of this body.

 

1.3 was actually the last update I made and contains lot's of extra's like piercing conversion boxes and stuff that Vioxsis helped me out on greatly :D

 

Posted

 

Which is the difference between the 1.3 and the 1.4 ? :)

 

1.4 changelog:

 

3/1/14

- Completely redesigned end user package made exclusively by stuffed_bunny!

- The package is now a LOT smaller to download and includes many neat new optional zap sliders

- It includes a BUNCH of new 'conversion references' for both CBBE and 7BaseBombshell!

- Removed 'Modder' stuff like Piercing Conversion Packages and other unnecessary extra's

- HIGHLY SUGGESTED to download if all you'll be doing is making Bodies and not converting outfits to it! (AKA: End User Friendly)

- Probably missing a few other important details, if I am let me know :)

- Outfit Modder's: Please stay on v1.3 until a seperate modder's package is made for update 1.4. Thank you for your patience!

 

Basically, update 1.4 is a much nicer end user package that saves on filespace and adds a lot more new things that stuffed_bunny was kind enough to provide :D

 

I am actually embarrassed to say I never installed or used it at the time, so I don't know as much about the 'details' of this body.

 

1.3 was actually the last update I made and contains lot's of extra's like piercing conversion boxes and stuff that Vioxsis helped me out on greatly :D

 

Then enough to just have the 1.4 ? ^_^

 

no need to install before the 1.3 ? :blush:

 

 

Posted

 

 

Which is the difference between the 1.3 and the 1.4 ? :)

 

1.4 changelog:

 

3/1/14

- Completely redesigned end user package made exclusively by stuffed_bunny!

- The package is now a LOT smaller to download and includes many neat new optional zap sliders

- It includes a BUNCH of new 'conversion references' for both CBBE and 7BaseBombshell!

- Removed 'Modder' stuff like Piercing Conversion Packages and other unnecessary extra's

- HIGHLY SUGGESTED to download if all you'll be doing is making Bodies and not converting outfits to it! (AKA: End User Friendly)

- Probably missing a few other important details, if I am let me know :)

- Outfit Modder's: Please stay on v1.3 until a seperate modder's package is made for update 1.4. Thank you for your patience!

 

Basically, update 1.4 is a much nicer end user package that saves on filespace and adds a lot more new things that stuffed_bunny was kind enough to provide :D

 

I am actually embarrassed to say I never installed or used it at the time, so I don't know as much about the 'details' of this body.

 

1.3 was actually the last update I made and contains lot's of extra's like piercing conversion boxes and stuff that Vioxsis helped me out on greatly :D

 

Then enough to just have the 1.4 ? ^_^

no need to install before the 1.3 ? :blush:

 

 

 

 

I trust stuffed_bunny more than myself so yes :D

 

Posted

I'm sorry for being such a noob, but what exactly is HDT body? I mean I have a custom TBBP body from bodyslide with HDT Physics extension and HDT Havok Object for breast collision, so what is the difference? Sorry again, but I have been away from Skyrim modding for quite a while.

Posted

I'm sorry for being such a noob, but what exactly is HDT body? I mean I have a custom TBBP body from bodyslide with HDT Physics extension and HDT Havok Object for breast collision, so what is the difference? Sorry again, but I have been away from Skyrim modding for quite a while.

It's cool, but for such a generic question, all I can say is try reading the description page ;)

 

If you have more specific questions feel free to ask if they haven't already been answered in the description page though.

Posted

Okay :lol: , so what I gather is that this body adds hdt effects for pregnancy belly in addition to the butt and breast physics already there, is that correct? Or just a part of it? Damn *facepalm* :-/

Posted

Its basically tbbp optimized for hdt (cleaned weights). Also happens to include belly node, for if you wanna ad belly jiggle-physics and also compatible with chaurus/pregnancy mods, etc., and it includes a few more sliders for bodyslide.

Posted

 

Heya Blabba, any estimate on when the work on the 7base version of the HDT body will continue? Hope that will be coming our way soon :)

Keep it up man, looking forward to what you have for us!

 

The beta is technically done.

 

There's still some minor issues here and there, but nothing major or gamebreaking. Most you won't even notice.

 

But yea 7base is discontinued. As is the CBBE version of this mod (If you red the top of the description page you will see why)

 

 

 

*Slaps self and stares into oblivion*

 

My Apologies, I've been opening LL pages at work in minimized form and sometimes the top of the thread is the first to skip because of the banner

>.>

God this is embarrassing, lol. Best of luck man, this one hell of an undertaking you have there. Thank you!

 

But hey, yeah.. WOAH... Uni-body... *walks away while day-dreaming about the possibilities*...

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