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Posted
3 hours ago, Holylokki said:

In EAP_Moans_topicData.xml, you can change the voiceTypeFormID value for isPlayerFemale/isPlayerMale. You can also replace the audio files themselves in the folder pointed to by voiceTypeFormID.

You need to create a unique condition for the NPC in EAP_ConditionData.xml and use it when assigning voices in EAP_Moans_topicData.xml. At least, that's how it's implemented in UAP/CM. I haven't tested whether this actually works.

Thanks! I'll try experimenting with EAP_ConditionData.xml and EAP_Moans_topicData.xml as you suggested. 
 

I have one more question. During AAF animations (especially Leito animations), the actors' scales are always reset to 1.0, even though I've set scale_actors_for_animations = false in AAFSettings.ini. Is this something controlled by EAP, AAF, or the animation XMLs? Do you know if there's a way to disable actor scale normalization completely?

Posted
4 minutes ago, NocturnalSlayer08 said:

Do you know if there's a way to disable actor scale normalization completely?

Actor scaling is controlled by SCRS. For it to work properly, AAF's own scaling functions are already disabled using AAF_SCRS_settings.ini.
You can also disable SCRS using the holotape created at the chemistry station. Or delete it completely. Although I don't know why to do this. All animations are created for a strictly defined ratio of the actors' heights and look bad if not scaled correctly. And since different animations are created for different actor scales, they require the "smart" scaling implemented in SCRS.

Posted

Hi. Just so you know, the tag "NoSex" should be "NonSex," that way, non-sexual animations like hugs, etc., won't trigger orgasms with Sex Attributes.

Posted
On 7/17/2026 at 9:22 PM, JB. said:

Hi. Just so you know, the tag "NoSex" should be "NonSex," that way, non-sexual animations like hugs, etc., won't trigger orgasms with Sex Attributes.

I will take this into account.

Posted (edited)

So, this day has come and we got FSMP For Fallout 4. :)

https://www.nexusmods.com/fallout4/mods/107209

So, my question is, would it be possible to make universal male anus spread morph (addition from latest version) to be optional? Working SMP penetration kind of makes it obsolete.

 

Edit: actually, after amount of testing, it's not too principal if morph is disabled completely, as even with it present, it still adds penetrative motion - and in some cases slight morph even makes it looks better as it accidentally works as guide for bones to open in more steady direction. Making it a bit smaller would help to insrease visual motion though (maybe 0.3 instead of o.6?).

 

Edited by Allnarta
Posted (edited)
13 hours ago, Allnarta said:

So, my question is, would it be possible to make universal male anus spread morph (addition from latest version) to be optional?

Both options. One disables the use of LooksMenu morphs when using SMP. The second changes the AnusSpread value to 0.3.

I'll consider adding a settings file to change the values of the morphs used without recompiling the script.

SAMFormer SMPnoLMMorfs.zip

SAMFormer SMPwithLMMorfs.zip

Edited by Holylokki
Posted
15 hours ago, Allnarta said:

Working SMP penetration kind of makes it obsolete.

Does the body replacer need to have SMP support for it to work 🧐

Posted
6 hours ago, Holylokki said:

Both options. One disables the use of LooksMenu morphs when using SMP. The second changes the AnusSpread value to 0.3.

I'll consider adding a settings file to change the values of the morphs used without recompiling the script.

SAMFormer SMPnoLMMorfs.zip 16.59 kB · 1 download

SAMFormer SMPwithLMMorfs.zip 16.63 kB · 1 download

 

Thank you! At this point, I didn't manage to achieve smooth enough penetration physics (yet?) so I'll see how it goes.

 

5 hours ago, lee3310 said:

Does the body replacer need to have SMP support for it to work 🧐

 

Of course, not only xml but Fallout 4 FSMP is forced to use separate bones for any SMP support (native skeleton bones cannot be used, even ZeX ones), because Fallout 4 has native havok, so things are more compliated than in Skyrim.

Posted

This seems to have fixed a few issues I was having but, despite not checking the "partial stripping" option my male PC still wears his armour and hat in scenes.  I had the same issue with UAP, too...

I have all the requirements installed, too.   

Sometimes the PC will strip all but then only re-equip his base layer (i.e Vault Suit) without the armour he was wearing before the scene? 

Posted
8 hours ago, MajorWard said:

This seems to have fixed a few issues I was having but, despite not checking the "partial stripping" option my male PC still wears his armour and hat in scenes.  I had the same issue with UAP, too...

It might be a compatibility issue between AAF and AE.
Or some other mods are affecting the equipmentSetData settings.
Because everything works for me without any problems.

Posted
2 hours ago, Holylokki said:

It might be a compatibility issue between AAF and AE.
Or some other mods are affecting the equipmentSetData settings.
Because everything works for me without any problems.


Possibly, I just had my character's armour strip for the scene ok but only re-equipped a few pieces.  I can't think which mod is causing it, though...

I did go into the AAF Settings file and reduced the re-dress timer from 15s to 5s, but would that do it? 

Posted
On 7/12/2026 at 12:30 PM, ItzJustAlvin said:

yo I got this problem where specifically Leito animations have misaligned penis posistions. The penis is always just fully straight. An example is the powerbomb animation where the dick will just NOT go in, it's like 45 degrees off.


I had the same issue with a Leito Cowgirl (Chair) animation.  A powerbomb animation worked ok but I can't remember if it was a Leito one or not.  I would suggest it may be an issue with the animation rather than EAP? 

Posted
8 minutes ago, MajorWard said:


I had the same issue with a Leito Cowgirl (Chair) animation.  A powerbomb animation worked ok but I can't remember if it was a Leito one or not.  I would suggest it may be an issue with the animation rather than EAP? 

If you're running AAF 1.7.2.2, others are reporting similar issues with equipment changes

Posted
17 minutes ago, MajorWard said:

I did go into the AAF Settings file and reduced the re-dress timer from 15s to 5s, but would that do it? 

EAP already changes the undressing timer to 3 seconds in AAF_SCRS_settings.ini

 

10 minutes ago, MajorWard said:

I had the same issue with a Leito Cowgirl (Chair) animation.  A powerbomb animation worked ok but I can't remember if it was a Leito one or not.  I would suggest it may be an issue with the animation rather than EAP? 

If the problem affects all Leito animations, it means the SAMFormer script isn't working and needs to be restarted.
If the problem is with a specific animation, it means that its SAM adjustment is not configured, and you can do it yourself by opening the SAM menu

Posted
3 hours ago, judge007 said:

If you're running AAF 1.7.2.2, others are reporting similar issues with equipment changes

 

It seems to work ok once or twice after loading into the game then it stops working right.

Posted
3 hours ago, Dojo_dude said:

Anyone else notice SWAN does not have a nude erect mesh?

OK, I'll bite . . .

WTF is SWAN?

Posted
51 minutes ago, Allnarta said:

Erm, did you guys even play Fallout 4 as a game and as porn simulator?

Lost in translation. I didn't understand what it was either, lol.

Obviously, no one bothered to edit a separate model for it.

Posted
53 minutes ago, Allnarta said:

Erm, did you guys even play Fallout 4 as a game and as porn simulator? 🤣

https://fallout.fandom.com/wiki/Swan

I believe a high percentage of the people here have that backwards - its a Porn Simulator that also has some quests you can do if you find a few minutes between bondage, orgies and outright degrading things that can happen to the protagonist.   I personally love the game and have done almost all the questlines besides Brotherhood of Steel.   Just also mix in my share of bondage, orgies and a little bit of the degrading behavior to keep it spicy.  :P  

Posted
22 hours ago, MajorWard said:


I had the same issue with a Leito Cowgirl (Chair) animation.  A powerbomb animation worked ok but I can't remember if it was a Leito one or not.  I would suggest it may be an issue with the animation rather than EAP? 

I have noticed quite a few of the powerbomb animations are hit or miss.   I have seen the same animation fail with alignment of the penis all depending on the surface or furniture its playing on.   Works on floor, doesn't work on coach but works on chair.   Mostly with the Leito ones, a ton of them follow this same situation - may or may not work depending on the format of the scene (same actors, same animation call, different location)

Posted
22 minutes ago, Mimirue17 said:

I have noticed quite a few of the powerbomb animations are hit or miss.   I have seen the same animation fail with alignment of the penis all depending on the surface or furniture its playing on.   Works on floor, doesn't work on coach but works on chair.

Leito powerbomb - it's one animation for ground, bad and mattress. And it works for me without any problems.

Leito powerbomb Chair - another animation, and it works too.

So try restarting the SAMFormer script.

It should also be understood that there are more than 5 thousand SAM adjustments in EAP. And not all of them are configured. I physically don't have that much time. So if something is wrong somewhere, you can always fix it yourself using SAM.

Posted
8 hours ago, Allnarta said:

Erm, did you guys even play Fallout 4 as a game and as porn simulator? 🤣

https://fallout.fandom.com/wiki/Swan

 

7 hours ago, Mimirue17 said:

isn't that the behemoth that is in the pond in Boston?

Head stuck in brain fart territory . . .

 

I was trying to come up with what the acronym "SWAN" stood for

Swan , however is just like Virgil, in that his armor is his body-mesh

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