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Posted
19 minutes ago, Holylokki said:

Obviously it's worth trying to disable Sleep Intimate. It has too many dependencies on the original animation packages. And if somewhere the original ID call is used, this may be a problem.
As I wrote above, installing Commonwealth Slavers 2.9.2 does not cause AAF to crash, although it does cause a large number of XML errors.

Tested again still having issue, I believe some try catch error.
The model 1009 one,
image.png.9a088d104fd3688ffddd0123b62c564d.pngimage.png.51c371b75d4931a37b49bc2208b974dd.pngimage.png.8f197f851393835b0a7aba0e7661ae63.png

Posted (edited)
2 hours ago, tattooleak said:

Tested again still having issue, I believe some try catch error.

What version of AAF are you using?

This is a reference to a non-existent positionTree. The positionTree itself exists, but there was an error in its name or reference. You can edit this entry yourself:

Spoiler

image.png.e8217465ae8a63cd675a6305bb392766.png

PositionTree errors are usually guaranteed to cause AAF to fail.

Edited by Holylokki
Posted
On 9/3/2026 at 2:04 AM, Holylokki said:

What version of AAF are you using?

This is a reference to a non-existent positionTree. The positionTree itself exists, but there was an error in its name or reference. You can edit this entry yourself:

Ā  Hide contents

image.png.e8217465ae8a63cd675a6305bb392766.png

PositionTree errors are usually guaranteed to cause AAF to fail.

AAF 171,
Weird to have this error outta nowheree, I thought some files might have got corrupted.

Posted (edited)
18 minutes ago, tattooleak said:

AAF 171,

Didn't understand. 171b or 1.7.1?
In any case, the first one was critically outdated, and the second one was an unsuccessful release. So you should use the current 1.7.4. Or at least 1.5.5 / 1.7.2.2.

Ā 

Recent versions of AAF have changed XML validation methods, which may result in errors being detected that were previously ignored.

Edited by Holylokki
Posted
21 minutes ago, Holylokki said:

Didn't understand. 171b or 1.7.1?
In any case, the first one was critically outdated, and the second one was an unsuccessful release. So you should use the current 1.7.4. Or at least 1.5.5 / 1.7.2.2.

Ā 

Recent versions of AAF have changed XML validation methods, which may result in errors being detected that were previously ignored.

image.png.4f2a37a4231d286d0f9366930d3964e5.png

You are right, maybe I should update it, But I also heard issues people were having with new versions so I was bit concerned.

Posted (edited)
17 minutes ago, tattooleak said:

image.png.4f2a37a4231d286d0f9366930d3964e5.png

You are right, maybe I should update it, But I also heard issues people were having with new versions so I was bit concerned.

Ā 

I am on AE 1.11.191 game version. There are two AAF versions for it: 1.5.5 and 1.6.0. I used both of them and 1.5.5 worked like a charm (of course, I use EAP 1.11). I got several CTDs using 1.6.0 so like Holylokky said -Ā an unsuccessful release. Maybe he can tell us which are the most stable AAF releases after 1.5.5 based on his experience.

Ā 

Edited by Cealapa
Posted
On 9/24/2025 at 9:49 PM, Holylokki said:

Hard Requirements:

  1. Working AAF v1.5.5 or later sex system

EAP already uses XML features introduced in v1.1.2-1.5.5. The next update will strictly require v1.7.6+.

Posted
39 minutes ago, Holylokki said:

EAP already uses XML features introduced in v1.1.2-1.5.5. The next update will strictly require v1.7.6+.

Fixed the issue gave it to ai the files and told to fix it.
Position Data and Position Tree.
Installed the latest aafĀ  version from discord.
Stuck at papyrus 34/57.

Animations didn't work.

Re-installed 171b everything works without issues..
No errors.

Would appreciaate if you continued suppor for 171b.

Posted

Yo sup Hoyo, I'm just wondering if you could add an option to use the old system for giving females strapons. Just the normal system that UAP used, every female gets the same type that you've chosen.

Posted
8 hours ago, ItzJustAlvin said:

Yo sup Hoyo, I'm just wondering if you could add an option to use the old system for giving females strapons. Just the normal system that UAP used, every female gets the same type that you've chosen.

image.png.03fef38edaf23ecbf4440ed585b6c062.png

Posted
1 hour ago, Holylokki said:

image.png.03fef38edaf23ecbf4440ed585b6c062.png

soooo If I replace the EquipmentSetData.xml file that EAP uses with the one that Vioxsis fixed uses by default, will all npcs be equipped with the same strapon instead of random ones from a leveled list?

Or should this in theory actually revert the equippment system to default, it didn't work when I tried.
image.png.fc89fcb161727727666e54321d19d202.png

Posted
9 minutes ago, ItzJustAlvin said:

soooo If I replace the EquipmentSetData.xml file that EAP uses with the one that Vioxsis fixed uses by default, will all npcs be equipped with the same strapon instead of random ones from a leveled list?

Of course not.
Just replace the ID lvllist with the ID of the strap-on you need.
The list of strap-ons is in the file.

Posted
8 minutes ago, Holylokki said:

Of course not.
Just replace the ID lvllist with the ID of the strap-on you need.
The list of strap-ons is in the file.

oh ok Ill try it, Btw thanks for being so helpful.

Posted
On 9/5/2026 at 3:03 AM, tattooleak said:

Would appreciaate if you continued suppor for 171b.

This is impossible. Here's what the difference between the old and new XML looks like:

Spoiler

image.png.a5fb276d24a4317fca836b8efe6a5ee7.png

And this is at an intermediate optimization stage, which doesn't yet take into account the major changes in the new XML.
Of course, older versions of AAF are unable to read the new files and use the new animation settings.
Therefore, EAP v1.10 will be the last one to fully work on v171b.

Posted

How can I enable/force npc control over animation tree? AFAIK only PVPK has this option in MCM settings, I want a global one for all mods if exists. For example I have a lot of RohZima animations with 6-7 stages each one and it becomes so boring to manually move forward step-by-step.

Ā 

Spoiler

image.thumb.jpeg.5ef94d970cd369e6aa6ea062cef51e0c.jpeg

Ā 

Posted
33 minutes ago, Cealapa said:

How can I enable/force npc control over animation tree? AFAIK only PVPK has this option in MCM settings, I want a global one for all mods if exists. For example I have a lot of RohZima animations with 6-7 stages each one and it becomes so boring to manually move forward step-by-step.

Quote

The positionTree switches automatically according to the timer specified in its positionTreeData when under NPC control.
The positionTree switches manually when under PC control.
The buttons always work, even when you can't see the AAF interface and the positionTree is under NPC control.
Dago believes that the mod that triggers the animation should decide whether the positionTree is under PC or NPC control. Therefore, some mods have a corresponding setting for switching.
For the AAF wizard, the ability to switch between PC and NPC was added in v1.7.4. pc_in_scene_controls_tree in AAF_settings.ini

Ā 

Posted

Ok I don't really know why but erections fail for males like 99% of the time for me. It's like they're flacid but are still trying to move, I've tried reinstalling EAP, ZeX, BT, and AAF but it's still broken.

Does anyone know any common reasons for this issue?

Posted
10 minutes ago, ItzJustAlvin said:

Ok I don't really know why but erections fail for males like 99% of the time for me. It's like they're flacid but are still trying to move, I've tried reinstalling EAP, ZeX, BT, and AAF but it's still broken.

Does anyone know any common reasons for this issue?

Try to rebuild male body in bodyslide with morphs

Posted (edited)
1 hour ago, Samhsay said:

Try to rebuild male body in bodyslide with morphs

yea thanks for help but still nothing works, I have no idea why my AAF installation works like ass, not even that "Universal Stiffener" mod helped.

I mean I've tried switching from Looksmenu 1-6-20 to 1-6-18, installing the latest AAF, reinstalling the latest AAF, the same with Bodytalk. I've also reinstalled ZeX and EAP multiple times and I do seem to have all requirements of said mod. I have been trying for a while now to switch from NAF to AAF but it feels soooo hopeless trying to get AAF to even work in the first place.

Ok so after a little digging I think I've come to the conclusion that I have the wrong AAF version. I'm using version 1.7.4, should I use another version and where do I find that?

Edited by ItzJustAlvin
Posted
2 hours ago, ItzJustAlvin said:

Ok so after a little digging I think I've come to the conclusion that I have the wrong AAF version. I'm using version 1.7.4, should I use another version and where do I find that?

Ā 

What game version do you have?

Posted
32 minutes ago, ItzJustAlvin said:

OG / 163

Ā 

Any version of AAF should work on 163. The latest version of AAF is 1.7.4.1 if I am not wrong. "Game version 1.10.163 (Old-Gen) remains supported unchanged via `aaf_1_10_163.dll`."

Posted
8 minutes ago, Cealapa said:

Ā 

Any version of AAF should work on 163. The latest version of AAF is 1.7.4.1 if I am not wrong. "Game version 1.10.163 (Old-Gen) remains supported unchanged via `aaf_1_10_163.dll`."

Yeah, I've tried everything at this point AAF just sucks ima just use NAF or nothingĀ 

Posted
22 minutes ago, ItzJustAlvin said:

Yeah, I've tried everything at this point AAF just sucks ima just use NAF or nothingĀ 

.163 + LM 1.6.18 + AAF v1.7.4 (any version). Everything works without problems.
If you're using Buffout, the fix for LM 1.6.20 should be disabled in its settings.

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