Holylokki Posted August 20 Author Posted August 20 1 hour ago, Bob73 said: Why is it SAMFormer NG-2.9beta when the scripts say 2.7? Because it's beta? And because the number in the script isn't used for anything other than notifications in Papyrus. 2
pussysuckerrr Posted August 22 Posted August 22 On 2026/8/20 at AM8点44分, Holylokki said: 这很奇怪,问题太多了。有些问题与SAMFormer无关。例如, 如果角色性别被重新定义,或者动画更改时角色编号发生变化,都可能出现问题。但这些都只是小问题。 您可以尝试安装 SAMFormer 的测试版本。它会在 Papyrus 日志中写入大量调试信息,如果您能提供日志内容,或许有助于我们找出问题所在。 SAMFormer NG-2.9beta.zip 13.92 kB · 2 次下载 Hello, I've downloaded samformerng2.9beta. After entering the game, two broken animations played. Where should I get the log files you mentioned?
pussysuckerrr Posted August 23 Posted August 23 On 2026/8/20 at AM8点44分, Holylokki said: 这很奇怪,问题太多了。有些问题与SAMFormer无关。例如, 如果角色性别被重新定义,或者动画更改时角色编号发生变化,都可能出现问题。但这些都只是小问题。 您可以尝试安装 SAMFormer 的测试版本。它会在 Papyrus 日志中写入大量调试信息,如果您能提供日志内容,或许有助于我们找出问题所在。 SAMFormer NG-2.9beta.zip 13.92 kB · 3次下载 How do I use this patch? Should I replace the SAMFormer from Nexus Mods, or the one inside the EAP patch?
BigTailWolfSuomi Posted August 23 Posted August 23 2026年8月18日下午8点28分,Holylokki 说: 我不知道。EAP不会修改界面。 On 2026/8/18 at PM8点46分, Cealapa said: 我用EAP没遇到这个问题。不过你可以试试这个方法,它解决了我的通知延迟3秒过短的问题。也许对你也有帮助。 I have already solved this problem. I turned off the ESP Zaz particle effects and it was resolved because I found that the last prompt that appeared in the upper left corner before disappearing was what Zaz effect the player had obtained
Holylokki Posted August 23 Author Posted August 23 On 2026/8/22 at AM3点57分, pussysuckerrr said: Where should I get the log files you mentioned? on Google 37 minutes ago, pussysuckerrr said: How do I use this patch? Install it as a separate mod. Of course, it should overwrite all other SAMFormer files. 38 minutes ago, BigTailWolfSuomi said: I have already solved this problem. I turned off the ESP Zaz particle effects and it was resolved because I found that the last prompt that appeared in the upper left corner before disappearing was what Zaz effect the player had obtained But ZaZ particles doesn't do anything on its own. It only registers a few items of clothing. This means the notification is generated by another mod that uses ZaZ particles, if it's installed.
pussysuckerrr Posted August 24 Posted August 24 (edited) On 8/23/2026 at 3:39 PM, Holylokki said: 在谷歌上 请将其作为单独的模组安装。当然,它会覆盖所有其他 SAMFormer 文件。 但 ZaZ 粒子特效本身并不会生效,它只会识别少数几件衣物。 这意味着,如果安装了其他使用 ZaZ 粒子特效的模组,那么该通知就是由该模组生成的。 Sorry, I don’t have experience with this. Do you mean I need to upload the log to Google Docs? Where exactly am I supposed to find it? Edited August 24 by pussysuckerrr
pussysuckerrr Posted August 24 Posted August 24 (edited) On 2026/8/23 at PM3点39分, Holylokki said: 在谷歌上 请将其作为单独的模组安装。当然,它会覆盖所有其他 SAMFormer 文件。 但 ZaZ 粒子特效本身并不会生效,它只会识别少数几件衣物。 这意味着,如果安装了其他使用 ZaZ 粒子特效的模组,那么该通知就是由该模组生成的。 Let me add some more details. When I open AAF, manually select characters, choose and play animations, and manually switch stages, everything works properly, and the genital openings (anus or vagina) open as expected. But the aforementioned error occurs when playing animations through AAFSEU. Edited August 24 by pussysuckerrr
Holylokki Posted August 24 Author Posted August 24 (edited) 3 hours ago, pussysuckerrr said: But the aforementioned error occurs when playing animations through AAFSEU Okay, now I understand what's going on. The problem is that AAF changes the order of actors in animations, but doesn't notify other mods about it. Dagoba_king promised to fix this in one of the next AAF updates. For now, you can use this temporary fix. It should work in most cases. SAMFormer NG-2.9beta and SCRS fix.zip Edited August 24 by Holylokki 1
Holylokki Posted August 24 Author Posted August 24 4 hours ago, pussysuckerrr said: Sorry, I don’t have experience with this. Do you mean I need to upload the log to Google Docs? I meant you should ask Google how to use papyrus logs in F4. I'm not a reference bureau after all.
pussysuckerrr Posted August 25 Posted August 25 9 hours ago, Holylokki said: 好了,现在我明白是怎么回事了。 问题在于 AAF 会改变动画中角色的顺序,但不会通知其他模组。Dagoba_king 承诺会在接下来的 AAF 更新中修复这个问题。 目前,你可以使用这个临时解决方案。它在大多数情况下应该有效。 SAMFormer NG-2.9beta 和 SCRS fix.zip 21.5 kB · 1 次下载 Awesome, all the animations are back to normal, haha. I really appreciate all the animation improvements you’ve made. Looking forward to your next update. I think you could try making some original animations or refining those older, stiff and unnatural animations.
ItzJustAlvin Posted August 25 Posted August 25 This mod doesn't seem to pair too well with NAF + NAF bridge. Some animations are misaligned and there are some incorrect erections for certain animations. Do you maybe just maybe consider patching NAF for EAP,? Bc NAF is way more stable.
Samhsay Posted August 25 Posted August 25 (edited) 1 hour ago, ItzJustAlvin said: Do you maybe just maybe consider patching NAF for EAP,? Bc NAF is way more stable. Did you used Naficator? But I would recommend choosing AAF. As far as I know, NAF doesn't work with SAM. Edited August 25 by Samhsay
Holylokki Posted August 25 Author Posted August 25 1 hour ago, ItzJustAlvin said: Do you maybe just maybe consider patching NAF for EAP,? Bc NAF is way more stable. NAF lacks some features I need. Therefore, I don't plan to do anything for NAF. NAF also likely can't properly handle the new AAF XML files. Currently, EAP barely uses them. However, if the next AAF update implements everything planned, EAP will be completely rewritten for the new format. 1
ItzJustAlvin Posted August 26 Posted August 26 13 hours ago, Samhsay said: Did you used Naficator? But I would recommend choosing AAF. As far as I know, NAF doesn't work with SAM. yeah I use Naficator, and also SAM is probably incompatible as you said
ItzJustAlvin Posted August 26 Posted August 26 12 hours ago, Holylokki said: NAF lacks some features I need. Therefore, I don't plan to do anything for NAF. NAF also likely can't properly handle the new AAF XML files. Currently, EAP barely uses them. However, if the next AAF update implements everything planned, EAP will be completely rewritten for the new format. Aight thanks! Also, what is so special about the next AAF update?
Cealapa Posted September 1 Posted September 1 (edited) AAF 1.7.6. A lot of contribution Holylokki, good job! And dagobaking of course. Edited September 1 by Cealapa
tattooleak Posted September 1 Posted September 1 (edited) Before updating to eap 1.11 was getting this error on updating common wealth slavers. After updating stuck at the second sacpassiveequip not found. Any solutions ? Edited September 1 by tattooleak
Holylokki Posted September 1 Author Posted September 1 4 minutes ago, tattooleak said: Before updating to eap 1.11 was getting this error on updating common wealth slavers. After updating to 1.11, you shouldn't have any functions containing the "SAC" prefix. EAP needs to be completely reinstalled when updating, because the file composition and names can change each time. Your AAF reports broken links to positionTrees. This is a critical error for it, causing loading failure. But I don't know which mods these position names are taken from.
tattooleak Posted September 2 Posted September 2 Okay reinstalling fixed the sacpassive equip issue, but the other still exist. Only mod updated is common wealth slavers ? and i believe the animations are used there.
Holylokki Posted September 2 Author Posted September 2 2 hours ago, tattooleak said: Okay reinstalling fixed the sacpassive equip issue, but the other still exist. Only mod updated is common wealth slavers ? and i believe the animations are used there. I tried installing commonwealth slaves. The animation errors associated with them didn't cause AAF to crash. I don't see any positions with SIX/DTSIX in their names.
tattooleak Posted September 2 Posted September 2 Weird cos all of them were working fine. Should i just reinstall animations pack ? cos most are from bp70 and savage cabbage patch. No idea where DTSIX is from.
Cealapa Posted September 2 Posted September 2 1 hour ago, tattooleak said: Weird cos all of them were working fine. Should i just reinstall animations pack ? cos most are from bp70 and savage cabbage patch. No idea where DTSIX is from. I googled it for you and this is what I found (probably is not related to your problem so sorry in advance for spamming): Spoiler The relationship between DTSIX and Fallout 4 stems from a highly technical naming framework within the game's adult modding community. Specifically, DTSIX (often capitalized as DTSIX_) is an animation position ID prefix created for the popular mod Sleep Intimate X by Draco Torre. The technical breakdown of this relationship includes: 1. Unified Animation Tagging In Fallout 4, implementing custom character movements requires standard frameworks like Advanced Animation Framework (AAF). Mod authors use different codes for their custom content. DTSIX stands for "Draco Torre Sleep Intimate X". It acts as a universal code prefix so the game's script engine can smoothly read, sort, and trigger community-made animations. 2. How the Script Decodes in Fallout 4 When Fallout 4 loads an animation tag starting with DTSIX, the mod's scripts read the remaining numbers and letters to determine exactly how characters behave: The Letters (e.g., FF, MM, FMF): Dictate the gender mapping of the scene (Female-Female, Male-Male, etc.). The First Digit: Identifies the third-party framework pack being pulled into Fallout 4 (e.g., 5 for Atomic Lust, 6 for Leito). The End Section (e.g., S1–S6): Instructs Fallout 4 which exact progression sequence stage to play. An in-game script file named DTSIX_603_S3 translates to: a male-female character couple using stage 3 of a Leito framework animation on a bed. 3. Purpose for Modders Using the DTSIX prefix system allows a player's active companion preferences to work flawlessly regardless of which external animation packs are currently installed in the game directory. It also allows the game engine to calculate branching durations based directly on the character’s in-game Endurance skill. 1
tattooleak Posted September 2 Posted September 2 3 minutes ago, Cealapa said: I googled it for you and this is what I found (probably is not related to your problem so sorry in advance for spamming): Hide contents The relationship between DTSIX and Fallout 4 stems from a highly technical naming framework within the game's adult modding community. Specifically, DTSIX (often capitalized as DTSIX_) is an animation position ID prefix created for the popular mod Sleep Intimate X by Draco Torre. The technical breakdown of this relationship includes: 1. Unified Animation Tagging In Fallout 4, implementing custom character movements requires standard frameworks like Advanced Animation Framework (AAF). Mod authors use different codes for their custom content. DTSIX stands for "Draco Torre Sleep Intimate X". It acts as a universal code prefix so the game's script engine can smoothly read, sort, and trigger community-made animations. 2. How the Script Decodes in Fallout 4 When Fallout 4 loads an animation tag starting with DTSIX, the mod's scripts read the remaining numbers and letters to determine exactly how characters behave: The Letters (e.g., FF, MM, FMF): Dictate the gender mapping of the scene (Female-Female, Male-Male, etc.). The First Digit: Identifies the third-party framework pack being pulled into Fallout 4 (e.g., 5 for Atomic Lust, 6 for Leito). The End Section (e.g., S1–S6): Instructs Fallout 4 which exact progression sequence stage to play. An in-game script file named DTSIX_603_S3 translates to: a male-female character couple using stage 3 of a Leito framework animation on a bed. 3. Purpose for Modders Using the DTSIX prefix system allows a player's active companion preferences to work flawlessly regardless of which external animation packs are currently installed in the game directory. It also allows the game engine to calculate branching durations based directly on the character’s in-game Endurance skill. Thanks mate. But it's still weird how this issue popped up outta nowhere. 1
tattooleak Posted September 2 Posted September 2 weird nothing seems to work Fallout 4 2026.09.02 - 22.27.44.01.webm
Holylokki Posted September 2 Author Posted September 2 5 minutes ago, tattooleak said: weird nothing seems to work Obviously it's worth trying to disable Sleep Intimate. It has too many dependencies on the original animation packages. And if somewhere the original ID call is used, this may be a problem. As I wrote above, installing Commonwealth Slavers 2.9.2 does not cause AAF to crash, although it does cause a large number of XML errors.
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