moon knight Posted March 18 Posted March 18 I've also have an issue with EAP. At first I though it was a conflict with T-Sex, but I've tried multiple configurations on a scene mid game and it seems that when EAP is installed, scenes with AAF don't play, either with AAF alone or with support mods like SEU or Commonwealth Slavers or Violate. Moreover, it seems that when opening AAF, it cannot find actors, I think it's related.
Holylokki Posted March 18 Author Posted March 18 18 minutes ago, Mimirue17 said: odd, here is the pic of the violate mod in MO2. The same one in EAP is empty. EAP replaces these files with dummy ones.
Holylokki Posted March 18 Author Posted March 18 17 minutes ago, moon knight said: Moreover, it seems that when opening AAF, it cannot find actors, I think it's related. What errors are displayed in the AAF admin window?
moon knight Posted March 18 Posted March 18 58 minutes ago, Holylokki said: What errors are displayed in the AAF admin window? Only these
Holylokki Posted March 18 Author Posted March 18 13 minutes ago, moon knight said: Only these There should be no messages about missing AM and ABody if EAP 1.09+ is installed. So, there is definitely something wrong with your mod build. When installing EAP, you should not enable support for "Slave and Model Poses" if it is not installed. Darthroman's animations require this mod... at least to remove error messages: 1
moon knight Posted March 18 Posted March 18 24 minutes ago, Holylokki said: There should be no messages about missing AM and ABody if EAP 1.09+ is installed. So, there is definitely something wrong with your mod build. When installing EAP, you should not enable support for "Slave and Model Poses" if it is not installed. Darthroman's animations require this mod... at least to remove error messages: Thanks for the help and your patience, in the end it was a user error for my part, as I clicked on the QUAAF option by mistake. However I can confirm now an incompatibility with TSEX that blocks AAF scenes in a similar way.
Holylokki Posted March 18 Author Posted March 18 4 minutes ago, moon knight said: However I can confirm now an incompatibility with TSEX that blocks AAF scenes in a similar way. TSEX works for me. QUAAF is a sound file replacement. It shouldn't affect AAF in any way.
moon knight Posted March 18 Posted March 18 47 minutes ago, Holylokki said: TSEX works for me. Damn, bad news for me then. Time to nuke my mod list and install them one at a time.
DasKebab Posted March 19 Posted March 19 I plan to to update to AE, but I'm guessing this won't work with AE version yeah? Since SAMformer doesnt have AE compactibility?
Holylokki Posted March 19 Author Posted March 19 6 hours ago, DasKebab said: I plan to to update to AE, but I'm guessing this won't work with AE version yeah? Since SAMformer doesnt have AE compactibility? Why do you think so? My SAF NG should work on any version, since it only depends on LLFP.
Allnarta Posted March 19 Posted March 19 (edited) If it possible, I got kind of request for MM_ animations - could you please add AnusSpread morph to recieving actors, specifically for MM_ anims? Thing is, male body replacers all have AnusSpread morphs, which is a lot more accurate and looks better than SAM anus opening adjusement (which, I assume, was originally created for FG, which, despite having anus weighting, never had actual spread morph), so MM_ does not really need SAM opening adjusement and can easily go with a morph set to 1.0 in .xml files. P.S. I assume same is legit for MF_ anims where male is recieving. Edited March 19 by Allnarta 1
DasKebab Posted March 19 Posted March 19 4 hours ago, Holylokki said: Why do you think so? My SAF NG should work on any version, since it only depends on LLFP. Because that's the usual story no? OG =/= NG =/= AE But if what you say its true, then nice
Holylokki Posted March 19 Author Posted March 19 36 minutes ago, Allnarta said: Thing is, male body replacers all have AnusSpread morphs The thing is, not everyone... BT3/4 doesn't have this morph. I know that anus/vagina morphs often look better than SAMajustments. But the problem is that they're not included in default bodies. And using morphs and SAMajustments simultaneously will create a lot of problems. And I can't use different XML files with different body replacers—it's an unrealistically large amount of work. I'd like it to be enough to make corrections to the FM set and then simply convert it to FF/MM/MF. And all gender differences would be picked up automatically. That is, all animationData sets should ideally contain the same settings, except for gender and prefix. However, there is one compromise. Support for different morphing methods can be implemented via SAMFormer. Then: 1. Default SAMajustments will be set with zero bones values. 2. SAMFormer will monitor for the presence of "...ToAnus" tags. 3. SAMFormer will check which body replacer is installed and, depending on that, apply either LM mofph or an additional SAMajustment with default values. 4. Additional corrections can still be made via SAMajustment for each animation. 1
Allnarta Posted March 19 Posted March 19 18 minutes ago, Holylokki said: 1. Default SAMajustments will be set with zero bones values. 2. SAMFormer will monitor for the presence of "...ToAnus" tags. 3. SAMFormer will check which body replacer is installed and, depending on that, apply either LM mofph or an additional SAMajustment with default values. 4. Additional corrections can still be made via SAMajustment for each animation. This sounds more than good to me. Is this already implementet functionality or you are going to add it with SamformerNG update? Asking because I begun to make adjusements for MM animations and hope to either release it or share to you to pack into main EAP package.
Holylokki Posted March 19 Author Posted March 19 25 minutes ago, Allnarta said: Is this already implementet functionality or you are going to add it with SamformerNG update? Of course not. But I can make a test version soon. 1
Allnarta Posted March 19 Posted March 19 5 minutes ago, Holylokki said: Of course not. But I can make a test version soon. That would be great
ChuileL Posted March 20 Posted March 20 Whenever I download this mod, the nsfw voice pack or custom moans barely get use why is that? Most of the time the moaning sound is the just the vanilla hurt sound. I tried both nsfw voice pack and custom moans one at a time and the chances are literally low. It'll play one second and the rest is just vanilla hurt sound
Samhsay Posted March 20 Posted March 20 1 hour ago, ChuileL said: Всякий раз, когда я устанавливаю этот мод, голосовой пакет nsfw или пользовательские стоны почти не используются. Почему так происходит? В большинстве случаев стоны — это просто ванильный звук боли. Я пробовал и голосовой пакет nsfw, и пользовательские стоны по отдельности, но вероятность того, что они сработают, крайне мала. Они звучат одну секунду, а потом снова звучит ванильный звук боли Uap can overwrite audio files
Holylokki Posted March 20 Author Posted March 20 (edited) On 3/20/2026 at 2:17 PM, ChuileL said: Whenever I download this mod, the nsfw voice pack or custom moans barely get use why is that? Most of the time the moaning sound is the just the vanilla hurt sound. I tried both nsfw voice pack and custom moans one at a time and the chances are literally low. It'll play one second and the rest is just vanilla hurt sound Most FM and F_Cr animations have built-in gender-specific voiceovers. To enable their use in FF/MM/MF/M_Cr scenarios, CustomMoans/UAPMoans/EAPMoans completely disable the built-in gender-specific voiceovers for edited animations. They instead apply their own voiceovers to the animations. However, the number of usable in Moans voicesets is limited. And each voiceset itself consists of only 10 audio files. And after starting the animation and selecting voiceset, only these sound files will be played. I've added additional voicesets to EAPMoans, and it already contains the largest number of different voicesets. It's likely technically possible to increase the number of audio files in a voiceset. But this would require either doing this for all existing voicesets or creating a separate, extended topicForm. The main problem is the lack of good audio file sets. I don't know how to edit audio files and probably won't bother. Edited April 8 by Holylokki 1
WarSawMan Posted March 22 Posted March 22 Does anyone have animations with aliens working? Are they provided for in AAF Creature Pack Release Version 3.01? Although they are spelled out in EAP_Gray_F_Creature_Pack_animationData.xml. AAF version 1.1.5 doesn't even see them.
Holylokki Posted March 22 Author Posted March 22 (edited) 9 minutes ago, WarSawMan said: Does anyone have animations with aliens working? The alien and worm animations from CrPacks don't work. Only Allnarta and Darthroman have working animations. Edited March 22 by Holylokki
Daangerousda Posted March 26 Posted March 26 On 9/25/2025 at 2:36 AM, Holylokki said: You likely have XML patches installed that aren't included in the standard "The Fucking Manual" recommendations. Make sure you haven't installed anything from the TFM's incompatibility list. Obviously, any mod should only be installed after all its requirements have been met, lol. I''ve done my best to read everything , installed and used Extended AAF patch . I never use UAP,, well, its been to many years to count, I use Creature Resource Only, but thought I'd give this a try. Every couple years I try UAP again, I still prefer AAF Creature Recourse, but it worked fine, same limited scenes, all cut up, missing some poses that I get with AAF Creature, but the one thing I thought might be helpful to report is: I use SAM to make movies in AAF scenes, and with Extended AAF Patch installed and running, the facial expressions I make during sex scenes are over written instantly. Not sure why someone did that, the expressions on the scenes were pretty blaw, like,, neutral. My selection would flash across her face for a second, and then revert back to bla. This has never happened in the many years since SAM came out, it only happens when Extended AAF patch is installed. Naturally I had to uninstall it, that is tragic for me. Love all your work ,follow you, , and really appreciate everything you do. I could probably figure out how to stop that from happening, but UAP, and staged is still a bummer to me no matter how good the quality. I need to choose the time , and position is all. Well, and the expressions, and UAP keys conflict with my game setting hotkeys,, wow,, ok, there is a lot there. Thank you for the rockin mod, modifications in sam were simple.
Holylokki Posted March 26 Author Posted March 26 1 hour ago, Daangerousda said: and with Extended AAF Patch installed and running, the facial expressions I make during sex scenes are over written instantly. EAP uses lip animations for moans. If you need static facial expressions, you can remove the lip files. 2 hours ago, Daangerousda said: missing some poses nothing is missing 2 hours ago, Daangerousda said: that I get with AAF Creature AAF Creature does not contain animation settings. Starting with the next update, AAF Creature Resources will be sufficient for EAP, as EAP currently uses from UAP only Creature Resources. 2 hours ago, Daangerousda said: Well, and the expressions, and UAP keys conflict with my game setting hotkeys,, wow,, ok, there is a lot there. PenPos can be removed from the UAP. It is not needed for anything. UAP not use keybinds for anything more. 2
IllusionCandy Posted March 29 Posted March 29 Help please help, I have raider pet and eap installed and this error pops up, when choosing this option. Also how do I make the progressive tree work? I want NPC triggered scenes to progress by itself, but it doesn't seem to work for me. and please if you have any idea what these other warnings say, let me know.
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