Holylokki Posted March 29 Author Posted March 29 4 hours ago, IllusionCandy said: Help please help, I have raider pet and eap installed and this error pops up, when choosing this option. Is this really a dialogue from "Raider Pet"? The dialogue requests a position with the non-standard "Oral" tag, instead of the standard "PenisToMouth" or "BlowJob." But I don't find a request for such a tag in the "Raider Pet" scripts. _T_ - XML TSEX errors. INVB - I don't know where it comes from. PositionTree should switch automatically under NPC control. But some mods may have a PC/NPCControlled toggle.
judge007 Posted March 29 Posted March 29 2 hours ago, Holylokki said: Is this really a dialogue from "Raider Pet"? The dialogue requests a position with the non-standard "Oral" tag, instead of the standard "PenisToMouth" or "BlowJob." But I don't find a request for such a tag in the "Raider Pet" scripts. _T_ - XML TSEX errors. INVB - I don't know where it comes from. PositionTree should switch automatically under NPC control. But some mods may have a PC/NPCControlled toggle. INVB is a framework for texture/tattoo overlays located here on LL
waiyan Posted March 29 Posted March 29 Would this patch fix NAF for having no erection during scenes?
IllusionCandy Posted March 30 Posted March 30 10 hours ago, Holylokki said: Is this really a dialogue from "Raider Pet"? The dialogue requests a position with the non-standard "Oral" tag, instead of the standard "PenisToMouth" or "BlowJob." But I don't find a request for such a tag in the "Raider Pet" scripts. _T_ - XML TSEX errors. INVB - I don't know where it comes from. PositionTree should switch automatically under NPC control. But some mods may have a PC/NPCControlled toggle. Sorry maybe it isn't raider pet, but when i disable EAP, the 3rd option works albeit no PositionTree. Thank you for the response, I think I'll just start from scratch again, I will prioritize EAP now.
deff. Posted March 30 Posted March 30 4 hours ago, waiyan said: Would this patch fix NAF for having no erection during scenes? No.
Daangerousda Posted April 3 Posted April 3 On 3/26/2026 at 6:14 AM, Holylokki said: EAP uses lip animations for moans. If you need static facial expressions, you can remove the lip files. nothing is missing AAF Creature does not contain animation settings. Starting with the next update, AAF Creature Resources will be sufficient for EAP, as EAP currently uses from UAP only Creature Resources. PenPos can be removed from the UAP. It is not needed for anything. UAP not use keybinds for anything more. Thank you very much and I am very excited that Creature Resource will be compatible , that is awesome. And I find the stages lacking just because you cannot replay climax, for example, and you cannot play a single stage unlimited, etc. etc, very limiting to my taste. I avoid editing INI as much as possible, for fear of messing something up. The only reason I ever use staged is for the squirts, climax, scenes , but in Patch for animations (squirt cum effects), climax is to short to notice on many, and all stages zip by so fast really, plus missing many tease and starting setup stages, but I can player it over and over and get the footage eventually. As for UAP, yeah, years ago I vetoed it, but if I could change the navigation system for all in one fell swoop, I would try it again. I use sam enhanced, animations, so there is that too. Biped anims,, you name it, some of the best are not available for UAP but work with creature resource . Still, for beginners, like I was once, UAP made things work, All you people are amazing creators, maybe even keep me out of trouble looking for love in all the wrong places if you know what I mean. Thank you will follow updates to EAP.
Holylokki Posted April 6 Author Posted April 6 9 hours ago, mk1234s said: Am I doing something wrong? You're obviously opening the wrong folder. The EAP XML files are located in the [EAP 200]-[EAP 291] folders. All old XML files are intentionally removed to eliminate related errors and compatibility issues.
ChuileL Posted April 9 Posted April 9 My aaf is just stuck at 68% at the top right and can't play animations unless if I uninstall this mod. How do I fix this?
Holylokki Posted April 9 Author Posted April 9 33 minutes ago, ChuileL said: My aaf is just stuck at 68% at the top right and can't play animations unless if I uninstall this mod. How do I fix this? Remove incompatible XML patches. Ensure EAP overwrites everything.
ChuileL Posted April 9 Posted April 9 24 minutes ago, Holylokki said: Remove incompatible XML patches. Ensure EAP overwrites everything. what are examples of incompatible xml patches? I removed some xml patches as well as overwrite everything in vortex but its still at 68%
ChuileL Posted April 9 Posted April 9 NVM, i've managed to track down the culprit it was RZF4S (Sound Fix)
Holylokki Posted April 9 Author Posted April 9 (edited) 2 hours ago, ChuileL said: this is the error im having Rohzima animations should be v3.50+, but this should not cause AAF loading failure. Apparently, AAF couldn't initialize positionTree for RZ due to missing animationIDs. But RZ itself doesn't have positionTrees. And EAP doesn't reference the original animationIDs. So the problem lies with some XML patch for RZ, not RZ itself. Edited April 9 by Holylokki
DickChapman Posted April 10 Posted April 10 I know that they're included in the "Hard Requirements", but are the creature animation-related things and Screen Archer Menu absolutely necessary? I don't want animations with creatures in my game, nor am I planning to edit animations. So can I skip those? Thank you.
Holylokki Posted April 10 Author Posted April 10 28 minutes ago, DickChapman said: I know that they're included in the "Hard Requirements", but are the creature animation-related things and Screen Archer Menu absolutely necessary? I don't want animations with creatures in my game, nor am I planning to edit animations. So can I skip those? Thank you. No animations are required, especially creature animations. EAP has flexible settings for the list of animations available in the game. SAM is required, as many animations are already edited with it. All Leito animations, and many others, will look incorrect without SAM. 1
ChuileL Posted April 11 Posted April 11 (edited) 23 hours ago, Holylokki said: No animations are required, especially creature animations. EAP has flexible settings for the list of animations available in the game. SAM is required, as many animations are already edited with it. All Leito animations, and many others, will look incorrect without SAM. I've fixed the issue by removing my RZF4S (Sound fix), I'm having fun with the mod since it's more optimized than UAP itself, but is there a way that I can use custom moans by bazinga rather than the built in moans that this mod uses? Edited April 11 by ChuileL
Holylokki Posted April 11 Author Posted April 11 1 hour ago, ChuileL said: but is there a way that I can use custom moans by bazinga rather than the built in moans that this mod uses? they are already used
SquareBun Posted April 12 Posted April 12 2 hours ago, MarkNeil said: Does anyone know which mod provided these texts? Autonomy 1
SquareBun Posted April 14 Posted April 14 HkxTools at Fallout 4 Nexus - Mods and community — check it out, dude. 2
3DLove Posted April 15 Posted April 15 Hi, quick 2 questions about SAM Former integration. Do we still have to add SF:M=:F= at the end of each position, or is it integrated differently now? And will those adjustments now apply to trees and groups as well?
Holylokki Posted April 15 Author Posted April 15 31 minutes ago, 3DLove said: Do we still have to add SF:M=:F= at the end of each position, or is it integrated differently now? No. Description on the first page. 32 minutes ago, 3DLove said: And will those adjustments now apply to trees and groups as well? This works with Trees. It still doesn't work with Groups, because AAF doesn't generate any notifications when switching animations in a group. 1
Holylokki Posted April 29 Author Posted April 29 5 hours ago, treedada said: help!i dont know what to do Your version of AAF is significantly outdated. The XML errors are caused by a mod unrelated to EAP.
treedada Posted April 30 Posted April 30 11 hours ago, Holylokki said: 您的AAF版本严重过时。XML 错误是由与EAP无关的mod引起的。 thx a lot.I have updated AFF,the animations is able to play,but still some errors here.
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