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Posted
4 hours ago, IllusionCandy said:

Help please help, I have raider pet and eap installed and this error pops up, when choosing this option.

Is this really a dialogue from "Raider Pet"? The dialogue requests a position with the non-standard "Oral" tag, instead of the standard "PenisToMouth" or "BlowJob." But I don't find a request for such a tag in the "Raider Pet" scripts.
_T_ - XML TSEX errors.
INVB - I don't know where it comes from.
PositionTree should switch automatically under NPC control. But some mods may have a PC/NPCControlled toggle.

Posted
2 hours ago, Holylokki said:

Is this really a dialogue from "Raider Pet"? The dialogue requests a position with the non-standard "Oral" tag, instead of the standard "PenisToMouth" or "BlowJob." But I don't find a request for such a tag in the "Raider Pet" scripts.
_T_ - XML TSEX errors.
INVB - I don't know where it comes from.
PositionTree should switch automatically under NPC control. But some mods may have a PC/NPCControlled toggle.

INVB is a framework for texture/tattoo overlays located here on LL

Posted
10 hours ago, Holylokki said:

Is this really a dialogue from "Raider Pet"? The dialogue requests a position with the non-standard "Oral" tag, instead of the standard "PenisToMouth" or "BlowJob." But I don't find a request for such a tag in the "Raider Pet" scripts.
_T_ - XML TSEX errors.
INVB - I don't know where it comes from.
PositionTree should switch automatically under NPC control. But some mods may have a PC/NPCControlled toggle.

 

Sorry maybe it isn't raider pet, but when i disable EAP, the 3rd option works albeit no PositionTree.

 

Thank you for the response, I think I'll just start from scratch again, I will prioritize EAP now.

Posted
4 hours ago, waiyan said:

Would this patch fix NAF for having no erection during scenes?

 

No. 

Posted
On 3/26/2026 at 6:14 AM, Holylokki said:

EAP uses lip animations for moans. If you need static facial expressions, you can remove the lip files.

nothing is missing

AAF Creature does not contain animation settings. Starting with the next update, AAF Creature Resources will be sufficient for EAP, as EAP currently uses from UAP only Creature Resources.

PenPos can be removed from the UAP. It is not needed for anything. UAP not use keybinds for anything more.

Thank you very much and I am very excited that Creature Resource will be compatible , that is awesome.  And I find the stages lacking just because you cannot replay climax, for example, and you cannot play a single stage unlimited, etc. etc, very limiting to my taste. I avoid editing INI as much as possible, for fear of messing something up. The only reason I ever use staged is for the squirts, climax,  scenes , but in Patch for animations (squirt cum effects), climax is to short to notice on many, and all stages zip by so fast really, plus missing many tease and starting setup stages, but I can player it over and over and get the footage eventually.

As for UAP, yeah, years ago I vetoed it, but if I could change the navigation system for all in one fell swoop, I would try it again.  I use sam enhanced, animations, so there is that too. Biped anims,, you name it, some of the best are not available for UAP but work with creature resource .

Still, for beginners, like I was once, UAP made things work, All you people are amazing creators, maybe even keep me out of trouble looking for love in all the wrong places if you know what I mean.

Thank you will follow updates to EAP.

Posted
9 hours ago, mk1234s said:

Am I doing something wrong?

You're obviously opening the wrong folder.
The EAP XML files are located in the [EAP 200]-[EAP 291] folders.
All old XML files are intentionally removed to eliminate related errors and compatibility issues.

Posted

My aaf is just stuck at 68% at the top right and can't play animations unless if I uninstall this mod. How do I fix this?

Posted
33 minutes ago, ChuileL said:

My aaf is just stuck at 68% at the top right and can't play animations unless if I uninstall this mod. How do I fix this?

Remove incompatible XML patches.
Ensure EAP overwrites everything.

Posted
24 minutes ago, Holylokki said:

Remove incompatible XML patches.
Ensure EAP overwrites everything.

what are examples of incompatible xml patches? I removed some xml patches as well as overwrite everything in vortex but its still at 68%

Posted (edited)
2 hours ago, ChuileL said:

this is the error im having

Rohzima animations should be v3.50+, but this should not cause AAF loading failure.

 

Apparently, AAF couldn't initialize positionTree for RZ due to missing animationIDs. But RZ itself doesn't have positionTrees. And EAP doesn't reference the original animationIDs. So the problem lies with some XML patch for RZ, not RZ itself.

Edited by Holylokki
Posted

I know that they're included in the "Hard Requirements", but are the creature animation-related things and Screen Archer Menu absolutely necessary? I don't want animations with creatures in my game, nor am I planning to edit animations. So can I skip those? Thank you.

Posted
28 minutes ago, DickChapman said:

I know that they're included in the "Hard Requirements", but are the creature animation-related things and Screen Archer Menu absolutely necessary? I don't want animations with creatures in my game, nor am I planning to edit animations. So can I skip those? Thank you.

No animations are required, especially creature animations. EAP has flexible settings for the list of animations available in the game.
SAM is required, as many animations are already edited with it. All Leito animations, and many others, will look incorrect without SAM.

Posted (edited)
23 hours ago, Holylokki said:

No animations are required, especially creature animations. EAP has flexible settings for the list of animations available in the game.
SAM is required, as many animations are already edited with it. All Leito animations, and many others, will look incorrect without SAM.

I've fixed the issue by removing my RZF4S (Sound fix), I'm having fun with the mod since it's more optimized than UAP itself, but is there a way that I can use custom moans by bazinga rather than the built in moans that this mod uses?

Edited by ChuileL
Posted
1 hour ago, ChuileL said:

but is there a way that I can use custom moans by bazinga rather than the built in moans that this mod uses?

they are already used

Posted

Hi, quick 2 questions about SAM Former integration. Do we still have to add SF:M=:F= at the end of each position, or is it integrated differently now? And will those adjustments now apply to trees and groups as well?

Posted
31 minutes ago, 3DLove said:

Do we still have to add SF:M=:F= at the end of each position, or is it integrated differently now?

No. Description on the first page.

32 minutes ago, 3DLove said:

And will those adjustments now apply to trees and groups as well?

This works with Trees.
It still doesn't work with Groups, because AAF doesn't generate any notifications when switching animations in a group.

  • 2 weeks later...
Posted
5 hours ago, treedada said:

help!i dont know what to do

Your version of AAF is significantly outdated.
The XML errors are caused by a mod unrelated to EAP.

Posted
11 hours ago, Holylokki said:

您的AAF版本严重过时。XML
错误是由与EAP无关的mod引起的。

thx a lot.I have updated AFF,the animations is able to play,but still some errors  here.

image.thumb.png.f3b6389019b2ce9775971789c79e740d.png

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