Lozeak Posted September 18, 2025 Posted September 18, 2025 (edited) Devious Followers 2.03 (2025) View File (This version isn't hugly tested and while it does fix some bugs... there may be new game breaking bugs which I'll fix as submitted) Oh and 100% new game needed! (might work without but I reckon it's unlikely) What is this mod? It's a follower mod that makes follower need money and if you can't pay bad things can happen but don't worry there are plenty of devious deals you can make to reduce debt... of course they need to be payed out off as well... just you know don't get into a spiral of debt and end up as a slave to your follower... (For simple terms it's a mod where the follower can slowly enslave the player via debt and the player can fight back by making gold) Foreword So I'm Lozeak, the original maker of Devious Followers which I left to the community to do what they want with. I made probably about 90% of the content of the mod and Lupine00 rewrote all of the dialogue, added more content and improved a lot of things. nomkaz also kept it aviable and updated. The main reason for this update is to fix stuff and not add content BUT I there is some new content and some old content is now useable (even if it's a little outdated). If you want this mod to be more bug free please tell me any problems you have. Requirements DD 5.2 If upgrading/changing Devious followers versions : You will need to rebuild Lozeak Device Controller list to add the new items (Delete/ Backup json in Data\SKSE\Plugins\Lozeak Device Controller) Sexlab Sexlab Aroused (I think this can be cleaned off and it won't cause problems but I'm not messing with that right now) Zaz 8.0 Spank that ass (Optional) Milk mod Econ (Optional) Simple Slavery (Optional) What's added and changed? Alternate Start (Disable by default) So rather than making a follower devious ASAP a follower will have a chance every X hours/days to ask for money based off your debt settings and you can choose to pay them, pay them later (into devious follower), refuse, or kick them and of course things will happen depending on these choices. (Oh waiting alone will not trigger force greet you will need to change cells (move to a different area) as I didn't want this being checked on a loop) The idea with this is rather than ALWAYS having a devious follower on every game, all the time. You can play the game as normal and followers can act like a debt bomb that might trigger like hitting a bad chest in DCL. And as with all my content MCMed to the moon so you can configure it to be as passive or aggressive as you want. Inspired by... Quote Right now in DFC, you can enable/disable a potential follower as devious or not. It would be really cool if you could designate them as "maybe devious" and there'd be a random chance they'd turn devious in X days if they're still in your service/ an X% chance they'd turn devious checked each 24 hours. - Anunya Debt failure When you break the debt limit the mode had a messy way of dealing with things and I saw a lot of confusion with 2 or 3 enslavement/bad end systems so I rewrote it... Now when you break you debt limit you'll be forced to take deals to a certain number set in MCM (might go over) and/or forced into gold mode then after that you'll be put into a bad end. (none of this is new content) there were also a lot of bugs which this fixes. Devious follower slavery - Essentially everything gets paused and you can make your gold back while doing things under a set of rules. Lola content - No idea what happens here but if you have the mod something happens SS - You can add an outcome via SS DFC has a SS outcome that sells you to another follower Throw in a pit (This is basically a game over) Chained - This is kind of a gameover but if you can make enough money you can get the chains removed and continue. Being Sold on So in the mod when I originally added this it was to make the player feel a lack of control and being passed around... (more like a game than a bad end) it was changes so only followers could buy you and kinda of treated like a bad end situation. I've reverted it... now your follower will sell you to a random NPC which will be problematic and potentially game breaking but at least the content can be experienced rather than waiting endless for you run into the right NPC. (I know this might annoy people but this is a preference thing. Both ways have there issues) Other changes Debug for potion quest to reset it- Many people requested this Added some script from - Lonicers Added stuff from - Broomemike Fixed added debt when plugs are remove for sex (Untested) - Requested by Straze Gold control script fix - Thank to Straze for finding the error Naked checked (MCM toggle) to only use body slot Inspired by... Quote For example, I like to wear stuff from the TAWOBA bikini armor mod. Wearing things like a bra and panties obviously violate the 'Naked in towns' rule, so it makes sense I'd get punished for that. But I'd prefer if wearing belts/headgear/pauldrons/gloves or things like that didn't also trigger the detection and punish me. Is there a way to configure the mod so that it only checks the 'Body' slot rather than for everything the character is wearing? The deal even seems to strip jewelry like rings and amulets too. - ohsnapdragon Follower removed when sent to SS - Asked for by gerroth and Bouleau Lots of issue with the DF enslavement content (THE GLOVES ARE FIXED) There still might be issues with it but honestly it's content you might do once and not the main meat of the mod. Piercing issue fixed by updating Lozeak Device controller (i think) - Seeker999 pointed out where the issue was and I'll add here massive thank you to Seeker999 for all the troubleshooting you've done for others and anyone else but I did notice them help out a lot. Permissions and stuff I'm not going to go through it all again. People can do basically anything they want with the mod and I'm not fussed about credit or anything just have fun. However since it has used things from other mod which DO have permissions you cannot paywall content, cannot post anywhere but loverslab (unless it's a translation) and all code added needs to be open source. Everything else and more info Yes, it's lazy but everything is explained there. Please read as this is the version I built off. What's next So while I have a few ideas like Small event Add filters to sexlab calls Rework deal system so other esp can add deals Make a few mods using it... It's a lot of work and well my life while good... isn't really in place where I can say I'll do this so... right now I want to fix as many bugs as possible so this mod is usable Submitter Lozeak Submitted 09/18/2025 Category Adult Mods Requirements Regular Edition Compatible Install Instructions If your already using Devious Followers continued you only need DeviousFollowersSEv2_2.zip as the voices are in that mod. If you don't want the voices then don't download the voice and I image the voice esp doesn't/shouldn't need to be activated. Edited November 24, 2025 by Lozeak 10
gghhjj666 Posted September 18, 2025 Posted September 18, 2025 Been using DF for a long time, probably one of the first mods from here I got. Welcome back. Will be checking this out whenever I start a new playthrough 2
DonQuiWho Posted September 18, 2025 Posted September 18, 2025 Are the files all esp? Or are any esl? Unfortunately, current game space is very limited DQW
Lozeak Posted September 18, 2025 Author Posted September 18, 2025 (edited) Esp. I'm pretty sure you can just have devious followers on alone. Edit: Looked into it, it's too big of a mod to convert into a ESL the way some mods look it might get broken by it. Edited September 18, 2025 by Lozeak
MysticDaedra Posted September 18, 2025 Posted September 18, 2025 You mentioned DFC, what about Ponzi's version of Devious Followers? AFAIK their version was (despite being buggy) the most advanced version of DF that was available for quite some time before they left the scene. 2
Lozeak Posted September 18, 2025 Author Posted September 18, 2025 (edited) 1 hour ago, MysticDaedra said: You mentioned DFC, what about Ponzi's version of Devious Followers? AFAIK their version was (despite being buggy) the most advanced version of DF that was available for quite some time before they left the scene. Maybe I should of worked off that, but few things stopped me, mod is gone (though I sure I could find it), I heard it was buggy and my main purpose was to debug the mod so people would have a more stable version of the mod. It's hard to know what's mod has added without the mod page and I'd also have to deal with more content I might not understand. I might look at Redux mod when I find a link and pull things from it but the odds are low... what content did it add? Oh yea the support thread being gone kinda makes it harder to debug. Edited September 18, 2025 by Lozeak
mnonyhc Posted September 18, 2025 Posted September 18, 2025 (edited) Is the DF SLACS patch esp optional? There is no point in using the mod for me as it's incompatible with sexlab p+ Also what's with the included UNP items? Should I try to build them even though my setup is 3BA+obody? Good luck with the mod 😍 Edited September 18, 2025 by mnonyhc 1
NenyaBit Posted September 18, 2025 Posted September 18, 2025 (edited) Welcome back! On 9/18/2025 at 8:17 PM, Lozeak said: Maybe I should of worked off that, but few things stopped me, mod is gone (though I sure I could find it), I heard it was buggy and my main purpose was to debug the mod so people would have a more stable version of the mod. It's hard to know what's mod has added without the mod page and I'd also have to deal with more content I might not understand. I might look at Redux mod when I find a link and pull things from it but the odds are low... what content did it add? Oh yea the support thread being gone kinda makes it harder to debug. As you might know, after DF Continued, there has been ponzipyramid's DF Redux fork ; unfortunately he left and deleted his LL account about a year ago, giving anyone permission to continue or reuse his work. While nobody is expecting you to reuse his ideas/code in any measure, I will try to recap the changes he made in case you did not follow and are interested: Quote Ponzi's DFR featured a SKSE plugin called Adversity framework (which in the end was mostly a speedy DFR backend), a few more deals, extended dialogue variations via Dynamic Dialogue Replacer, and many internal changes you might not care about. DFR (and everything else) is archived at the ponzi dump. Sadly the Loverslab post body seems to have been lost. The Loverslab post with the description can be downloaded from the ponzi dump page body. DFR and Adversity are also on GitHub (DFR repo ; Adv repo) if you'd like to browse, but there haven't been any significant extension of ponzi's last version. You might check out my fork of Adversity, which just fixes some compile errors. Other differences I know of are (I apologize if I accidentally list features that already exist in DF or DFC): Armor deal: the DF wants you to wear a specific armor of his liking outside of towns. They might edit the loadout according to their whim, willpower, relationship, etc. This was meant as a less degrading version of the whore armor, but that can progress towards it. Favour/relationship variable: whether you are on good terms with your DF. It ticks up and down when e.g. you take deals, decline deals, fail tasks, fail to pay in time, etc Services: small things like fetching arrows, honing weapons, fetching food/drink, have oral/vaginal sex (or animal content), etc, They could be done to improve the relationship, or as an apology for past failures, or as a condition for return services, e.g. lending money Classic/Modular deals: Handcrafted progression for classic deals was already present in DFC iirc, but I believe ponzi added a severity tag to all deals so that modular deals also start out mild and get worse. Quest integrations: the DF could ask you to take on quests or intervene in existing quests Radiant bandit quest "Promises to Keep" quest about horse in Riften. The DF would... intervene and insert interesting scenes. Mod integrations: Licenses Player Oppression A modular extension called Dealer's Choice, containing a few extra deals (maid outfit in town ; serve meals regularly ; exercise regularly ; diet control ; DF proposes sex to inkeeper / shopkeeper ; and a few others - check out the files/esp). Projects that were left half-implemented: Personality system: DFs may be be motivated by money, sex, control, etc, which influences e.g. how they pick deals, etc ... and probably more. I will edit if I remember anything. Ponzi used to hang out on the Devious Devices NG discord and Nuascura's discord, where there are still a lot of DD ecosystem devs In any case, thanks for creating and continuing one of my favourite mods Edited September 19, 2025 by NenyaBit 4
Lozeak Posted September 18, 2025 Author Posted September 18, 2025 47 minutes ago, mnonyhc said: Is the DF SLACS patch esp optional? There is no point in using the mod for me as it's incompatible with sexlab p+ Also what's with the included UNP items? Should I try to build them even though my setup is 3BA+obody? Good luck with the mod 😍 Yes it's optional. As far as I know the mod works on it's own esp. If you build them it'll not be the best... it would be better to replace them with something you think you'd like (or 1 of them with what 3BA+ armor you want) You can do this by copying it into \meshes\armor\DFCustWhoreArmor Anyway, you need to copy and rename both .nif files from 'CustomArmorYouWantToUse_F_0.nif' to 'Mage_F_0.nif' and 'CustomArmorYouWantToUse_F_1.nif' to 'Mage_F_1.nif'. After renaming them move them to the DF folder for custom whore armor and overwrite what's there. You need the _0 and the _1 .nif files to get the weight range. 1
Dendriah Posted September 18, 2025 Posted September 18, 2025 question about rebuilding the controller im lost as to what you mean there?
Lozeak Posted September 18, 2025 Author Posted September 18, 2025 Delete the Json in Data\SKSE\Plugins\Lozeak Device Controller and the mod will rebuild it. You can go back if and alter JSON to delete devices you don't want to see.
Lozeak Posted September 18, 2025 Author Posted September 18, 2025 Then it'll be made when you start the mod.
Dendriah Posted September 18, 2025 Posted September 18, 2025 oh ok so its a first load file then alright
Lozeak Posted September 18, 2025 Author Posted September 18, 2025 1 minute ago, Dendriah said: oh ok so its a first load file then alright Mod builds the list using a script if it's not there.
Dendriah Posted September 18, 2025 Posted September 18, 2025 ahh would it not already pick up the new items on first load then?
Hex Bolt Posted September 18, 2025 Posted September 18, 2025 (edited) Hi, Lozeak, welcome back! On 9/18/2025 at 7:54 AM, Lozeak said: Lola content - No idea what happens here but if you have the mod something happens Punishment events in Submissive Lola can lower Devious Followers resistance. For Devious Followers enslavement, Lupine added an option to have Submissive Lola handle that. There should be MCM settings that Lupine added for minimum days or minimum Sub Lola score before the enslavement ends. During that enslavement, the PC will continue to wear DF's Steel Slave Collar (Town Collar). Unfortunately, Lupine had a mistake. When DF sends the mod event "SLTR DF Entry" to have Sub Lola handle the enslavement phase, it passes the rendered slave collar rather than the inventory slave collar. As a temporary workaround, Submissive Lola gets the inventory collar from DF by ID (xx213D43). That temporary remedy became permanent when Lupine didn't reappear. I see that the collar ID has not changed in your latest version, so you don't need to do anything. However, passing _DFSlaveCollarInventory rather than _DFSlaveCollarRendered would be cleaner than having Sub Lola rely on GetFormFromFile and a fixed ID in DF. If you decide to clean up that detail, Submissive Lola will automatically detect that it received the inventory version and use it. That would be useful to you if you ever want to use more collars in your mod. Edited September 23, 2025 by Hex Bolt Corrected the event name, which doesn't use underscores. 2
Lozeak Posted September 18, 2025 Author Posted September 18, 2025 1 hour ago, Hex Bolt said: During that enslavement, the PC will continue to wear DF's Steel Slave Collar (Town Collar). Unfortunately, Lupine had a mistake. When DF sends the mod event SLTR_DF_Entry to have Sub Lola handle the enslavement phase, it passes the rendered slave collar rather than the inventory slave collar. As a temporary workaround, Submissive Lola gets the inventory collar from DF by ID (xx213D43). That temporary remedy became permanent when Lupine didn't reappear. I see that the collar ID has not changed in your latest version, so you don't need to do anything. However, passing _DFSlaveCollarInventory rather than _DFSlaveCollarRendered would be cleaner than having Sub Lola rely on GetFormFromFile and a fixed ID in DF. If you decide to clean up that detail, Submissive Lola will automatically detect that it received the inventory version and use it. That would be useful to you if you ever want to use more collars in your mod. Will look into fixing it. Thank you for support I know you troubleshoot a lot of stuff and helped when I made the mod before. 1
Senick2 Posted September 18, 2025 Posted September 18, 2025 (edited) Welcome back! I've never been able to get the forced potion quest to trigger, even with low (0) Willpower and resistance and a sufficient # of deals, is there anything else I'm missing about that? If not I'll just chock it up to me fucking it up or having a conflict or something, so no reason to dig deep, and not a big deal but just curious. Edited September 18, 2025 by Senick2
Lozeak Posted September 18, 2025 Author Posted September 18, 2025 44 minutes ago, Senick2 said: Welcome back! I've never been able to get the forced potion quest to trigger, even with low (0) Willpower and resistance and a sufficient # of deals, is there anything else I'm missing about that? If not I'll just chock it up to me fucking it up or having a conflict or something, so no reason to dig deep, and not a big deal but just curious. Oh right yea I did fix that as well (I think) . I found why it did that.... it should be fixed now someone added a ton of conditions to it. If it isn't fix in the update let me know. 1
wscwsc Posted September 19, 2025 Posted September 19, 2025 I've never gotten dealer's deal being chosen before, alas it is also abandoned. Any chance you'd take a look at?
MysticDaedra Posted September 19, 2025 Posted September 19, 2025 I see the ponzi dump was linked, that's where you'll find any current information about Ponzi's version of the mod. It forked away quite a bit from your original version, but the bones are still there, I think, besides anything that was moved off to the Adversity mod. I believe ponzi was intending Adversity to have an API for other mod influence, but it was mainly intended to move some of the optional mod events away from DFR core. Anyways, looking forward to what you do with the mod now that you're back! Might I suggest P+ support? I don't think there's much special you'd need to do, but P+ is generally considered the bleeding edge version of Sexlab, and is recommended for AE versions of Skyrim.
bubba999 Posted September 19, 2025 Posted September 19, 2025 Will be testing soon. I think support for "Licenses Player Oppression" would be awesome.
mnonyhc Posted September 19, 2025 Posted September 19, 2025 STB integration also seems to not be working right for the version I have. The mod detects the animation but doesnt know I have a version installed. I'm using this one
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