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Posted
1 hour ago, GayZHot said:

do these work for male characters?

Two ways, you can remove gender in AAF settings ini to choosing ignore, or change in AAF folder animationData lists from pack to switch "F" gender with "M" manually. By default for now all recieving actors is ungendered, so short answer yes I think it can work

Posted (edited)

Hello!

Thank you for this, definitely increases the playground for mod creators!

The two dildo animations  have the "NoFurn" tag but they both require furniture. 
This can be confusing,/ might throw a wrench in how some mods see/access/use the animations. 

 

    <position id="DR Dildo vaginal01" animation="DR_Dildo_vag_01" location="Dildo07" tags="Darthroman,F,Solo,Dildo,NoFurn,Neutral,NullToSelf,DildoToVagina"/>

    <position id="DR Dildo anal01" animation="DR_Dildo_anal_01" location="Dildo10" tags="Darthroman,F,Solo,Dildo,NoFurn,Neutral,NullToSelf,DildoToVagina"/>

 

Yes the itemss are Static Objects as far as the Fallout Engine classification goes, but they are still defined as furniture as far as AAF goes.

Edited by MSM_Alice
Posted
1 hour ago, MSM_Alice said:

Hello!

Thank you for this, definitely increases the playground for mod creators!

The two dildo animations  have the "NoFurn" tag but they both require furniture. 
This can be confusing,/ might throw a wrench in how some mods see/access/use the animations. 

 

    <position id="DR Dildo vaginal01" animation="DR_Dildo_vag_01" location="Dildo07" tags="Darthroman,F,Solo,Dildo,NoFurn,Neutral,NullToSelf,DildoToVagina"/>

    <position id="DR Dildo anal01" animation="DR_Dildo_anal_01" location="Dildo10" tags="Darthroman,F,Solo,Dildo,NoFurn,Neutral,NullToSelf,DildoToVagina"/>

 

Yes the itemss are Static Objects as far as the Fallout Engine classification goes, but they are still defined as furniture as far as AAF goes.

Hi thanks, tags will be fixed with new apdate

Posted (edited)

There is now an update on the bad dragon mods page. Fixes the .esl and the models are numbered in build section.

 

 

Edited by Madscout
Posted

This is going to sound very very dumb since I I may have missed a step. But,

The radstags show as flaccid, not erect

And the bloatflys don't have dicks at all, even with the patch.

And about the patch, again, going to sound very very dumb, do you have to manually put into the data folder, and override the skeleton files, or can you install through whichever mod manager you use, like vortex?

Posted (edited)
13 hours ago, graythief90 said:

This is going to sound very very dumb since I I may have missed a step. But,

The radstags show as flaccid, not erect

And the bloatflys don't have dicks at all, even with the patch.

And about the patch, again, going to sound very very dumb, do you have to manually put into the data folder, and override the skeleton files, or can you install through whichever mod manager you use, like vortex?

I think you missed something during installation. Check if all the necessary files are in the correct path, this can be easily done by looking at the contents of the packages. You can install both manually and through mod managers.
Do you have lookmenu bodyslide and other installed? Are the versions correct?

 

For radstag or any morph for example bloatfly lookmenu is important, for my version of the game 1.10.163.0. this is 1.6.18 for yours look on the mod page.

 

 

Edited by darthroman
Posted

Hi guys. Having trouble play radstag animations. I've downgraded my fallout to 1.10.163 along with all major mods, such as AAF. Hoping that the animations would play. But the same problem occurs. When playing any radstag animation it starts and when the first stage positions itself I get CTD, with fatal error message. I've tried the dog animations, they all work well. Why might it be crashing with just the radstag? Is there a missing plugin for a non standard actor?

Posted
3 hours ago, GreasySlippa said:

Hi guys. Having trouble play radstag animations. I've downgraded my fallout to 1.10.163 along with all major mods, such as AAF. Hoping that the animations would play. But the same problem occurs. When playing any radstag animation it starts and when the first stage positions itself I get CTD, with fatal error message. I've tried the dog animations, they all work well. Why might it be crashing with just the radstag? Is there a missing plugin for a non standard actor?

Known problem. Install SAM with his tongue

Posted
36 minutes ago, Tulio1453 said:

Hi, I'm having the same problem. What do I need to install?

What is SAM?

Please read the description what is required on the first page, SAM is Screen Archer Menu

Posted

So far all of the animations are working, except for one. For some reason the Dog Double 1 animation crashes my entire game, yet Dog Double 2 works perfectly fine. I have no clue why this could be happening. I even updated AAF Violate and everything.

Posted
1 hour ago, Azure Star said:

So far all of the animations are working, except for one. For some reason the Dog Double 1 animation crashes my entire game, yet Dog Double 2 works perfectly fine. I have no clue why this could be happening. I even updated AAF Violate and everything.

Try to install Animal Posing Framework 

Posted
1 hour ago, Azure Star said:

That unfortunately did not work. My game still crashed. It only happens for Dog Double 1 and nothing else for some reason. 2 works just fine.

What animation exactly? Human+dog+dog or human+human_dog. Everything works on my end. I can't tell you what to do. It could be some kind of dog mod or something else that you're using. Or you haven't installed everything you need from the list.

Posted (edited)

Version 1.0.3

1. New animations Fevhound anal

2. New Human animations double fisting

3. New animations with dildods 02, 06, 11 from Dragon Pack

4. New F+F and Solo animations with animObjects dildo 03, 04, 08 

5. New creature animations BloodWorms

6. New creature animations Yao-Guai

7. New animations for bloatflys double, triple

8. All mesh files for all bloatflys now in pack

9. Tongue from SAM now included in pack

 

Note: New animations use new sounds from this pack.

 

Spoiler

 

002.jpg

003.jpg

004.jpg005.jpg006.jpg007.jpg008.jpg010.jpg011.jpg013.jpg012.jpg016.jpg017.jpg015.jpg018.jpg019.jpg020.jpg021.jpg

 

 

Edited by darthroman
Posted

Yay... Real Bear animations... 

Bloodworms ... I'm guessing Nuka World is going to be more fun, on my unlevelled Fallout 4.

Double Fists...  the bad guys are upping their game.

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