TheMagicShroom Posted December 3, 2014 Posted December 3, 2014 Hello, I'm having an issue getting the in game armors to match the body i made with the sliders in Bodyslide. Without armor on the body works, but as soon as i but any armor on it just reverts back to normal cbbe. I have done a batch build many times and it usually works, but now the armors are all just normal cbbe, which doesnt match the body that i built and wanted the batch build to make the outfits for. Any solutions? Thanks Edit: Nvm I got it to work
DazerDem Posted December 6, 2014 Posted December 6, 2014 I casually deleted my preset, which stores the settings of my body. How do I imported back my body into bodyslide studio? Now I can to spend a femalebody_ .nif through Nifscope, was exporting .OBJ and I can watch it in the Outfit studio. What can I do next?
ousnius Posted December 6, 2014 Posted December 6, 2014 I casually deleted my preset, which stores the settings of my body. How do I imported back my body into bodyslide studio? Now I can to spend a femalebody_ .nif through Nifscope, was exporting .OBJ and I can watch it in the Outfit studio. What can I do next? There's no real way to detect what slider settings a body/outfit has been built with. You will unfortunately have to remake them.
Avalon24 Posted December 6, 2014 Posted December 6, 2014 Hi, I recently decided to make my own conversions and used this guide. But I have a problem with major clippings. When I make the conversion in Outfit studio, everything seems OK (see Left Picture). I double check each slider one by one, even at extreme weights and fix all clippings. But when I get into the game, it's all crap (see Right Picture). What am I missing?
ousnius Posted December 6, 2014 Posted December 6, 2014 Hi, I recently decided to make my own conversions and used this guide. But I have a problem with major clippings. When I make the conversion in Outfit studio, everything seems OK (see Left Picture). I double check each slider one by one, even at extreme weights and fix all clippings. But when I get into the game, it's all crap (see Right Picture). What am I missing? That armor has BodySlide support already (see optional files section): http://www.nexusmods.com/skyrim/mods/60195/ In case you were trying to do an CBBE BodySlide conversion, that is. The problem you're seeing is a weighting issue. Are you using XPMS Extended in-game and the latest version of Outfit Studio? Did you scale the boobs of your character in-game?
Avalon24 Posted December 7, 2014 Posted December 7, 2014 Hi, I recently decided to make my own conversions and used this guide. But I have a problem with major clippings. When I make the conversion in Outfit studio, everything seems OK (see Left Picture). I double check each slider one by one, even at extreme weights and fix all clippings. But when I get into the game, it's all crap (see Right Picture). What am I missing? That armor has BodySlide support already (see optional files section): http://www.nexusmods.com/skyrim/mods/60195/ In case you were trying to do an CBBE BodySlide conversion, that is. The problem you're seeing is a weighting issue. Are you using XPMS Extended in-game and the latest version of Outfit Studio? Did you scale the boobs of your character in-game? I wanted to give HDT weights and make the outfit suitable to my character's CBBE curvy body. I'm using XPMS Extended v2.05 and latest Outfit Studio. Yes, I scaled her boobs in-game. How can I fix this problem?
ZepaVolther Posted December 9, 2014 Posted December 9, 2014 Thank you for the hardwork that you have put into this guide, but have some problems. When I apply batch to all only the armours dont have the bounce effect. Help please!
ousnius Posted December 9, 2014 Posted December 9, 2014 Thank you for the hardwork that you have put into this guide, but have some problems. When I apply batch to all only the armours dont have the bounce effect. Help please! The armors you're building have to be TBBP/HDT enabled as well.
power2me Posted December 13, 2014 Posted December 13, 2014 OK I am MORE THAT CERTAIN that this has been asked and covered a Bizillian times lmao and sorry to ask again but I'm soooo effing lost lol. So, I've done the Body slide deal to make a HDT version of a body i've been using ("CBBE slim" it looks like).... turned out just fine. Now I want some of these clothing/armors to fit that body. What i want to know is there a way to take that femalebody_0.nif and _1.nif and make a reference for new clothing? I feel so stupid for asking this because it's got to be THE question everyone wants to know and has already been asnwered *sigh*. many many MANY thanks in advance and let me know if y'all need any more info on my end to help P.S. im using Bodyslide 2 w/outfit studio
power2me Posted December 13, 2014 Posted December 13, 2014 To clarify further, the body i made with Bodyslider2 is just Outfit/Body: CBBE BodyHDT and PRESET: CBBE Slim Classic and just saved that so nothing drastic here as far as body mesh
ousnius Posted December 13, 2014 Posted December 13, 2014 OK I am MORE THAT CERTAIN that this has been asked and covered a Bizillian times lmao and sorry to ask again but I'm soooo effing lost lol. So, I've done the Body slide deal to make a HDT version of a body i've been using ("CBBE slim" it looks like).... turned out just fine. Now I want some of these clothing/armors to fit that body. What i want to know is there a way to take that femalebody_0.nif and _1.nif and make a reference for new clothing? I feel so stupid for asking this because it's got to be THE question everyone wants to know and has already been asnwered *sigh*. many many MANY thanks in advance and let me know if y'all need any more info on my end to help P.S. im using Bodyslide 2 w/outfit studio Instead of trying to make a reference from your custom shape, use the "CBBE Body HDT" reference template in Outfit Studio. The way Outfit Studio and BodySlide work is you make the armor fit the CBBE base shape and conform it to the sliders. After saving that project you can select it in BodySlide and apply your preset to it. You don't make armor fit your preset, you make armor fit the base shape and then apply your preset.
Findri Posted December 13, 2014 Posted December 13, 2014 Hi guys... Im having the same problem ..... when I first load the cuirass mesh from http://www.loverslab.com/topic/28208-witch-of-the-wild-tbbp-bodyslide/ the meshes wont appear on the screen.... I followed the steps from guide 0... but when I come to part A of step 6 of the guide... I cant batch the skin partitions, this Error appears ''bad NISKINDATA - some vertices have no weight at all'' click ok and then ''"did 1 partitions"'' appears on the log ... then nothing happens.... meshes wont show up... if some 1 tell us wat to do in this case... I would be so thankful.... TY in advice guys
everforever Posted December 14, 2014 Posted December 14, 2014 Someone could help me explaining me step by step how to solve the "Unweighted Vertices". This message always appears when I try to use hair, fingers, hands and hoods.
svenchen Posted December 18, 2014 Posted December 18, 2014 I did some bodyslide conversions a while back that actually worked out fine, but they were with TBBP. I'm using some HDT body now with a bunch of extra sliders and am wondering whether I have to go through some extra steps because of that or is the process pretty much the same?
Sheothemadone Posted December 19, 2014 Posted December 19, 2014 I tried to create a new slider to be used in the Bodyslide Studio, but I cannot follow step 8. Cause If I click on "Save Project as" (simple "Save as" does not exist for me) it says I cannot safe without a reference. There is another difference. If I load the bodyshapes I have 0 sliders in the right part of the window. In your screenshots there are all of them, but for me there are none. Creating the actual slider, with morphing the body and stuff works fine. But saving it then just does not work for me. Is it duo to different versions? Or am I missing something? (I would guess the last one xD)
ousnius Posted December 19, 2014 Posted December 19, 2014 I tried to create a new slider to be used in the Bodyslide Studio, but I cannot follow step 8. Cause If I click on "Save Project as" (simple "Save as" does not exist for me) it says I cannot safe without a reference. There is another difference. If I load the bodyshapes I have 0 sliders in the right part of the window. In your screenshots there are all of them, but for me there are none. Creating the actual slider, with morphing the body and stuff works fine. But saving it then just does not work for me. Is it duo to different versions? Or am I missing something? (I would guess the last one xD) You have to use "Load Reference" on the XML file of the body slider set you want to add a slider to (from the "BodySlide\SliderSets" folder), then you will have the sliders and be able to save the project.
Sheothemadone Posted December 19, 2014 Posted December 19, 2014 I tried to create a new slider to be used in the Bodyslide Studio, but I cannot follow step 8. Cause If I click on "Save Project as" (simple "Save as" does not exist for me) it says I cannot safe without a reference. There is another difference. If I load the bodyshapes I have 0 sliders in the right part of the window. In your screenshots there are all of them, but for me there are none. Creating the actual slider, with morphing the body and stuff works fine. But saving it then just does not work for me. Is it duo to different versions? Or am I missing something? (I would guess the last one xD) You have to use "Load Reference" on the XML file of the body slider set you want to add a slider to (from the "BodySlide\SliderSets" folder), then you will have the sliders and be able to save the project. Ah ok, that worked. The only problem now, I have no clue what to set in the next window. ^^''
stuffed_bunny Posted December 19, 2014 Posted December 19, 2014 Ah ok, that worked. The only problem now, I have no clue what to set in the next window. ^^'' ___bodyfergrg.jpg Display name is the name of the set. Example: "Daedric Armor". Ouput file is the required nif file name without the _0/_1 extension. Example: "daedrictorsof" Data path, well duh... Example: meshes\armor\daedric Select low/high weight if the outift works with Skyrim's weight slider, most things do. Caution: if a mod does not support it, it could still use a name such as outfit_0.nif. Single weight does not add the _0 extension. Slider set file: the file name of the sliderset file, your choice Shape Data folder: folder will be added the ShapeData, if not already there Shape data file: the filename of the source nif (name doesn't matter) Copy reference: mark only if it is an armor that should contain a body shape (same as original nif file).
Sheothemadone Posted December 19, 2014 Posted December 19, 2014 Ah ok, that worked. The only problem now, I have no clue what to set in the next window. ^^'' ___bodyfergrg.jpg Display name is the name of the set. Example: "Daedric Armor". Ouput file is the required nif file name without the _0/_1 extension. Example: "daedrictorsof" Data path, well duh... Example: meshes\armor\daedric Select low/high weight if the outift works with Skyrim's weight slider, most things do. Caution: if a mod does not support it, it could still use a name such as outfit_0.nif. Single weight does not add the _0 extension. Slider set file: the file name of the sliderset file, your choice Shape Data folder: folder will be added the ShapeData, if not already there Shape data file: the filename of the source nif (name doesn't matter) Copy reference: mark only if it is an armor that should contain a body shape (same as original nif file). Awesome! Thanks for the answer. Small question: Can I delete the body that will be created under the Outfit tab (right top corner)? Cause basically, when I load the slidersets as reference it creates another body with the same shape, and that is just in my way if I want to morph. ^^
Sheothemadone Posted December 20, 2014 Posted December 20, 2014 I just noticed, I need some .bsd file to use the slider in the Bodyslide Studio, otherwhise I am missing an info. Can I create that somehow with the Outfit Studio? ^^'' EDIT: I think I got it now. I don't have to load the body (CalienteBody.nif) by clicking on Load outfit. I have to click on "New Project" and then load the nif via load existing slider set. There I choose the Caliente HDT Body and click ok. In the next window, where I can load an outfit nif, I just do nothing. Then I can add new sliders and config them as usual. After that I save everything. Now the program create for each slider I made before an .bsd file and the sliderset. Then I can just copy and paste the lines for the sliders out of this xml into the calientebody.xml and voila, I created a new set of working slider to morph the body with.
Sheothemadone Posted December 21, 2014 Posted December 21, 2014 Ok I just discovered, that creating sliders to be used in the bodyslide Studio and for morphing a body works a bit different then described here. I could write a small tutorial on that for you first post, blabba, if you want. It is not totally different, but in the end you do some things in another way.
blabba Posted December 24, 2014 Author Posted December 24, 2014 Ok I just discovered, that creating sliders to be used in the bodyslide Studio and for morphing a body works a bit different then described here. I could write a small tutorial on that for you first post, blabba, if you want. It is not totally different, but in the end you do some things in another way. Go for it, post it here and when I get time I'll update the OP
nitrovegeta Posted December 24, 2014 Posted December 24, 2014 Ok I must be a complete idiot. I did Guide one but the changes are not showing up in game. The default bodyshape is even tho i I used bodyslide to convert the outfit to my shape. What am i doing wrong??
Broccoli Posted December 27, 2014 Posted December 27, 2014 Hello I would like to know if there's a way to use these features on Batch Build? you can use it on Windows for selecting multiple files "While holding CTRL Key you can left click to select multiple objects or highlight them" "While holding SHIFT Key you can left click to select all of the objects or highlighting them at once"
Guest Posted December 27, 2014 Posted December 27, 2014 Hello I would like to know if there's a way to use these features on Batch Build? you can use it on Windows for selecting multiple files "While holding CTRL Key you can left click to select multiple objects or highlight them" "While holding SHIFT Key you can left click to select all of the objects or highlighting them at once" I don't think so
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