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Posted (edited)

Thank you for the SL Survival patch!  One suggestion if you are adding more mod integration:  Could you add a method for license destruction when wet that doesn't require a (hardcore) survival mod?  I personally find that both hardcore and sexlab survival together is too much effort.  Maybe Wet Function Redux?  That's what I'm currently using, though I have no idea if it has hooks to determine when you get wet or not.

 

Edit:  Oh, and I'm pretty sure the clothing license "only in SlaveRun enslaved towns" is broken with the new SlaveRun Reloaded.  That probably means the start SlaveRun as a free woman after X days may be broken too, although that option is really no longer needed, as you now have a dialog option to opt out of the long intro quest, which is what that startup option in Survival was meant for.

Edited by cetuximab
Posted

Btw idk where else to ask but does anyone have the problem with FHU 2.0 where deflating animations won't play? This didn't happen with 1.9 and unless I have to download some new animations for OAR I don't know what else I can do.

Posted

Does SGO remaining disabled mean it's never going to be implemented or just not right now? I use SGO4:IF, although I don't know how the milk and lactacid would tie in compared to older mods like MME. I used to use MME but it's pretty jank IIRC...

Posted
5 hours ago, cetuximab said:

Thank you for the SL Survival patch!  One suggestion if you are adding more mod integration:  Could you add a method for license destruction when wet that doesn't require a (hardcore) survival mod?  I personally find that both hardcore and sexlab survival together is too much effort.  Maybe Wet Function Redux?  That's what I'm currently using, though I have no idea if it has hooks to determine when you get wet or not.

 

Edit:  Oh, and I'm pretty sure the clothing license "only in SlaveRun enslaved towns" is broken with the new SlaveRun Reloaded.  That probably means the start SlaveRun as a free woman after X days may be broken too, although that option is really no longer needed, as you now have a dialog option to opt out of the long intro quest, which is what that startup option in Survival was meant for.

 

The original (legacy) water detection used by modders needed the water assets in game to be flagged "doDamage" or something like that. That why the need for old water mods to have a food\bath mod patch.  When in water the character will receive 0 damage referencing the water object as foe (something like that).  That what is used to detect player in water. 

 

Now, there's a PO3 function library that has something that do not need to overwrite every water asset in game. 

Maybe with that the feature can be implemented without another mod as a bridge, technically swapping the water\wetness mod with a SKSE function collection mod. Problem will be other mods implemented on their side the license destruction and noobs need to be aware of only activating one at a time.  Similar to the issue with forced drug feature in multiple mods. 

 

Posted (edited)
3 hours ago, Connector196 said:

Does SGO remaining disabled mean it's never going to be implemented or just not right now? I use SGO4:IF, although I don't know how the milk and lactacid would tie in compared to older mods like MME. I used to use MME but it's pretty jank IIRC...

 

I think is because last version of SGO4:IF replaced the original SGO4 and the implementation need extra thinking. 

 

Spoiler

1.12 Experimental Merge:


IMPORTANT:
Merged base mod with SGO4IF, Base mod is no longer required.
A LOT of editor id's have changed, This might break mods requiring old editor id's.
I haven't had the time to fully test this, Consider it experimental, Report any bugs/issues found.


Added:
Included Predator's Milk harness as the default milk harness option.


Changed:
Normalised Editor id's and folder paths, Now "SGO4" where applicable, instead of a mix of other naming schemes.
THIS MEANS CONFIG IS IN A NEW FOLDER.


Deleted:
Removed some unused items.

 

Edited by safado
Posted (edited)

Hi @crajjjj, thanks for the great mod patches.

I've been running into a crash recently with the Apropos 2 patch, and wanted to report it, though I'm honestly not sure if it's an issue on my end (like a load order conflict) or an issue with the mod/patch itself.

My game crashed right as a sexlab animation was starting, and Gemini A.I said that it is related to a script in Apropos 2.

I'm using the patch with Hentairim P+ (also using your patch for this), and sexlab p+.

Here is my full crash log if you want to take a look.

Anyways, thanks for your works.

crash-2026-07-07-17-13-21.log

Edited by Kelp,
Posted
1 hour ago, Kelp, said:

Hi @crajjjj, thanks for the great mod patches.

I've been running into a crash recently with the Apropos 2 patch, and wanted to report it, though I'm honestly not sure if it's an issue on my end (like a load order conflict) or an issue with the mod/patch itself.

My game crashed right as a sexlab animation was starting, and Gemini A.I said that it is related to a script in Apropos 2.

I'm using the patch with Hentairim P+ (also using your patch for this), and sexlab p+.

Here is my full crash log if you want to take a look.

Anyways, thanks for your works.

crash-2026-07-07-17-13-21.log 215.12 kB · 0 downloads

This crash is not an Apropos2 bug — it's a null-pointer crash inside SexLab P+ (SexLabUtil.dll v2.17.1), in its scene menu code.

What happened:

  • The unhandled exception is at SexLabUtil.dll — the developer's own path in the log points to sexlabpp\src\Thread\Interface\SceneMenu.cpp:144, in code that rebuilds the scene menu's entry list (a std::vector<BSTTuple<BSFixedString, UI::UIMenuEntry>> reallocation). It dereferenced a null pointer (rcx = 0x0).
  • It fired on the game's UI job thread, inside an SKSE::TaskInterface::UITask during MenuManager::Update while the HUDMenu was live — i.e., SexLab P+'s scene HUD/menu was being refreshed and hit a null object, most likely during a scene stage transition.
  • Apropos2 does appear in the log, but only as a bystander: a Papyrus tasklet snapshot shows Apropos2MiscSexEffects.StageStart()  CheckCanRun() → debug-logging via Apropos2Util.psc:126. That's just Apropos2 writing a debug log line in response to the same stage change on the Papyrus VM — a completely different thread from the crash, and normal, healthy activity. Nothing in the crash points at Apropos2 code.

What I'd suggest (for the user whose game this is):

  1. Update SexLab P+ — v2.17.1 is the crashing version; check if a newer build fixes SceneMenu crashes (this area of P+ has had known scene-menu/HUD crash reports).
  2. As a workaround, disable the SexLab P+ in-scene menu/HUD overlay in its MCM if updating isn't an option — the crash is entirely inside that menu's update path.
  3. If it persists on the latest version, report it to the SexLab P+ author with this log; the SceneMenu.cpp:144 reference will let them pinpoint it exactly.
Posted

When using the FHU baka 2.0.3.12 patch, I noticed that 'Fill Her Up' is missing from my MCM menu. If I roll back to the FHU baka 2.0.3.11 hentairim patch, everything works perfectly fine. The base FHU version I'm currently using is Fill Her Up Baka Edition 2.03 Hotfix. I've already tried reinstalling SkyUI, using MCM Super SEEDED, and using MCM Unlocked to refresh the MCM list, but nothing has worked so far. Does anyone know a workaround or how to fix this issue?

Posted
21 minutes ago, TGOsinners said:

使用 FHU baka 2.0.3.12 补丁后,我发现 MCM 菜单里缺少了“Fill Her Up”选项。如果我回滚到 FHU baka 2.0.3.11 hentairim 补丁,一切正常。我目前使用的 FHU 版本是 Fill Her Up Baka Edition 2.03 Hotfix。我已经尝试过重新安装 SkyUI、使用 MCM Super SEEDED 以及使用 MCM Unlocked 来刷新 MCM 列表,但都无济于事。请问有人知道如何解决这个问题吗?

1.download Fill Her Up Baka Edition 2.03 Hotfix from

https://subscribestar.adult/posts/118628

2.download latest core files from

https://github.com/crajjjj/Fill-Her-Up-Baka-Edition-CORE/releases

3.unzip 2.03hotfix and replace core files with the latest.

4.zip files and install.

 

It's always confusing how to install the latest version.

 

Posted (edited)

Strange, my SL Survival MCM says its still 0.700 and I dont see any options from the patch and this is on a save when my character was in Alternate Perspective room.

Edited by Kingslayer101
Posted

Gotta say the SLSurvival update is nice and so far, working well.  Was banging my head on trying to get Apropos2 patch to work, it absolutely does not like a live update.  

 

Also for anyone else playing around on it, there is an incompatibility with JK's College of Winterhold reverting the bed location (unless you enjoy everyone cooking on top of your head).  I haven't tested a load order switch, but that's the most likely fix for it. 

 

For some people having issues, get MenuMaid2. Unless something really breaks, it'll rebuild and reset the MCM.

 

Posted (edited)
4 hours ago, Mashi said:

Gotta say the SLSurvival update is nice and so far, working well.  Was banging my head on trying to get Apropos2 patch to work, it absolutely does not like a live update.  

 

Also for anyone else playing around on it, there is an incompatibility with JK's College of Winterhold reverting the bed location (unless you enjoy everyone cooking on top of your head).  I haven't tested a load order switch, but that's the most likely fix for it. 

 

For some people having issues, get MenuMaid2. Unless something really breaks, it'll rebuild and reset the MCM.

 


Yeah, and every mod that modify that same bed (like Ultimate College of Winterhold). It has a script attached to that bed.

I want to ask @crajjjj, Can we redirect these records to a new patch, or would that affect how the scripts tied to that reference work?

Edit: I’ve also noticed that SL Survival includes new items in many chests (treasure and merchant chests). So, creating a patch for these might be necessary.

image.png.e12c35b5102da1a5ff37847a17903cd1.png

image.png.9a12133e400172fcc1ed233002f20edd.png

Edited by Sithrix
Posted (edited)

In SSEdit, it is recorded that SL Survival has errors in certain records:

[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [5B] SL Survival.esp
[00:01] IronDagger "Iron Dagger" [WEAP:0001397E]
[00:01]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:01] _SLS_KitchenKnife "Kitchen Knife" [WEAP:5B063A96]
[00:01]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:04] Done: Checking for Errors, Processed Records: 5159, Errors found: 2, Elapsed Time: 00:04

Spoiler

image.png.538b518fefa440bdfbcecfeb1da0da93.png

 

image.png.e6ccd0f6419d1d6d10b804611a702d3a.png


Edit: In some WORLDSPACE records, WindhelmCandleHeartHallExterior and RiftenCitySouth are empty, lacking any objects or other items.
 

Spoiler

image.png.3991e2046be7a85d608c4002ba806e2a.png


I'm using the last patch from GitHub, 0.703

Edited by Sithrix
Posted
3 hours ago, Mashi said:

Gotta say the SLSurvival update is nice and so far, working well.  Was banging my head on trying to get Apropos2 patch to work, it absolutely does not like a live update.  

 

Also for anyone else playing around on it, there is an incompatibility with JK's College of Winterhold reverting the bed location (unless you enjoy everyone cooking on top of your head).  I haven't tested a load order switch, but that's the most likely fix for it. 

 

For some people having issues, get MenuMaid2. Unless something really breaks, it'll rebuild and reset the MCM.

 


I use MenuMaid2 and cant seem to see any difference in the SL Survival MCM after installing the patch 🤔

Posted
On 7/7/2026 at 9:14 AM, TGOsinners said:

When using the FHU baka 2.0.3.12 patch, I noticed that 'Fill Her Up' is missing from my MCM menu. If I roll back to the FHU baka 2.0.3.11 hentairim patch, everything works perfectly fine. The base FHU version I'm currently using is Fill Her Up Baka Edition 2.03 Hotfix. I've already tried reinstalling SkyUI, using MCM Super SEEDED, and using MCM Unlocked to refresh the MCM list, but nothing has worked so far. Does anyone know a workaround or how to fix this issue?

Same issue here (although I am not using MCM Super Seeded, just MCM Unlocked)  With the 2.0.3.12 There is no MCM or functionality.  With the 2.0.3.11 The MCM appears and all works fine. I tried the suggestion in the next post but nothing changed.

Posted
6 hours ago, Kingslayer101 said:


I use MenuMaid2 and cant seem to see any difference in the SL Survival MCM after installing the patch 🤔

 

That's kinda annoying.  Might try a really early save before things go super script heavy.

Posted (edited)
21 hours ago, Kingslayer101 said:


I am on an early early save :joy:

 

Welp one other thing to try and I've done it myself. Start a new game and see if you have the same issue. 

 

For example, SUM+DDe the MCM for DDe always bugs out but the mod works. And the MCM works too, despite it saying it fails. I've had one install where it's worked and screwed up a whole bunch of textures, started rebuilding it, doing the exact same things and ... DDe's MCM bugs out.

Edited by Mashi
Posted (edited)

@crajjjj Was trying to update from the Apropos2 Hentarim patch to your most recent one and it's giving me lua errors. Does this require a clean save or new game? 

 

 

Spoiler

Screenshot 2026-07-04 141534.jpg

 

 

Edited by Xiaron
Posted (edited)
2 hours ago, Xiaron said:

@crajjjj Was trying to update from the Apropos2 Hentarim patch to your most recent one and it's giving me lua errors. Does this require a clean save or new game? 

 

 

  Reveal hidden contents

Screenshot 2026-07-04 141534.jpg

 

 

Download again. It was reuploaded. Should have lua scripts inside 

Edited by crajjjj
Posted (edited)

I just noticed you have a patch for SL Survival, pretty awesome considering Mono doesn't maintain it anymore, thanks. 

 

I actually have some fixes of my own, if whatever I cooked there is useful and not yet part of your patch, feel free to integrate it. :classic_tongue:

 

Edited by AlyssaAwoo
Posted

This is kind of a feature request, but disabling sprinting above 70-80% FHU inflation would be cool.

Posted
10 hours ago, lovalter said:

Does the Hentairim p+ Cumshot patch need hentairim? From the name it seems so, but it's not in the requirements

Should work without 

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