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Posted
55 minutes ago, Sithrix said:

Hello @crajjjj. I want to report that the MCM pages of SL Survival (Stats Info 1 and 2) had issues registering some things, like it doesn't register that I'm a Thane in one of the cities, and the stats on page 2 aren't showing any count. Also when trying to begging, some of the options the npc give (sex option for lactacid/skooma), the scene plays fine, but after the NPC dialogue ends, I don't receive the items. It mostly happens with those ones, but it works fine when it asks for clothes. I haven't fully tested it when it asks me to degrade myself using the dialogue lines the NPC requests.

I'll check 

Posted (edited)
22 minutes ago, crajjjj said:

Most likely coming from slsurvival ahegao feature. It stays for mcm defined time after the scene 


Ah you're right. It was that. Even so, sometimes the tongue doesn't align properly with the expression, like here, for example.

 

Spoiler

image.png.00b2281338a388e5ef58edddcb2c1264.png


Here's the thing about the stats, too: I'm supposed to be a Thane of Whiterun, but it's not registering. And well, the other page isn't tracking the progress.

 

Spoiler

image.png.9aa27e70bcae0754feeb97ef8977b0fb.png

image.png.5662da6e4be7ebd092e81589b53ebcf6.png

image.png.494b9dc11f5e04fc9d052bae98f2fe1a.png

 

Edited by Sithrix
Posted
1 hour ago, Sithrix said:


Ah you're right. It was that. Even so, sometimes the tongue doesn't align properly with the expression, like here, for example.

 

  Reveal hidden contents

image.png.00b2281338a388e5ef58edddcb2c1264.png


Here's the thing about the stats, too: I'm supposed to be a Thane of Whiterun, but it's not registering. And well, the other page isn't tracking the progress.

 

  Reveal hidden contents

image.png.9aa27e70bcae0754feeb97ef8977b0fb.png

image.png.5662da6e4be7ebd092e81589b53ebcf6.png

image.png.494b9dc11f5e04fc9d052bae98f2fe1a.png

 

I think i fixed them all - update both SLS and hentairim patch

Posted

Could you also accept requests regarding the integration of various defeat modes with babodialog?
Babodialog has several built-in defeat events, most of which conflict with defeat mod events, causing problems. 
baka modder has released a mod that fixes this. 


However, this mod was created based on an older version of Defeat and does not incorporate the latest updates to Defeat. Furthermore, there are no patches available for other Defeat mods at all.

This mode does not integrate with babodialog, nor does it integrate with SL P+. Of course, there have been attempts to integrate it with SL P+ in the latest comments, but it seems they haven't been able to get it to compile yet.

You can find script patches linking the older version of Defeat Bane(update at 250623) with babodialog in other communities
but they haven't been updated to the latest version. Also, they don't work perfectly.

SexLab Defeat Bane_babo.zip

 

Is it possible to integrate Babodialog with the current Bane version? Or could this integration be added to the Naked Defeat patch?

Posted
6 hours ago, crajjjj said:

I think i fixed them all - update both SLS and hentairim patch


Thanks for the update. I did some tests

1. The Stats Info 1: Still having trouble registering the thane status. I tried to become Thane of Falkreath but it still won't change the status to true.
2. The Stats Info 2: Now it records sexual progress, also alongside the Sex Experience option. 
3. Ahegao option: It no longer gets stuck, but it has a strange bug. When the scene ends, the tongue and expression revert to their default settings, but then after a few moments, the ahegao expression reactivates. It takes a little while to return to the default expression.
4. Regarding the rewards in the Begging option, it was my mistake. I had the reward slider set to zero, I set it to 3 and it works now. Although it's strange that it's still giving me the items through options that don't require sex scenes.

I also encountered a bug while I didn't have an escourt. The dialogue when an enforcer asks me "Where is your escourt?" gets stuck in a loop, repeating the same dialogue shown in the image, and I can't exit unless I use Tab to leave the dialogue (which forces me to travel to the quartermaster's office to be assigned an escourt).
 

Spoiler

image.png.a90214bdf0ef7d2b4d0551d03cfbc172.png

image.png.d668d6920b6bc1979ab34434110933bb.png


Here's the papyrus log if you need it.

Papyrus.0.log

Posted
3 hours ago, Sithrix said:


Thanks for the update. I did some tests

1. The Stats Info 1: Still having trouble registering the thane status. I tried to become Thane of Falkreath but it still won't change the status to true.
2. The Stats Info 2: Now it records sexual progress, also alongside the Sex Experience option. 
3. Ahegao option: It no longer gets stuck, but it has a strange bug. When the scene ends, the tongue and expression revert to their default settings, but then after a few moments, the ahegao expression reactivates. It takes a little while to return to the default expression.
4. Regarding the rewards in the Begging option, it was my mistake. I had the reward slider set to zero, I set it to 3 and it works now. Although it's strange that it's still giving me the items through options that don't require sex scenes.

I also encountered a bug while I didn't have an escourt. The dialogue when an enforcer asks me "Where is your escourt?" gets stuck in a loop, repeating the same dialogue shown in the image, and I can't exit unless I use Tab to leave the dialogue (which forces me to travel to the quartermaster's office to be assigned an escourt).
 

  Reveal hidden contents

image.png.a90214bdf0ef7d2b4d0551d03cfbc172.png

image.png.d668d6920b6bc1979ab34434110933bb.png


Here's the papyrus log if you need it.

Papyrus.0.log

Thanks for extensive testing and report
 

1. Thane of Falkreath — by design, not a detection failure. SLS only tracks thaneship for the five licence cities: Whiterun, Solitude, Markarth, Windhelm, Riften. That's because the thaneship reward is a licence-type unlock, and only those five cities have quartermasters and licence infrastructure. Falkreath (like Morthal, Dawnstar, Winterhold) has no tracking alias, no quest-stage check, and no row on the Stats page — becoming its Thane can't register anywhere. If you become Thane of one of the five tracked holds, the 0.707 load-time catch-up will now credit it.

2. Stats Info 2 working — good, that confirms the 0.707 un-gating did its job.

3. Ahegao revert-then-reactivate — that's the designed "afterglow," not a bug. At scene end SexLab resets everyone's expressions (the revert you see). If you orgasmed during the scene, SLS deliberately waits about a second for SexLab's cleanup to finish, then applies a fresh ahegao face for the post-scene period: 6 seconds + (orgasm count × the MCM "Ahegao duration per orgasm" slider, default 6s). Several orgasms → 20–30+ seconds of afterglow, which is the "little while" you observed. The 0.706/0.707 fixes guarantee it now always expires. If you'd rather have less of it, drop the slider toward 0 (period becomes a flat 6s); 

4. Begging items without sex — by design. Begging has plain-charity outcomes: four separate dialogue paths call BegSuccess where the NPC simply gives you what you begged for (a success/pity roll), while other NPCs demand a sex deal as the price. The quantity slider you changed scales both kinds.

5. The escort loop fixed in 708

Posted
32 minutes ago, crajjjj said:

Thanks for extensive testing and report
 

1. Thane of Falkreath — by design, not a detection failure. SLS only tracks thaneship for the five licence cities: Whiterun, Solitude, Markarth, Windhelm, Riften. That's because the thaneship reward is a licence-type unlock, and only those five cities have quartermasters and licence infrastructure. Falkreath (like Morthal, Dawnstar, Winterhold) has no tracking alias, no quest-stage check, and no row on the Stats page — becoming its Thane can't register anywhere. If you become Thane of one of the five tracked holds, the 0.707 load-time catch-up will now credit it.

2. Stats Info 2 working — good, that confirms the 0.707 un-gating did its job.

3. Ahegao revert-then-reactivate — that's the designed "afterglow," not a bug. At scene end SexLab resets everyone's expressions (the revert you see). If you orgasmed during the scene, SLS deliberately waits about a second for SexLab's cleanup to finish, then applies a fresh ahegao face for the post-scene period: 6 seconds + (orgasm count × the MCM "Ahegao duration per orgasm" slider, default 6s). Several orgasms → 20–30+ seconds of afterglow, which is the "little while" you observed. The 0.706/0.707 fixes guarantee it now always expires. If you'd rather have less of it, drop the slider toward 0 (period becomes a flat 6s); 

4. Begging items without sex — by design. Begging has plain-charity outcomes: four separate dialogue paths call BegSuccess where the NPC simply gives you what you begged for (a success/pity roll), while other NPCs demand a sex deal as the price. The quantity slider you changed scales both kinds.

5. The escort loop fixed in 708


Ah, thanks for the explanation. So, the Thane status is only registered if I use the Thaneship license type and not the default one?

Posted

So I have been using your patch and SL Survival for quite some time but havent been able to get rid of my issue by removing and downloading a fresh copy of SLS, using setstage method. I am using MCM unlocked and before that I used MCM super superseeded, I have a total of 141 mcm entries and thats why I am using them.

 

Now the main problem I am facing is, on new saves like 8/10 times of creating a new character save, the mcm entry shows up but subcategories are totally blank, so my mcm recording for its settings remain stuck. No amount of reloading saves, setstage method of initializing again, removing and installing the SLS fresh fixes that. While in 2/10 times, it works perfectly fine without issues. Your patch isnt the issue I have confirmed that the issue had existed before the patch and across multiple patch versions for me. Still I am asking if you have any solution for this specific scenario. Any help greatly appreciated as I will like to keep the mod in my list. I am using Sexlab P plus, but had the same issue in base SL too

Posted
4 hours ago, Leonel777 said:

So I have been using your patch and SL Survival for quite some time but havent been able to get rid of my issue by removing and downloading a fresh copy of SLS, using setstage method. I am using MCM unlocked and before that I used MCM super superseeded, I have a total of 141 mcm entries and thats why I am using them.

 

Now the main problem I am facing is, on new saves like 8/10 times of creating a new character save, the mcm entry shows up but subcategories are totally blank, so my mcm recording for its settings remain stuck. No amount of reloading saves, setstage method of initializing again, removing and installing the SLS fresh fixes that. While in 2/10 times, it works perfectly fine without issues. Your patch isnt the issue I have confirmed that the issue had existed before the patch and across multiple patch versions for me. Still I am asking if you have any solution for this specific scenario. Any help greatly appreciated as I will like to keep the mod in my list. I am using Sexlab P plus, but had the same issue in base SL too

fixed in 709

Posted
11 hours ago, blind1 said:

Could you also accept requests regarding the integration of various defeat modes with babodialog?
Babodialog has several built-in defeat events, most of which conflict with defeat mod events, causing problems. 
baka modder has released a mod that fixes this. 


However, this mod was created based on an older version of Defeat and does not incorporate the latest updates to Defeat. Furthermore, there are no patches available for other Defeat mods at all.

This mode does not integrate with babodialog, nor does it integrate with SL P+. Of course, there have been attempts to integrate it with SL P+ in the latest comments, but it seems they haven't been able to get it to compile yet.

You can find script patches linking the older version of Defeat Bane(update at 250623) with babodialog in other communities
but they haven't been updated to the latest version. Also, they don't work perfectly.

SexLab Defeat Bane_babo.zip 79.08 kB · 1 download

 

Is it possible to integrate Babodialog with the current Bane version? Or could this integration be added to the Naked Defeat patch?

I've added Acheron integration. The factions to ignore are in the yml file if someone will decide to add this to sl defeat

Posted (edited)
On 7/19/2026 at 11:40 AM, Kelp, said:

I indeed disabled it during testing either of the mods. Enabling sexlab expression makes sexlab using its original expression instead, while disabling it make the face stands still. Expressions are also enabled, as well as fsmp v3 (3.2.1). Maybe I'll try upgrading to the most recent fsmp.

Is there anyway to track which mod is running during a sexlab scene? Since as I mentioned, not only hentairim, but another mod that affects expression during a sexlab scene also not working for me (I tested them individually).

Regarding my issue, it turns out that the game needs to be saved and loaded once for hentairim p+ to work, so yeah, at the end everything works fine. It's just a problem in my end.

Edited by Kelp,
Posted
18 hours ago, crajjjj said:

I've added Acheron integration. The factions to ignore are in the yml file if someone will decide to add this to sl defeat

Thank you

Posted (edited)
6 hours ago, UntitIed said:

Hello , I downloaded your patch for Hentairim but the mod does not seem to do anything... Is there something i am doing wrong ? I am on P+ 2.17.1

Is hentairim working without it? Try save load as suggested above 

Edited by crajjjj
Posted (edited)
10 hours ago, crajjjj said:

Is hentairim working without it? Try save load as suggested above 

Nope , with or without the patch the menu wont open. I also changed the hotkey for the director module and tried save reloading. Still nothing...

 

Ok I think it got it working now. I did a double reload and now see the menu. Theres still some issues I have like how the expressions is somewhat static and the SL voices dont work, even with SFX module disabled.

Edited by UntitIed
Posted (edited)
1 hour ago, el-douanier said:

As of today I believe the Wh*re licence is unused, is that still true? Will you also work into it if that is the case ? 
BTW thanks for working on SL Survival you're the goat.


It’s not that it isn’t used; it’s just that there aren’t many prostitution mods for SL Survival. The only compatible one I know of is TDF Enhanced Prostitution—which recognizes the license—and it should work fine with the original SexLab (or Osmel Tweak). There is a bug in SLP+, though: for some reason, the stats and sexual preferences in the SexLab MCM reset every time you load a savegame, so you can't track your progress. The mod works, so to speak, but it has that bug. That said, when you buy the license and have Public Whore installed, that mod's quest does trigger.

Edited by Sithrix
Posted (edited)

So I am not sure if this is intended or not, but the SL Survival.esp in vortex plugins list is from the original SLS file not the one made by crajj. Is this intended even though I am loading the patch after the file?. I still have the same issue of mcm subcategories of the mod being blank on a new save. Do i manually copy the esp from the patch and replace the original esp in the original file with it?

 

Ok I tried that too but no change, ingame it does show SLS 7.10 loading in 20 seconds but the same issue persists for me no matter what I do, I am using SL P Plus and MCM Unlocked and have 137 MCM entries, the entry of SL Survival shows up fine but clicking any subcategories remain blank. Removing and reinstalling a fresh copy of SL Survival also didnt help. Maybe its just my list, But at this point I think I will unfortunately pass on SLS.

 

I used to have this issue like 5/10 times in base SL to, without your patch, so most likely its my list issue. Regardless I was unable to fix it on my end

Edited by Leonel777
Posted
1 hour ago, Sithrix said:


It’s not that it isn’t used; it’s just that there aren’t many prostitution mods for SL Survival. The only compatible one I know of is TDF Enhanced Prostitution—which recognizes the license—and it should work fine with the original SexLab (or Osmel Tweak). There is a bug in SLP+, though: for some reason, the stats and sexual preferences in the SexLab MCM reset every time you load a savegame, so you can't track your progress. The mod works, so to speak, but it has that bug. That said, when you buy the license and have Public Whore installed, that mod's quest does trigger.


Thanks, installed the mod and now I can see the interaction between both mod. Seems to work like a charm.

Posted (edited)

The blank and stucked MCM from SL survival is normal for a modlist with heavy scripts. It's nothing we can do on user's side (unless you're willing to remove some heavy scripted mods), else let's hope that crajjj can find a way to improve the efficiency of Sl survival's script.

Edited by Kelp,
Posted

nice to see someone update Monoman1's sexlab survival after all this time, thanks! :)

 

Question:

in its changelog, your "Stability patch for Babo_Dialogue_V6" mentions it was updated to work with Baka's 6.11 release; i was wondering if this stability patch is also current and/or compatible with the 2 hotfixes Baka has since created for that base 6.11 release on his subscribestar?

 

the latest hotfix has been made publicly available by him, so we can all use it:

Posted

I just wanted to point out that the FHU baka 2.0.3.13 patch prevents the MCM menu from appearing when starting a new game. It’s pretty annoying when, like me, you forget to remove it and, after spending 30 minutes setting up the new game, you have to start all over again from scratch. Even if you disable it, the Fill Her Up MCM menu still doesn’t show up. However, once the game is in progress, the patch works just fine.

Posted
13 hours ago, Kelp, said:

The blank and stucked MCM from SL survival is normal for a modlist with heavy scripts. It's nothing we can do on user's side (unless you're willing to remove some heavy scripted mods), else let's hope that crajjj can find a way to improve the efficiency of Sl survival's script.

I did already - check changelog. Hopefully helps

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