Aelie Posted January 5, 2014 Posted January 5, 2014 View File From now on, when you submit, you wont get away so easily... [ FEATURES ] -When you submit and are bound, you will receive one item from each of the following groups: Blindfolds: Blindfold (Unlocked) Gags: DD Ball Gag (Locked) DD Ring Gag (Locked) Ball Gag (Unlocked) Ring Gag (Unlocked) Leather Gag (Unlocked) Panel Gag (Unlocked) Plugs: Primitive Plugs Iron Plugs Soulgem Plugs Inflatable Plugs Belts: Padded Belt (Locked) Restraints: Arm Cuffs (Locked) Leg Cuffs (Locked) Posture Collar (Locked) Chastity Bra (Locked) Armbinder (Locked) -If you already have something in a certain slot that item is skipped -If you receive an Armbinder, or already have an Armbinder, the escape phase immediately ends, and you may flee at any time -If you receive a locked gag, the key will be placed onto the npc that stole your gear [ HARDCORE ] After having countless girls escape from them when they just used rope, they aren't taking any chances with those they catch... (I won't accept any complaints about the unfairness or balance of this mode, you asked for it.) [ SUPER HARDCORE ] Maybe it would have been better to just die.... (I really won't accept any complaints about the unfairness or balance of this mode, you asked for it.) THIS REQUIRES "LIVE A DEVIANT LIFE" IN ADDITION [ REQUIREMENTS ] Sexlab Framework - Ashal SexLab Aroused - redneck2x Devious Devices (Assets) - Zadil VERSION 2.6.2 ONLY Devious Devices - Integration - Min VERSION 2.6.6 ONLY Zaz Animation Pack - MasterCChris & XAZ Sexlab Submit - dkatryl [ FAQ ] Q: How do i escape the armbinder? A: Keep trying Q: How do i escape ____? A: With a key, or a lock pick, or spells. How hard any of these are depends greatly on your settings (With default settings, its impossible to lock pick or use spells to escape with a new character). either way, I dont alter any of the escaping routines, so if something is broke, its probably something you messed up. Submitter Aelie Submitted 01/05/2014 Category Combat Sex Requires Special Edition Compatible
Veladarius Posted January 5, 2014 Posted January 5, 2014 I have been having fun with your mod, one of the things that finally got me to switch from Defeat to Submit (that and auto submit working). I was waiting for the uptade to this before I updated Submit so I will be doing both today. Thanks for the mod!
kronnos44 Posted January 5, 2014 Posted January 5, 2014 i mean when i'm out off my binds what i do next to be able to function again? wait?
Guest Posted January 5, 2014 Posted January 5, 2014 Go into your inventory and attempt to unequip the devices, you'll be given an option.
xboronx Posted January 5, 2014 Posted January 5, 2014 Great that the mod continues to improve so rapidly. Enchances Submit so much. Is it on purpose that there is only one item in the blindfolds and belts section? Iirc the older versions from smaso had multiple blindfolds and you could also get the iron chastity belt. The more variety the better imho
Ashra XIII Posted January 5, 2014 Posted January 5, 2014 Nice work aelie! I didn't expect to see the new version up so quickly!
Coopervane Posted January 5, 2014 Posted January 5, 2014 Great that the mod continues to improve so rapidly. Enchances Submit so much. Is it on purpose that there is only one item in the blindfolds and belts section? Iirc the older versions from smaso had multiple blindfolds and you could also get the iron chastity belt. The more variety the better imho I can see leaving out the iron belt, since the padded belt fits in style with the bra, cuffs and collars, and the iron belt does not. It keeps things looking more integrated i suppose. But i'm not sure why the padded-collar is left out, or the DD-Panel Gag, as those fit in just fine. I'd love to see those added.
DonQuiWho Posted January 5, 2014 Posted January 5, 2014 Hi Nice Mod, but 0.7 seems to want to install a file called meta.ini by writing over an existing file of the same name placed in the Skyrim data folder by another mod So, to help me please, 1 - is your 'meta.ini' file absolutely necessary? 2 - if it is, can I just add the content to the existing file, via txt editor - if so, what needs added, pls? Existing file comes from Nexus' 'SBF All in One' mod, and has content as follows [General]modid=0version=d2013.10.6newestVersion=category=0installationFile=D:/\x30b9\x30ab\x30a4\x30ea\x30e0/CK\x95a2\x9023/\x72ec\x7acb\x578b\x30d5\x30a9\x30ed\x30ef\x30fc/Nexus ver/SBF only face/SBF All In One + DLC v2.0.7z Any help will be, as ever, gratefully received..
Ashra XIII Posted January 5, 2014 Posted January 5, 2014 Hi Nice Mod, but 0.7 seems to want to install a file called meta.ini by writing over an existing file of the same name placed in the Skyrim data folder by another mod So, to help me please, 1 - is your 'meta.ini' file absolutely necessary? 2 - if it is, can I just add the content to the existing file, via txt editor - if so, what needs added, pls? Existing file comes from Nexus' 'SBF All in One' mod, and has content as follows [General] modid=0 version=d2013.10.6 newestVersion= category=0 installationFile=D:/\x30b9\x30ab\x30a4\x30ea\x30e0/CK\x95a2\x9023/\x72ec\x7acb\x578b\x30d5\x30a9\x30ed\x30ef\x30fc/Nexus ver/SBF only face/SBF All In One + DLC v2.0.7z Any help will be, as ever, gratefully received.. I believe meta.ini is just a version file, used for Mod Organizer. You can safely overwrite it or not.
kronnos44 Posted January 5, 2014 Posted January 5, 2014 fuck the npc that has the key to my gag is gonne :/
Aelie Posted January 5, 2014 Author Posted January 5, 2014 Hi Nice Mod, but 0.7 seems to want to install a file called meta.ini by writing over an existing file of the same name placed in the Skyrim data folder by another mod So, to help me please, 1 - is your 'meta.ini' file absolutely necessary? 2 - if it is, can I just add the content to the existing file, via txt editor - if so, what needs added, pls? Existing file comes from Nexus' 'SBF All in One' mod, and has content as follows [General] modid=0 version=d2013.10.6 newestVersion= category=0 installationFile=D:/\x30b9\x30ab\x30a4\x30ea\x30e0/CK\x95a2\x9023/\x72ec\x7acb\x578b\x30d5\x30a9\x30ed\x30ef\x30fc/Nexus ver/SBF only face/SBF All In One + DLC v2.0.7z Any help will be, as ever, gratefully received.. ah, whoops, i'll delete that out of future versions, thanks
Aelie Posted January 5, 2014 Author Posted January 5, 2014 Great that the mod continues to improve so rapidly. Enchances Submit so much. Is it on purpose that there is only one item in the blindfolds and belts section? Iirc the older versions from smaso had multiple blindfolds and you could also get the iron chastity belt. The more variety the better imho I can see leaving out the iron belt, since the padded belt fits in style with the bra, cuffs and collars, and the iron belt does not. It keeps things looking more integrated i suppose. But i'm not sure why the padded-collar is left out, or the DD-Panel Gag, as those fit in just fine. I'd love to see those added. the thing is, i tried to dilute the gag pool so you would have a lower chance of receiving a locking version, since they are so potent. if its popular, i'll add the other items back in, but it makes for a harsher experience
Veladarius Posted January 5, 2014 Posted January 5, 2014 I have a bit of an issue. I was caught and they put a belt and plugs on me, caught me trying to get away and added more items then it happened again when they put the armbinder on me. Once I left I checked the inventory and had 2 of each item equipped. I tried unequipping an item and it reequipped both again. When I did the armbinder the animations died. Log: Papyrus.0.zip Screen shots of inventory and character Looking at it again, my entire inventory was duplicated. Not 2x the number but another complete set with the same number items (you can see it in the inventory shot).
Aelie Posted January 5, 2014 Author Posted January 5, 2014 I have a bit of an issue. I was caught and they put a belt and plugs on me, caught me trying to get away and added more items then it happened again when they put the armbinder on me. Once I left I checked the inventory and had 2 of each item equipped. I tried unequipping an item and it reequipped both again. When I did the armbinder the animations died. Log: Papyrus.0.zip Screen shots of inventory and character 2014-01-05_00002.jpg2014-01-05_00001.jpg Looking at it again, my entire inventory was duplicated. Not 2x the number but another complete set with the same number items (you can see it in the inventory shot). this is a display glitch when you 'openactorcontainer 1' on yourself, check your inventory by pickpocketing someone and see if it is still glitched
Veladarius Posted January 5, 2014 Posted January 5, 2014 I have a bit of an issue. I was caught and they put a belt and plugs on me, caught me trying to get away and added more items then it happened again when they put the armbinder on me. Once I left I checked the inventory and had 2 of each item equipped. I tried unequipping an item and it reequipped both again. When I did the armbinder the animations died. Log: Papyrus.0.zip Screen shots of inventory and character 2014-01-05_00002.jpg2014-01-05_00001.jpg Looking at it again, my entire inventory was duplicated. Not 2x the number but another complete set with the same number items (you can see it in the inventory shot). this is a display glitch when you 'openactorcontainer 1' on yourself, check your inventory by pickpocketing someone and see if it is still glitched I had never seen that before, I didn't think I have used it on myself before. I reloaded a save that was just after everything was put on and it looks fine when pickpocketing. Only odd thing I still see is I have 2 different sets of plugs equipped. A set of Soulgem plugs and the tormentor plugs from Captured Dreams. Both show as equipped in the papyrus log and reequipped when I tried removing them with a belt on. [01/05/2014 - 12:58:29PM] [Zad]: OnUnequipped(Eri: Soulgem Plugs) [01/05/2014 - 12:58:31PM] [Zad]: SyncInventory(): Equipping Plugs. [01/05/2014 - 12:58:32PM] [Zad]: OnUnequipped(Eri: Tormentor Plugs) [01/05/2014 - 12:58:33PM] [Zad]: ElectroStim: Registered for mod events. [01/05/2014 - 12:58:34PM] [Zad]: SyncInventory(): Equipping Plugs. I will send Min a copy of the log and see what he can find.
Aelie Posted January 5, 2014 Author Posted January 5, 2014 your tormenter plugs have the "DeviousPlug" keyword?
Coopervane Posted January 5, 2014 Posted January 5, 2014 the thing is, i tried to dilute the gag pool so you would have a lower chance of receiving a locking version, since they are so potent. if its popular, i'll add the other items back in, but it makes for a harsher experience. Adding the padded collar would actually help make the armbinder more rare, so you could safely add that (and it matches the leg and arm cuffs), and as for the DD panel gag, i'm all in favor of adding it personally, i like that it's a little harsh and actually adds some more consequence to it all But eventually, if you want it so items can be rare, you'll have to add in a system that gives the items a percentage chance of getting picked. That would really be the only way to do it. And a suggestion (one made before in the Submit thread): It'd be awesome if you could replace the bound animations with the ZaZ hogtie ones. Right now when you are bound, it's just using the kneeling-bound animation, and you briefly stand up and kneel back down when you attempt to free yourself (seems like you could just run away). Replacing the kneeling anim with one of the calm hogtie anims from ZaZ, and the stand up anim with one of the struggling hogtie anims from ZaZ when trying to free yourself would be awesome. Aside from just plain looking good, it'd explain why you can't just run away (you have to untie the rope connecting your arms and legs before you can). I'd have to imagine the anims are called by the same BoundEffect script that Sub+DD is already modifying right now, so it seems it could be doable.
Johnny05 Posted January 5, 2014 Posted January 5, 2014 Replacing the kneeling anim with one of the calm hogtie anims from ZaZ, and the stand up anim with one of the struggling hogtie anims from ZaZ when trying to free yourself would be awesome. Aside from just plain looking good, it'd explain why you can't just run away (you have to untie the rope connecting your arms and legs before you can). This... would be awesome.
Aelie Posted January 5, 2014 Author Posted January 5, 2014 the thing is, i tried to dilute the gag pool so you would have a lower chance of receiving a locking version, since they are so potent. if its popular, i'll add the other items back in, but it makes for a harsher experience. Adding the padded collar would actually help make the armbinder more rare, so you could safely add that (and it matches the leg and arm cuffs), and as for the DD panel gag, i'm all in favor of adding it personally, i like that it's a little harsh and actually adds some more consequence to it all But eventually, if you want it so items can be rare, you'll have to add in a system that gives the items a percentage chance of getting picked. That would really be the only way to do it. And a suggestion (one made before in the Submit thread): It'd be awesome if you could replace the bound animations with the ZaZ hogtie ones. Right now when you are bound, it's just using the kneeling-bound animation, and you briefly stand up and kneel back down when you attempt to free yourself (seems like you could just run away). Replacing the kneeling anim with one of the calm hogtie anims from ZaZ, and the stand up anim with one of the struggling hogtie anims from ZaZ when trying to free yourself would be awesome. Aside from just plain looking good, it'd explain why you can't just run away (you have to untie the rope connecting your arms and legs before you can). I'd have to imagine the anims are called by the same BoundEffect script that Sub+DD is already modifying right now, so it seems it could be doable. i'm not actually changing those parts, you would need to petition dkatryl over in the submit thread if you want that (it sounds quite nice, personally ) i'm considering uploading a seperate 'hardcore' version which will be much worse for the player
xboronx Posted January 5, 2014 Posted January 5, 2014 Great that the mod continues to improve so rapidly. Enchances Submit so much. Is it on purpose that there is only one item in the blindfolds and belts section? Iirc the older versions from smaso had multiple blindfolds and you could also get the iron chastity belt. The more variety the better imho I can see leaving out the iron belt, since the padded belt fits in style with the bra, cuffs and collars, and the iron belt does not. It keeps things looking more integrated i suppose. But i'm not sure why the padded-collar is left out, or the DD-Panel Gag, as those fit in just fine. I'd love to see those added. the thing is, i tried to dilute the gag pool so you would have a lower chance of receiving a locking version, since they are so potent. if its popular, i'll add the other items back in, but it makes for a harsher experience Do the blindfolds have effects yet? I just like variety, and the old version had various blindfolds. Or can you only wear some blindfolds with some gags? I like Coopervane's suggestion, i made a similiar in the original submit thread a while ago, if you would sometimes be hogtied, frogtied or in various other ways tied for more variation would be awesome too. But just ideas, i tend to sound always too demanding, sorry . i'm considering uploading a seperate 'hardcore' version which will be much worse for the player Looking forward to the hardcore version
Aelie Posted January 5, 2014 Author Posted January 5, 2014 I like Coopervane's suggestion, i made a similiar in the original submit thread a while ago, if you would sometimes be hogtied, frogtied or in various other ways tied for more variation would be awesome too. like i said, if you want this, ask dkatryl to do it in submit, im not changing how his mod functions in that regard also, as far as i know there is only one blindfold in zaz (there are hoods but im not including those)
Ashra XIII Posted January 5, 2014 Posted January 5, 2014 Unfortunately, dkatryl refuses to add any of the Zaz animations because it would require his mod to then be dependant on the Zaz animation mod, which he's against. It's just the way he rolls. I would love it very much if this mod could alter those animations, but if it's not possible or just outside the scope of what you want to do, then that's completely understandable.
Aelie Posted January 5, 2014 Author Posted January 5, 2014 i would need to replace/edit a bunch of his scripts, it would break and need to be redone every time he updated submit i dont quite know the credit requirements but maybe he could copy the 2-3 animations he needs and repack them inside submit
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now