cybercheese Posted June 23 Author Posted June 23 5 hours ago, REALnomad said: I get marks working no problem but why is it greyed? All other works well Reveal hidden contents Check the help page on the MCM
sikamikanico78 Posted June 23 Posted June 23 so nice to see an update and thanks for adding the tattoos in the consequences!! 3 ideas suggestions i just had for future updates are: spit consequence: the npcs will spit on your face and body (there are actually some textures out there for spit attacks but i dont remember the creator atm...was using them at LE) dickslap attack: cum textures could be applied on the pc during a hit in combat devious attack: devious devices could be locked on player during a power attack (mostly plugs or gags and rarely cuffs..cause binding the pc hands in combat will mean insta-defeat)
selenia56 Posted June 23 Posted June 23 (edited) Hello, I am a mod user from South Korea. I have been using this mod since its early releases and have been maintaining a Korean translation for my personal use. Recently, I noticed that a Russian translation was added to the project, and it made me wonder if I might be able to help as well. I have already translated the mod into Korean for my own use, and if sharing that work could be helpful to you, I would be happy to contribute. I wanted to reach out and ask whether there is any way I could assist with a Korean translation of the mod. Thank you for your time, and I look forward to hearing from you. Best regards. For reference, I have attached a screenshot showing some of the Korean translation versions I have maintained over the years. Please excuse any awkward phrasing or mistakes in my message, as English is not my native language. Edited June 23 by selenia56
REALnomad Posted June 23 Posted June 23 (edited) Spoiler 3 hours ago, cybercheese said: Check the help page on the MCM Thanks for the answer. I really dont understand how to turn it off. I have 100% not glowing marks Spoiler OMG. Never mind. rape tattoos is the requirement! Edited June 23 by REALnomad
DonQuiWho Posted June 23 Posted June 23 Thanks vm for the update, Mr CyberBrie! ================ Anyone able to help on this? As it states that a new game MAY be needed, has anyone out there got the update working on an existing game? Sadly I'm really too far down the rabbit hole on my current game to risk screwing it up, or even start again just to update this Any help/thoughts on ppl's experience would be welcome, so TIA DQW
Herowynne Posted June 23 Posted June 23 (edited) 16 hours ago, cybercheese said: I am curious, did this issue only happen with the living latex, or was it an issue with any other devious device? In the case that it was only the living latex, there might still be an underlying bug to look into. I only encountered CTD when the Living Latex was equipped. No CTD with other Devious Devices. I use the Living Latex variant with the nipple cutouts. My guess is that the recent versions of Mu Dynamic Normal Map have difficulty generating the normal map around the nipple cutouts and cause CTD. The older versions of Mu Dynamic Normal Map have a noticeable delay in updating the normal map around the nipple cutouts but don’t CTD. Edited June 23 by Herowynne 1
avalon.kate Posted June 23 Posted June 23 (edited) 2 hours ago, DonQuiWho said: Thanks vm for the update, Mr CyberBrie! ================ Anyone able to help on this? As it states that a new game MAY be needed, has anyone out there got the update working on an existing game? Sadly I'm really too far down the rabbit hole on my current game to risk screwing it up, or even start again just to update this Any help/thoughts on ppl's experience would be welcome, so TIA DQW Hi! I've updated in existing save and played for a bit and everything was great and stable (thought I haven't had curse or consequence trigger yet). I've run reSaver and it only found 1 missing script (which I sometimes get even without updating or removing mods) so I hope that I won't have any problems later Edited June 23 by avalon.kate 1
gamer098 Posted June 23 Posted June 23 (edited) Just updated from 0.8.4 to 0.9.0 and I can no longer get device themes to function. I followed these steps: 1. Created a fresh save 2. Clicked Help > Return to Default 3. Enabled Misc > Use Device Themes 4. Triggered a regular device event I confirmed my current theme file works on 0.8.4. My theme file content is: [ "black & leather" ] But the theme isn't working. For example I got pink catsuit gloves, red leather hobble dress, white chastity bra, and white leather gag after a few events. The API partially works - that is, if the theme is specified explicitly. My mod which patches Devious Interests to use Curses's API to equip themed devices still applies themes correctly when specifying the theme explicitly. So it seems likely it's just the MCM "Use Device Themes" setting not applying correctly? Papyrus.0.log DeviousCurses.log Edited June 25 by gamer098 clarification
CaptainJ03 Posted June 23 Posted June 23 48 minutes ago, gamer098 said: Just updated from 0.8.4 to 0.9.0 and I can no longer get device themes to function. Can confirm, the themes aren't heeded, got equipped with random devices. That's back to 0.8.4 for me.
nekonoll Posted June 23 Posted June 23 I'm a little confused why the mod isn't detecting the vivi'a cockcages mod. The cockcages themselves DO work and are findable and usable via an additem mod, yet devious curses isn't seeing them at all in the mcm. I DO have gendered chastity on, the issue isn't the mod "not working" it's not seeing it as an option: Am I umissunderstanding something about where they should be int he load order? I dragged BOTH mods down to the very bottom of my load order in case something is/was preventing them from loading right, loadorder wise, but yeah... no dice.
ElioEfe Posted June 24 Posted June 24 18 hours ago, CaptainJ03 said: Can confirm, the themes aren't heeded, got equipped with random devices. That's back to 0.8.4 for me. Same for me. Also, in MCM, the warding charm probability slider is glitched and i can't set it to 0.
REALnomad Posted June 24 Posted June 24 We need some exclusion mechanic for random events triggering. Like sickly farmer in Kynareth temple in Whiterun equips a device or Laura in her shop jumps on the player and together with Katarina force themselves on the player (not that I am against it ;p). Needs some sort of logic. 2
Talesien Posted June 24 Posted June 24 ESLifier just throw a warning that DeviousCurses now has a dll that references Devious Chastity Piercings (which I've compacted because ... well it should never have been a regular ESP to start with). Is this going to be a problem? (I.e. is your skse plugin referencing anything in Devious Chastity Piercings by FormID?)
Herowynne Posted June 24 Posted June 24 4 hours ago, REALnomad said: We need some exclusion mechanic for random events triggering. Like sickly farmer in Kynareth temple in Whiterun equips a device or Laura in her shop jumps on the player and together with Katarina force themselves on the player (not that I am against it ;p). Needs some sort of logic. Yes, I agree. I mentioned this issue a while back, in this post, where I said “The random sex feature, as it currently stands, can produce thematically unreasonable sex scenes with NPCs that are not appropriate.” 2
chipstick Posted Thursday at 02:24 PM Posted Thursday at 02:24 PM Hi Cybercheese, Returning to pornrim after many years, I'm finding your mod to be an absolute gem. Love the ideas in here, esp the oppressive devices, lewd curses and consequences system. The contraptions are a nice touch too... 5 years ago it was all alot more primitive and janky(ier) I have noticed one thing though - no aggressor/victim tagging for uh, "classic" sexlab. I assume this is because your development is geared towards a SLP+ loadout? Would it be a bother to add an option for aggressor/victim tagging for the sex events? Its the one thing that feels missing or incomplete for classic sexlab users. (Would also really love the option to add a few zeros to the lewd curse event parameters, for idiots like me who really dont want the marks to come off for a long time. Defaults don't have to change. But I'm just kinda wishlisting at this point.)
Siudhne Posted Sunday at 08:04 PM Posted Sunday at 08:04 PM Just an idea for more vanilla integration: The quest "in my time of need" has Kimatu(?) throwing a paralysis spell at the end to ship the female redguard back home. It'd certainly be in his power to do the same to the dragonborn... Also, others posted their DeviousCursesExclusions.json before, which I found very helpful to create mine, so here it is. No weird colors or pattern, some rope and rust stuff, but not for weird stuff like dresses and suits which imho only look good and make sense with smooth materials. Spoiler [ "plugTest", "Debugbinder", "lips", "filter", "rebreather", "tube", "blue", "cyan", "brown", "bumblebee", "golden", "green", "jade", "fifa", "pink", "fire", "falmer", "orange", "purple", "red-hex", "chromo-hex", "hypno", "wood", "crimson & !(dress | mask | boots)", "Red+White", "yellow", "chaotic", "gas mask", "socks", "cat & gloves", "open eyes", "mask & open", "extreme hood", "catsuit boots", "iron mask", "butterfly", "studded", "spiked", "tape", "rope & blindfold", "rope & catsuit", "rope & hood", "rope & dress", "rope & mask", "rope & heels", "rope & !(black | white)", "transparent & mask", "tight & open", "rust & hobble", "rust & catsuit", "rust & blindfold", "rust & binder", "rusty pony boots", "mask of shame", "(ZAP)", "iDDe_TransCatSuit_Inv" ]
cybercheese Posted yesterday at 12:43 AM Author Posted yesterday at 12:43 AM On 6/23/2026 at 5:22 AM, DonQuiWho said: As it states that a new game MAY be needed, has anyone out there got the update working on an existing game? Sadly I'm really too far down the rabbit hole on my current game to risk screwing it up, or even start again just to update this As long as your game loads correctly after the update, you should have no issues. I only marked it this way cause of some changes to the ESP that I thought might cause issues on existing games. On 6/23/2026 at 10:41 AM, gamer098 said: But the theme isn't working. For example I got pink catsuit gloves, red leather hobble dress, white chastity bra, and white leather gag after a few events. This was just an error on my part, I will have a patch out today. On 6/23/2026 at 12:00 PM, nekonoll said: I'm a little confused why the mod isn't detecting the vivi'a cockcages mod. Load order shouldn't matter at all for this. The mod checks specifically if the cages are able to be categorized correctly, but I'm not sure why that wouldn't work for you. I guess if you have something in your exclusions file that removes the cages, it would show as not working. On 6/24/2026 at 9:18 AM, REALnomad said: We need some exclusion mechanic for random events triggering. Like sickly farmer in Kynareth temple in Whiterun equips a device or Laura in her shop jumps on the player and together with Katarina force themselves on the player (not that I am against it ;p). Needs some sort of logic. On 6/24/2026 at 1:41 PM, Herowynne said: I mentioned this issue a while back, in this post, where I said “The random sex feature, as it currently stands, can produce thematically unreasonable sex scenes with NPCs that are not appropriate.” I agree, but I'm not sure how to appropriately handle this. I've already changed the random sex feature with a lot more options, but consequences are a bit lacking I guess. If anyone has any ideas for how to make this more immersive, please let me know. On 6/24/2026 at 12:28 PM, Talesien said: ESLifier just throw a warning that DeviousCurses now has a dll that references Devious Chastity Piercings (which I've compacted because ... well it should never have been a regular ESP to start with). Is this going to be a problem? (I.e. is your skse plugin referencing anything in Devious Chastity Piercings by FormID?) It is, however it won't cause any issues if you change it. It only references Devious Chastity Piercing.esp to equip a device during the Ringmaker quest interaction, but if the form doesn't exist it just wont equip it. 1
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