DestinyClyn Posted July 21 Posted July 21 2 hours ago, CaptainJ03 said: Cursed what? They should only be equipped with Devious Devices. You remove those with trading items. As long as you have the right keys in your inventory, you should be able to unlock them. Or you could install Better NPC Support for Devious Devices and let them struggle out themselves. ahh sorry i'm not really good at english so i have to word it better next time. so basically i really need the dialogue tree that says trade item with the followers right? then i trade the correct key, for example if my followers get piercing devices then i should give her piercing removal tool key? is that u mean? if that's actually true, i'am kinda fck up then, since the one who get the devices is npc called aela the companion before i'am becoming the harbinger, so she's not really 100% followers yet.
CaptainJ03 Posted July 21 Posted July 21 52 minutes ago, DestinyClyn said: ahh sorry i'm not really good at english so i have to word it better next time. Yes, we're all learning. I'm German and still have to use a dictionary for some expressions. 53 minutes ago, DestinyClyn said: so basically i really need the dialogue tree that says trade item with the followers right? then i trade the correct key, for example if my followers get piercing devices then i should give her piercing removal tool key? is that u mean? No. You have the key, and you take the device from the follower's inventory. In the upper left corner you'll get a notification like "You're using your key to unlock the (device) from (follower's name)" 55 minutes ago, DestinyClyn said: if that's actually true, i'am kinda fck up then, since the one who get the devices is npc called aela the companion before i'am becoming the harbinger, so she's not really 100% followers yet. Ah, yes. Next time you have a temporary follower, put them in the exclude list in the follower tab of the MCM. I always take notes for tips and tricks, and have this: Quote Add DD to an NPC via the console command "openactorcontainer 1" on the selected NPC Should be possible to use the same command to remove DDs from NPCs that aren't (yet) your follower. 1
DestinyClyn Posted July 21 Posted July 21 1 hour ago, CaptainJ03 said: Yes, we're all learning. I'm German and still have to use a dictionary for some expressions. No. You have the key, and you take the device from the follower's inventory. In the upper left corner you'll get a notification like "You're using your key to unlock the (device) from (follower's name)" Ah, yes. Next time you have a temporary follower, put them in the exclude list in the follower tab of the MCM. I always take notes for tips and tricks, and have this: Should be possible to use the same command to remove DDs from NPCs that aren't (yet) your follower. ahh alright i get it, thanks to u now i already knows everything related features from this mod, for the meantime i need to fix this with CC for now, if that doesn't work then i have to wait to become harbinger in order to access aela inventory.. thank u once again, and cheers mate
Enkidu222 Posted July 21 Posted July 21 On 7/19/2026 at 1:24 PM, CaptainJ03 said: Do the contraptions work outside of this mod? What happens when you spawn one and (try to) lock yourself in? If that doesn't work, try to get help in the DD NG thread. Do you have other mods that trap you like Cursed Loot or Deviously Enchanted Chests? If so, what happens when you disable those? The device appears but my character isn't trapped inside. But I can trap it manually.
x4vv Posted July 24 Posted July 24 How do I stop this mod to access slavetats? I don't have it installed, and yet it tries to tattoo me by making a NPC do it, resulting in a crash "doTattooActionFor()"
haattila Posted July 24 Posted July 24 (edited) Okay i'm a not 100% sure what caused it but for some reason every sexlab scene i start i'm put in contraption just before the first stage (i use sexlabP+) and therefore it kinda fucks the first scene but when the second stage start everything goes back to normal; if i end the scene at the first stage i'm lock in the contraption (it is always the wheel) but equiping any weapon or spell simply stop the contraption. I cannot interact with it as you would if it were one spawn by an event, i cannot struggle or anything, and in a sense it isn't disruptive much. Except it close every crafting station i interract with in a second. I believe it was caused by an contraption event normally starting in a dungeon but a i was still in combat and it leads to a weird interaction with practical defeat. I tried to clean the save with resave to no help, and i'm not confident to fiddle with it to find the script responsible for my problem and clean it. The suspend option in MCM does nothing. I put myself back in the wheel by starting a sexlab scene and ended it instantly i'll wait an hour with skyrim running to see if this goes away by itself, then 'ill simply reinstall the mod Edit: well it appears that it comes from somewhere else since it persist even after uninstalling Edited July 24 by haattila update
CaptainJ03 Posted July 24 Posted July 24 3 hours ago, haattila said: Okay i'm a not 100% sure what caused it but for some reason every sexlab scene i start i'm put in contraption just before the first stage (i use sexlabP+) and therefore it kinda fucks the first scene but when the second stage start everything goes back to normal; if i end the scene at the first stage i'm lock in the contraption (it is always the wheel) but equiping any weapon or spell simply stop the contraption. Whenever things like this happen (and they happen more often than anyone likes to admit) your only chance is to go back to a save before this happened. Skyrim is a bitch and just likes to fuck you... So, save often, just in case. (just to be clear: I never had this contraption bug, but there are enough others to choose from)
haattila Posted July 24 Posted July 24 3 hours ago, CaptainJ03 said: Whenever things like this happen (and they happen more often than anyone likes to admit) your only chance is to go back to a save before this happened. Skyrim is a bitch and just likes to fuck you... So, save often, just in case. (just to be clear: I never had this contraption bug, but there are enough others to choose from) this is what i ended up doing but had to roll back for a longtime (because i like pushing my problems to solve at a latter time) and also it might have fucked up my vampirism since i can't manage to contract sanguinare vampiris the normal way
zygotine Posted July 26 Posted July 26 So I've been having this problem with the Contraptions curse. Randomly throughout my playthrough it just stops working: my character gets caught in the trap, but the device flickers into existence, then disappears, and i'm stuck standing in place until the timer ends or i break out of the nothing. Yeah i know the nature of mods is that they'll fail, but my OCD got the better of me and i ran through a playthrough manually engaging the curse with the debug tool every few minutes until i found what triggered the error., and here's what i found so far: I have deadly bear traps installed that replaces bear traps with NTR bear traps that triggers an animation of getting caught and having to open the trap to escape. It feels more immersive than just randomly taking damage. Anyway once i trigger the bear trap animation, that's what triggers contraption curses to stop working in my playthrough. I've tested it multiple times and it's the same result each time. Does anyone know why that might be? I'm struggling to understand the correlation between the two actions that would cause such an error. i'm gunna keep playing with it to see if there's any other causes, but if anyone has any insight that would be super duper 2
ElvesOu Posted July 28 Posted July 28 Regarding quest interactions, I’d like to ask if some of them require specific mods to trigger—for instance, delivery quest, I’ve picked up the item to be delivered, but nothing happens.
CaptainJ03 Posted July 28 Posted July 28 2 hours ago, ElvesOu said: Regarding quest interactions, I’d like to ask if some of them require specific mods to trigger—for instance, delivery quest, I’ve picked up the item to be delivered, but nothing happens. What are you on about? This mod doesn't come with quests on their own. There are interactions with Vanilla Quests (as can be toggled on and off individually in the MCM) Delivery Quest sounds like Laura's Bondage Shop or Captured Dreams. Don't expect quest interaction from this mod.
AzureFlare Posted July 28 Posted July 28 (edited) On 7/27/2026 at 1:42 PM, Kelvindaaldo said: Any idea how to fix this count? I have the issue too, same with other oppression devices which need counting times. Further more , the LewdMarks are stop working . The tats can be applied , but no effect message show on the "Magic" page. Tested by the nudity mark, it really stop working. Part from DC's log [2026-07-28 23:29:15.797] [trace] Received Mod Event dcurses_setlewdmark: 0, 'nudity' [2026-07-28 23:29:15.822] [trace] adding tattoo glow 079 [2026-07-28 23:29:15.836] [trace] adding tattoo 079 [2026-07-28 23:29:15.850] [trace] Rand: 0.8719184063647412 [2026-07-28 23:29:15.850] [info] Updating lewd mark to nudity [2026-07-28 23:29:31.909] [trace] Received Mod Event dcurses_equipoppressivedevice: 0, 'madnessplug' [2026-07-28 23:29:31.909] [info] Equipping player with Madness Plug Does the 0 before 'nudity' and 'madnessplug' means "need 0 times" ? Edited July 28 by AzureFlare Add log data
heilhobo Posted July 28 Posted July 28 Haven't found a fix for this but I was able to downgrade mid save to the .8 version and it wokred fine after some tinkering in the mcm, so might be worth looking into until the bugs get fixed on newest version
ElvesOu Posted July 29 Posted July 29 15 hours ago, CaptainJ03 said: What are you on about? This mod doesn't come with quests on their own. There are interactions with Vanilla Quests (as can be toggled on and off individually in the MCM) Delivery Quest sounds like Laura's Bondage Shop or Captured Dreams. Don't expect quest interaction from this mod. Yes, this feature was added in version 0.9.0, and the toggle is located within the task interaction settings. Here is the author's description of it:Delivery: You will be equipped with bondage devices on receiving the item to deliver, and if you are still wearing devices upon delivery you will get a magic key! I also realized that the issue I encountered likely wasn't caused by the mod itself, but rather by a misjudgment on my part; the quest "Greatsword for a Great Man"—which involves delivering a sword to Proventus Avenicci—doesn't actually count as delivery quest.
CaptainJ03 Posted July 29 Posted July 29 3 hours ago, ElvesOu said: Yes, this feature was added in version 0.9.0, and the toggle is located within the task interaction settings. Here is the author's description of it:Delivery: You will be equipped with bondage devices on receiving the item to deliver, and if you are still wearing devices upon delivery you will get a magic key! Oh, I missed that. Went looking for these quests, and I cannot find any(*) of the Delivery Quests listed on UESP Wiki. Talking to the quest givers, the dialogue topics that would lead to a quest just aren't there. (*) I tried Idgrod the Younger in Morthal and Thaddgeir in Falkreath.
shrtjsrtj Posted July 30 Posted July 30 Getting back into Skyrim and I was wondering if the commonlibsse-ng/Linux issue was ever solved?
Kelvindaaldo Posted July 30 Posted July 30 (edited) On 7/28/2026 at 10:25 PM, AzureFlare said: I have the issue too, same with other oppression devices which need counting times. Further more , the LewdMarks are stop working . The tats can be applied , but no effect message show on the "Magic" page. Tested by the nudity mark, it really stop working. Part from DC's log [2026-07-28 23:29:15.797] [trace] Received Mod Event dcurses_setlewdmark: 0, 'nudity' [2026-07-28 23:29:15.822] [trace] adding tattoo glow 079 [2026-07-28 23:29:15.836] [trace] adding tattoo 079 [2026-07-28 23:29:15.850] [trace] Rand: 0.8719184063647412 [2026-07-28 23:29:15.850] [info] Updating lewd mark to nudity [2026-07-28 23:29:31.909] [trace] Received Mod Event dcurses_equipoppressivedevice: 0, 'madnessplug' [2026-07-28 23:29:31.909] [info] Equipping player with Madness Plug Does the 0 before 'nudity' and 'madnessplug' means "need 0 times" ? Yeah about that, it already fixed by starting a new gameplay. I guess just stick to the current version and ignore the update for reduce the amount of error. Edit: Yep the count still broken even after try a new game, lewd mark doesn't appear on buff/debuff list. At first its look working but after some while it don't, it like a ticking time bomb (Mine doesn't work after going inside to bleak fall barrows, but when i test it in Whiterun before going into the tomb it fine. Probably i gonna stick at 0.8.5 for now). Edit 2: 0.8.5 doesn't fix the problem, so what i can do rn is waiting for bug fix and disabled lewd mark and sheogorath plug. Edited July 31 by Kelvindaaldo 2
Seeker999 Posted July 30 Posted July 30 I tried it. I can confirm, definitely needs a new game. Couple of observations from new game: FUTA filter is excessively restrictive. Unless it works better if you are actually playing as FUTA, then it needs to be looked as to why only a handful of animations are available at one time out of several hundred. IMO, the timers need to be set longer, hours or days as opposed to seconds. Even at max seconds I got 10 fines by guards by having sex in public. The guards were the ones raping me during one gang-rape event and I was in their barracks. A fine an hour would avoid that, or the ability to turn off fines/set the amount to 0. Even a condition so that if a guard is a participant then there won't be a fine. ATM I console what I need and pay the fine so I can get on with the game. It's not just fines, either. Tattoos, bondage devices, etc. were all happening too close together. Random Sex works a lot better now. Again, a longer timer, hours or days, between events would be much better for standard gameplay. Half hour increments, or .10 day increments would work. I tested a variety curses (not all, though) and they seemed to work. So, for the game I'm 800+ hours in, I will be reverting to 0.8.5 (which is still an upgrade since I had 0.8.3 w/ hotfix before)
Enabran Posted August 2 Posted August 2 I see some other bugs related to the sheogorath plug; I've found another issue. When a plug event starts, I get a dialog box: "An error has occurred with your installation of Devious Devices. Please check the log for more information. Error Text: Vibrator received invalid strength setting." and the plug does nothing. This doesn't occur for every sheogorath plug event, it's been about 50-50 whether it gives this error or works correctly. I don't know where to find the DD log file (it's not in MyGames folder). After seeing the other comments here, I might try using an older version of the mod for now.
AphroditesEye Posted August 2 Posted August 2 After a few dozen hours I can confirm Lewdmarks do not work at all in any functional manner. The tattoo for one will apply, but it does nothing.
Graduate7121 Posted August 3 Posted August 3 (edited) On 7/26/2026 at 10:42 PM, Kelvindaaldo said: Any idea how to fix this count? Posting this patch to Devious Curses 0.9.0.1 because I think a lot of you are hitting some of the same bugs I have been. - Oppressive device stuck showing 0 - Marks never counting down, stuck at 0, or not showing at all These can be caused by a Devious Devices Contraptions faction getting left stuck on you. Curses reads it as "a scene is running", and it skips refreshing lots of stuff for the rest of the save. Silently, no error logs or messages. Check in the console: Get form ID: help zadcNGInContraption 0 Check: player.getfactionrank <the form id it prints> 0 or higher means that is your bug. Save, then this frees you right now: player.removefromfaction <the same form id> The patch stops it happening again, and clears it about ten seconds after you load a stuck save. If help prints nothing, try "help InContraption 0". A stuck "zadAnimating" faction does the same thing, so check that one too. Also fixed Nocturnal piercing that never comes off, however many people watch. SLO Aroused NG support being partial - e.g. the frigid wash potion doing nothing, no arousal registrations in SLO, etc. Other Heat mark retuned - taste - SLO Only - Now builds over a few days, similar to SLO timed but without the orgasm reset or the 60 cap, so you have some time to fix it before it turns you full nympho until it's removed. Install It's like any other patch. Overwrite 0.9.0.1 with your mod manager. Should be safe to add mid-save. Two files are attached. Install the first. The second is for the mod author, and is password protected. Notes Not from the author and not reviewed by them, so please do not take problems with my build to them. The contraption, nocturnal and mark fixes are verified. The Heat retune I have not played five in-game days on yet. Whatever Cheese posts after this supersedes. I'm not trying to maintain a bugfix fork. DeviousCurses-0.9.0.1-to-cheese.7z DeviousCurses_0.9.0.1_CommunityPatch-1.7z Edited August 3 by Graduate7121 accidentally removed the arousal path for non-slo on heat mark retune. it's back now. 3
Bane Master Posted August 3 Posted August 3 (edited) 6 hours ago, Graduate7121 said: Get form ID: help zadcNGInContraption 0 I must be loosing the plot here! Neither zadcNGInContraption nor InContraption are factions in my game.. Checking Devious Curses.esp in xedit there are no factions defined in versions 0.8.5/0.9.0.0/0.9.0.1 as downloaded from here. I also cannot find any reference to these factions in the original DCurses_MCM.psc - I can't compare your patch as you have not included the source code. Can you set me on the right track please? Edited August 3 by Bane Master
Graduate7121 Posted August 3 Posted August 3 10 minutes ago, Bane Master said: I must be loosing the plot here! Neither zadcNGInContraption nor InContraption are factions in my game.. Checking Devious Curses.esp in xedit there are no factions defined in versions 0.8.0.1/0.9.0.0/0.9.0.1 as downloaded from here. I also cannot find any reference to these factions in the original DCurses_MCM.psc - I can't compare your patch as you have not included the source code. Can you set me on the right track please? You are not losing the plot, you are looking in the right way at the wrong plugin. The faction is not a Devious Curses record, and you are correct that Devious Curses.esp defines no factions in any version. It belongs to Devious Devices - Contraptions.esm - that is what the zadc prefix means. Curses only reads it. The post says a Devious Devices Contraptions faction, but I can see how that reads as a faction Curses adds, so that is on me for not being clearer. The record is zadcNGInContraptionFaction, form ID 097E0A in Devious Devices - Contraptions.esm. The other one I mentioned is zadAnimatingFaction, form ID 029567 in Devious Devices - Integration.esm. So the more useful question is: do you have Devious Devices Contraptions installed and enabled? "help zadcNGInContraption 0" only finds the record if that plugin is actually in your load order. If it prints nothing, Contraptions is not loaded, and if Contraptions is not loaded then you cannot have this particular bug at all. That would mean your stuck counter has a different cause and my patch will not fix it. Worth checking the animating one before you write it off, though, since Integration is a hard requirement and you will definitely have it: help zadAnimating 0 then getfactionrank on what that prints. A stuck one there produces exactly the same symptom. 1
Bane Master Posted August 3 Posted August 3 (edited) 42 minutes ago, Graduate7121 said: The record is zadcNGInContraptionFaction, form ID 097E0A in Devious Devices - Contraptions.esm. The other one I mentioned is zadAnimatingFaction, form ID 029567 in Devious Devices - Integration.esm. The plot thickens... I do have contraptions installed at DDNG Version 0.4.0 and had checked it also but not found the faction record. I have just installed DD NG 0.4.2 and that version does indeed have the Faction as expected. To be sure I also redownloaded 0.4.0 and can confirm the faction is not present. So the takeaway here is that although DD NG 0.4.0 is listed as compatible according to the OP it is not. DD NG 0.4.2 is required Thanks very much for your help in getting to the bottom of this! Edited August 3 by Bane Master
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