myuhinny Posted July 10, 2015 Posted July 10, 2015 @Arcturus7777 Yes pasting a body into a nif using nifskope which will work unless the body is missing nodes or has nodes that the other one doesn't as well as needing to have matching scene root names. I have used it before when converting/using the clothing converter/mesh rigger with something that was missing a body *Stick up like a piece of cardboard.* Do you mean stretching? Hard to tell without a screen shot of the problem which will help anyone tell you what is causing it. If it is stretching then that is being caused by a node being removed by mesh rigger that needed to stay. To prevent stretching you need to use multiple body nifs to keep those nodes in the nif from being removed.
Jimcarry Posted July 21, 2015 Posted July 21, 2015 I used the mesh rigger to transfer weights, but when I zoom out I can see through my armor. http://www.gfycat.com/AlienatedFoolishIcelandicsheepdog
myuhinny Posted July 24, 2015 Posted July 24, 2015 @Jimcarry Might be being caused by the transparency that is on the outfit. Try this make back ups of both nifs. Then load each one up one at a time click the top that has transparency and look under the highlighted line on the left side for NiAlphaProperty. Right click the line and go to block remove branch then save as to overwrite the nif. Check the other parts as well like the jacket. This will remove the transparency from the outfit. Then repeat for the 2nd nif and do the same to it otherwise it will not change in game if you don't do it the same way for both nifs.
Jimcarry Posted July 24, 2015 Posted July 24, 2015 @Jimcarry Might be being caused by the transparency that is on the outfit. Try this make back ups of both nifs. Then load each one up one at a time click the top that has transparency and look under the highlighted line on the left side for NiAlphaProperty. Right click the line and go to block remove branch then save as to overwrite the nif. Check the other parts as well like the jacket. This will remove the transparency from the outfit. Then repeat for the 2nd nif and do the same to it otherwise it will not change in game if you don't do it the same way for both nifs. This doesn't happen with just only that shirt, it also happens with the non transparent one as well. http://pho.to/9araw Also when I open the shirt up in nifskope, this happens: https://streamable.com/3ji9 Mesh rigger setup: I attached the files. If you could possible look at them that would be awesome! original nifs.rarrigged nifs.rarfemalebody_1.nif YO WTF I THINK I FIXED THIS??! I Just took the rigged nifs and then put them into outfit studio and then exported and overwritten the previous rigged nif and it fixed itself... WTF??
Vioxsis Posted July 24, 2015 Posted July 24, 2015 ^ The problem was that the mesh had more then 4 weights/bones affecting a vertex. OS must of removed any weights so it only had 4 per vertex.
Jimcarry Posted July 24, 2015 Posted July 24, 2015 Ok lol now that we've finally fixed that problem. I have a new one. When I rig one of my nifs, I cannot see it in the game anymore.
Vioxsis Posted July 24, 2015 Posted July 24, 2015 ^ are the dismember partitions set to the right slot?
myuhinny Posted July 24, 2015 Posted July 24, 2015 Also do you have the nifs set to the right race if the slots are not set to default race for the armor piece and armor addon in CK (creation kit) the outfit can appear invisible/invisible with no body. The DEM armors were like that when I was converting them I had to change all of the races for the outfits in each .esp with the creation kit.
Jimcarry Posted July 24, 2015 Posted July 24, 2015 Sorry I'm a bit of a newbie at nifskope and CK (all I know how to do is make a follower). But, I was just doing the weight rigging for the Lush Sexy waif set that I converted previously. Before it worked fine, but when I used the weight rigger, it does not appear in game any more. Can you maybe look at my nifs to see the problem? Thank you really much! Target nif: BraMeshBlack_1.nif Output nif: BraMeshBlack_1.nif Template nif: femalebody_1.nif
myuhinny Posted July 25, 2015 Posted July 25, 2015 @Jimcarry The original nif is a bit messed up for some reason the body has 2 slots set to SBP_32_BODY which is located under BSDismemberSkinInstance - partition for the body. The bikini has no BSDismemberSkinInstance for it. The output one has one of those slots removed for the body and a BSDismemberSkinInstance with the SBP_32_BODY added to the bikini. Everything must match in the nif as well as the armor and armor addon in the CK (creation kit). If the bikini top doesn't have a body in it then when you set it up in the CK you need to change the slot from SBP_32_BODY to something else and make it match with the partition in the nifs. Because with the SBP_32_BODY selected as a slot it thinks there is a body in there with it set to something else it will use your players body. Whenever something doesn't have a BSDismemberSkinInstance for a item and you run it through mesh rigger and it adds it then you need to go into the .esp for the item/items and change the slots for the items to match the slots in the converted nif.
Jimcarry Posted July 25, 2015 Posted July 25, 2015 @Jimcarry The original nif is a bit messed up for some reason the body has 2 slots set to SBP_32_BODY which is located under BSDismemberSkinInstance - partition for the body. The bikini has no BSDismemberSkinInstance for it. BSDismemberSkinInstance.jpg The output one has one of those slots removed for the body and a BSDismemberSkinInstance with the SBP_32_BODY added to the bikini. Everything must match in the nif as well as the armor and armor addon in the CK (creation kit). BSDismemberSkinInstance 2.jpg If the bikini top doesn't have a body in it then when you set it up in the CK you need to change the slot from SBP_32_BODY to something else and make it match with the partition in the nifs. Because with the SBP_32_BODY selected as a slot it thinks there is a body in there with it set to something else it will use your players body. Whenever something doesn't have a BSDismemberSkinInstance for a item and you run it through mesh rigger and it adds it then you need to go into the .esp for the item/items and change the slots for the items to match the slots in the converted nif. Sigh... I have barely any experience with CK. Is it easy to change the body slots?Thanks for the help. Also, I added a body to the original nif, because I could rig the meshes without it having a body. Could that be a reason why there are 2 slots set to SBP_32_BODY?
myuhinny Posted July 25, 2015 Posted July 25, 2015 @Jimcarry Just click on the .esp and load it into the CK or load up the Ck itself and select the mods .esp if the CK spews out a Multiple Master error open your SkyrimPrefs.ini and under general add the line bAllowMultipleMasterLoads=1 save and then close and restart CK. Armors items and whatnot that are added have a asterick so they are easier to find. Click the word armor to bring up the list find the item and double click it. Repeat for armor addon. If the armor had a body in it then you should be able to leave it in as long as everything is set to body slot so that it uses the body in the outfit.
Jimcarry Posted July 25, 2015 Posted July 25, 2015 @Jimcarry Just click on the .esp and load it into the CK or load up the Ck itself and select the mods .esp if the CK spews out a Multiple Master error open your SkyrimPrefs.ini and under general add the line bAllowMultipleMasterLoads=1 save and then close and restart CK. Armors items and whatnot that are added have a asterick so they are easier to find. Click the word armor to bring up the list find the item and double click it. CK.jpg CK 2.jpg Repeat for armor addon. If the armor had a body in it then you should be able to leave it in as long as everything is set to body slot so that it uses the body in the outfit. Damn.. You took the time to take pictures and everything. Thank you. I asked someone named Phygnos in the IRC chat and he taught me how to change it the esp with tes5edit. I changed the body slot from slot 56 to slot 32, and now when I attempt to wear the mesh, it makes my whole body invisible.
Jimcarry Posted July 25, 2015 Posted July 25, 2015 YO!!!!!!!!!! WE FIXED IT!! I just converted the BSDismemberSkinInstance into NiSkinInstance and it worked!!! I swear you do all this complicated shit and some how I just do some dumb shit and I get it to work. All credit to you though, you got me thinking on the right track. Thanks again!
Fredas Posted July 28, 2015 Posted July 28, 2015 Glad to see this thread is still busy. Because my current personal project is to take all the non-BNB armors I'm going to be using in my FO3 playthrough, and convert them properly. I recall doing this in the past for a small handful of armors, and at the time, the process involved a lot of back and forth between Blender and Nifskope, and even had a few quirks that made the result a little iffy. So, theoretically, an app that basically does everything for you is quite welcome. The problem is that I don't know what settings I should be using in order to get a usable result. Every permutation I have tried has given the following result: The actual chest area is in fact BNB-enabled and seems fine. But most of the rest of the armor, and some bits of the body itself (like the waist and part of one hip) all do the classic infinity-render we've all seen in Skyrim. About the only thing I can do is leave these here and see if anyone else gets a usable result. The template mesh: T6m_BouncingFixed, by Danic http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=83167 The armor in that screenshot: raiderarmor02, from T6M Equipment Replacer http://www.nexusmods.com/fallout3/mods/17424/? Or, for convenience, here are just those two meshes. Hope somebody can help.
Fredas Posted July 30, 2015 Posted July 30, 2015 Has anyone gotten a Fallout 3 / NV mesh to work with this app without the above rendering issues occurring?
myuhinny Posted July 31, 2015 Posted July 31, 2015 @Fredas Have no clue as to what your problem is as your picture that you uploaded seems to be broken and will not load. *Edit If the problem you are referring to is this. This is caused by mesh rigger adding more nodes to it then it had before. To see what something had before running it through mesh rigger you can click the armor/body part in nifskope and look under the highlighted line in the left list for BSDismemberSkinInstance then click the arrow to the left of it to get the drop down then bones. This will show all nodes attached to that part. Easy way to fix the stretching would be to just make a copy of the one you ran through mesh rigger rename the original and place the copy with the original now load up the original and right click part of the piece of the item that isn't stretching and go to block - copy branch then click load and select the nif that you ran through mesh rigger and right click the 2 parts that are stretching and go to block - remove branch to delete them out of the nif then right click scene root and go to block - paste branch then save as to overwrite the nif. Repeat for the 2nd piece.
Fredas Posted July 31, 2015 Posted July 31, 2015 @Fredas Have no clue as to what your problem is as your picture that you uploaded seems to be broken and will not load. It's an animated gif. Might work correctly in Chrome. Anyway here are the two frames separated: If the problem you are referring to is this. stretchy.jpg This is caused by mesh rigger adding more nodes to it then it had before. To see what something had before running it through mesh rigger you can click the armor/body part in nifskope and look under the highlighted line in the left list for BSDismemberSkinInstance then click the arrow to the left of it to get the drop down then bones. This will show all nodes attached to that part. It adds three nodes. In addition to the breast.L and breast.R nodes it adds from the template mesh (the entire purpose of the rigging), it also throws in Bip01 Head. Easy way to fix the stretching would be to just make a copy of the one you ran through mesh rigger rename the original and place the copy with the original now load up the original and right click part of the piece of the item that isn't stretching and go to block - copy branch then click load and select the nif that you ran through mesh rigger and right click the 2 parts that are stretching and go to block - remove branch to delete them out of the nif then right click scene root and go to block - paste branch then save as to overwrite the nif. Repeat for the 2nd piece. The problem is not something that can be isolated in the fashion you outline. At least two parts of the nif are affected, and one of them is the body itself. Both of these parts need the new rigging or they won't bounce as intended. Here's a frontal example: It's as though there's a foot-wide radius around the breast nodes, and everything inside that radius is fine, while everything outside it gets messed up in a weird way. But this same exact problem happens regardless of what "search distance" I elect (including override distance). If the app really can work with Fallout meshes without causing the above problem, then all I need to know is the exact settings to plug in. None of my guessing has succeeded.
MilkSpray Posted July 31, 2015 Posted July 31, 2015 Im getting confused with this, can anyone tell me how to just use this to add the belly bone to all my armors please?
Vioxsis Posted July 31, 2015 Posted July 31, 2015 Im getting confused with this, can anyone tell me how to just use this to add the belly bone to all my armors please? Put all the armours you want to add the weight to in one folder (you can put them in there own folders in the folder) Run mashrigger then at the top corner click "file > template option > select template mesh" and choose the body with the belly weights. Next go "file > target options > select target folder" and pick the folder you made with all the meshes in (if it has sub folders put a check next to "include subfolders" in target options) And then set the destination folder to somewhere you will find it (in a folder named done on the desktop is where i point it) Make sure you have the 'copy weights' and 'select bone' buttons selected. Click 'OK' and wait for this window to open. Select the bely bone and hit 'OK' Wait for it to do its thing (time will be based on how many meshes and the poly count) Move the new meshes to skyrims data folder and overwrite the old ones (back them up first) and test in game.
MilkSpray Posted July 31, 2015 Posted July 31, 2015 Im getting confused with this, can anyone tell me how to just use this to add the belly bone to all my armors please? Put all the armours you want to add the weight to in one folder (you can put them in there own folders in the folder) Run mashrigger then at the top corner click "file > template option > select template mesh" and choose the body with the belly weights. Next go "file > target options > select target folder" and pick the folder you made with all the meshes in (if it has sub folders put a check next to "include subfolders" in target options) And then set the destination folder to somewhere you will find it (in a folder named done on the desktop is where i point it) Make sure you have the 'copy weights' and 'select bone' buttons selected. Click 'OK' and wait for this window to open. Select the bely bone and hit 'OK' Wait for it to do its thing (time will be based on how many meshes and the poly count) Move the new meshes to skyrims data folder and overwrite the old ones (back them up first) and test in game. Thanks a lot man, i feel like an idiot now i never thought of putting them in different folders
myuhinny Posted July 31, 2015 Posted July 31, 2015 @MilkSpray Also make sure the template bodies and the bodies in the armors have matching UV maps if they do not have matching UV maps you will not be able to use the UV search option because they will convert wrong. Matching UV maps are like UNP/UNPB CBBE/CBBE beware that there are some CBBE body types that do not have matching UV maps. I always use plus havoc node if the body has HDT. Because whenever I just used copy weights and select bones it would always remove the rest of the nodes from the nif. @Fredas It could be that there is some mesh errors/problems that are present in the nif caused by the author when they made the outfit to make it work in game and running it through mesh rigger fixes whatever it is that they caused which is making the outfit stretch because it was fixed. In Geck's render window it also stretches there when you rotate the outfit I tried a few different ways but it is still buggy. So you will either have to learn a 3d program like blender/3dmax to fix whatever problems there are in the nif or do what I would probably of already of done if it was me and that would be to dump the set and find something else to work instead.
Meerkats Dance Posted August 5, 2015 Posted August 5, 2015 Im getting confused with this, can anyone tell me how to just use this to add the belly bone to all my armors please? Put all the armours you want to add the weight to in one folder (you can put them in there own folders in the folder) Run mashrigger then at the top corner click "file > template option > select template mesh" and choose the body with the belly weights. Next go "file > target options > select target folder" and pick the folder you made with all the meshes in (if it has sub folders put a check next to "include subfolders" in target options) And then set the destination folder to somewhere you will find it (in a folder named done on the desktop is where i point it) Make sure you have the 'copy weights' and 'select bone' buttons selected. Click 'OK' and wait for this window to open. Select the bely bone and hit 'OK' Wait for it to do its thing (time will be based on how many meshes and the poly count) Move the new meshes to skyrims data folder and overwrite the old ones (back them up first) and test in game. Thanks a lot, that worked so nicely Does anybody know how to deal with underwear? Do I have to add belly,butt, breast to both top and bottom parts?
Kain82 Posted August 5, 2015 Posted August 5, 2015 Can this be used for rigging models from other games to work with Skyrim?
myuhinny Posted August 8, 2015 Posted August 8, 2015 @Meerkats Dance If you don't want them to clip through your clothing then yes you would want the top to have breast nodes and the panties to have butt nodes. Most underwear will not have a body in them so the best way that I have found is to take a copy of the body that comes with the mod if it has a outfit in the nif I delete the parts out by right clicking each piece and going to block - remove branch or find out what body they were made for and make a copy or 2 of the body. Then load up the top and right click it and go to block - copy branch then load and select a copy of the body then right click scene root and go to block - paste branch save as to overwrite nif and repeat for the bottom. Once it is done going through mesh rigger you will have to load the nif up and right click the body and go to block - remove branch then save as.
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