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Sexlab Breeder [v1.01]


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Posted

"Here is is, the moment that (most likely) none of you have been waiting for.... 3.0!!!!!!"

You have no idea how untrue this is. Seriously. I've been coming here every day for a week or more now just to get some news.

Posted

heyo, very cool so far! i like what i see :)

so far i noticed that it's not compatible with "SL Submit". Submit strips you're armor and never reequips it as far as i have tested.

and would it be possible to get some more detailed tooltip info for all the buffs? like "strong bones gives you immunity to fall damage" or some percentages? it's sometimes not really obvious what those buffs really do.

keep it up ;)

Posted

I've intentionally kept those values vague so that I don't need to constantly update the effect text when I tweak values. I could have the values show ALL of the spell effects that are present, but that would make the text so small it would be unreadable due to the sheer volume of spell effects that are applied. I've tried to strike a balance between vague names that sound awesome, and descriptions of what they actually do.

 

Also, I've tested 3.0's armor alongside submit, and it worked just fine. So I don't really know what to tell you there.

*Edit* Actually, did you make a clean/new save game? Without doing that, the massive amount of changes I've made to the esp and script won't apply.

Posted

yea tested it on a new character, though it might be some other mod's that change the unequip there (maybe SL defeat?! had that one before) aww got too many mods to just test which it might be :D (over 200).

personally i don't really care if it strips the armor there, don't much like SL submit... too much sex all day :D and you can just force equip it via console afterwards if nessesary.

the rest works great :)

about the description ingame, it's fine the way it is i'm just someone who likes to know exactly what gives how much ;)

Posted

Yeah, it seems to be really sketchy when it comes to mods that forcibly strip players. For example, back when I tested it with SD+, it worked just fine (although you can't wear the arm bindings with this because for some reason the arm bindings take up the hand slot, which is a slot this armor /needs/ to take up. Guess you could just pass it off as nobody wanting to get anywhere near those claws.

 

Anyways, good to hear nobody has ran into any huge, gamebreaking bugs yet. I'm pretty sure I caught most of them though. I'm not really sure what I'll do for 3.1 yet. If anyone has some suggestions, now is most definitely the time! Otherwise I'll just work on whatever I feel like doing at the time. For now, a well deserved break. :)

Posted

 Then again, I doubt anybody is even reading this thread now, so all of these little status updates are probably pointless. Oh well.

 

Incorrect, Good Sir...Even if I'm a little late for the 3.0 release, I liked looking back on your progress. Your MCM work, integration with SLA, your modifications for damage reduction and frost resistance, and the option to turn off "Hardcore" mode are heavily appreciated and I look forward to taking it for a spin. I just recently started playing around with DD and SD+ and I'm hoping nothing strange happens (The claw/armbinder thing I can live with...) The only critiques/nitpicks I can give at this stage is the lack of ears or tail and no interaction with the strange werewolf post-coitus (Seriously, where can you find a willing werewolf that doesn't shred you to pieces before you can even give it a sexual proposition?) Thanks for your work and I'll keep an eye out and let you know of any potential bugs I might find.

 

Edit: The MCM menu works like a charm...even if it's a god-damn tease  :P

Posted

Both of those I have plans to expand on. No ETA on ears and tail though. As for Mr. Strange Werewolf, he's actually a good deal more intelligent that what one may think at first. Unfortunately, I'm not sure I'll be able to flesh him out a bit more (heh) using dialogue, because I'm not really sure how to add dialogue to beast npcs. And before any of you go and say "hentai creatures", that isn't what I want to do. I'm talking actual dialogue.

 

If I can get that done, you may find that there is far more to the strange werewolf that meets the eye. I have a lot more plans for him, but no spoilers for now, except that I need to see a mod that does beast dialogue to see how that modder did it.

 

But yeah, posts like yours are why I keep on modding, so thanks.

Posted

OMG I gotta say this mod deserve more attention man, very well done! I'm glad I decided to download it, and I can't wait for more updates from you!

 

Hell this actually could become the "SexLabBreeder" of Skyrim!

 

Once http://www.loverslab.com/topic/22840-modwip-beeing-female-procreation-remake/ is out of beta you could implement that I hope. :)

 

Also maybe you could make a whole different breed/episode using these resources http://www.loverslab.com/files/file/537-dragon-warriors-body-mod-resourceplayable/

 

Cheers mate!

 

 

Posted

1. Thanks.

 

2. This mod was actually somewhat inspired by that mod.

 

3. I've thought about doing something with that, but it depends on how well they decide to support other mods manipulating it.

 

4. I've tried working with those resources, but it doesn't work very well. Without being able to apply any weight painting of my own, the result looks...well.. awful. (I'm talking the claws clipping through your hands when you are fighting unarmed awful. Plus he uses alpha maps, which I strongly dislike working with. I actually already have a name planned for if I do add more "corruption" based mods. But that kind of depends on me being able to get more resources like this that I can use. It shouldn't take a whole lot of work to implement new ways for the player to get corrupted either. Would just need a lot of testing afterwords.

 

Basically, in the end, my greatest limitations with this mod right now are 3d modelling and texture related. So until I take the time to seriously learn something more than just outfit studio, this is about as far as the corruption can go right now... Unless somebody decides to pitch in; although I'm not sure I want anyone else to have a direct say about what goes into my mod. Its kind of nice to have full creative freedom, even if it does come with limits... Anyways, I'm rambling now, so later.

Posted

Sorry, I'm afraid I can't help you then. You'll have to ask someone who knows more about sexlab than I do.

i got it working, but when the first transformation starts, the game crashes. any advice on that. also, if i wanted to stay a hybrid, are they're any consequences/side effects i should know of?

Posted

Probably your skeleton. It needs to support TBBP, as well as belly scaling.

 

I've already tried my best to explain the consequences of being transformed, so I'd rather not go into an in depth explanation here.

Posted

Probably your skeleton. It needs to support TBBP, as well as belly scaling.

 

I've already tried my best to explain the consequences of being transformed, so I'd rather not go into an in depth explanation here.

I actually using cbbe as my body, but ill give it a try, but what's this about belly scaling?

 

 Sorry i found the consequences right after i posted this

Posted

Hey ranged, I just wanted to mention this mod that could be used by you. I'm sure you already know about it, i'm just making sure :P

http://www.nexusmods.com/skyrim/mods/12101/?

 

Cheers!

 

Spriggan "corruption" has already been done. I'm not really interested in redoing what has already been done. Not a bad idea by any means, but sanguine's debauchery already handles that. And, its phoenix, if you don't mind. :)

 

 

Probably your skeleton. It needs to support TBBP, as well as belly scaling.

 

I've already tried my best to explain the consequences of being transformed, so I'd rather not go into an in depth explanation here.

I actually using cbbe as my body, but ill give it a try, but what's this about belly scaling?

 

 Sorry i found the consequences right after i posted this

 

 

I'd suggest XP32's skeleton. It's really all you need for skyrim skeletons nowadays.

 

 

 

Also, I'm coming up with some concept ideas for npc corruption, but I haven't done anything with them yet. I'll let you guys know how it turns out when I start back on the next update. It will NOT be anything near as elaborate as the player's corruption, but it should get the job done. Not sure how I'll "start" it yet though.

 

I'm also thinking about working on a new design that will also make sexlab an optional requirement rather than a hard requirement. Unfortunately, I'm not sure this will be possible because of some keywords that are needed. At any rate, the werewolf scene will get an optional SFW trigger in MCM, for those of you who want to get corrupted in a more SFW way, but still want /something/ to happen to explain how the player gets corrupted.

Posted

its working now, but one last thing. when the transformations complete, are you stuck like for good, or is it like the werewolf style and you can turn at will.

 

ALso is there any way you can sync it with the werewolf skill tree, That would be pretty awesome.

Posted

I've already put the ways that you can cure yourself. They are permanent, and that probably won't be changing soon.

 

I'm not touching the werewolf perk tree either. That's an entirely different can of worms that I don't really want to go near. Basically anything to do with actually transforming into a werewolf is stuff I'm not going to bother with.

Posted

I've already put the ways that you can cure yourself. They are permanent, and that probably won't be changing soon.

 

I'm not touching the werewolf perk tree either. That's an entirely different can of worms that I don't really want to go near. Basically anything to do with actually transforming into a werewolf is stuff I'm not going to bother with.

 Alright i'd thought i would just ask.

Posted

Updated my OP with the plans for 3.1. Sounds like there has been an impressive lack of bugs in 3.0, so I'll get to work on cool stuff for 3.1 instead. :)

 

 

On a side note, I want to come up with a cool way for npc's to get corrupted, so if you guys have suggestions, I am all ears. They might not make it into the first release of this, however. Also, I won't be supporting NPC's nearly as much as I support the Player. They might get a perk to reduce damage, but that's about it. Not planning anything super complicated... (yet).

 

I also already have plans for those specializations:

 

Specializations will allow the player to choose one of three different talent trees in the future. At first, they will only give significant benefits to the style that you choose, but I will expand on this as time goes on. Each specialization will cost FIVE perk points, but will come with a significantly stronger effect than a normal perk.

Bloodclaw Specialization will dramatically increase your damage. Going further into this tree will focus on becoming stronger as your life depletes. I also want to add in a life steal effect, but I'm not sure I'll be able to do this.

Dragonhide Specialization will focus on defense. You will be incredibly tanky, almost to the point of being godlike. However, your damage will suffer somewhat.

Shadowpaw Specialization will focus on stealth. You will move more quietly, become harder to find, and do more damage from stealth. I'd also like to do an effect that would let the player move faster and jump higher, making this more of an "agility" based spec.

 

 

Spoilers for the specializations above. If you guys have suggestions there, I'll listen to them. Truth be told, I'm not really sure exactly what sort of perk I want to fill these specializations up with yet.

 

Edit: Well, modders gonna mod I guess. Back to work on this disaster of a mod.

Posted

          Hello, I noticed you mentioned not knowing how to interact with a beast. I have a suggestion for that, though I'm no modder myself so I can't be sure how exactly to do it. However, I figure it might give you some ideas yourself. So here goes:

- Make an NPC of any playable race

- Name him/her whatever you want your werewolf to be called

- Make the NPC invisible

- Set it so that the NPC's (x,y,z) coordinates track along with the actual werewolf (You might have to turn off collision detection for the NPC)

- Then finally make it so when you interact with the werewolf, it sends you to the NPC's chat rather than doing anything with the actual werewolf

 

If you find this at all useful then I am glad to help. If in turn it actually amounts to nothing, well... Sorry for wasting your time.

 

Anyhow, on an unrelated topic:
          I have noticed that when I started to change, the hands and feet are fine, but the body texture is rather feature-less. Any information regarding how I might fix this, or if it is just how it is, would be nice. I'm using the UNPB mesh if that helps to narrow things down at all.

 

Posted

Hey. I've been trying to get this mod to work for a while now, as it usually crashed on the first transformation. Reinstalling XP32MS fixed that, but I've run into another problem: body weight decreases on transformation. Breast and ass size decrease severely, and there's even a weird texture glitch at the hips. Sometimes the entire body becomes some sort of glitchy colour thingy, save for hands, head and feet.

Asking on the thread is usually a last resort for me, but... I honestly have no idea how to go about this... any help would be greatly appreciated. I hope the solution isn't too obvious >.<

Posted

Are you using the right outfits for your body mesh? By default, I packed some CBBE meshes in there that use a much... slimmer body than a lot of people like. Sounds to me like you use some kind of UNP body.

 

Entire body color glitching out is a known problem that I have no idea how to fix. One day I'd like to redo the meshes from scratch, but I have no talent with 3ds max or blender.

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