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Sexlab Breeder [v1.01]


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Posted

I am getting a crash right after the Mutations Equipped message after the second sex scene with Tigras.

 

My skeleton is TBBP with belly scaling, and I am crashing after the Mutations equip.  I am  using UNPB-BBP body...does that matter?

Posted

is it just me, or am I failing at this mod?

 

The body is not invisible, but unicolor with some patches on it.

I did run Bodyslide, though.

Am I missing something?

Known bug. Should fix itself if you close and reload the game, or do a setnpcweight command. I have no clue how to fix it.

 

I am getting a crash right after the Mutations Equipped message after the second sex scene with Tigras.

 

My skeleton is TBBP with belly scaling, and I am crashing after the Mutations equip.  I am  using UNPB-BBP body...does that matter?

Not sure what to tell you, they worked just fine for me. Going to try going through my mod again once I'm done reinstalling some of my skyrim mods.

 

*Edit* Seems releasing as soon as I had was a bad idea. Don't think I've heard about it working well for anyone yet...

 

*Edit2* Going to try to get everything reinstalled so I can get back to work before I get to sleep tonight. Sure is a lot of shit to remember when you're doing everything over from scratch... haha.

Posted

EDIT:

Okay, I got it working.  I used BodyChange to give myself CBBE, and all is fine with Mutations Equipped.

 

As of now, everything seems to working well.  Very cool mod so far.


Tigras needs to be a follower though.  That would be really cool! ^_^

Posted

EDIT:

 

Okay, I got it working.  I used BodyChange to give myself CBBE, and all is fine with Mutations Equipped.

 

As of now, everything seems to working well.  Very cool mod so far.

Tigras needs to be a follower though.  That would be really cool! ^_^

 

SoonTM

 

*Edit* It's something that is most definitely on my to-do list. I need to figure out how to give him that follower AI packages though. Just keep in mind that he'll be expecting something in return for protecting you so well... ;)

 

*Edit* Looks like I found the one thing that Mod organizer just can't handle. Bodyslide.

 

*Edit2* Time to go bug hunting. :)

Posted

Having exact same prob AlerictheNord posted, have current XP32 skeleton, have CBBE slim option body, and no matter where I put Breeder in load order, no matter what other mods I disable, everytime it CTD after #2 sex scene w/Tigras and says "Wolf mutations added", I click ok on message and Ka-boom CTD.

Help !

Posted

Don't know what to tell you then. I just got done testing it for stability, and everything seemed to work just fine, with the exception of Tigras's starting dialogue being broken for some reason.

 

Aha, caught why Tigras wasn't doing anything with the player.... Somehow the creation kit managed to not package the script into the BSA that was crucial to getting things done. This means it probably got deleted along with the rest of my skyrim folder. Thankfully, due to my new code design, it will be easy to replace.

Posted

Having exact same prob AlerictheNord posted, have current XP32 skeleton, have CBBE slim option body, and no matter where I put Breeder in load order, no matter what other mods I disable, everytime it CTD after #2 sex scene w/Tigras and says "Wolf mutations added", I click ok on message and Ka-boom CTD.

Help !

 

Are you using the latest XPMS32?  The latest version is from January 31, 2014, so its actually a pretty recent update.   

 

You also might want to try for a manual install on XPMS, because you have to be sure to install the items from "00 Skeleton Rig," and "1stperson Skeleton Default BBP and belly bone."  Also, try running with just those two skeleton options installed before installing any of the other variants.  Also, I suggest running this with Default Weapon Placement.

 

Install those first two items I mentioned after installing Default Weapon Placement.  I know that sounds like you'd be installing the items backwards, but it worked for me.

Posted

Thanks anyhow guess me and Sexlab Breeder are gonna be like me and Sexout Breeder, and all of FO: NV, recycle bin

Before doing that, see my above post for advice, this mod is really very cool so its worth the tediousness of figuring out and updating the skeleton, which is likely what your issue is.

 

Once you get your Skeleton issues cleared up, the rest is actually very stable for such an early release.

Posted

AHA! This time I caught the little bastard. Somehow, a second "start the rape scene" line of dialogue sneaked in. Going to be a lot of bug fixes next update I reckon.


*Edit* For some reason, that dialogue topic was completely hidden in the Creation Kit... Score another one for TESVedit.

Posted

Thank you, I don't normally use XPMS Skeleton, and upon reinstalling the other, which is a manual install, on the 'file overwrite' messages, I found the XPMS Fomod installer wasn't installing most if any of the XPMS files.

I've only been playing Skyrim for maybe 3 months, so I tend to use the installer option whenever possible, at least 'til I get more familiar with Skyrim.

Anywho did a manual install of the XPMS Skeleton and Bingo, it's working, which is great. Sexout Breeder was one of the mods I liked most in FO: NV and gave me the most CTD, lock-ups, etc.

Now maybe I can try SD+ again, fingers crossed, and maybe get Estrus Chaurus to fully work, and work correctly

Posted

I miiiiiight have completely screwed up one of the MCM sliders that is kind of important. Fixing in the next update. Sneaky ninja dialogue tree is now fixed. Also, quest stages were also fixed. Should have some interesting new stuff in the quest log. :)

 

Also, for some reason, sex with Tigras will still trigger even if beastiality animations aren't enabled. Fine with me, since I don't personally think sex with a werewolf would be beastiality anyways.

 

Also, glad he could help you with your problem. I'm not so great at helping with random CTDs like that.

 

*Edit* The script in my folder looks just fine... /sigh

Stupid troll game...

 

*Edit2* Also, your wolf claws will now level one-handed when used.

 

*Edit3* Hm... Yeah, I'm done with mod organizer. Nice to have a clean data folder, but it's kind of useless when I can't even compile a script. Swearing off mod organizer for good. I'd rather spend a couple of hours reinstalling my skyrim every year or so, and have everything work out of the box, versus trying to get MO to work. Time to reinstall things, the right way.

 

*Edit4* Still mentally debating whether I want to voice Tigras myself or just leave him silent.

 

*Edit5* Figured out the problem with the max arousal polling event slider.

 

*Edit6* Fixed another bug that was causing the arousal events to happen way more than they should be.

 

*Edit7* Going to be updating the OP later with some information about the mods I personally will be using to balance around.

 

*Edit8* Tweaked the quest end dialogue. It should now always show up last on Tigras's dialogue. Just a simple QoL change, but a nice one I think.

 

*Edit9* Think its time for a release. Then I'm going to take another little break before  I start working on the next version. Should fix any bugs that were around in 0.9.

Posted

Do you think it will be possible to start your own pack? As a male character I mean.

 

Let's say your a werewolf and you either got married or were married before hand, can you turn your spouce into a hybrid? And if so, could you potentailly craft your own hybrid variants with thier own powers? or have something unique to you and her? And can you kidnap and corrupt other women to increase your pack? You know what, I'm just going to give a bullet point for some ideas, alright?

 

As a male werewolf, it would be awesome to:

  • Choose your wife as a beta or if you're raping some random bandit, be able to turn her into your beta. you name her, she has a standard subserviant atitude. (This is where you would decide what kind of pack you want, Family or Harem)
  • To create or find your own lair or den. Better yet if there can be certain ones avalible for those who own a house nearby and ones for those who don't have a house. Especially if you can upgrade your den using the hearthfire mod or something similar.
  • Corrupt other women into hybrids. Either with the help of your wife to convice them to join if you want to take the family path or for a darker path turn women you rape into hybrids.
  • A capture mechanic for your werewolf form, simply something to toggle in the menu, so that instead of killing female NPC when you reduce them to zero hit points they are instead knocked unconious. Then you get the option to pick them up like you would an item, and as long as you're in werewolf form they don't encumber you. But you can carry only two women max at a time in werewolf form. in human form you can only carry one and they encumber you as normal (like 150-170lbs.) You would be able to drop them as you would any item or (if you have an upgraded lair) deposit them in cells for later fun or secure them to a large alter/stone table with a unique corruption/transformation sequence.
  • A way to stealtiy knock out victems both as a werewolf and as a human, a succesful sneak attack as a werewolf can do it (maybe even have a uniqud animation if the switch is toggled?) and craft a blackjack for human form. Again, requiring a succesful sneak attack.
  • After your Harem or Family gets to an appropriate size you can pick a power, these would be uniqe from the other existing packs and the powers would be dependant on the methods you used to get your pack to its current size.

 

Posted

 

Do you think it will be possible to start your own pack? As a male character I mean.

 

Let's say your a werewolf and you either got married or were married before hand, can you turn your spouce into a hybrid? And if so, could you potentailly craft your own hybrid variants with thier own powers? or have something unique to you and her? And can you kidnap and corrupt other women to increase your pack? You know what, I'm just going to give a bullet point for some ideas, alright?

 

As a male werewolf, it would be awesome to:

  • Choose your wife as a beta or if you're raping some random bandit, be able to turn her into your beta. you name her, she has a standard subserviant atitude. (This is where you would decide what kind of pack you want, Family or Harem)
  • To create or find your own lair or den. Better yet if there can be certain ones avalible for those who own a house nearby and ones for those who don't have a house. Especially if you can upgrade your den using the hearthfire mod or something similar.
  • Corrupt other women into hybrids. Either with the help of your wife to convice them to join if you want to take the family path or for a darker path turn women you rape into hybrids.
  • A capture mechanic for your werewolf form, simply something to toggle in the menu, so that instead of killing female NPC when you reduce them to zero hit points they are instead knocked unconious. Then you get the option to pick them up like you would an item, and as long as you're in werewolf form they don't encumber you. But you can carry only two women max at a time in werewolf form. in human form you can only carry one and they encumber you as normal (like 150-170lbs.) You would be able to drop them as you would any item or (if you have an upgraded lair) deposit them in cells for later fun or secure them to a large alter/stone table with a unique corruption/transformation sequence.
  • A way to stealtiy knock out victems both as a werewolf and as a human, a succesful sneak attack as a werewolf can do it (maybe even have a uniqud animation if the switch is toggled?) and craft a blackjack for human form. Again, requiring a succesful sneak attack.
  • After your Harem or Family gets to an appropriate size you can pick a power, these would be uniqe from the other existing packs and the powers would be dependant on the methods you used to get your pack to its current size.

 

 

This was (kind of) one of my plans for male characters, although I think I like that one even better than what I was thinking about. I'll give it some thought over my break. I can safely say that it probably won't just be a random bandit though, I think I would probably cut off the requirement as being a unique NPC of some type, which I don't think most people will mind anyways. Sexlab werewolves has a "rape npcs" option while you are a werewolf. If he doesn't update for a while, I might try taking a crack at adding some of that functionality to my mod. I'd like to end up having the player become a permanent werewolf by the end of such a scenario, but I don't that would be wise for playability's sake.

 

As for sneaking, that's kind of impossible because werewolves can't sneak.

 

I'm planning on doing a NPC corruption design later, but it won't be nearly as in depth as what it is for the player, or skyrim would probably shit itself. The thing is, it would be difficult for a "turn the women you rape into hybrids" thing to work, because it actually requires a lot of sex, over time to change them over completely. (I know, its very poor conveyance on my part ingame, but I just wanted to get the prototype going so that you guys weren't left out of Tigras's awesomeness.)

 

As for picking a pack power, there isn't really a whole lot left to work with. Only thing that's really left is Magic, and hybrids aren't particularly adept at it. That's actually kind of why I'm mentally struggling to decide exactly what to do with Tigras right now.

 

Are there any plans to make the female actually...breed? ^_^

You know it. Once Beeing Female is formally released, you can expect to be raising a pack of hybrid babies. (Hybrids also grow to maturity exceptionally quickly btw, think Eve from Sexout Breeder).

 

*Edit* Also, expect a new message when you have a go with Tigras for the first time as a fully fledged...(furred?) hybrid.

 

*Edit2* I think I'm going to remove max arousal masturbation next update, and replace it with something more intuitive, that will force the player to have sex regularly, without actually forcing them to.

 

*Edit3* Playing for a while has given me a bunch of ideas. I'll list some of them out tomorrow. Going to update the OP with my thoughts on the current balance of this mod, through actual gameplay rather than just testing. It'll be put in the "state of the mod" address at the top of the OP.

Posted

 

 

 

*Edit2* I think I'm going to remove max arousal masturbation next update, and replace it with something more intuitive, that will force the player to have sex regularly, without actually forcing them to.

 

 

I'm anxious to see what you come up with here. I like the idea of the max arousal trigger, but you'd think my DB would at least wait until after the bandit is dead before going at herself  :cool:

 

So far the update works flawlessly man, loving the mod. I'm trying the new corruption 'armor' out with some HDT physics. Fantastic results. Also the random comments from NPCs is a nice touch. Something that small does amazing things for immersion.

 

Last and certainly not least, Tigras....  more than what meets the eye, indeed.

Posted

 

 

 

 

-Snip-

 

 

I'm anxious to see what you come up with here. I like the idea of the max arousal trigger, but you'd think my DB would at least wait until after the bandit is dead before going at herself  :cool:

 

So far the update works flawlessly man, loving the mod. I'm trying the new corruption 'armor' out with some HDT physics. Fantastic results. Also the random comments from NPCs is a nice touch. Something that small does amazing things for immersion.

 

Last and certainly not least, Tigras....  more than what meets the eye, indeed.

 

 

Haha, yeah, I realized that things need to change after I was doing some alchemy, and then, all of a sudden, my PC started going at herself in the middle of doing some alchemy.

 

As for what I'll do instead, it's actually an old idea I wanted to implement, but had no idea how to go about doing so. Now I think I have a better idea. Basically, you will weaken once you are fully aroused, and go longer and longer without sex, until the point where you effectively are useless at fighting until you get some release.

 

And trust me, if I manage to do everything I want to do with Tigras, he'll be one hell of a "follower".

 

*Edit* Thought of a clever idea I might be able to use for Frostfall + Tigras. Hehe.... Anyways, sleep time. Calculus test tomorrow. :x

 

*Edit2* Added one more recommended mod to the OP. One I wouldn't dream of using werewolves without. Give it a look sometime guys. Now, going to sleep for real now, haha.

Posted

I have problem with this mod. I can't start game, see only Bethesda's logo and have CTD. With Hybrid version everything was OK.

P.S. Sorry for my English

Posted

I have problem with this mod. I can't start game, see only Bethesda's logo and have CTD. With Hybrid version everything was OK.

P.S. Sorry for my English

this  beta, wait final version,

Posted

I have problem with this mod. I can't start game, see only Bethesda's logo and have CTD. With Hybrid version everything was OK.

P.S. Sorry for my English

 

Did you install all of the requirements I listed on the OP? Crashes like that generally mean that you have a missing master file somewhere in your load order. This version requires Sexlab Aroused, while the old version didn't need it.

Posted
  • CBBE body. Or UNP body.
  • Bodyslide. Generate a perfect set of bodies for your tastes.
  • T/BBP compatible skeleton that also supports belly scaling. If you do not have this you will probably crash. I suggest XP32's skeleton.
  • Sexlab, and all of its requirements.
  • Fuz Ro D'oh, unless you don't want to understand what's going on with you and Tigras

It's all was installed. I found reason - for Breeder needed Sexlab Aroused, but Aroused was not included in list of Required Mods)

Now all work normal.

Posted

I finally got some free time to try it again, and man what an improvement! Loving Tigras and his new dialogue!

 

I have some suggestions though, the first one is this mod http://www.nexusmods.com/skyrim/mods/33097/? [CrawlOnFoursCatWoman] version. I believe it has a better animation than what you have suggested. [Yours is more like a "lizard" animation :P ] no offence to the creator of course. However this one is lacking the sprint animation.

 

Second suggestion is this mod http://www.loverslab.com/files/file/574-eiries-ohmes-raht-cbbe-version/, now I don't know if you can work with texture files and not meshes but it sure is one good source for a "saber cat?" episode.

 

Lastly about how Tigras mutate you, I found it too easy to just keep talking to him to advance you in the mutation almost immediately after the previous one. My suggestion is maybe you need to adapt a little bit to your new body in order to advance to the next stage. Be it by certain days passing or enemies killed in that body. Or better yet forcing you to give birth to baby werewolf's [Once Beening is released]. 

 

I am sorry for talking too much :P but I am excited for this mod that I can't shut up. :D

 

Also one more thing, I really like your in depth updates with the development as you go, I am visiting this page daily to see what's new. :)

Cheers!

Posted

Haha, I have a lot of work to do for the 1.0 update. Need to fix claws so that using magic at the same time doesn't break them. To be honest, I'm not sure about a sabre cat scenario quite yet. As for that animation, that is pretty good actually.

 

I agree that you can mutate too quickly.  Will fix it later, I just wanted to have it quickly available for the first release so people can see how it works, more or less. Also, don't expect to be raising up baby werewolves. I have a much different idea in mind.

 

Also, I've had a couple of ideas for a "fourth pack" specializaiton. Either they can delve into the more magical side of things, or they could become an extremely sociable and prosperous group of traders, with lots of speech type perks. Not sure yet though, Still have a lot of finalizing to do.

 

To be honest, I'd love to see a full set of animations just for hybrids, that probably isn't in the cards though. Guess I should get off my lazy ass and get back to work now. Not looking forward to navmeshing this cave though... ugh...

 

*Edit* Need to think of a good spot to put Tigras's new cave... /sigh Also, need to add more to it eventually. It's a little bit too empty right now for my tastes, but it does look pretty cool.

 

*Edit2* Tigras doesn't just sit around in one place anymore, now he'll patrol throughout his cave. Working to make his path look as natural as possible. Gotta tweak the navmeshes as needed to do so though. The end result should be excellent though.

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