Damicles Posted March 4, 2014 Posted March 4, 2014 Just tried the mod lots of potential but for the last mutation skyrim crashes and puts up a C++ error for some reason anyone had that before.
rangedphoenix Posted March 4, 2014 Author Posted March 4, 2014 nah easiest way to fix is to process the mutation(go to next stage until finished) i tested it Not always. Sometimes the textures will still be messed up even after the change. It seems to be completely random. Also, that doesn't help the people that get messed up textures at stage 4. Just tried the mod lots of potential but for the last mutation skyrim crashes and puts up a C++ error for some reason anyone had that before. Sounds like something on your end. Don't really know what to tell you without knowing more about what you're doing.
Soap desu Posted March 4, 2014 Posted March 4, 2014 nah easiest way to fix is to process the mutation(go to next stage until finished) i tested it LOL. What happens if it happens on you're last stage of mutation, like it did for me I had to restart my game, worked like a charm good think I read the faq. OP make the bug / known issue stuff in bright red / yellow letters at a much larger font, at least that way the people who just look quickly through the faqs might see the problem section at a glance. You can even rearranging the info as putting known issues on top of the Faq. This is entirely up to you though I just fell it would limit the amount of known issue posts.
Arhon Posted March 4, 2014 Posted March 4, 2014 well if you are last stage and it happened ermm... restart ? if it happens before last stage you still got a chance anyway
Damicles Posted March 4, 2014 Posted March 4, 2014 nah easiest way to fix is to process the mutation(go to next stage until finished) i tested it Not always. Sometimes the textures will still be messed up even after the change. It seems to be completely random. Also, that doesn't help the people that get messed up textures at stage 4. Just tried the mod lots of potential but for the last mutation skyrim crashes and puts up a C++ error for some reason anyone had that before. Sounds like something on your end. Don't really know what to tell you without knowing more about what you're doing. The Virtual libaery had got corrupted some how works fine now. You mentioned about it not been easy to change things in Skyrims city their are mods that add new hamlets to the world with people in them maybe you could use one of them and give credit to author of that mod.
BogBrush82 Posted March 5, 2014 Posted March 5, 2014 How do The Companions fit into this mod? Aela, Farkas, and Vilkas are all werewolves themselfs, so technically they wouldn't be hostile, would they?
rangedphoenix Posted March 6, 2014 Author Posted March 6, 2014 I don't have any plans for the Companions (at the moment). *Edit* 1.0 is probably going to be a lot bigger than what I was originally planning on doing. We'll see. Feel like getting some modding done today, so lets see where it gets to. *Edit2* Working on a brand new start for the quest. You will no longer psychically know where Tigras is. Instead, you might just happen to stumble across an unassuming journal near Riverwood... *Edit3* New introduction is working great. Adds a much more... immersive method to find Tigras, and is much more interesting too, in my opinion. Just need to finish tweaking some stuff, and then I can move on to something else. *Edit4* Also, I put a gender check in. Now only female players will be able to get things started. Be warned that using the race menu, or sexchange after the game has started will prevent things from working properly. *Edit5* Thinking about making a development blog for my mod, if possible. Might save myself a lot of edits and long walls of text spam on the thread. Would give me a place to dump pictures and other cool shit I'm working on in the future too. *Edit6* Created a blog just for SLB's progress and development. Link is in my signature. I'll be posting updates there from now on instead of here, so I suggest checking there. I'll keep it updated a lot better that I can with just simple edits on the forum posts, and will be going into much more detail about the updates, for those of you who actually care. I'll still be watching the thread closely, of course. *Justalittleeditforoldtimessake* Amazing things may be happening with the meshes soon. Stand by.
BringtheNoise Posted March 7, 2014 Posted March 7, 2014 Any chance this will work with the 3d labia skeleton setup in the future? I'm currently playing with the 7b bombshell 3d labia skeleton, skin's, mech's, and what not... And I crash when the first change should start (strait CTD every time). I've run boss to make the load order correct, then even moved breeder's esp to the last one just to make sure. Last couple of lines from the pap file are as follows... [RaceCompatibilityInitQuest (0C002859)].YARC_InitQuestScript.OnUpdate() - "YARC_InitQuestScript.psc" Line 23[03/07/2014 - 09:53:06AM] SexLab: Making thread[0] [sslThreadController <alias ThreadView014 on quest SexLabQuestThreadSlots (1403CE6E)>][03/07/2014 - 09:53:06AM] SexLab Thread[0] ModEvent: ThreadOpened[03/07/2014 - 09:53:06AM] -- SexLab ActorAlias -- Thread[0] Slotted 'Tigras' into alias -- [sslactoralias <alias ActorSlot074 on quest SexLabQuestActorSlots (1403CE6B)>][03/07/2014 - 09:53:06AM] -- SexLab ActorAlias -- Thread[0] Slotted 'Hate' into alias -- [sslactoralias <alias ActorSlot073 on quest SexLabQuestActorSlots (1403CE6B)>][03/07/2014 - 09:53:06AM] SexLab Thread[0] ModEvent: PlayerAdded[03/07/2014 - 09:53:06AM] --- SexLab Animation Search ------------------------------[03/07/2014 - 09:53:06AM] GetByRace(2, Werewolf)[03/07/2014 - 09:53:06AM] Found [4] Animations: (Werewolf) Rough Doggystyle, (Werewolf) Doggystyle, (Werewolf) Holding, (Werewolf) Missionary,[03/07/2014 - 09:53:06AM] ----------------------------------------------------------[03/07/2014 - 09:53:07AM] SexLab Thread[0] ModEvent: AnimationStart // AnimationStart_SLBwhScene1 // PlayerAnimationStart[03/07/2014 - 09:53:10AM] SexLab Thread[0] ModEvent: StageStart // StageStart_SLBwhScene1 // PlayerStageStart[03/07/2014 - 09:53:40AM] SexLab Thread[0] ModEvent: StageEnd // StageEnd_SLBwhScene1 // PlayerStageEnd[03/07/2014 - 09:53:41AM] SexLab Thread[0] ModEvent: StageStart // StageStart_SLBwhScene1 // PlayerStageStart[03/07/2014 - 09:54:02AM] SexLab Thread[0] ModEvent: StageEnd // StageEnd_SLBwhScene1 // PlayerStageEnd[03/07/2014 - 09:54:03AM] SexLab Thread[0] ModEvent: StageStart // StageStart_SLBwhScene1 // PlayerStageStart[03/07/2014 - 09:54:18AM] SexLab Thread[0] ModEvent: StageEnd // StageEnd_SLBwhScene1 // PlayerStageEnd[03/07/2014 - 09:54:19AM] SexLab Thread[0] ModEvent: OrgasmStart // OrgasmStart_SLBwhScene1 // PlayerOrgasmStart[03/07/2014 - 09:54:34AM] SexLab Thread[0] ModEvent: OrgasmEnd // OrgasmEnd_SLBwhScene1 // PlayerOrgasmEnd[03/07/2014 - 09:54:34AM] [slainternalscr <sla_Internal (15083137)>]: Hate got -46 arousal for having orgasm[03/07/2014 - 09:54:35AM] [slainternalscr <sla_Internal (15083137)>]: Tigras got -46 arousal for having orgasm[03/07/2014 - 09:54:37AM] SexLab Thread[0] ModEvent: AnimationEnd // AnimationEnd_SLBwhScene1 // PlayerAnimationEnd[03/07/2014 - 09:54:37AM] [slbwhcorruptionscript <SLBwhTigrasCorruptionQuest (AD0012CC)>]: Mod event received successfully. Initializing quest stage 10. (Level 1 corruption)[03/07/2014 - 09:54:37AM] [slbwhcorruptionscript <SLBwhTigrasCorruptionQuest (AD0012CC)>]: Starting WH Corruption Quest level 1.[03/07/2014 - 09:54:39AM] SexLab Thread[0] ModEvent: ThreadClosed // ThreadClosed_SLBwhScene1 // PlayerThreadClosed This sounds like a really fun mod... But I've put alot of time and effort into configuring my mesh's and textures for the bombshell setup and then a little more time setting up the skin for the 3d labia. And it looks really really nice.... so I really don't want to go back to cbbe as I could never get that body type the way I wanted it (ass was always to fat). I really need to learn nif scope, cause I like demon's Fet 7b version even better (slightly smaller quads and hip -vs- bombshell). But I can't find armor mesh's that match his custom version (which is where nifscope comes in if I'm not mistaken). Oh and I just read your blog, it sounds like your going to make this into a really cool mod... keep up the good work.
AlerictheNord Posted March 7, 2014 Posted March 7, 2014 This sounds like a really fun mod... But I've put alot of time and effort into configuring my mesh's and textures for the bombshell setup and then a little more time setting up the skin for the 3d labia. And it looks really really nice.... so I really don't want to go back to cbbe as I could never get that body type the way I wanted it (ass was always to fat). I really need to learn nif scope, cause I like demon's Fet 7b version even better (slightly smaller quads and hip -vs- bombshell). But I can't find armor mesh's that match his custom version (which is where nifscope comes in if I'm not mistaken). Oh and I just read your blog, it sounds like your going to make this into a really cool mod... keep up the good work. I don't use cbbe, never cared for it...but to be fair, CBBE does stand for 'Caliente's Big Bottom Edition.' Sorry, couldn't resist.
rangedphoenix Posted March 7, 2014 Author Posted March 7, 2014 I don't plan on doing anything to support custom skeletons. If you aren't using XP32's skeleton, well... I can't really help you. Would be way more work than it would be worth to make all the different meshes for the different skeletons... for the different body types. Also, there may or may not be a 7b bombshell mesh in the works...
Kwengie Posted March 8, 2014 Posted March 8, 2014 Hi, I have a problem with this mod, I have encountered the werewolf in the cave and after I told him that I want to have sex with him, and it appears no other option also nothing happens. Only his penis erect.
Nivellen Posted March 8, 2014 Posted March 8, 2014 Hi, I have a problem with this mod, I have encountered the werewolf in the cave and after I told him that I want to have sex with him, and it appears no other option also nothing happens. Only his penis erect. Double check your sexlab settings to make sure creature animations are enabled. Also for anyone interested, I finally got up to the point in companions questline to get beast form. I wanted to see how it would react with this mod. I should point out first that im using Moonlight Tales. I've always liked the events added by this mod and also the automatic re-equipping of armor after transformations. Excellent mod for werewolf fans. Anyways... The bad news is, the initial transformation after the event in the underforge caused the corruption armor to unequip and then stayed unequipped when you wake up with Aela in the woods. I fixed it by console equipping the armor again. The good news is, after the first transition, all others worked. The corruption armor re-equips itself after transformation. It's most likely Moonlight Tales doing it, so i don't know how it would react on a vanilla setup. Ill try it when i get more time. I mention this because it's a good alternative to the absence of the mask spell and the hostility caused by the corruption in earlier versions of this mod. Moonlight Tales adds random events where Vigilants of Stendarr hunt you down if you're a werewolf. Also adds random hostile werewolf encounters. Plenty of opportunities to get your freak on and adds awesome levels of immersion with this combination. Phoenix, once again, this is an amazing mod, and I cannot wait for Tigras' upgrades.
rangedphoenix Posted March 8, 2014 Author Posted March 8, 2014 I'd like to add in hybrid hunters of my own at some point. They'll use silver weapons, and well... Silver weapons and hybrids don't play together very well, as you might have found. I'm not really sure what I'm going to do about werewolf transformations though. I don't think I'll be able to make it completely compatible without changing the vanilla scripts, and I really, REALLY do not want to do that. I could add in a secondary check for the armor that should reequip the armor if the script finds that you aren't wearing it... but the problem is that if I tagged it onto my full corruption script, it would only update as often as the player sets the script to update. I could do a separate script that would check in real time, which, would be much more responsive, but could also slow down performance a bit on script heavy Skyrims. As for Kwenk, are you using the most updated version of sexlab? Older versions of sexlab (I believe pre 1.32) don't have the API necessary to start the animations by the function I use. Hard to say without a papyrus log though. Also, because of how Tigras is set up, animations with him will actually start even if creature animations are not enabled. Its pretty awesome.
Zitanna Posted March 8, 2014 Posted March 8, 2014 I don't plan on doing anything to support custom skeletons. If you aren't using XP32's skeleton, well... I can't really help you. Would be way more work than it would be worth to make all the different meshes for the different skeletons... for the different body types. Also, there may or may not be a 7b bombshell mesh in the works... I've been waiting for the 7b mesh.
rangedphoenix Posted March 8, 2014 Author Posted March 8, 2014 Haha, don't thank me. Thank Johnnyred. He's been helping out a bit with some of the meshes. Make sure you shower him with love and adoration and all that good stuff. Also, new post in the blog is up, along with a poll. This poll is more of a "test the waters" poll, but in the future, it will let you guys decide what I should put in the next update. *Edit* Finally got done with a huge paper for class. Not bad, it only took me like 4 hours. At any rate, I probably won't do any more modding work until Monday. I need a break for a little while. Next blog entry will have a new screenshot, featuring A'lluna, the Predator.
kingylaa Posted March 9, 2014 Posted March 9, 2014 Hello i have a question, i've searched through the posts but i havent found an answer yet. Firstly, love the mod and the idea of it and was really excited to try it however i think im doing something wrong or maybe there is a bug. Went to the cave, found tigras, had sex four or five times and it told me the transformation was complete. I have hybrid arms and legs and wolf claws in my inventory however the quest is still stuck on find tigras and no matter what i say to him or how many times i talk to him this doesnt change. I left and i have now passed at least 10 days in game and nothing has changed, im getting messages saying "primal urges taklng over, need to mate etc" but i keep seeing posts about corruption armour and the quest etc which i am completely confused about because i cant get those items or even start the quest. Im sorry if this is a total stupid question but i was hoping you could shed some light on what im doing wrong.
Arhon Posted March 9, 2014 Posted March 9, 2014 nothing much to do after that is just cliffhanger until phoenix releases next version
rangedphoenix Posted March 10, 2014 Author Posted March 10, 2014 The quest was pretty limited in the last version. Will be fixed in the next one.
BringtheNoise Posted March 12, 2014 Posted March 12, 2014 After rebuilding Skyrim and going with CBBE + Body Slide 2.0 (was 7base in my prior build) I've been able to get this mod working... and it looks great (tweaked hourglass cbbe setting).... Anyhow, after getting it working I started wondering? Can you set the hybrid to use the werewolf sprint/run and attack animations (ie when unarmed)? I've seen mods that change the default animations for players fighting, running, jumping, sneeking etc.... So I was wondering if it might be possible to create a mixed setup to go into "gamefolder"\Data\Meshes\actors\character\animations\"Breeder" (or something along that line). Maybe even add in the sneek animations from the Kjate mod on nexus (of course after you get permision to use his/her custom animation). Any possibility to set hybrid to work like werewolf and vamp lord (ie toggle via shout function) so you don't have to walk around town naked? Cause with Sex Lab Aroused installed this just makes leveling a PITA (unless I shag alot...) I've also been playing with the nexus wolverine mod (nothing like metal claws to add to the fun of fighting) and was wondering if something along this line could be worked on for the wolf claws (IE use wolf fighting animation along with wolf claw extensions). Kinda like a Marvel Lady Deathstrike or Sabertooth setup where the claws extened ??? Still This IS a GREAT mod! Keep up the good work...
rangedphoenix Posted March 12, 2014 Author Posted March 12, 2014 After rebuilding Skyrim and going with CBBE + Body Slide 2.0 (was 7base in my prior build) I've been able to get this mod working... and it looks great (tweaked hourglass cbbe setting).... Anyhow, after getting it working I started wondering? Can you set the hybrid to use the werewolf sprint/run and attack animations (ie when unarmed)? I've seen mods that change the default animations for players fighting, running, jumping, sneeking etc.... So I was wondering if it might be possible to create a mixed setup to go into "gamefolder"\Data\Meshes\actors\character\animations\"Breeder" (or something along that line). Maybe even add in the sneek animations from the Kjate mod on nexus (of course after you get permision to use his/her custom animation). Any possibility to set hybrid to work like werewolf and vamp lord (ie toggle via shout function) so you don't have to walk around town naked? 1. Cause with Sex Lab Aroused installed this just makes leveling a PITA (unless I shag alot...) I've also been playing with the nexus wolverine mod (nothing like metal claws to add to the fun of fighting) and was wondering if something along this line could be worked on for the wolf claws (IE use wolf fighting animation along with wolf claw extensions). Kinda like a Marvel Lady Deathstrike or Sabertooth setup 2. where the claws extened ??? Still This IS a GREAT mod! Keep up the good work... 1. Working as intended... haha. 2. Something I'd love to do, but don't have the resources to do yet. As for animations, I'm not sure its possible to change the path that hybrids use for their animations in runtime. Its something I'll look into eventually, but its not a huge priority yet.
Kakurine222 Posted March 13, 2014 Posted March 13, 2014 I am running into an issue. After the first infection from tigras the game crashes after the animations finish. Any idea mite be causing this? I have the required mods. Is it perhaps just load order or is there some manual editing I need to do to meshes/scripts? The mesh folders are there so I am unsure what is causing my issues.
rangedphoenix Posted March 13, 2014 Author Posted March 13, 2014 Are you using XP32's most recent skeleton, or the extended version that's here on Loverslab? Keep in mind that you would need that skeleton to be applied to any custom races you might be using too, and some mods will also try overwriting the skeleton. Regardless, sounds like a skeleton issue to me.
Kakurine222 Posted March 13, 2014 Posted March 13, 2014 Are you using XP32's most recent skeleton, or the extended version that's here on Loverslab? Keep in mind that you would need that skeleton to be applied to any custom races you might be using too, and some mods will also try overwriting the skeleton. Regardless, sounds like a skeleton issue to me. I have xp32 version 1.93a from the skyrim nexus. Do I need the one specifically from loverslab?
rangedphoenix Posted March 13, 2014 Author Posted March 13, 2014 You shouldn't, although I would suggest using it anyways. If it isn't the skeleton, then I really don't know what to tell you, sadly.
Kakurine222 Posted March 13, 2014 Posted March 13, 2014 So I used the xp32 skeleton from loverslab and grabbed a different body mesh and it play the animation and transformed me after without crashing. So the unp I was using didn't like it I guess. I do have one new issue. The fur is basiacally the texture and color of a sandpaper. Would my issue likely be from a texture file I assume. It seems the last and 3 stages are having some kind of texture problem. The limbs are showing up as they should however the rest of the body has patches of fur here and there well the rest is super glossy textureless mesh. Any suggestions? ok after a few hours of playing around with different cbbe and unpb body meshes one is showing up right and not causing game crashes. All and all I am impressed. An interesting mod indeed. Perhaps future updates can go about getting the player and tigras a pack? Have options for tails and a litle more fur coverage (sorta like Felicia from dark stalkers). Further quest lines perhaps (maybe a rival pack?). In the end though thumbs up on a good job.
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