Chubrikone Posted February 12 Posted February 12 2 hours ago, MSM_Alice said: If you send me screenshots or a short video ( or a flow diagram) with what happens, I will attempt to create an optional blind fix for NG ( as my dev setup is OG) to apply some offsets that would compensate for what I will be seeing in those screenshots. https://drive.google.com/file/d/1OIMFqfd3O9U6aTKKtjgTaVrIxRJ4r31A/view?usp=sharing
MSM_Alice Posted February 12 Author Posted February 12 (edited) 13 minutes ago, Chubrikone said: https://drive.google.com/file/d/1OIMFqfd3O9U6aTKKtjgTaVrIxRJ4r31A/view?usp=sharing Yes, this is helpful. I will try to add some options adjustment in the future that one could toggle in the |MCM. The brief period at the end, that you see for a second, after you hit okay to confirm character, that is the correct framing, I don't know who is overwriting it on your system. One observation/question. 🙂Do you have confirm boxes mod installed? (unrelated to this looksmenu issue) Aren't the reports going off the screen in size? Edited February 12 by MSM_Alice
Chubrikone Posted February 12 Posted February 12 55 minutes ago, MSM_Alice said: Yes, this is helpful. I will try to add some options adjustment in the future that one could toggle in the |MCM. The brief period at the end, that you see for a second, after you hit okay to confirm character, that is the correct framing, I don't know who is overwriting it on your system. One observation/question. 🙂Do you have confirm boxes mod installed? (unrelated to this looksmenu issue) Aren't the reports going off the screen in size? Yes i have it installed, no problem with report sizes
Chubrikone Posted February 12 Posted February 12 Another thing I wanted to ask, I want to try a Nuka Ride playthrough with this mod, where should I place it in MO2, left panel and plugins, considering that JB says Nuka Ride and its patches should load last?
Chubrikone Posted February 12 Posted February 12 1 hour ago, MSM_Alice said: The brief period at the end, that you see for a second, after you hit okay to confirm character, that is the correct framing, I don't know who is overwriting it on your system. Could Screen Archer Menu mess with it? It has Looks Menu functionality but when I use it there is not camera zoom to the character, so I have position my PC at a good angle before using it
MSM_Alice Posted February 12 Author Posted February 12 (edited) 13 minutes ago, Chubrikone said: Another thing I wanted to ask, I want to try a Nuka Ride playthrough with this mod, where should I place it in MO2, left panel and plugins, considering that JB says Nuka Ride and its patches should load last? Shoudn't matter between the two since MSMa does minimal editing of vanilla records (I think aside from the Hi Honey Holotape there's no actual vanilla record change) All the rest are additionally placing some items, markers, and actors here and there; nothing is conflicting. The teleport to marina functionality was actually added to make NR and MSMA work even easier together, as you have a way to periodically visit Marina while in NukaWorld. Just remember to talk with Misty and wrap that up before you talk with Duke. Marina, you can access later via the teleporter i think. Edited February 12 by MSM_Alice
MSM_Alice Posted February 12 Author Posted February 12 8 minutes ago, Chubrikone said: Could Screen Archer Menu mess with it? It has Looks Menu functionality but when I use it there is not camera zoom to the character, so I have position my PC at a good angle before using it I honestly do not know. I am not operating on NG, so I don't want to assume things.
Esdrik Posted February 12 Posted February 12 4 hours ago, Mimirue17 said: not sure if this is specific to the last couple of development versions - but the standard fly cam in AAF has increased the increments of movement by a lot. It is probably 4 times what is normal so you can end up underground or in buildings and have to very slightly tap the movement keys to keep the scene in proximity. Trying to figure out what settings control the sensitivity of the movements so I can readjust it back to normal. edit: 433 was fine I think - but it started sometime between then and the latest one. 4 hours ago, MSM_Alice said: Hmm... Didn't change anything specific with the classic flycam speed on my scripts, in any of these updates. I'm not sure I ever set anything related to it. As far as I can remember, I always leave it on defaults (decided by AAF or perhaps Violate) Only on the custom Orbit cam, the one driven by the invisible eyebot. Might be something conjunctural. I also have the problem with the flycam, but that's an AAF-specific issue. It started with the last AAF update. I had to manually reduce the flycam's power via the console every time I started the game. However, after reinstalling the MSMA mod, the problem was resolved because the orbit camera replaced the standard camera. Hope that helps.
Esdrik Posted February 12 Posted February 12 I have a question. I just installed the mod with the latest update and selected story mode. Now I have a quest: "Maybe open your implant menu and start your JoyRide." What does "JoyRide" mean? I don't see any new entries in the implant menu.
MSM_Alice Posted February 12 Author Posted February 12 (edited) 1 hour ago, Esdrik said: I have a question. I just installed the mod with the latest update and selected story mode. Now I have a quest: "Maybe open your implant menu and start your JoyRide." What does "JoyRide" mean? I don't see any new entries in the implant menu. Joy Ride means to use the Joy dildo in the dildo friends menu, in your implant menu. (the one where you manage your arousal) They have more playful messages in the story Use Joy Dildo ( for managing Arousal) - > Take a JoyRide Use Courage Dildo ( Willpower) -> Muster your Courage Use Harmony Dildo ( Self Esteem) -> Embrace Harmony Use Zen Dildo ( Sex Addiction) -> Be one with your Zen. Edited February 12 by MSM_Alice
Esdrik Posted February 12 Posted February 12 18 minutes ago, MSM_Alice said: Joy Ride means to use the Joy dildo in the dildo friends menu, in your implant menu. (the one where you manage your arousal) They have more playful messages in the story Use Joy Dildo ( for managing Arousal) - > Take a JoyRide Use Courage Dildo ( Willpower) -> Muster your Courage Use Harmony Dildo ( Self Esteem) -> Embrace Harmony Use Zen Dildo ( Sex Addiction) -> Be one with your Zen. I suspected as much. However, I don't have that entry in the implant menu. And it seems Marina only showed me the Joy Dildo during our first conversation, she didn't actually let me have it. Does it become available after a certain level of "bimbo"?
MSM_Alice Posted February 12 Author Posted February 12 (edited) 26 minutes ago, Esdrik said: I suspected as much. However, I don't have that entry in the implant menu. And it seems Marina only showed me the Joy Dildo during our first conversation, she didn't actually let me have it. Does it become available after a certain level of "bimbo"? That is problmatic. She should have unlocked it for you. It is not in the inventory, only in the implant menu. What version are you using, and was it a new game or an upgrade? What does you implant menu look like? Did you force -end somehow the conversation with Marina, or did you exit it normally ( the unlock is done on conversation end) Edited February 12 by MSM_Alice
MSM_Alice Posted February 12 Author Posted February 12 (edited) 40 minutes ago, Esdrik said: I suspected as much. However, I don't have that entry in the implant menu. And it seems Marina only showed me the Joy Dildo during our first conversation, she didn't actually let me have it. Does it become available after a certain level of "bimbo"? If you type showqueststages MSMA_VisibleQuest What does it say at stage 400? Stage 400 is the stage that should be completed after your first terrace chat with Marina, where she tells you about the Joy Dildo. That 400 stage being completed unlocks the dildo for you and makes that menu entry appear from that moment on. I mean i could tell you that doing set MSMA_Joy_Unlocked to 1 in console unlocks Joy forcefully, but if that Quest is not running, and if that 400 stage is not completed, then your playthrough might be compromised from other reasons, as other quests will check the completeness degree of that stage. Once you get on that terrace with Marina and start that scene, where she shows you Joy, unlocking Joy should be unavoidable. I didn't add in in branches where that scene would end without Joy being unlocked. So something is definitely broken there. Did you start a brand new new game on 1.0450 ? Edited February 12 by MSM_Alice
MSM_Alice Posted February 12 Author Posted February 12 43 minutes ago, Esdrik said: I suspected as much. However, I don't have that entry in the implant menu. And it seems Marina only showed me the Joy Dildo during our first conversation, she didn't actually let me have it. Does it become available after a certain level of "bimbo"? Hmm.. do you have any mods that remove Preston, Sturges or Marcy Long from the game world altogether? That could make the Down of Bimbos (MSMA_VisibleQuest in console) quest not start correctly, as it has aliases pointing to all three, so they can be part of cutscenes..
Esdrik Posted February 12 Posted February 12 11 minutes ago, MSM_Alice said: If you type showqueststages MSMA_VisibleQuest What does it say at stage 400? Stage 400 is the stage that should be completed after your first terrace chat with Marina, where she tells you about the Joy Dildo. That 400 stage being completed unlocks the dildo for you and makes that menu entry appear from that moment on. I mean i could tell you that doing set MSMA_Joy_Unlocked to 1 in console unlocks Joy forcefully, but if that Quest is not running, and if that 400 stage is not completed, then your playthrough might be compromised from other reasons, as other quests will check the completeness degree of that stage. Once you get on that terrace with Marina and start that scene, where she shows you Joy, unlocking Joy should be unavoidable. I didn't add in in branches where that scene would end without Joy being unlocked. So something is definitely broken there. i have MSMA_Act1_[In_Dev_StoryMode]_1_0450 new game implant menu does look like in 1st picture queststage 375 I'll try restarting, maybe that will help.
MSM_Alice Posted February 12 Author Posted February 12 (edited) I found the problem; it is on me. If you chose Agent Bimbo, then that cutscene exits on a weird branch and does not play to the end, and does not unlock joy. Just do SetStage MSMA_VisibleQuest to 400, and you should be good to go. Or load a save before that convo and chose anny other option than Agent Bimbo. If you manually set the stage to 400, Make sure you do that before you go to the museum or the Preston cutscene won't play either. Edited February 12 by MSM_Alice
Esdrik Posted February 12 Posted February 12 16 minutes ago, MSM_Alice said: Hmm.. do you have any mods that remove Preston, Sturges or Marcy Long from the game world altogether? That could make the Down of Bimbos (MSMA_VisibleQuest in console) quest not start correctly, as it has aliases pointing to all three, so they can be part of cutscenes.. I'm not sure what "remove from the game world altogether" means; I haven't encountered that before. I have Human Cattle installed. Could the MSMA_Act1_[In_Dev_StoryMode]_1_0450 version be causing problems? HC claims Sturges, but I didn't have any issues in previous tests.
Esdrik Posted February 12 Posted February 12 10 minutes ago, MSM_Alice said: I found it. If you chose Agent Bimbo, then that cutscene exits on a weird branch and does not play to the end, and does not unlock joy. Just do SetStage MSMA_VisibleQuest to 400, and you should be good to go. Or load a save before that convo and chose anny other option than Agent Bimbo. If you manually set the stage to 400, Make sure you do that before you go to the museum or the Preston cutscene won't play either. Wait a minute. Does that mean I have to reach bimbo level 1? Because I haven't reached that yet.
MSM_Alice Posted February 12 Author Posted February 12 (edited) 59 minutes ago, Esdrik said: i have MSMA_Act1_[In_Dev_StoryMode]_1_0450 new game implant menu does look like in 1st picture queststage 375 I'll try restarting, maybe that will help. Here is a fixed exp if you want to hot patch it in. But 1.0451 on the main page should already have it. MSMA_Sexual_Journey.esp Edited February 12 by MSM_Alice
MSM_Alice Posted February 12 Author Posted February 12 2 minutes ago, Esdrik said: Wait a minute. Does that mean I have to reach bimbo level 1? Because I haven't reached that yet. No level condition. Just when you go through that terrace chat cutscene, do nto chose the agent bimbo option, but one of the other three. Or used the patch ESP then any of the four choices would be good. Or wait a bit until 1.0451 is up and load a savegame from before that terrace chat.
Esdrik Posted February 12 Posted February 12 7 minutes ago, MSM_Alice said: No level condition. Just when you go through that terrace chat cutscene, do nto chose the agent bimbo option, but one of the other three. Or used the patch ESP then any of the four choices would be good. Or wait a bit until 1.0451 is up and load a savegame from before that terrace chat. If I understand correctly, this is about the dialogue options when Marina presents "Joy Dildo". The choices weren't marked to indicate which Bimbo class they belonged to, so I just picked the answer based on my gut feeling.
MSM_Alice Posted February 12 Author Posted February 12 (edited) 14 minutes ago, Esdrik said: If I understand correctly, this is about the dialogue options when Marina presents "Joy Dildo". The choices weren't marked to indicate which Bimbo class they belonged to, so I just picked the answer based on my gut feeling. Right I added those to the vanilla prompt names, but if you are on XDI, you do not see the vanilla prompt names, I need to add them in the actual text, too. They don't matter as much yet as there is no critical mass of dialogues to turn off the gifted point system yet. Edited February 12 by MSM_Alice
Mimirue17 Posted February 12 Posted February 12 ok got through the story arc - 1st issue is mq102 seems bugged now - Codsworth either does not search sanctuary or he gets stuck in the 1st building so either way you have to console forward to stage 50. 2nd issue is after moving to PA and you grab the minigun - the quest does not advance stage to defeat hostiles. If you console command through the stages Preston and crew do not move from room you meet them. Not sure if they are stuck which is blocking the quest from moving forward (quest min00) or if there is other issues. I had removed a few mods to allow the full experience in sanctuary once they get there (sturges quests to build up sanctuary) I will likely just go back to standard play and test the story arc on new games when they advance further. 1
mk1234s Posted February 12 Posted February 12 Hi, After surrendering to a group of raiders, a SFW (kissing) animation may occasionally trigger in the middle of a scene chain. This occurs when the main character and one actor are present. During this scene, the "SexFight" system is disabled, meaning the main character and actor do not flash blue. Enemies participating in this scene are not paralyzed. This scene can easily be ended early without penalty. Parameter "SexFight works on NonSex-Tagged Animations" = 0 Is there any way to exclude SFW animations? 1
MSM_Alice Posted February 12 Author Posted February 12 (edited) 1 hour ago, Mimirue17 said: ok got through the story arc - 1st issue is mq102 seems bugged now - Codsworth either does not search sanctuary or he gets stuck in the 1st building so either way you have to console forward to stage 50. 2nd issue is after moving to PA and you grab the minigun - the quest does not advance stage to defeat hostiles. If you console command through the stages Preston and crew do not move from room you meet them. Not sure if they are stuck which is blocking the quest from moving forward (quest min00) or if there is other issues. I had removed a few mods to allow the full experience in sanctuary once they get there (sturges quests to build up sanctuary) I will likely just go back to standard play and test the story arc on new games when they advance further. Thank you for testing. That is strange, as I tested it too end to end multiple times, and it went okay each time. What version did you test this on ? I think there might be some other issue at play there, related to navmeshes perhaps? I don't do any edits to the vanilla quests whatsoever. I just attached an event to catch when the vanilla quests set their stages and advancement, and do my stuff in parallel, but i don;t influence them. Sounds like something messed with the navmeshes there or something. On things that might break stuff ifs if you enable the social comments system to pull in unique NPC ( default off) . That is the only thing that can affect the flow of vanilla quests if it pulls key NPCs from what they were supposed to do. Edited February 12 by MSM_Alice
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