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Posted
44 minutes ago, MSM_Alice said:

I am working on an update. 0.7916 above had a big quirk (or rather a small quirk) 

A bug had slipped by in the 0.7916 test version above ( I feel a lot better that I didn't rush to put it on the main page),
Instead of the correct penis size value being read from the new actor value variables,  all sex partners in the entire game had, from an MSMA logical point of view,  the tiniest  0 value penis   (or 1  if they were lucky). 

0 is smaller than human size. 
1 is average human size. 

I saw 34 people downloaded that version from the thread, but no one noticed and complained about this yet :)

Was building a computer for friend last night so had not had a chance to test it yet, will wait for fix

Posted (edited)
12 minutes ago, soilofgenisis said:

One thing I kinda feel weird about is that alcohol is the only chem that provides a direct sexfight boost. Should the other types of chems provide the boost or a similar boost?

 

there is a post really early on that lists items that boost agil or ap - think it was page 1 or 2.   I use Wine (bigger boost for AP) and a few other chems - really helpful.

 

https://www.loverslab.com/topic/245511-msma-sexfight-gameplay-bimbofication/page/6/#findComment-6949070

Edited by Mimirue17
Posted

I also found that Vtaw Lana is a really nice choice for those looking to go a little less slutty.   It is on the discord from 2020.   I like it because it works with nipple piercings (not all the dresses do sadly) erect nipples and if using the full length one has a pretty lowish skimpy rating.

 



image.png.10c96963fbae243f07f9095116dccdb7.png

 

 

 

Posted (edited)
1 hour ago, soilofgenisis said:

One thing I kinda feel weird about is that alcohol is the only chem that provides a direct sexfight boost. Should the other types of chems provide the boost or a similar boost?

 

Anything that increases the total AP pool or AP regen also helps SexFight. 
Alcohol helps more instantly, true

 

Sex lube, too, but I haven't gotten around to building them just yet.

Edited by MSM_Alice
Posted (edited)
1 hour ago, Mimirue17 said:

there is a post really early on that lists items that boost agil or ap - think it was page 1 or 2.   I use Wine (bigger boost for AP) and a few other chems - really helpful.

 

https://www.loverslab.com/topic/245511-msma-sexfight-gameplay-bimbofication/page/6/#findComment-6949070

Isn't the duration for a lot of those items off in that pic? I could have swore Jet variations only boosted Max AP for 15 secs, which is way too short to meaning help sexfights. So really the only chems that help are the alchohol, the food and then Calmex (X-cell is just too rare).

 

I think implementing the sex lube effect, or a weaker version of it to chems when the item finally gets implemented might make sense.

Edited by soilofgenisis
Posted (edited)
33 minutes ago, soilofgenisis said:

Isn't the duration for a lot of those items off in that pic? I could have swore Jet variations only boosted Max AP for 15 secs, which is way too short to meaning help sexfights. So really the only chems that help are the alchohol, the food and then Calmex (X-cell is just too rare).

 

I think implementing the sex lube effect, or a weaker version of it to chems when the item finally gets implemented might make sense.

if you like raiders to be a bit more unique and stronger in general I would suggest this mod https://www.nexusmods.com/fallout4/mods/51658

it also adds a bunch of food and chems - one of which is Pinkies (will be loot on raiders as well) which boosts AP and AP Regen, and lasts a long time.

 

there is also Calmex Silk which was added by DLC04 which I believe is NW.   Jet Fuel is 8 minutes - see below

 



image.thumb.jpeg.e54b40a3ff87e9fea6f835c54287b6b9.jpeg

 

 

 


image.thumb.jpeg.30e905065c749dd196cbadb307ea1207.jpeg

 
 

 

Edited by Mimirue17
Posted (edited)

0.7917 is ready for testing.

The "plague" of mini shafts affecting the wasteland is gone. (but a new game will be needed) 
The bimbo scope instrument for investigating NPC is now live. 
Put the crosshair on a live NPC
Press the SafeSexFight hotkey, (outside of sexfight)
Wait a second.
See the info in the pop-up window.

Currently, the BimboScope should be fully unlocked in a new game. 

Its normal functionality tiers are: 

  • 0 disabled, 
  • 1 Basic info
  • 2 full info.

These are now settable in the sexFight page in the MCM.
Normally, they would be gained when leveling up to Bimbol level 1 and level 2. 

 

image.thumb.png.9466d3bbb56ea6385b1a00f87a060c38.png

 

 

See updated download link one post down.

Edited by MSM_Alice
Posted (edited)

Solved a bug in 0.7917 above, partners that had no chest or but preferences would erroneously have 0 cost SexFight challenges.
Solved now in 0.7918

 

Edited by MSM_Alice
Posted (edited)

I risked a bit and put 0.7918 on the main page. 
But have tested and should be largely okay. 

Edited by MSM_Alice
Posted
13 hours ago, judge007 said:

@MSM_Alice 

......

 

P.S.  I mentioned a problem earlier with layers being locked, the culprit is a mod called FO4 Nude Basics, avoid at all costs

Cannot confirm your issues with FO4 Nude Basics, it has been part of my load order for more than a year now and has never caused this issue, interesting anyway, you never know when problems may start. 

Posted

ok initial testing with 7918

 

Game loaded fine - all initial conversations fine

New MCM menu items all fine

 

New Bimboscope works fine (its on the safe sexfight key in the MCM)

provides all the info as you posted (even bugs have preferences - who knew)

 

Sexfight all worked with a small hitch that did not crash or anything major

-each transition to next stage there was a freeze for like a second, maybe 2.   The next part played, rinse and repeat (momentery freeze each time)

animations without stages had no issues and played normally.

 

Menu was different on dazed (gave me the option to mark them in conversation from Just Business which is something new, while they were dazed on the ground)

did not see anything else new available during that phase - will have to go through the MCM to see all the new items I might have missed also.

 

here is the papyrus for the events.

 

Papyrus.1.log

 

 

Posted (edited)
16 minutes ago, Mimirue17 said:

ok initial testing with 7918

 

Game loaded fine - all initial conversations fine

New MCM menu items all fine

 

New Bimboscope works fine (its on the safe sexfight key in the MCM)

provides all the info as you posted (even bugs have preferences - who knew)

 

Sexfight all worked with a small hitch that did not crash or anything major

-each transition to next stage there was a freeze for like a second, maybe 2.   The next part played, rinse and repeat (momentery freeze each time)

animations without stages had no issues and played normally.

 

Menu was different on dazed (gave me the option to mark them in conversation from Just Business which is something new, while they were dazed on the ground)

did not see anything else new available during that phase - will have to go through the MCM to see all the new items I might have missed also.

 

here is the papyrus for the events.

 

Papyrus.1.log 750.93 kB · 1 download

 

 

Picky bugs :D .
So funny,  I guess it comes with the territory if the system is built as generalized as possible :).
Do you feel the bimboscope should only work for humanoids?
I do have a bespoke check so that it does not work on children races, but aside from that, there are no carve-outs yet.

 


As far as I can tell, no MSMA function should be called between phases, but maybe it is a matter of overall script load perhaps?
At some point, I will need to go deeper on that script performance profiling angle. 

Haven't yet added  this :     

https://www.loverslab.com/topic/245511-msma-sexfight-gameplay-bimbofication/page/74/#findComment-7147715

 

the one-on-one re-engage mechanic (to extend the bimbo-specific peace bubble without surrender, it is still done via the Violate surrender for now).
I want to package it with the non sexual interactions from C.H.A.K.

Edited by MSM_Alice
Posted
7 minutes ago, MSM_Alice said:

Picky bugs :D .
So funny,  I guess it comes with the territory if the system is built as generalized as possible :).
Do you feel the bimboscope should only work for humanoids?
I do have a bespoke check so that it does not work on children races, but aside from that, there are no carve-outs yet.

 


As far as I can tell, no MSMA function should be called between phases, but maybe it is a matter of overall script load perhaps?
At some point, I will need to go deeper on that script performance profiling angle. 

Haven't yet added  this :     

https://www.loverslab.com/topic/245511-msma-sexfight-gameplay-bimbofication/page/74/#findComment-7147715

 

the one-on-one re-engage mechanic (to extend the bimbo-specific peace bubble without surrender, it is still done via the Violate surrender for now).
I want to package it with the non sexual interactions from C.H.A.K.

I don't think the bugs are really an issue having info in Bimboscope - just found it humorous.

 

I am going to call up 7915 (keep that version available for save in Red Seat Slavery) to verify is there is any stutters in the phases for sexfight scenes.   It might be something with the extended UAP file that just updated (new version - orginal release version had zero issues) the other day and do not recall if I had any violate scenes after I upgraded.   Best to check all variables.

Posted
3 hours ago, cosworth said:

Cannot confirm your issues with FO4 Nude Basics, it has been part of my load order for more than a year now and has never caused this issue, interesting anyway, you never know when problems may start. 

 

I went through the .psc files, the mod spends a lot of time locking and unlocking different layers, all depending on whether the PC is clothed or not.

Every time it was in the load order, coming out of Vault 111, it would lock a layer and access to pip-boy, and no controls available other than movement.

Same scenario, without it in load order, no lockup.

 

Seems pretty cut and dried.

Posted

@MSM_Alice

 

v0.7918  no random teleports, all seems well.

Haven't tried the teleport function yet as two runs I'm doing (Commonwealth Slavers and Nuka Ride), don't allow for much freedom.

 

This run through, I've noticed that the body morphing is a little more pronounced - belly and boobs.

 

Again no sign of aggro, and the audio seems good in either alt delivery or not.

 

Thanks

Posted (edited)

Played a fair bit, no breaking oddities. 

I think he new system is good, just that its default intensity setting maybe makes the sexfight a bit too easy. 

 

In the next version, I've renamed that slider in the mcm called
" SexFight Difficulty Based on NPC Preferences and Fetishes"

Because what it controls is a bonus and not a difficulty (it was less difficult the higher it went)


In the future version, it will be called.

" SexFight Bonus Based on NPC Preferences and Fetishes" 

Changed its default value on a new game to be 0.15; as 1.00 was way too much, it made things way too easy.

Edited by MSM_Alice
Posted (edited)
1 hour ago, judge007 said:

@MSM_Alice

 

v0.7918  no random teleports, all seems well.

Haven't tried the teleport function yet as two runs I'm doing (Commonwealth Slavers and Nuka Ride), don't allow for much freedom.

 

This run through, I've noticed that the body morphing is a little more pronounced - belly and boobs.

 

Again no sign of aggro, and the audio seems good in either alt delivery or not.

 

Thanks

For Slavers I get it ( MSMA itself checks for the presence of the mod and the slavers collar and blocks the implant menu while equipped), but the teleport is specifically there to make your life easier in mods like Nuka Ride. 
It is not a permanent one; after you town portal in, as soon as you distance yourself from Marina, you will auto teleport back (even if you don't do it yourself , manually). You can't use it to go to the Commonwealth and run around and do missions; it is just to visit Marina and talk with her, do shopping, and tweaks.
As far as I know, the Overboss is none the wiser if you do that.

Haven't changed anything about morphs on my side, but if you did a full Fallout4 rebuild, is it possible that you rebuilt your bodyslides with a more pronouced slider preset this time?

Edited by MSM_Alice
Posted
28 minutes ago, MSM_Alice said:

For Slavers I get it ( MSMA itself checks for the presence of the mod and the slavers collar and blocks the implant menu while equipped), but the teleport is specifically there to make your life easier in mods like Nuka Ride. 
It is not a permanent one; after you town portal in, as soon as you distance yourself from Marina, you will auto teleport back (even if you don't do it yourself , manually). You can't use it to go to the Commonwealth and run around and do missions; it is just to visit Marina and talk with her, do shopping, and tweaks.
As far as I know, the Overboss is none the wiser if you do that.

Haven't changed anything about morphs on my side, but if you did a full Fallout4 rebuild, is it possible that you rebuilt your bodyslides with a more pronouced slider preset this time?

 

This go around I did a skinny two aspirins on an ironing board. She's just hit Bimbo during the Truce quest, and is now a b-cup.

An encounter with 5 Yao Guai, left her with a decided baby bump. I never noticed anything like that on previous versions.

Posted (edited)
9 minutes ago, judge007 said:

 

This go around I did a skinny two aspirins on an ironing board. She's just hit Bimbo during the Truce quest, and is now a b-cup.

An encounter with 5 Yao Guai, left her with a decided baby bump. I never noticed anything like that on previous versions.

Hmm... that sounds correct.
Some cup size increase on bimbo level up (if they were too small),  as well as belly inflation from messing around with... large partners that produce a lot of bio juices are intentional and normal. The implant will process the bio juices, and the "baby bump" inflation should go away on its own over time. You'll have a duration estimation for that in the post sex report  (or cravings report). It will also work while you sleep.


Maybe for an unknown reason, it wasn't working okay before, and is only working okay now, after the rebuild.
But that's how it's supposed to be/has always been.



At any rate, you have sliders in the MCM so you can decide how much of a visual impact these gameplay values produce.
You can have them work just as they do now gameplay-wise;  the visual impact ( actual visual size of the morphs) is tunable separately and does not have to impact the gameplay.

Edited by MSM_Alice
Posted (edited)

Some non-critical minor fixes: 

0.7919 -  (okay to upgrade mid-playthrough from 0.7918, but not before)
MSMA_v0_7919.zip

 

  • fixed a few typos, 
  • made it so that starting the beauty routine also force-stops the bimbo silly anims caused by high arousal (before the two could block each other). There is an edge case where the silly anims start, but they never finish on their own, and they never reset until the arousal goes down below the threshold.  Beauty routine activation is now a failsafe for stopping this strange state. @soilofgenisis This might have been the issue you were encountering, so this should fix it.
  • Added a debug button in the MCM MSMA debug page to make it easy to force remove whatever is equipped in a hidden way in player slot 27 (I understand that this is where the vibrating plug effects are placed, usually).
Edited by MSM_Alice
Posted (edited)

Testing some more, realized that prostitution music pool might need an extra track or two, to reduce repetition (and maybe something more specific if/when one is getting to the higher level, more extreme acts). 
Now that cravings install more organically, I can also gate what activities are available in that mode; the presented options could be gated on the installed cravings.
 

Oldest Job.

 

Ammo for my Gun  

 

 

Edited by MSM_Alice
Posted

nice perk of the new system - if you have surrender pop-up on, it will kick you out of build mode in settlements automatically which is nice, no more having a radroach follow you arround till you notice it.

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