MSM_Alice Posted September 15, 2025 Author Posted September 15, 2025 (edited) Going back to the current plan, to keep my thoughts organized: ... ( lots of things Done since February these are just the recent Done. Might be enhanced later, but it is done. - Arousal effect system ) Done. Might be enhanced later, but it is done. First iteration of the Bimbo Mantra System (SexFight Challenger pick mode) Done. Working Basic functionality of the extra planar tribunal intervention (intercepting player bleed out/death events, and saving the player from death, at a cost.) ( can also work as restraint removers) Done. Restraint manager, to enable better restraint management Done- Less placeholder-y way to manage SA stats (via the Four magic dildos), now with a wash system, and four distinct dildos. Done- First iteration of Charm and Prostitution (now with fewer bugs) Done- First Iteration of Beauty upkeep (combing hair, fixing makeup) Done- First Iteration of Sex Fame related mechanics and effects. (interplay with other systems) Done-- a first iteration of hairdos and makeup management at Marina (mostly paying the bimbo points, to set a certain status flag, and opening looksmenu so the player can do whatever customizations they want to hair face, and such); via those flags to have clearly defined gameplay effects. In progress -( the Queen Of Hearts) Finalizing that system so it can display subtitles and dialog choices, with a proper camera that feels good. Also beefing up the content so it does not feel repetitive. Migrating a bunch of the bimbo-centric text notifications (how tough a sexfight opponent is and such), into inner spoken monologue (spoken but also with subtitles). (in and out of sex scenes). To Do: First Iteration of basic De-Bimbo school functionality in the actual location of the De-Bimbo School To Do: Better item management on death/Visiting Bimbo Limbo, and the three Limbo Stooges need to have more awareness of where you are coming from and what are appropriate and creative reeducation events, not just chucking horny super mutants at the player and hoping something sticks. To Do: Consistency pass on progression and dialogues, and make extreme things be more siloed based on higher bimbo levels, (less accidental discovered at lower bimbo levels). To Do: Maybe adjust craving act types based on level, in Craving management (but I would much rather people who are not comfortable with the extreme cravings at higher levels to make an earnest effort to not get to the bimbo level where those questionable cravings kick in). To Do: - Beter Support for traditional washing methods like the shower cabins from CWSS. To Do: - Enabling more on the SaveFlow events, do that 4'th wall breaking thing. To Do: - Make the additional customers in multi customer Prostitution scenarios feel more varied, and less like Vicks Wedge And Piete twins in different clothing. To Do: - RE-add in scripts with proper support for the Old AAF from Nexus, that some people are still using (new scripts only work with the later AAF). To Do: -Bugfix and polish adding more ...style, more... panache to all events. Figure out why the Alt orgasm sounds are so silent/unremarkable add in the remaining music tracks ( ~10 not currently in) a new polish pass on dialogues, and system in general, making the dialogue more believable, fixing typos and voice generation, face expression, gaze direction, idle anims Fleshing out Marina's prelude dialogue system and (really want Marina to see your status and react differently to changes whenever you visit, and to be open to have deeper chats on her terrace about all the changes that the player is going through and what they mean, practically and psychologically. If you pass by her after being abused by Piete's cocku-bots, she should definitely react to the player's inflation and status with a custom scene/dialogue.) Figuring out what happens with restraints on end with violate and why lately, sometimes, they still managed to get applied to the player, even in won sexfights apparently. ... and so on. maybe Maybe, Bimbo levels up with dream sequences,(This one might actually move to a convo with the Queen of Hearts) maybe Maybe, add the "Tap-out" SexFight "Limit break" style move, on overly hard sexfights. (but maybe in act. 1) Pack it all neatly with BSA archives. Maybe even make a Fomod for all of tha twith the selectable options. maybe Clean out Script sourcefiles , with better comments and indentation and whatnot Find a place to host it, and release Prelude 1.0 before the year is over Edited September 15, 2025 by MSM_Alice 2
JemappelleRedacted Posted September 15, 2025 Posted September 15, 2025 Wish I had a better test environment than "spawn what's in the SC XML id list in Sanc and try run the anims"😑 Testing so far says that the type of pickup does matter: 1b8aa4 and 1b8a9e seem to work, 181e11, 183Eaf, 183EB1, 183EB3, and 1b8aa1 get stuck, as do the MHK variants. The others are PickUpTrucksAll, not the multipurpose PickUpTruckFlapDown so I've skipped them. Speaking of MHK, turns out they've got an invisible marker rather than a traffic light, which raised 2 ideas that probably won't work but I figure might help brainstorm: First, is there a way to make the furniture intangible? I know Fusion City has a fake wall you can walk straight through, and (knowing nothing of what tools are available) wondered if an invisible marker with a collision-free prop could be used in controlled environments like Limbo and the Random Shack? Second thought feels like it might be more viable, but is it possible to maintain the dialogue system if we're put in temporary control of a small, invisible eyebot? Or is that something that AAF wouldn't handle? 4 hours ago, MSM_Alice said: But regarding "the cravings at high bimbo levels are not everyone's cup of tea, can they be configurable?" them being problematic is kinda the point. As an interim stopgap, if the follower interactions have been stabilised then migrating Cogsworth' handling to the prostitution key and allowing him to function on the road may help those struggling with the more extreme cravings until the proper narrative approach can be established. 1
MSM_Alice Posted September 15, 2025 Author Posted September 15, 2025 11 minutes ago, JemappelleRedacted said: Wish I had a better test environment than "spawn what's in the SC XML id list in Sanc and try run the anims"😑 Testing so far says that the type of pickup does matter: 1b8aa4 and 1b8a9e seem to work, 181e11, 183Eaf, 183EB1, 183EB3, and 1b8aa1 get stuck, as do the MHK variants. The others are PickUpTrucksAll, not the multipurpose PickUpTruckFlapDown so I've skipped them. Speaking of MHK, turns out they've got an invisible marker rather than a traffic light, which raised 2 ideas that probably won't work but I figure might help brainstorm: First, is there a way to make the furniture intangible? I know Fusion City has a fake wall you can walk straight through, and (knowing nothing of what tools are available) wondered if an invisible marker with a collision-free prop could be used in controlled environments like Limbo and the Random Shack? Second thought feels like it might be more viable, but is it possible to maintain the dialogue system if we're put in temporary control of a small, invisible eyebot? Or is that something that AAF wouldn't handle? As an interim stopgap, if the follower interactions have been stabilised then migrating Cogsworth' handling to the prostitution key and allowing him to function on the road may help those struggling with the more extreme cravings until the proper narrative approach can be established. TRue. I think I could totally make some redefinitions to the SM furniture animations, using "twin" objects of the originals, and I don't see why the "Twin" objects couldn't be collision-less variants. It could be totally usable for story beats or special locations. procedurally played. Not so much for procedurally played animations, but those furniture animations seem rather contextual anyway. Also come to think of it, I havent researched it, to know for sure, but I am thinking there HAVE to be some papyrus functions, either in the base or in the script extenders, to turn on/off the flashlight and to open close pip boy, so I could manually re-hook those functionalities to a hotkey if the vanilla TAB functionality gets lost due to misterious circumstances.
Slip0213 Posted September 15, 2025 Posted September 15, 2025 4 hours ago, MSM_Alice said: While I do agree they are shocking, becoming max level bimbo should not be a goal in itself, there should be things that at least give one pause for thought if that is right or not. Before the recent change in MSMA I've always found max level bimbo less of a goal and more of a side effect with little choice. Once I hit level 3 bimbo, it was just level 7 with extra steps. I ended up having less sex through levels 3 - 7 combined than I did 0 - 2 due to the enormous requirements. Now that the numbers can be adjusted and with the help of Marina, I find staying at my preferred level more manageable. On the other side of the same coin, it's too easy to ignore the implant. I usually don't hit bimbo level 1 until either I force it on myself or I get really unlucky a few times. Usually I hit level 1 bimbo when I'm strong enough to melee deathclaws. At that point, killing people with my vagina is less apealing. I imagine the 3 Stooges would be taking note and remotely adjusting the implant if they knew I was avoiding their order. Some ideas: -Disallow the gradual loss of SA arousal straight out of the ice box. Only orgasms (and the dildo) should take away arousal - not time. This would be a good constant reminder that something is different. -Enforce a dress code based on arousal - more aroused means higher sakr rating. Naked if she didn't pack her bags. -The stooges could add perks (or provocative perks) that enourage more social interaction. I'm no fan of train rides - these "incentives" should be manageable with the choice and ability to still defy the Stooges. It's just that the implant is too invisible at the start, possibly too demanding at the end, and with too few options available to the player for adjusting the CVTs along the way. One last issue I have is being killed by people I surrendered to. I get it - they're scared and they know I'm dangerous. But maybe they could just give me away? CSA Abduction or Bound In Public. Selling me off as a Raider Pet would be nicer but that mod is so buggy. Having said all that, this is still the most fun mod in my list and I love it. These are ideas I've had through several playthroughs. I hope they didn't bore you. 1
MSM_Alice Posted September 15, 2025 Author Posted September 15, 2025 (edited) Being put in control of an invisible actor in first person with no collision and fly mode might actually be the most elegant solution, assuming it works as I am imagining. Will test, thank you for putting it on my radar. Menu wise it should have the needed menu elements when in the first person HUD, so subtitles and dialog choices should be visible, I think. No need for dual-mode switching complications. Initially thought to just have the scene with a doppelganger, like the old AAF was doing, but the new AAF version does not do that anymore; it is the player in the animations, not a doppel, so that would mean doing it manually, and that means work only for story scenes, not procedurally for any scenes. Edited September 15, 2025 by MSM_Alice 1
MSM_Alice Posted September 15, 2025 Author Posted September 15, 2025 55 minutes ago, Slip0213 said: -Disallow the gradual loss of SA arousal straight out of the ice box. Only orgasms (and the dildo) should take away arousal - not time. This would be a good constant reminder that something is different. Could do. Quote -Enforce a dress code based on arousal - more aroused means higher sakr rating. Naked if she didn't pack her bags. I feel most people would just wear equipment from Marina anyway. Quote -The stooges could add perks (or provocative perks) that enourage more social interaction. Perhaps. Quote I'm no fan of train rides - these "incentives" should be manageable with the choice and ability to still defy the Stooges. It's just that the implant is too invisible at the start, possibly too demanding at the end, and with too few options available to the player for adjusting the CVTs along the way. Yes, though that is where the story will kick in. The story will offer optional acceleration options at the start and deceleration options at the end. Quote One last issue I have is being killed by people I surrendered to. I get it - they're scared and they know I'm dangerous. But maybe they could just give me away? CSA Abduction or Bound In Public. Selling me off as a Raider Pet would be nicer but that mod is so buggy. Death chance should be fully customizable in MCM, though. You can dial down to 0 if it does not click with you. Or you mean not "do nothing - allow to get away". You want them to do something other than "allow to get away" just not "death". If RSE abductions are in, and configured in violate to occur post scene, a failed violation will take you there ( any end where there are more than 20% unaffected actors) that does not "soften" the bad outcomes. Quote Having said all that, this is still the most fun mod in my list and I love it. These are ideas I've had through several playthroughs. I hope they didn't bore you. Thank you. Much appreciate all feedback, far from boring. The opposite of boring.
Mimirue17 Posted September 15, 2025 Posted September 15, 2025 (edited) one Idea is to have the bimbo idles and giggling start at level 0 at high arousal - and like was mentioned have the arousal not go down as much (with bimbo gear on of the correct level keep it just above even so it will still go up but slower) and if dressed slutty enough it should lead to an orgasm within a set time (configurable so players can set how fast to control their gameplay). When the Idles and giggles start 'Queen' will let you know the implant is having an effect - get busy to satisfy the hunger building. Last idea is if sexual harassment is installed - at super high arousal the pheromones from the implant have a chance to cause anyone nearby (NPC) to assault the character. In this idea I personally would have everything turned off in SH (its highly annoying to be honest) but by being installed would allow you to trigger the assault approach. The QoH would probably chime in and warn you 'You are so aroused right now that any stranger walking by could not help to notice, and likely want to get some!' All configurable to control how often and likelihood of this happening. Does not even need to be aggressive - the Player will submit to just about anyone at high level arousal. This might not happen until a certain bimbo level of course. Edited September 15, 2025 by Mimirue17 1
MSM_Alice Posted September 15, 2025 Author Posted September 15, 2025 7 hours ago, JemappelleRedacted said: Wish I had a better test environment than "spawn what's in the SC XML id list in Sanc and try run the anims"😑 Testing so far says that the type of pickup does matter: 1b8aa4 and 1b8a9e seem to work, 181e11, 183Eaf, 183EB1, 183EB3, and 1b8aa1 get stuck, as do the MHK variants. The others are PickUpTrucksAll, not the multipurpose PickUpTruckFlapDown so I've skipped them. Speaking of MHK, turns out they've got an invisible marker rather than a traffic light, which raised 2 ideas that probably won't work but I figure might help brainstorm: First, is there a way to make the furniture intangible? I know Fusion City has a fake wall you can walk straight through, and (knowing nothing of what tools are available) wondered if an invisible marker with a collision-free prop could be used in controlled environments like Limbo and the Random Shack? Second thought feels like it might be more viable, but is it possible to maintain the dialogue system if we're put in temporary control of a small, invisible eyebot? Or is that something that AAF wouldn't handle? As an interim stopgap, if the follower interactions have been stabilised then migrating Cogsworth' handling to the prostitution key and allowing him to function on the road may help those struggling with the more extreme cravings until the proper narrative approach can be established. I tried a bunch of things, and the eyebot solution does do some good , but it has some limitations. The third person camera that can be anchored on a remote controlled Actor is not the same and as configurable with the third person camera for the player entity. As far as I can tell its distances are not configurable. It starts kinda stays super far away from the invisible eyebot and has a large minimum zoom limit that I can't really alter. However it can work as a "Moving anchor orbit", mode and one can get out of tight spaces with it. So Orbit cam can be made to be: A - AAF scene anchored (fixed anchor, orbiting around the player like it is now) B - anchored to a moving achor (orbiting around a moving invisible actor entity, entity that can be moved with the normal movement keys). That anchor entity can be set to not have collision, thus can be moved through walls to get the camera out of tight spaces. Unfortunately max zoom that can be achieved with mouse wheel in on it is not settable, even max zoomed in is kinda a bit far, so one would have to move the anchor just right with the directional keys, to frame the AAF scene. But still " mobile anchor" it is better than a free cam as it keeps subtitle and dialogue visibility. 1
Slip0213 Posted September 15, 2025 Posted September 15, 2025 Most of my thoughts came from a consequence pov. I set out to not be a bimbo but, like, it just sort of happened, okay? 5 hours ago, MSM_Alice said: I feel most people would just wear equipment from Marina anyway. I was just remembering a time when I could tell if my gf was frisky based on what she wore. There are just so many fantastic clothing mods that Marina's selection, while nice, is limited and focused. Mandatory SAKR ratings based on a arousal would be good for those who choose to resist, or am I the only one? I think you are right about Violate. I never really played with the options all that much. I'll do that instead. A few days back you were mentioning boosts to self esteem for being a good bimbo - clearing areas using only sex fight would be a boost to Self Esteem while not having enough sex might impact it negatively. I love that idea and hope to see it come to fruition. There is one last thing that occasionally bothers me. If I kill someone with my vagina in a settled area, everyone loses their mind! Like, how do they even know? It would be really cool if the Black Widow perk or some other ability allowed me to sex-fight someone to death and nobody would be the wiser as to the cause of death. And now I can stealth into Corvega with a disguise, go fuck Jared to death and leave like the boss bimbo I am. Or maybe just kill the diamond city rapist without having the guards all shooting at me. Thanks again for reading.
MSM_Alice Posted September 15, 2025 Author Posted September 15, 2025 9 minutes ago, Slip0213 said: Most of my thoughts came from a consequence pov. I set out to not be a bimbo but, like, it just sort of happened, okay? I was just remembering a time when I could tell if my gf was frisky based on what she wore. There are just so many fantastic clothing mods that Marina's selection, while nice, is limited and focused. Mandatory SAKR ratings based on a arousal would be good for those who choose to resist, or am I the only one? I think you are right about Violate. I never really played with the options all that much. I'll do that instead. A few days back you were mentioning boosts to self esteem for being a good bimbo - clearing areas using only sex fight would be a boost to Self Esteem while not having enough sex might impact it negatively. I love that idea and hope to see it come to fruition. There is one last thing that occasionally bothers me. If I kill someone with my vagina in a settled area, everyone loses their mind! Like, how do they even know? It would be really cool if the Black Widow perk or some other ability allowed me to sex-fight someone to death and nobody would be the wiser as to the cause of death. And now I can stealth into Corvega with a disguise, go fuck Jared to death and leave like the boss bimbo I am. Or maybe just kill the diamond city rapist without having the guards all shooting at me. Thanks again for reading. Thank you, Good feedback. Right now there is some willpower restored on successful paralysis or kill. I could also add some self esteem to that. Well the thought there was that if someone sees two people doing the deed, then immediately after that one suddenly dies, there's some blame to place there. But ther emight be a Bimbo skill at level 2 where killer-attribution is not as clear anymore. It was supposed to be part of the story when one gets the Spy training in Act1, but maybe it needs to be present sooner.
Slip0213 Posted September 16, 2025 Posted September 16, 2025 1 hour ago, MSM_Alice said: It was supposed to be part of the story when one gets the Spy training in Act1, but maybe it needs to be present sooner. I'm glad you're thinking about it. I'm happy to wait and it's not really that huge of a deal. I've since stopped murdering rapists. Too bad though, it was among my favorite hobbies. 1
Slip0213 Posted September 16, 2025 Posted September 16, 2025 8 hours ago, Mimirue17 said: Last idea is if sexual harassment is installed - at super high arousal the pheromones from the implant have a chance to cause anyone nearby (NPC) to assault the character. I'm with you on this. SH seems to be more of a proof of concept than it is a mod. It has left far too much unsaid and far too many options left out. I just punched a deathclaw to death and this lecher thinks he can call me a stupid whore? But the mod list feels incomplete without some sort of mod like this one. 1
dav42 Posted September 16, 2025 Posted September 16, 2025 16 hours ago, MSM_Alice said: Will try and figure out what happens with the TAB. I hope it does not turn out to be a mandatory limitation. Seems to be a bit more than just the TAB key that has it's binding lost/blocked. Eventually, it seems mouse clicks do not work on the inventory, and in workshop mode SPACE will just jump instead of attach wires. It seems like exiting the game and restarting fixes the lost bindings. 1
nefer385 Posted September 16, 2025 Posted September 16, 2025 6 hours ago, MSM_Alice said: Thank you, Good feedback. Right now there is some willpower restored on successful paralysis or kill. I could also add some self esteem to that. Well the thought there was that if someone sees two people doing the deed, then immediately after that one suddenly dies, there's some blame to place there. But ther emight be a Bimbo skill at level 2 where killer-attribution is not as clear anymore. It was supposed to be part of the story when one gets the Spy training in Act1, but maybe it needs to be present sooner. Interesting, I have not had that problem in any of my playthroughs. I utilize TSEX Hardship and also the AAF Prostitution mods. When I engage with the gunners or raiders (TSEX having that option that Raiders and Gunners can menace your character. I engage with them, they drop and my character just strolls around their camp like an actual Angel of Death. I have taken out Bosses as well as regular grunts.
nefer385 Posted September 16, 2025 Posted September 16, 2025 A few things that I had come across in the latest version. I love the Queen of Hearts, I feel that she should refer to her and the character as the same person. Instead of saying, "You're feeling like a slut now aren't you?" (Totally Paraphrasing here, sorry.) Perhaps she should either speak in 1st person as though she is our character, or her thoughts are more like "'We' and 'Us' so that it will sell the idea that she truly is an aspect of our character. 2nd. Still on the aspect of Queen of Hearts. This may not affect many players as most probably don't alter their character's name after leaving the Vault 111. But, I have always engaged in updating my PC's titles. Example, as my 'Nora' goes from the Pre-War era to the Post Apocalyptic era and she starts a life of prostituting and/or becoming a madam of brothels. I may eventually change/update her name to "Madame Isabella du bordel, or Madam Sadie of Sanctuary Hills, etc.." The problem that I now have with the latest version of MSMA, after Queen of Hearts speaks my character's name reverts back to the original/regular name that was established upon leaving Vault 111. Again most people are probably not as anal and idiotic as I am to fall deep into immersion. So, probably not a big deal to hardly anyone else. 3rd. I believe you are already aware and fine tuning the new camera mode. I am running into some issues with it getting locked in place. Just for clarification, I set my keys for the camera as the following My right and left directional arrows on my keyboard to zoom in and zoom out. Also, I set W, S, A and D as keys to move the camera up, down, left and right. I basically set it up based upon the suggestions of this mod. Do you recommend a different set of keys to use the camera? 4th. Thank you so much for this FUN and engaging mod. It is really bringing more and more life into my 'Madam's' otherwise very mundane life of managing wasteland settlers. 2
MSM_Alice Posted September 16, 2025 Author Posted September 16, 2025 (edited) @dav42 @JemappelleRedacted The current implementation definitely needs more iteration/tweaks so that nothing funky happens with TAB or mouse clicks. What's fascinating is that I'm not doing anything super out there, for the regular, scene anchored orbit camera is just A. going to third person camera and set some specific distance and zoom settings from the regular game settings B. create and activate a new player control layer, so that specific elements of the Hud remain visible (and no accidental switch to first person can occur on zoom in) C. deleting the control layer spawned by AAF violate to hide the hud and whatnot, via a AAF function that was suggested to me on the AAF discord, so that Hud does not stay hidden, and a secondary entity can be moved around -( but maybe I am being too careful here, and I can skip this step, will test.). D. Update the values of the third person camera based on MCM hotkey input. E. Once things are done: restore third person camera values , delete my added player control layer. That's it. None of is should be fringe/ mysterious enough to justify what happens with the mouse clicks or TAB key. I will experiment with: - manually stopping the AAF started fly cam mode before moving back to third person ( right now I rely on the switch to third person mode to do the fly cam stopping for me). - not deleting the player control layer created by AAF, and hoping the new one I create placed over the old one is enough to achieve the effects I want. - add a different "orbit anchor" mode by spawning an invisible eyebot without collision, and have the third person camera target it instead of the player in the scene. An invisible entity in third person mode that the player controls feels "kinda like orbit cam but now while this orbit cam still has 'a bit' of collision, it can get out of tight spaces". - maybe still have the auto switcher behavior in as an option, we'll see Probably on story scenes, the ones that MSMA itself spawns, I will just simplify things have the player entity itself be invisible and move around the scene in third person mode with collision off, and have a body double present in the scene instead. That will simplify things as I won't have to spawn an invisible eyebot that the player takes control of, and the third person camera on the player will be the player third person camera, whose parameters that can be controlled in detail, not a generic third person camera that is used on controlled entities, that noone can really customize. Edited September 16, 2025 by MSM_Alice 2
MSM_Alice Posted September 16, 2025 Author Posted September 16, 2025 24 minutes ago, nefer385 said: A few things that I had come across in the latest version. I love the Queen of Hearts, I feel that she should refer to her and the character as the same person. Instead of saying, "You're feeling like a slut now aren't you?" (Totally Paraphrasing here, sorry.) Perhaps she should either speak in 1st person as though she is our character, or her thoughts are more like "'We' and 'Us' so that it will sell the idea that she truly is an aspect of our character. 2nd. Still on the aspect of Queen of Hearts. This may not affect many players as most probably don't alter their character's name after leaving the Vault 111. But, I have always engaged in updating my PC's titles. Example, as my 'Nora' goes from the Pre-War era to the Post Apocalyptic era and she starts a life of prostituting and/or becoming a madam of brothels. I may eventually change/update her name to "Madame Isabella du bordel, or Madam Sadie of Sanctuary Hills, etc.." The problem that I now have with the latest version of MSMA, after Queen of Hearts speaks my character's name reverts back to the original/regular name that was established upon leaving Vault 111. Again most people are probably not as anal and idiotic as I am to fall deep into immersion. So, probably not a big deal to hardly anyone else. 3rd. I believe you are already aware and fine tuning the new camera mode. I am running into some issues with it getting locked in place. Just for clarification, I set my keys for the camera as the following My right and left directional arrows on my keyboard to zoom in and zoom out. Also, I set W, S, A and D as keys to move the camera up, down, left and right. I basically set it up based upon the suggestions of this mod. Do you recommend a different set of keys to use the camera? 4th. Thank you so much for this FUN and engaging mod. It is really bringing more and more life into my 'Madam's' otherwise very mundane life of managing wasteland settlers. 1. Person I did toy with that, initially all the lines were with "we". In the songs about her, if you scroll a few pages back (haven't put them in the mod just yet) "we" and " our <bodypart>" is a lot more present. In the game, during " dirty talk" felt it made things confusing for someone who has never had to deal with internal voices, ones that actually that pick names for themselves which is an important threshold, and lacked a bit of punch, so I went back to You for now. Maybe I'll go back to we, who knows. In an ideal world at level 0 and 1 and 2 is "You" , as in " You are such a slut" At level ,3,4,5,it becomes "We are such a slut" to show a deeper merging At levels 6,7 it becomes "I am such a slut", the takeover is total. 2. Character name Hmm I had no idea it did change the original name. That QOH name is applied via an alias and it should be temporary, and what it reverts to should have been the proper player name. . I had no idea that the name restoration on alias removal is done to the original name, and not to the mid-game changed name. Allowing for a customized name is important so I'll have to figure something out there, so maybe I don't rely on the alias naming./renaming from the engine and do it manually. I could just.... A. never change the actual name field in the UI .... and have the lines having a tag at the start in the subtitles: like " Playername: [AltSelf]: .... line " B. manually query the customized player name field, and save THAT somewhere, and set the name as QoH for saying the QoH line, and restore it to the saved player name after . Or C. (might be less robust) I could carry an invisible entity around to deliver the QoH lines so that its name in the UI is different without ever touching the player. 3. Camera Yes still exploring here to find the best solution, see above https://www.loverslab.com/topic/245511-msma-sexfight-gameplay-bimbofication/page/64/#findComment-7130154 4. You're welcome. Thank you for testing and the feedback! 1
MSM_Alice Posted September 16, 2025 Author Posted September 16, 2025 1 hour ago, nefer385 said: Interesting, I have not had that problem in any of my playthroughs. I utilize TSEX Hardship and also the AAF Prostitution mods. When I engage with the gunners or raiders (TSEX having that option that Raiders and Gunners can menace your character. I engage with them, they drop and my character just strolls around their camp like an actual Angel of Death. I have taken out Bosses as well as regular grunts. @Slip0213 @nefer385 It is a feature that i think always works on NG but only sometimes on OG or vice versa. When killing an entity via papyrus with TargetActorRef.Kill(), one can pass a "killer entity" parameter to it and I do pass the player as the killer, and leave the sandbox/engine/AI do with that info what they will. Why sometimes it works, and sometimes not I have no clue, from my point of view it should always work. I could just not do that and murder attribution would never be done (the Bimbo level 2 Bimbo-Spy skill was meant to do that). I could also just not do that attribution to begin with.
JemappelleRedacted Posted September 16, 2025 Posted September 16, 2025 17 hours ago, MSM_Alice said: I feel most people would just wear equipment from Marina anyway. This goes back to my "conversation topics" actually, with no advantage to stacking MSMA clothes I tend to bimbo-upgrade the Beast Collar then run with VTAW clothes and Icestorm's Heels (It'd be nice to use Icestorm's Clothes as well but I haven't quite gotten around to making SAKR patches yet). I hear "Bimbo" and I think stilettos, thigh high boots, and short skirts. Incidentally, VTAW 8 has shirt material swaps that include "Daddy's little Porn *" in hot pink and "I wish these were brains" in red, which was far too good not to wear 😂 16 hours ago, Mimirue17 said: if dressed slutty enough it should lead to an orgasm within a set time I mean, yeah, but give LCC a try without actively managing your arousal and see how that goes. Drove me bonkers I tell ya! 16 hours ago, Mimirue17 said: I personally would have everything turned off in SH (its highly annoying to be honest) See previous comment 😜 Though with Int tanking I get so very sick of "Radiation Poisoning" showing up. 4 hours ago, nefer385 said: I am running into some issues with it getting locked in place With Orbit set to 0 in MCM, using the toggle to go from Free to Orbit does this consistently. Might also be animation or location specific due to clipping. 3 hours ago, MSM_Alice said: C. deleting the control layer spawned by AAF violate to hide the hud and whatnot, via a AAF function that was suggested to me on the AAF discord, so that Hud does not stay hidden, and a secondary entity can be moved around -( but maybe I am being too careful here, and I can skip this step, will test.). I'm going to predict it's this step: Tab failing already happens in certain situation with AAF, normally when something goes squirrely like having to spam end to get through a lengthy scene to reload a save or loading from in an animation that won't stop. 3 hours ago, MSM_Alice said: At levels 6,7 it becomes "I am such a slut", the takeover is total. Going to majorly increase your workload but that sounds worth it 😍 1
Mimirue17 Posted September 16, 2025 Posted September 16, 2025 ok 1st playthrough on latest version (last one in comments which is newer then download one) and had a few issues but nothing major. Tab key was not functional (even tried to reset it in game controls to no effect) which effects pipboy light and entering pipboy. Not a huge deal as I sleep at night and can enter inventory with I. Orbit Camera (default settings) is very limited movement - like 2 or 3 left or right only - up and down and closer/further work fine. Not a huge deal as you can get close enough to see whats going on so you can respond to challenges but not ideal for pleasant viewing of the action (when drunk its all blurry so makes it harder) by the end (decent length session) of the the last Wedge (when getting results and getting goods) scene my mouse no longer was able to select menu items (keyboard still works - can go up and down menus and select options), again not a game breaker but annoying all the same. All violate scenes worked as expected - had one Limbo scene as yet again an explosion knocked my health low and did not surrender in time.... Did not do any prostitution yet. Stopped at end of Sturges quests (defenses built) after going through every cycle with him and Wedge scenes. here is the papyrus with violate logging turned on, in case any of it helps. Papyrus.0.log 1
MSM_Alice Posted September 16, 2025 Author Posted September 16, 2025 (edited) 1 hour ago, JemappelleRedacted said: 'm going to predict it's this step: Tab failing already happens in certain situation with AAF, normally when something goes squirrely like having to spam end to get through a lengthy scene to reload a save or loading from in an animation that won't stop. That is indeed my prime suspect as well. Quote Going to majorly increase your workload but that sounds worth it 😍 Maybe the "you stage" and the "We" stage being distinct are enough to produce the progress sensations/effects. The "I" stage might be a diminishing return on investment Will see. Edited September 16, 2025 by MSM_Alice
MSM_Alice Posted September 16, 2025 Author Posted September 16, 2025 (edited) 16 minutes ago, Mimirue17 said: ok 1st playthrough on latest version (last one in comments which is newer then download one) and had a few issues but nothing major. Tab key was not functional (even tried to reset it in game controls to no effect) which effects pipboy light and entering pipboy. Not a huge deal as I sleep at night and can enter inventory with I. Orbit Camera (default settings) is very limited movement - like 2 or 3 left or right only - up and down and closer/further work fine. Not a huge deal as you can get close enough to see whats going on so you can respond to challenges but not ideal for pleasant viewing of the action (when drunk its all blurry so makes it harder) by the end (decent length session) of the the last Wedge (when getting results and getting goods) scene my mouse no longer was able to select menu items (keyboard still works - can go up and down menus and select options), again not a game breaker but annoying all the same. All violate scenes worked as expected - had one Limbo scene as yet again an explosion knocked my health low and did not surrender in time.... Did not do any prostitution yet. Stopped at end of Sturges quests (defenses built) after going through every cycle with him and Wedge scenes. here is the papyrus with violate logging turned on, in case any of it helps. Papyrus.0.log 640.53 kB · 0 downloads Thank you for the testing and the log, much appreciated. Definitely, a change is needed there. Will see if it gets better if I stop messing with the control layer spawned by AAF. These days have less time during the week for actual changes. You can increase max range for nudging orbit camera left and right in the MCM, though, can you not? Not just the default starting position If not enough, I'll extend the max ranges. Edited September 16, 2025 by MSM_Alice
MSM_Alice Posted September 16, 2025 Author Posted September 16, 2025 (edited) The more I think about it, the more it makes sense for the cravings not to start based on bimbo level alone, but on bimbo level PLUS actually engaging in those actions first (maybe more than just once). The bimbo level should at most act as a cap or a prevention for the more ridiculous craving, preventing them from appearing too soon or being too intense too fast, but it should not act as a cause, as an activator, or intensifying accelerator for them on its own, if the deeds themselves are not being done. Doing the deed a few times should still be required before the craving for it becomes established, and doing it more times should be needed before the periodicity increases. Otherwise, it should be fairly seldom. I think I will put this on the to-do list. Edited September 16, 2025 by MSM_Alice 3
Slip0213 Posted September 16, 2025 Posted September 16, 2025 Regarding the tab key: I've scanned the most recent messages and I may have missed a given workaround but here goes. The tab key issue is not exclusive to this mod. I've experienced this bug going way back (10+ years) even before I discovered adult mods, possibly before I even modded Fallout at all. I've never found a 100% fix for it but you can try going into your inventory, then your perk tree, then tab all the way out. It usually fixes the tab key but not always. If someone already mentioned this, apologies for repeating it. 1
Slip0213 Posted September 16, 2025 Posted September 16, 2025 (edited) @MSM_Alice Hopefully a quick answer to a simple question. Where does the volume of cum deposited into Nora come from? Is this number generated by MSMA or is it from another mod? Edited September 16, 2025 by Slip0213 typo
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