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Posted
37 minutes ago, MSM_Alice said:

Rolling out an early  experimental version of 0.7310 (with some extra papyrus logging for @Mimirue17's specific issue which I haven' t been able to repro on my side at all)

@MysticDaedra if you are  not too far along you might want to give this a try with a new game :)

Changelog: 0.7310 (a new game is ideal)

  • A first version of Codsworth and his many arms helping the player with their cravings (when they develop) with less nasty side effects than if handled in the wild. 

              There's a lot to say but will let you uncover it. 

              When you visit Marina while you are affected by cravings, she should suggest retrofitting Codsworth to help with that. 

              From that moment on when you talk with Codsworth he will volunteer to help with various aspects of the cravings. 

              Naturally you need to have some valid MrHandy animations packs in installed for AAF. This functionality is MCM toggleable, in case you find him too annoying.
 

  • More music overall (20 music tracks total now). (also some Codsworth specific music) 
  • Corrected a smattering of smaller bugs and typos 
  • New option for MSMA SexFight to allow for AAF animation who do not have the correct Sex tags, to also be considered valid for SexFight (suspecting this might be a potential  cause for Mimirue17's mysterious issue perhaps -using some animations that were not correctly tagged as sex anims, that violate still picks, but MSMA discards)



Specifically for @Mimirue17, to help find the issue, aside the extra targeted papyrus logging that this version does focused on that issue,  there's also specialized script code hooked to the
image.png.04bf1721a869fff671a014eb0cfc0192.png

hotkey 1 dev key,  that you can map in the MCM


When pressed, it should offers a snapshot of how are certain 2 key variables at any point in time (used to determine if the player is in an aaf animation or not, and thus is sexfight can start). 
- 1 First determined the normal way
- 2 Second, determined in a new alternate way , via AAF keywords 


@Mimirue17 once you map it you can just spam that key every once in a while and see in the popup that appears if things are okay.
If you see that the values of the two variables diverge, and then do not reconverge soon after, then you've found the trigger for the bug. 

MSMA_v0_7310.zip 26.23 MB · 0 downloads

I am on to testing this out right away, should have initial results in a little bit

Posted (edited)

ok I have gone all the way through finishing Sanctuary.   Everything appears to be working and the Codsworth features are awesome, saves a crap load of time searching out an enormous schlong and fluid levels (currently Bimbo level 2)   Have not tried the numerous opponent feature that he has, but will likely need that at some point or the stimulation of 10+.

 

Love the new music, can you package that into a downloadable item!?

 

same bug I had before with Wedge - 100% challenge achieved and got comment it was bad and only 100 caps - next round missed a few due to ap and he said bad and no caps.

 

Edit:  another weird item is when you activate that numpad 1 extra item - it tends to raise the scene off the ground each time.

Edited by Mimirue17
Posted
5 hours ago, MSM_Alice said:

Rolling out an early  experimental version of 0.7310 (with some extra papyrus logging for @Mimirue17's specific issue which I haven' t been able to repro on my side at all)

@MysticDaedra if you are  not too far along you might want to give this a try with a new game :)

Changelog: 0.7310 (a new game is ideal)

  • A first version of Codsworth and his many arms helping the player with their cravings (when they develop) with less nasty side effects than if handled in the wild. 

              There's a lot to say but will let you uncover it. 

              When you visit Marina while you are affected by cravings, she should suggest retrofitting Codsworth to help with that. 

              From that moment on when you talk with Codsworth he will volunteer to help with various aspects of the cravings. 

              Naturally you need to have some valid MrHandy animations packs in installed for AAF. This functionality is MCM toggleable, in case you find him too annoying.
 

  • More music overall (20 music tracks total now). (also some Codsworth specific music) 
  • Corrected a smattering of smaller bugs and typos 
  • New option for MSMA SexFight to allow for AAF animation who do not have the correct Sex tags, to also be considered valid for SexFight (suspecting this might be a potential  cause for Mimirue17's mysterious issue perhaps -using some animations that were not correctly tagged as sex anims, that violate still picks, but MSMA discards)



Specifically for @Mimirue17, to help find the issue, aside the extra targeted papyrus logging that this version does focused on that issue,  there's also specialized script code hooked to the
image.png.04bf1721a869fff671a014eb0cfc0192.png

hotkey 1 dev key,  that you can map in the MCM


When pressed, it should offers a snapshot of how are certain 2 key variables at any point in time (used to determine if the player is in an aaf animation or not, and thus is sexfight can start). 
- 1 First determined the normal way
- 2 Second, determined in a new alternate way , via AAF keywords 


@Mimirue17 once you map it you can just spam that key every once in a while and see in the popup that appears if things are okay.
If you see that the values of the two variables diverge, and then do not reconverge soon after, then you've found the trigger for the bug. 

MSMA_v0_7310.zip 26.23 MB · 1 download

here is the papyrus log for that session in case you would like to look at it.

 

Papyrus.0.log

Posted (edited)
49 minutes ago, Mimirue17 said:

ok I have gone all the way through finishing Sanctuary.   Everything appears to be working and the Codsworth features are awesome, saves a crap load of time searching out an enormous schlong and fluid levels (currently Bimbo level 2)   Have not tried the numerous opponent feature that he has, but will likely need that at some point or the stimulation of 10+.

 

Love the new music, can you package that into a downloadable item!?

 

same bug I had before with Wedge - 100% challenge achieved and got comment it was bad and only 100 caps - next round missed a few due to ap and he said bad and no caps.

 

Edit:  another weird item is when you activate that numpad 1 extra item - it tends to raise the scene off the ground each time.

It likely needs just to be mapped on another key on your keyboard, as far as i can tell numpad1 also has a hardcoded function for scene repositioning  embedded in AAF itself,  if the AAF UI is open, just pick a key that does not have a double use (not like in my screenshot) :D .


I do have repro on the Wedge when he is commenting "this was bad" comment when it wasn't bad, I'll investigate fix it in the next version. Fortunately
- it only happens in the solo scenes with wedge (I have a different formula for the multi scene, that actually works) 
- the goods are still delivered normally. ( if it really was that bad he would make you re-do the whole thing) 

It is the same check/condition used both on his first dialogue line and the second the fact that he passes the check the second check time but not the first time would indicate that the script was just a bit too slow to compute that value, used in the check.
Might have to simply make that scene longer so the script that computes those values has time to run,  given the fact that I do all these log traces and logging is enabled, this causes extra load on the papyrus VM it might need slightly longer. Will see. If you disable logging it might be fast enough again :)
But will also put some extra checks :)

I did look at the papyrus log and it seems the two variables being monitored stayed largely in sync during the entire playthrough. 

Edited by MSM_Alice
Posted

oh boy found a interesting bug.   After having Codsworth help me with the fluid part, it seems that everyone is dumping huge amounts of cum into me.   Just did Corvega and had sex with over half the plant and found 2 things that were an issue

 

1.  After having sex with 20+ raiders the implant urges are showing I have a body count less then 5 (not sure if Codsworth blocks that as well)

 

2. The raiders and a few friendlies afterwards were dumping huge amounts of cum (body count is still not going up even with civvies)

 



image.thumb.jpeg.c66bf48fed3cbc02edc650e8b4825b68.jpeg

 

Posted
19 minutes ago, Mimirue17 said:

oh boy found a interesting bug.   After having Codsworth help me with the fluid part, it seems that everyone is dumping huge amounts of cum into me.   Just did Corvega and had sex with over half the plant and found 2 things that were an issue

 

1.  After having sex with 20+ raiders the implant urges are showing I have a body count less then 5 (not sure if Codsworth blocks that as well)

 

2. The raiders and a few friendlies afterwards were dumping huge amounts of cum (body count is still not going up even with civvies)

 

 

  Reveal hidden contents

 

 


image.thumb.jpeg.c66bf48fed3cbc02edc650e8b4825b68.jpeg

 
 

 

 

forgot to included this, which is important as I think this was the same amount from codsworth in the fluid option

 



image.thumb.jpeg.e8ad6b25eb8ff2734e016d9097053399.jpeg

Posted (edited)
1 hour ago, Mimirue17 said:

forgot to included this, which is important as I think this was the same amount from codsworth in the fluid option

 

 

  Reveal hidden contents

 

 


image.thumb.jpeg.e8ad6b25eb8ff2734e016d9097053399.jpeg
 

 

 

MSMA_v0_7320.zipUnderstood. 

Can you try with this one?
When you deal with Codsworth naturally some formulas need to get altered,  but I think I was forgetting to properly reset the "Codsworth mode" flag post-Codsworth scene


Is the issue addressed in 0.7320 ?
The "Codsworth craving management mode" flag now get reset post-Codsworth scene, and it should no longer "bleed out" and repeat some of its effects into all normal scenes after that (which is what was happening in 7310). 


 

0.7320 (a lot less experimental than the previous version, quite a few loose ends tied up but Please report if you see any post-Codstworth craving management oddities.)

  • Removed a lot of the extra papyrus logging from the previous version as the issues seem to be resolved. 
  • Made adjustments so that the Player's performance Wedge in the Sturges-Wedge Sanctuary quest scenes are correctly evaluated on end, whether the scene was force ended, or anything similar. Before this version, sometimes, depending on total script load, Wedge's initial reaction could have been for the player's performance from a past AAF scene, not for the scene that had occurred just then.
  • Fixed more issues around the Sturges-Wedge Sanctuary quest dialogue scenes, solved some corner cases (especially when certain parts were repeated, in some corner cases the player might have been left in a Wedge scene with no lines).
  •  if the player if they chooses to do-over certain takes in the Sturges-Wedge Sanctuary quest , on repeat, Wedge will give them some alcohol to help (if the MCM helpful Alcohol for Sexfight option is on in the MCM)
  • The "Codsworth craving management mode" flag now get reset post-Codsworth scene, and it should no longer "bleed out" and repeat some of its effects into all normal scenes after that (which is what was happening in 7310). 

 

Edited by MSM_Alice
Posted (edited)

@Mimirue17
The 10 new songs that have been added yesterday (aside the 10 that were already there) are: 

 

11  Don't Wanna Be That Girl

 

12 Good Girl For Real  

 

13 The De-Bimbo School (Phase2)

 

14 The De-Bimbo School (Phase1)

 

15. Codsworth Supreme


16. Codsworth Has Many Arms.makes me chuckle every time , esp the second part when describing Codsworth's toolset.  :D

 

17. Eyes On Me

 

18. Harvest Queen

 

19. Pulse of the Wasteland


20. Wasteland Beat

 

Edited by MSM_Alice
Posted

Need help.
What are the required nipple piercing, navel piercing, vaginal piercing mods?
HN66s Classical Plain Rings or HN66 Plain Earrings compatible or required?

Posted (edited)
19 minutes ago, JBakulaw said:

Need help.
What are the required nipple piercing, navel piercing, vaginal piercing mods?
HN66s Classical Plain Rings or HN66 Plain Earrings compatible or required?

Hi!

The current prerequisites are listed on the main page. 
Currently I am not using anything whatsoever from HN66s Classical Plain Rings or HN66 Plain Earrings.

 


The ones that have some piercings are 

 

Face piercings are all in the Satisfactory Piercings mod.

Edited by MSM_Alice
Posted

One more: 

0.7330 - fine touches to make 0.73x one of the most stable releases of this mod so far

 

  • Corrected a string error in the Marina Surgical intervention help screen (was erroneously appending part of the help text for tattoos - an artifact from the great string migration)
  • corrected the Marina tattoo module accidentally deleting (visually only) the basic nail polish on fingers and toes (as far as game logic , basic nail polish was still there). 
  • Please report if you see any post-Codsworth craving management oddities (remember you do need to actually have at least one valid active craving that Codsworth can help with, for  Codsworth to say anything).
Posted
5 hours ago, MSM_Alice said:

@Mimirue17
The 10 new songs that have been added yesterday (aside the 10 that were already there) are: 

 

11  Don't Wanna Be That Girl

 

 

12 Good Girl For Real  

 

 

13 The De-Bimbo School (Phase2)

 

 

14 The De-Bimbo School (Phase1)

 

 

15. Codsworth Supreme

 


16. Codsworth Has Many Arms.makes me chuckle every time , esp the second part when describing Codsworth's toolset.  :D

 

 

17. Eyes On Me

 

 

18. Harvest Queen

 

 

19. Pulse of the Wasteland

 


20. Wasteland Beat

 

 

there are wonderful!  I listen to these at work while driving :) and some of my fellow employees really like them also

Posted
2 hours ago, MSM_Alice said:

One more: 

0.7330 - fine touches to make 0.73x one of the most stable releases of this mod so far

 

  • Corrected a string error in the Marina Surgical intervention help screen (was erroneously appending part of the help text for tattoos - an artifact from the great string migration)
  • corrected the Marina tattoo module accidentally deleting (visually only) the basic nail polish on fingers and toes (as far as game logic , basic nail polish was still there). 
  • Please report if you see any post-Codsworth craving management oddities (remember you do need to actually have at least one valid active craving that Codsworth can help with, for  Codsworth to say anything).

sorry that was a really long session of testing and I fell asleep afterwards.   Did want to mention that from what I could see the companion handling was rock solid.   I will redo corvega with logging from violate turned on that I can share with you as well (it logs who is having sex with who) and test to make sure the player does not come out looking like she had a gang bang with super mutants :P 

Posted (edited)

0.7332 - further fine touches to make 0.73x one of the most stable releases of this mod so far

  • Two minor corrections in post sex report to reference Codsworth scenes correctly. 
  • Corrected a bug where the artificially amplified number of orgasms, given and received via Codsworth for the purpose of craving management, wouldn't register correctly. They register now. 
  • Please report if you see any post-Codsworth craving management oddities
Edited by MSM_Alice
Posted (edited)
1 hour ago, Mimirue17 said:

there are wonderful!  I listen to these at work while driving :) and some of my fellow employees really like them also

Wait a second these are not really  to be played out of context, let alone in public :D. Don't torment your colleagues!

 


Here's more (but these are not yet in the mod, meant more contextual, later on in the story, some will play in some missions taking place on subway station tunnels, some will just underline certain story beats and so on, maybe will use only some parts of them. anyway will see) 

 

21 Fallout Flute

 

22. The Tunnel Song 

 

23 Chugging Down My Track

 

24 .Sunflower

 

25 Scabbard

 

26. Nectar Overflow

 

27. Triathlon

 

 

Edited by MSM_Alice
Posted (edited)
1 hour ago, MSM_Alice said:

Wait a second these are not really  to be played out of context, let alone in public :D. Don't torment your colleagues!

 


Here's more (but these are not yet in the mod, meant more contextual, later on in the story, some will play in some missions taking place on subway station tunnels, some will just underline certain story beats and so on, maybe will use only some parts of them. anyway will see) 

 

21 Fallout Flute

 

 

22. The Tunnel Song 

 

 

23 Chugging Down My Track

 

 

24 .Sunflower

 

 

25 Scabbard

 

 

26. Nectar Overflow

 

 

27. Triathlon

 

 

 

not to worry, they understand the context and while not playing the game they think its a really cool idea!   They even ask for screenshots of my character as she goes Bimbo mode.  Its not a real hardcore work place so its all good and I am a driver so I am on the road most of the time. 

 

not played where the public can hear in the store :) its on earpiece

Edited by Mimirue17
Posted

or Ran the latest through Corvega with a companion, and had numerous orgies while going through it.   Also discovered you can summon mobs with aaf scenes to kill them when they are in pesky places :)

did not notice anything that did not function well, even had Lily exit her power armor to participate in the fun

 

here is the papyrus log if you would like to check things are going as anticipated (with violate logging enabled as well)

 

Papyrus.0.log

Posted (edited)
8 minutes ago, Mimirue17 said:

or Ran the latest through Corvega with a companion, and had numerous orgies while going through it.   Also discovered you can summon mobs with aaf scenes to kill them when they are in pesky places :)

did not notice anything that did not function well, even had Lily exit her power armor to participate in the fun

 

here is the papyrus log if you would like to check things are going as anticipated (with violate logging enabled as well)

 

Papyrus.0.log 525.52 kB · 0 downloads

All good. seems we have a stable release.
Here is a pun-filled song to celebrate. 

(Last one I have, no more music for now :)  )


Nuts about Screws (from the Machinist's lair )

 

Edited by MSM_Alice
Posted (edited)

think this last version fixed the animation packets that were missing tags or not recognized

 

I have been using this as its the only thing that is even close to be current

 

and the RohZima ones are being updated regularly.   I highly recommend the strap on with bones and its setup for best results with female assultants.

 

Edit: this one with its correct mod order setup in the description

 

Edited by Mimirue17
Posted

I'm having trouble purchasing any of the nail changes, I can view both the finger and toe nail swaps, but even after changing the purchase key bind, I can't seem to buy either.

Posted (edited)
2 hours ago, Riot445 said:

I'm having trouble purchasing any of the nail changes, I can view both the finger and toe nail swaps, but even after changing the purchase key bind, I can't seem to buy either.

Hello!

When you use  Marina's interface, to switch from default key layout (where purchase is hard-mapped to PageUp) to a custom-mapped hotkey layout mode (where that key can be what you want, not just  PgUp), you need to turn the MCM toggle for it on, by pressing a MCM button. Is it possible you forgot to do that?


Edit: just re-rested it now and I could purchase them normally using the custom mapped hotkey mode, on the latest version. 
To use the custom mapped layout, after you set the hotkeys under "Marina Hotkeys and Debug" sub-page in the MSMA MCM, make sure you click that button that says


"Use Marina Manual Hotkeys"
and do not click 
"Use Marina Hard-mapped Controls (Default)" 

 

If you use the custom layout, you need to map and use the entire set, not just one key.

Edited by MSM_Alice
Posted

have noticed one quirk that shows up.   I have issues hitting the body count at stage 2 bimbo - which should be easy at 5 but even doing gangbangs with settlers it refuses to get marked as achieved.   I did use codsworth to help with fluids so not sure if that is possibly the cause but did enough body count before that so not sure whats going on.

 

and one annoyance to the point I am real close to disabling Sturges through the console.   Everytime, and I mean everytime I come into sanctuary he will approach me and say Wedge wants to do another flick and even when told no Santuary has been built so F'k off he still annoying asks over and over again.   Is there a way to muzzle this stupid dog before I make him go poof....

Posted (edited)
4 hours ago, Mimirue17 said:

have noticed one quirk that shows up.   I have issues hitting the body count at stage 2 bimbo - which should be easy at 5 but even doing gangbangs with settlers it refuses to get marked as achieved.   I did use codsworth to help with fluids so not sure if that is possibly the cause but did enough body count before that so not sure whats going on.

 

and one annoyance to the point I am real close to disabling Sturges through the console.   Everytime, and I mean everytime I come into sanctuary he will approach me and say Wedge wants to do another flick and even when told no Santuary has been built so F'k off he still annoying asks over and over again.   Is there a way to muzzle this stupid dog before I make him go poof....

Thank you for reporting. 


Will double-check the bodycount counter and see if there's anything off about it. 

Hmm, I'll add an option for Sturges where you make it clear that he should never ask this of you again (just like you have at the start that shuts down this path for good).
Or maybe disable the force greet behaviour on the topic.
Right now, that path is open as it is supposed to have an optional quest branch that happens after a few caps visits to wedges, when Piete betrays both Wedge and Vicks.


This quest was mainly for me to learn some aspects of Fallout 4 quest building; it's not a core part of the larger story.
After I am done with the string migration, core functionality, a De-bimbo school, and the extra planar tribunal, most of the current dialogue lines will be rewritten anyway (before audio recordings),  to make the characters more believable and less "caricature" cookie-cutter.
The de-bimbo school, extra planar tribunal, (and codsworth) are also needed on that tier as they are part of the bimbo stats and bimbo level management mechanics. 
Their completion means the mechanics part is done (naturally, I'll keep finessing the experience, debugging as needed), that's when the actual main story will start being built. 

 

Edited by MSM_Alice
Posted (edited)
3 hours ago, preglvr said:

cant find marina


Do you mean she is never there from the very start, or that she is missing later on? 

If never there from the start, make sure you allow the mod to run and that you correctly talk with Mysti ( the mysterious scientist in the haz-mat suit by the containers as you exit the vault) to start the mod.   Before you complete that dialogue (if the mod does not start correctly), Marina will not exist.

Otherwise, head down on the path to Sanctuary, and she will be by the small wooden bridge over the creek (near that big truck) 

 

I am told that alternate start mods can interfere with the talk with Mysti, though..
If you are using an alternate start mod on a new game,  and you can't find Mysti, you can bypass the Mysti talk using the Debug button in the MCM.


If what you mean is that Marina was there at the start, but is no longer there, after you do some missions and return to her, then see below  :  
image.png.1e7c8e3207e380dc404e0e980938edb7.png
 

Edited by MSM_Alice

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