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Posted (edited)

Hi Idk if anyone else has experienced this but when a scene is started by any other mod besides this and AAF Violate it causes the scene to loop indefinitely, pressing the emergency sex fight kill switch doesn't do anything besides displaying the message.

Edited by Riot445
Posted (edited)
4 minutes ago, Riot445 said:

Hi Idk if anyone else has experienced this but when a scene is started by any other mod besides this and AAF Violate it causes the scene to loop indefinitely, pressing the emergency sex fight kill switch doesn't do anything besides displaying the message.

I would attach an image of my lo but it only wants to be pasted by plain text.

 

Edited by Riot445
Posted (edited)
6 hours ago, adog80 said:

Question is it supposed to end with you not being able use weapons? like when you get full Bimbofied does that make it so you can't use weapons cause I can't draw a weapon once it got full or is their some other problem?

Hello 

No, blocking weapons is not something that MSMA is designed to do. 
Yes, Bimbos are not supposed to be super competent soldiers, but that is done by: 
- lowered weapon damage
- Increased cone of fire size 
- The chance to drop the weapon when under fire. 

 

Never by blocking weapon equip.

The Nuka Ride mod does have an option/setting in its MCM that prevents weapon equipping while wearing any Nuka Ride specific clothing, and this mod does give you some outfits from  Nuka Ride, so if you have combined the two, maybe that is it?
If so, simply go and turn that function off in the Nuka Ride MCM menu, or use a different outfit from Marina (one without (NR) in its name).


 

Edited by MSM_Alice
Posted (edited)
4 hours ago, bobsandwich said:

Hi I love this mod so much, however is there a chance to get a toggle so that oral anal and vaginal wear doesn't heal.  I use that for one of my mod and would be nice to have it as MCM turn off option.

Hello.

Assuming you are talking about the wear from Sex Attributes, that a MSMA bimbo can heal by orgasm.
The idea behind the healing was that if those extra-planar entities who want to use you for research need you to act in a certain way more and more, they would also make sure you can do that by having a wear healing mechanism (also HP healing).


Is it important for you to set individual settings for the three?
Or just an overall percentage of wear heal for all three, so you can scale it down or turn it off?

Edited by MSM_Alice
Posted (edited)
3 hours ago, Riot445 said:

Hi Idk if anyone else has experienced this but when a scene is started by any other mod besides this and AAF Violate it causes the scene to loop indefinitely, pressing the emergency sex fight kill switch doesn't do anything besides displaying the message.


Hello

I haven't heard any report of something similar yet, and I can't think of any reason or way MSMA could intervene in the duration settings of any other mod AAF scene (aside from Violate, but that is done that only if you agree to it), but I will double-check. 

The Sexfight stop killswitch hotkey is not meant to stop any  AAF scene itself.  It just shuts down the MSMA sexfight sub-module for that scene ( that is the script that is running in parallel and manages SexFight effects and functionalities).
From that moment on, sexfight events (challenges, and all the other effects when you press the sexfight button)  stop happening, but the AAF scene itself would still run its course normally.
 

Edited by MSM_Alice
Posted
18 hours ago, H Bof said:

 

I think that your infinite black loading screen is actually caused by one of the various LL mods (I forgot which one) that brings up a prompt/text box to answer before the black screen goes away so you can't actually see that it's there. And as long as it's there, the loading screen won't go away. So if you just press E a couple of times after 10 seconds or so of having the infinite black screen it should work as normal. At least that works for me every time but this is a Bethesda game we're talking about lol. I wish I could remember which mod it was but I haven't messed with my load order in two years and I remember seeing this as the cause/fix for it way back when I was getting it set up.

Well, I'll be DXXXED, it worked!!!!! Oh my my ......

Yeah, just keep pressing "E". How come I never thought of that? ╮(╯▽╰)╭

Posted (edited)
6 hours ago, MSM_Alice said:

Hello.

Assuming you are talking about the wear from Sex Attributes, that a MSMA bimbo can heal by orgasm.
The idea behind the healing was that if those extra-planar entities who want to use you for research need you to act in a certain way more and more, they would also make sure you can do that by having a wear healing mechanism (also HP healing).


Is it important for you to set individual settings for the three?
Or just an overall percentage of wear heal for all three, so you can scale it down or turn it off?

Just the option to turn it off all 3 wears would be super nice and greately appreciated, I think the regular heal is great but I have dialogue driven by the attribute wears 

Edited by bobsandwich
Posted
On 3/30/2025 at 1:37 AM, MSM_Alice said:


Ah, I think I get it.  It is not a reply from the MSMA quest that you were asking about, it was the voiced reply from the vanilla/default quest.

 

If it is the vanilla reply from the vanilla quest that Sturges (or the player) repeats, it simply means you do that stage from the vanilla quest, as you would normally.


If the reply is" I will begin planting right away," it likely means the water part of the vanilla quest is/was already completed, and you have already moved on to the food/ plant part of the vanilla quest.
MSMA does not edit or change in any way the vanilla quest itself; that one stays untouched.
MSMA just adds a secondary parallel quest, optional,  that gives you the components via an easier route, so you don't have to scavenge/hunt for them.
You still need to do the actual building./planting once those components are acquired, to progress in the vanilla quest


Wedge gives you the components, but you still need to actually build the pumps.

Or plant the corn that the wedge gives you if you are on planting duty, and assign someone to the food growing.

Or to build the turrets.
Wedge does not build them for you, he just gives you the components.

 

@Sweettits Hello! Were you able to create any change in the quest flow with info above?

The conditions for the food quests reply, (to start the Wedge "side quest for corn" are): 
image.png.6f9541f01f4140c9484dd00cdc0351c8.png

 

The perk should always be true, as you should have that after the initial discussion with the mysterious scientist at the start of the game (is permanent addition for any MSMA playthrough)

MSMA_Bimbo_Min01 is the parallel quest with Wedge, that complements the vanilla quest Min01, and the highest completed stage in that quest needs to be less or equal than 440.
Min01 is the Vanilla quest for the Minutemen to rebuild sanctuary, and the stage it should be at after building the pumps is 1300 (1300 is the start of the food planting stage). 

If something stopped the vanilla Min01 quest totally , or stopped it from from progressing to precisely stage 1300, or forced that quest to progress past 1300 (the food starting point), then the associated Wedge "food side mission" won't trigger as the starting condition is not met.


 

Posted
13 hours ago, MSM_Alice said:


Hello

I haven't heard any report of something similar yet, and I can't think of any reason or way MSMA could intervene in the duration settings of any other mod AAF scene (aside from Violate, but that is done that only if you agree to it), but I will double-check. 

The Sexfight stop killswitch hotkey is not meant to stop any  AAF scene itself.  It just shuts down the MSMA sexfight sub-module for that scene ( that is the script that is running in parallel and manages SexFight effects and functionalities).
From that moment on, sexfight events (challenges, and all the other effects when you press the sexfight button)  stop happening, but the AAF scene itself would still run its course normally.
 

I disabled the sexfight minigame in the implant settings menu and now it's working properly. Very strange.

Posted (edited)
1 hour ago, Riot445 said:

I disabled the sexfight minigame in the implant settings menu and now it's working properly. Very strange.

Strange indeed
Were you by any changes mapping the sexfight hotkey on some keys that were also doing something else in AAF ?
Like extending AAF scene length (like the ones that navigate to a different aaf animation)?

Edited by MSM_Alice
Posted

New version up 
0.7280 (no new game should be needed from previous 4 versions)

  • - 3 New music tracks
  • - Sorted quite a few edge cases on the Sturges-Wedge quest (on AAF 1.1.1)
  • - corrected more typos
  • - Added MCM Setting for Sex Attributes wear healing (it can now be disabled) @bobsandwich (Sexual Healing in the General Settings)
  • - Added MCM option to make Alcohol be detrimental to Sexfight (instead of helpful)
  • - Changed Marina Tattoo application and management, to avoid accidentally erasing tattoos added by other mods (like Tats after Rape)  -please test
  • - Removing all tattoos at Marina (delete key) now costs 1 bimbo point,  adding a new Marina tattoo no longer auto deletes non-Marina Tattoos (only other Marina tattoos).
  • - Added a MCM debug settings page
    •    - Added MCM option to refresh Marina tattoos on the player either manually or automatically after each aggressive AAF scene
    •    - Added MCM option to do additional actor stripping before all Wedge Scenes (or leave it managed by AAF). 
    •    - Wedges Quest Debug notifications can be toggled on (default off). If you encounter any issues toggle them on and let me know what they say.
Posted (edited)
On 3/30/2025 at 2:45 AM, helloada2 said:

About that "Filming session is about to end in 10 seconds..", that does ring a bell, I vaguely remember it showed up on the good runs before and no, I didn't see that on the problematic runs. In that previous "getting turret" attempt, after the line "we understand E O", there is no closing line, nothing and the protagonist is free to go like nothing happened. And YES for your final question in this post, I did so by normally engaging Sturges like before, not by console.

Now, the script.

Firstly, I installed your V2 script and here's the message in that window:

 

MSMADebug

Post AAF Scene sex Combined Meta is

AAF_SEU,Consensual

Meta 0 isAAF_SEU

MEta 1 is Consensual

OK

 

Then, the papyruslog script. I don't know if I have done it right, just follow the instruction on nexus about how to enable papyruslog and here is the file.

 

Papyrus.0.log 37.1 kB · 1 download


version 0.7280
Now the mod should test  if an errant SEU scene started with Wedge (and the actors are unavailable for starting the correct MSMA one), and it will have a fallback to progress things.

Edited by MSM_Alice
Posted
25 minutes ago, MSM_Alice said:

Strange indeed
Were you by any changes mapping the sexfight hotkey on some keys that were also doing something else in AAF ?
Like extending AAF scene length (like the ones that navigate to a different aaf animation)?

I dont believe so, my hotkeys for sexfight are on the num pad, and the scene length was only unending for outside mods.

Posted
1 hour ago, MSM_Alice said:

New version up 
0.7280 (no new game should be needed from previous 4 versions)

  • - Added MCM Setting for Sex Attributes wear healing (it can now be disabled) @bobsandwich (Sexual Healing in the General Settings)

Thank you!

image.png.714ee0503321ff6389541fd2156bd3bb.png

Posted
6 hours ago, MSM_Alice said:

@Sweettits Hello! Were you able to create any change in the quest flow with info above?

The conditions for the food quests reply, (to start the Wedge "side quest for corn" are): 
image.png.6f9541f01f4140c9484dd00cdc0351c8.png

 

The perk should always be true, as you should have that after the initial discussion with the mysterious scientist at the start of the game (is permanent addition for any MSMA playthrough)

MSMA_Bimbo_Min01 is the parallel quest with Wedge, that complements the vanilla quest Min01, and the highest completed stage in that quest needs to be less or equal than 440.
Min01 is the Vanilla quest for the Minutemen to rebuild sanctuary, and the stage it should be at after building the pumps is 1300 (1300 is the start of the food planting stage). 

If something stopped the vanilla Min01 quest totally , or stopped it from from progressing to precisely stage 1300, or forced that quest to progress past 1300 (the food starting point), then the associated Wedge "food side mission" won't trigger as the starting condition is not met.


 

Well I built the beds via wedge/Sturges just fine.

The well was built same way, but with the I feel better already knowing we have water, player responds with i will start planting right away. But...... I started a new game anyway .

Posted

Not sure if this is by design or a bug with my game. but after an AAF scene the player is still in ghost or invisible form for atleast 10 seconds after scene.  This started with MSMA_v0_7240 to present. So I've been using MSMA_v0_7233.  Is this part of the Mod design, corruption with saved game?  I haven't tried a new game to see if its still doing it.

 

 

image.thumb.png.826ec57956049bb7626ad1ddde75eb8f.png

Posted (edited)
4 hours ago, bobsandwich said:

Not sure if this is by design or a bug with my game. but after an AAF scene the player is still in ghost or invisible form for atleast 10 seconds after scene.  This started with MSMA_v0_7240 to present. So I've been using MSMA_v0_7233.  Is this part of the Mod design, corruption with saved game?  I haven't tried a new game to see if its still doing it.

 

 

image.thumb.png.826ec57956049bb7626ad1ddde75eb8f.png


That is intentional, if you frenzy enemies, you get a 20 second chameleon/invisibility status  so you are not the target of frenzied aggressors so you can get some distance safely. 
Does it happen in scenarios where are no frenzied enemies around, and would you rather take the chance of being targeted by frenzied aggressors than being invisible for 20 seconds?

Edited by MSM_Alice
Posted (edited)

New version

0.7282 (
no new game should be needed from previous 5 versions)
 

  • - Changed how frenzy effect is applied on NPCs on SexFight end (before it was a force fed potion, now is a self cast spell) 
  • - Testing for the presence of the frenzied spell and removing it from participants on AAF scene start (having pre-frenzied enemies re-enter an AAF scene in frenzied state could create odd corner cases)
  • - Limited cases where Invisibility is applied on player on SexFight end (now should only occur when valid frenzied enemies are around) @bobsandwich
  • - Added MCM option for applying invisibility or not to the player when enemies are frenzied  (by default now no invisibility is applied) 
Edited by MSM_Alice
Posted (edited)
8 hours ago, Sweettits said:

Well I built the beds via wedge/Sturges just fine.

The well was built same way, but with the I feel better already knowing we have water, player responds with i will start planting right away. But...... I started a new game anyway .


That part of the quest logic (and all those voiced replies) is 100% part of the Vanilla "Min01" quest logic. 
I am not touching that at all (as far as I can tell) 

Is there some other mod that does?

Edited by MSM_Alice
Posted (edited)

0.7283 
Frenzy option is by default off on a new game, needs to be enabled in the SexFight MCM menu for those who want it as a potential outcome. 

I think it might be something wonky about when the game decides to use it vs not (the "are enough valid enemies for the frenzy to provide a good inter-enemy fight" conditions might need some re-thinking).

Edited by MSM_Alice
Posted
10 hours ago, MSM_Alice said:


version 0.7280
Now the mod should test  if an errant SEU scene started with Wedge (and the actors are unavailable for starting the correct MSMA one), and it will have a fallback to progress things.

Oh great, things just got even weirder:

I installed the ver7280 today and start a new game (clicked the "New Game" on main menu and let it run that kind of "new") but before I started, I disabled the SEU. When it finally came to Sturges building quest, the first 2 part (bed & water) went smoothly, even the "10 second to end" notification showed up on top left corner in each part. And here comes the corn part. After the protagonist said "we understand E O", nothing happened and she is free to walk around ... (Not again ┗( T﹏T )┛ )

Ok, I then enabled SEU and started the quest where the protagonist is yet to start the conversation with Sturges for corn. Unfortunately, the result is basically the same as mentioned above. Maybe the only difference that I noticed was that after "we understand E O", the AAF animation loading sign appeared on top right corner for a very short period of time, much shorter than how long it should take for a regular animation to be loaded. My idea is that it seems like the loading process was paused or shut down.

What's more, I got creative. I recalled that you sent me some scripts. After all this happened, I replace the MSMA_Min01Bimbo.pex file in mod files with that MSMA_Min01Bimbov2 you sent me (the one with windows popping up guaranteed) and started the Sturges quest from the very beginning (->bed).

In the first part getting bed, after the BlowJob animation here's the window information:

 

MSMADebug

Post AAF Scene sex Combined Meta is

MSMA,SanctBimbo1

Meta 0 isMSMA

MEta 1 is SanctBimbo1

OK

 

Then the second part for water:

 

MSMADebug

Post AAF Scene sex Combined Meta is

MSMA,SanctBimbo2

Meta 0 isMSMA

MEta 1 is SanctBimbo 2

OK

 

And the third part? Sorry, nothing happened after the "we UDST E O".

If it's too much of a trouble, I am thinking about maybe I should just do the quest the vanilla way ... _(:з)∠)_

Posted (edited)
1 hour ago, helloada2 said:

Oh great, things just got even weirder:

I installed the ver7280 today and start a new game (clicked the "New Game" on main menu and let it run that kind of "new") but before I started, I disabled the SEU. When it finally came to Sturges building quest, the first 2 part (bed & water) went smoothly, even the "10 second to end" notification showed up on top left corner in each part. And here comes the corn part. After the protagonist said "we understand E O", nothing happened and she is free to walk around ... (Not again ┗( T﹏T )┛ )

Ok, I then enabled SEU and started the quest where the protagonist is yet to start the conversation with Sturges for corn. Unfortunately, the result is basically the same as mentioned above. Maybe the only difference that I noticed was that after "we understand E O", the AAF animation loading sign appeared on top right corner for a very short period of time, much shorter than how long it should take for a regular animation to be loaded. My idea is that it seems like the loading process was paused or shut down.

What's more, I got creative. I recalled that you sent me some scripts. After all this happened, I replace the MSMA_Min01Bimbo.pex file in mod files with that MSMA_Min01Bimbov2 you sent me (the one with windows popping up guaranteed) and started the Sturges quest from the very beginning (->bed).

In the first part getting bed, after the BlowJob animation here's the window information:

 

MSMADebug

Post AAF Scene sex Combined Meta is

MSMA,SanctBimbo1

Meta 0 isMSMA

MEta 1 is SanctBimbo1

OK

 

Then the second part for water:

 

MSMADebug

Post AAF Scene sex Combined Meta is

MSMA,SanctBimbo2

Meta 0 isMSMA

MEta 1 is SanctBimbo 2

OK

 

And the third part? Sorry, nothing happened after the "we UDST E O".

If it's too much of a trouble, I am thinking about maybe I should just do the quest the vanilla way ... _(:з)∠)_

Please don't graft the interim pex scripts on versions they are not meant for.  
that MSMA_Min01Bimbov2 i sent you a few days ago will only work on  0.7270

Use 0.7283 ( or 0.7280 if that is the one you are on)- normally, from new game,  and toggle on debug info for this quest in the MCM

Edited by MSM_Alice
Posted (edited)
1 hour ago, helloada2 said:

Oh great, things just got even weirder:

I installed the ver7280 today and start a new game (clicked the "New Game" on main menu and let it run that kind of "new") but before I started, I disabled the SEU. When it finally came to Sturges building quest, the first 2 part (bed & water) went smoothly, even the "10 second to end" notification showed up on top left corner in each part. And here comes the corn part. After the protagonist said "we understand E O", nothing happened and she is free to walk around ... (Not again ┗( T﹏T )┛ )

Ok, I then enabled SEU and started the quest where the protagonist is yet to start the conversation with Sturges for corn. Unfortunately, the result is basically the same as mentioned above. Maybe the only difference that I noticed was that after "we understand E O", the AAF animation loading sign appeared on top right corner for a very short period of time, much shorter than how long it should take for a regular animation to be loaded. My idea is that it seems like the loading process was paused or shut down.

What's more, I got creative. I recalled that you sent me some scripts. After all this happened, I replace the MSMA_Min01Bimbo.pex file in mod files with that MSMA_Min01Bimbov2 you sent me (the one with windows popping up guaranteed) and started the Sturges quest from the very beginning (->bed).

In the first part getting bed, after the BlowJob animation here's the window information:

 

MSMADebug

Post AAF Scene sex Combined Meta is

MSMA,SanctBimbo1

Meta 0 isMSMA

MEta 1 is SanctBimbo1

OK

 

Then the second part for water:

 

MSMADebug

Post AAF Scene sex Combined Meta is

MSMA,SanctBimbo2

Meta 0 isMSMA

MEta 1 is SanctBimbo 2

OK

 

And the third part? Sorry, nothing happened after the "we UDST E O".

If it's too much of a trouble, I am thinking about maybe I should just do the quest the vanilla way ... _(:з)∠)_

 

TL:DR: a new game with the proper 7280  is needed, no manually added pex scripts from other versions please.

Please toggle on the debug notifications option for that quest in the MCM.

 

 

If you want me to see what's happening, please start a new game with the proper 0.7280 or later

A. Enable the debug option for that quest in the MSMA  MCM, 

B. After doing so, send me the papyrus log for the corn part  ( and if you can, video capture alongside the papyrus log can be useful too).  
 

Taking note of what is the stage completion status is for the Vanilla Min01 quest and the MSMA_Bimbo_Min01 quest before you head down to Wedge might be useful too. 


There's probably an AAF error when the AAF scene start with Wedge is attempted. 
If you have the proper 0.7280  installed (without manually grafted pex scripts from other versions  -  as the second you manually put in that script from the old 7270 into the new 2780, you probably messed with quite a few things in 2780,  for instance by doing that you removed the very fallback that I added in 7280 that was meant to help you progress! )   and you toggle on the debug notifications option for that quest in the MCM, (put there specifically to help you and others in a similar situation, to help in cases like these),  then a specific AAF error code for the  AAF scene start should be presented to you, and that is likely to hold the answer (and the fallback should kick in and force progress you past that moment).
Maybe the needed animation pack is not installed, maybe something else. 

Inserting scripts meant for other versions of the mod introduces too many wildcards, and investigation and debugging become impossible on such a save file. 



Alternatively, yes, you can just complete the quest normally, via the vanilla route. 
At least now the meta is correct for the first two stages ( where things work okay).
On the thrid one, the AAF animation never starts, something blocks it. 


I have completed all stages from start to finish on both NG and PreNG, on AAf 161 and AAF 1.1.1, so for sure it's not something that's 100%.
It is something conjunctural, I am inclined to think there's likely another mod whose presence somehow influences things in a way that is not readily apparent, maybe does something with the NPCs, sets some AAF flags, sets the player as "occupied", maybe something else.
 

Edited by MSM_Alice
Posted (edited)
11 hours ago, Sweettits said:

Well I built the beds via wedge/Sturges just fine.

The well was built same way, but with the I feel better already knowing we have water, player responds with i will start planting right away. But...... I started a new game anyway .

Thank you!

When you get to that point again, please toggle on the debug notifications option for that quest in the  MSMA MCM Debug page (and if you can enable Papyrus logging), so if there's any extra weirdness, we have more chances to pinpoint the cause.
Taking note of what is the stage completion status is for the Vanilla Min01 quest and the MSMA_Bimbo_Min01 quest might be useful too. 

Edited by MSM_Alice

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