PbBi Posted April 11, 2025 Posted April 11, 2025 22 hours ago, MSM_Alice said: Hello! Thank you for playtesting and reporting this That should be a quick fix that you could do via an MCM setting. The default Audio settings on the Sexfight in MSMA play some vanilla VATS UI sounds to draw your attention to certain events that occur during SexFight (challenge issued, challenge answered, etc). You are probably using a mod that replaces those vanilla VATS sounds (probably specifically the VATS sound played when a critical hit is executed) to the "That's right, you had better make this count you bastard" line. Fortunately, MSMA already has an MCM setting to mute any synthetic sounds it plays during sexfight since quite a few versions ago, just need to find that in the MSMA MCM and toggle them off and all should be well. Edit: This is the sound mute setting that you want set to "1" or even "2 ", not 0. Thank you for the help in troubleshooting. I think your reasoning is correct. I am using a number of mods that change sounds in the game. I also rarely use VATS, so would not think of this as a reason. Your suggested fix works. It does require the full mute, with the setting at "2". Many thanks again for the assistance in troubleshooting and for the mod.
Mimirue17 Posted April 11, 2025 Posted April 11, 2025 (edited) follow up on the bodycount counter 1. The counter on the dev hot key is slow updating - not sure if rest or location change fixes it but it randomly updates to correct number, the bimbo cravings hotkey is updating correctly unless something like 2 happens (totally player doing weird things which happens....) 2. The cravings body count seemed to get stuck when I used sexfight kill on a pacified SM or one that was not aggressive at the time of the event (using stealth and was hidden) and then became aggressive after the sex event and then died. I left the building and came back and they were alive again (sex was with doppleganger called by AAF I believe) so killing that messed the whole thing up I think. Apologize for doing things that are totally unexpected and breaking things..... I believe Codsworth has been fixed with update 2 or 3 ago, just had not noticed my character was already bugged before that. Edit: love the fact that the overall timer on last update works even on animations started with AAF and the system recognizes it and plays the climax scene if there is one at the end of the animation. Very nice feature. Edited April 11, 2025 by Mimirue17
MSM_Alice Posted April 11, 2025 Author Posted April 11, 2025 (edited) 4 hours ago, Mimirue17 said: Edit: love the fact that the overall timer on last update works even on animations started with AAF and the system recognizes it and plays the climax scene if there is one at the end of the animation. Very nice feature. Glad you liked it, but I can't take credit for that, that's an AAF StopScene feature I just measure the time, and ask AAF to graciously stop the scene (instead of an abrupt stop) if the total duration is longer than that number of seconds. The fact that AAF looks for the climax segment and plays it before calling it over is all the merit of the folks behind AAF . From your recent posts on the topic, I am not sure I correctly identify any issue with the body count, maybe I do not fully understand the situation you are presenting, but at first glance, it all seems .. correct? Here are more details. Day2Day Body count ( and any other aspects on day-to-day) are values measured throughout the day and whose counter resets at midnight (in-game midnight). Day2Day Bodycount can be 0 immediately after midnight, 4 at midday, 12 at 11:00 PM, and 0 again at 12:01 AM, and all of that is valid, no error there. It is not a bug, it is how the daily loop works/gets updated. If needed, I can add more stuff that that development report, for instance, I could alter it so if you invoke it mid-AAF animation, it can tell you how much bodycount that specific animation is adding to the current Stats. Codworth has three separate avenues that each can increase your bodycount for different reasons (and you can also combo them so it can go to crazy high numbers) -> If you ask Codsworth to simulate a gangbang, then you will also gain the bodycount equivalent from the number of theoretical partners from that simulated gangbang. -> If you also ask Codsworth to simulate large/huge/ etc shafts, that shaft class size ( 1or2 -human, 2 or 3 SuperMutants, other larger 3,4,5 other wasteland denizens) that value will also count as additional headcount. -> If you ask Codsworth for both of the above two, combined, then those numbers get multiplied, so you can easily get to crazy high headcount number equivalents. -> Additionally, if you ask Codsworth to simulate a lot of people ( for the number of generated orgasms), then you also get a plus flat 20 orgasm generated, and a plus flat 20 bodycount with that option (this is a flat value added at the end, is not part of the multiplications) Remember, as the song says: Codsworth has MANY arms, Codsworth has MANY charms. "Many AAaaaAAaaaAAaarms". Let me know if, with these insights, things seem correct, or if you trust I am missing a bug somewhere. Edited April 11, 2025 by MSM_Alice
Mimirue17 Posted April 11, 2025 Posted April 11, 2025 1 hour ago, MSM_Alice said: Glad you liked it, but I can't take credit for that, that's an AAF StopScene feature I just measure the time, and ask AAF to graciously stop the scene (instead of an abrupt stop) if the total duration is longer than that number of seconds. The fact that AAF looks for the climax segment and plays it before calling it over is all the merit of the folks behind AAF . From your recent posts on the topic, I am not sure I correctly identify any issue with the body count, maybe I do not fully understand the situation you are presenting, but at first glance, it all seems .. correct? Here are more details. Day2Day Body count ( and any other aspects on day-to-day) are values measured throughout the day and whose counter resets at midnight (in-game midnight). Day2Day Bodycount can be 0 immediately after midnight, 4 at midday, 12 at 11:00 PM, and 0 again at 12:01 AM, and all of that is valid, no error there. It is not a bug, it is how the daily loop works/gets updated. If needed, I can add more stuff that that development report, for instance, I could alter it so if you invoke it mid-AAF animation, it can tell you how much bodycount that specific animation is adding to the current Stats. Codworth has three separate avenues that each can increase your bodycount for different reasons (and you can also combo them so it can go to crazy high numbers) -> If you ask Codsworth to simulate a gangbang, then you will also gain the bodycount equivalent from the number of theoretical partners from that simulated gangbang. -> If you also ask Codsworth to simulate large/huge/ etc shafts, that shaft class size ( 1or2 -human, 2 or 3 SuperMutants, other larger 3,4,5 other wasteland denizens) that value will also count as additional headcount. -> If you ask Codsworth for both of the above two, combined, then those numbers get multiplied, so you can easily get to crazy high headcount number equivalents. -> Additionally, if you ask Codsworth to simulate a lot of people ( for the number of generated orgasms), then you also get a plus flat 20 orgasm generated, and a plus flat 20 bodycount with that option (this is a flat value added at the end, is not part of the multiplications) Remember, as the song says: Codsworth has MANY arms, Codsworth has MANY charms. "Many AAaaaAAaaaAAaarms". Let me know if, with these insights, things seem correct, or if you trust I am missing a bug somewhere. all seems to be working great, the only thing that was locking things up was a psuedo dead npc that bugged it. I was not aware you could have Codsworth do multiple things at the same time, that would be very helpful at higher bimbo levels. I am doing my best to keep it level 2 as I am still doing story quests and it doesn't take up huge amounts of each day (fluid amount seems to be the biggest obstacle which Mr. Cods is wonderful at) Have to say the setting to end animations on cooked is great, to help clear 7-10 count hooligans - can set it high enough to allow gangbangs to get to everyone and once there end it and move to next group. Only downside is if you need orgasms then you just turn it off for a bit. can't wait to meet all my fellow Bimbos in class, I visit every now and then to make sure my Bimbo level doesn't climb too fast. The "shut the f'k up Sturges worked great also" for those that just want to avoid the Wedge thing. Maybe if I get bored I will go back and do a save where I go all the way to the alt quest. Nice steady work on stability. 1
H Bof Posted April 13, 2025 Posted April 13, 2025 I just updated to the most recent version and after a couple of days it looks like my progress towards bimbo level 1 is increasing without having any sex or doing anything that might raise it. Is this supposed to happen? It's been about 5-7 days in game and I've reached 30% with all of my CVTs being 0 or negative (not sure if they should be or if they should remain at 0), except for kinkiness which is at 4 but decreasing. I think because I don't use SAKR and my sexual harassment was registering as naked on accident for a few days without me noticing before I fixed it in MCM. All CVTs have now been decreasing at different rates for a few days but bimbo progress has continued to increase.
MSM_Alice Posted April 14, 2025 Author Posted April 14, 2025 (edited) 12 hours ago, H Bof said: I just updated to the most recent version and after a couple of days it looks like my progress towards bimbo level 1 is increasing without having any sex or doing anything that might raise it. Is this supposed to happen? It's been about 5-7 days in game and I've reached 30% with all of my CVTs being 0 or negative (not sure if they should be or if they should remain at 0), except for kinkiness which is at 4 but decreasing. I think because I don't use SAKR and my sexual harassment was registering as naked on accident for a few days without me noticing before I fixed it in MCM. All CVTs have now been decreasing at different rates for a few days but bimbo progress has continued to increase. If helpful, I can go over most things that might cause Core Variable Traits increases ( translating into bimbo level progress eventually) aside from the obvious, like depraved aaf scenes or being overwhelmed in sexfight, to rule them out until we find the culprit. I don't rule out some bugs having snuck in here and there. Things that can affect CVTs are - intoxication level (alcohol, drugs) - going a long time while without cleaning one's skin (Cum moisturizer layers or and cum overlays are on). This is a compounding effect per hour, the more time passes, capping at 24 hrs. - Spending a long time in SA slut status, or at High Sex Addition values - Spending a long time at high SA arousal values (low arousal values do the opposite, they lower the Nyphomania stat) - Spending a long time in skimpy or hypersexual clothing ( though that can only take you at max to bimbo level 3 ) - Too high values (above 100%) for the combined appearance wow factor. For instance, an Appearance factor above 200 % means values start moving up. Unless you are already a bimbo level 2. Values above 400% mean values start moving up unless you are a bimbo level 3. Under 100%, it shouldn't cause any effect. - If in SA mindbroken state - overly large belly inflation - overly large chest or butt morphs. - wearing restraints ( other than chastity belt, which has the reverse effect -it lowers CVTs) - maybe I should export the RestrainstKink variable in MCM, so player can enable /disable this or decide how much of an effect it has - various unmanaged cravings ( but those should not exist at Bimbo level 0 ) I think those are the main ones. If you enable the cheat implant menu (in the mcm), instead of the standard implant menu, you can have more detailed numerical access to all CVTs, at any time (True, Target and Instant value sets), and can monitor them more closely. On a side note, I installed NukaRide 6.9b the other day to see if there's any glaring compatibility issue (all seemed to work largely okay, and funny enough, the level up from Level 0 to Level 1 Bimbo happened immediately after defeating Ryder via Sexfight - though to have a fighting chance i needed to load up on alcohol, and shave a considerable chunk of his HP bar with the Disciple's blade, so his challenge cost is not excessive). Seems to work okay even if, after talking with Misty, one talks directly with the bot, goes through the dialogue with Brett and Monique, and goes to NukaRide land (even if that postpones for a long while, the first discussion with Marina). An important note is that the submission status in MSMA is still indirectly driven by the SA Submission. Though even if maxed in SA, that alone shouldn't be enough to cause a Bimbo level up from level 0 to level 1 on its own. Maybe this is it. I did notice a few quirks, so I'll have to double-check, for instance, if my own checker with CommonwealthMosturizer and CumOverlyas works okay, as it did not seem that MSMA was aware of skin cleanups done with the skin clearing products from NukaRide (even though in theory it should). Also, might have to add additional functionality to Marina napkins to check if NR is installed, and SFT, and if so, also restore ruined makeup look applied via SFT by NR ( just like NR's own skin clearing products do). Edited April 14, 2025 by MSM_Alice
H Bof Posted April 14, 2025 Posted April 14, 2025 3 hours ago, MSM_Alice said: Things that can affect CVTs are - intoxication level (alcohol, drugs) - going a long time while without cleaning one's skin (Cum moisturizer layers or and cum overlays are on). This is a compounding effect per hour, the more time passes, capping at 24 hrs. - Spending a long time in SA slut status, or at High Sex Addition values - Spending a long time at high SA arousal values (low arousal values do the opposite, they lower the Nyphomania stat) - Spending a long time in skimpy or hypersexual clothing ( though that can only take you at max to bimbo level 3 ) - Too high values (above 100%) for the combined appearance wow factor. For instance, an Appearance factor above 200 % means values start moving up. Unless you are already a bimbo level 2. Values above 400% mean values start moving up unless you are a bimbo level 3. Under 100%, it shouldn't cause any effect. - If in SA mindbroken state - overly large belly inflation - overly large chest or butt morphs. - wearing restraints ( other than chastity belt, which has the reverse effect -it lowers CVTs) - maybe I should export the RestrainstKink variable in MCM, so player can enable /disable this or decide how much of an effect it has - various unmanaged cravings ( but those should not exist at Bimbo level 0 ) I think those are the main ones. If you enable the cheat implant menu (in the mcm), instead of the standard implant menu, you can have more detailed numerical access to all CVTs, at any time (True, Target and Instant value sets), and can monitor them more closely. On a side note, I installed NukaRide 6.9b the other day to see if there's any glaring compatibility issue (all seemed to work largely okay, and funny enough, the level up from Level 0 to Level 1 Bimbo happened immediately after defeating Ryder via Sexfight) Seems to work okay even if, after talking with Misty, one talks directly with the bot, goes through the dialogue with Brett and Monique, and goes to NukaRide land (even if that postpones for a long while, the first discussion with Marina). An important note is that the submission status in MSMA is still indirectly driven by the SA Submission. Though even if maxed in SA, that alone shouldn't be enough to cause a Bimbo level up from level 0 to level 1 on its own. Maybe this is it. I did notice a few quirks, so I'll have to double-check, for instance, if my own checker with CommonwealthMosturizer and CumOverlyas works okay, as it did not seem that MSMA was aware of skin cleanups done with the skin clearing products from NukaRide (even though in theory it should). Also, might have to add additional functionality to Marina napkins to check if NR is installed, and SFT, and if so, also restore ruined makeup look applied via SFT by NR ( just like NR's own skin clearing products do). Yeah that's the thing, I'm doing two playthroughs simultaneously based on if I wanna shoot things lol. One being a Nuka Ride one without MSMA so nothing to report there, and one being a normal survival playthrough with MSMA so I'm getting it on the survival one. Though that playthrough still has Nuka Ride installed for the outfits in MSMA I just don't plan on going there on that character. As of now my survival character hasn't had any sex or AAF events at all the last sex report is still the default "it was many years ago" which is why I thought the naked detection with sexual harassment might be the culprit. I didn't think to check arousal so I'll do that next time. If I recall it's been hovering around 40 so maybe that meets the threshold. I don't think it should be appearance wow factors since I've just been using a bunch of modded mil-sim armors without SAKR installed so there shouldn't be any misreads for that and I have yet to get any beautician services.
MSM_Alice Posted April 14, 2025 Author Posted April 14, 2025 (edited) 17 minutes ago, H Bof said: Yeah that's the thing, I'm doing two playthroughs simultaneously based on if I wanna shoot things lol. One being a Nuka Ride one without MSMA so nothing to report there, and one being a normal survival playthrough with MSMA so I'm getting it on the survival one. Though that playthrough still has Nuka Ride installed for the outfits in MSMA I just don't plan on going there on that character. As of now my survival character hasn't had any sex or AAF events at all the last sex report is still the default "it was many years ago" which is why I thought the naked detection with sexual harassment might be the culprit. I didn't think to check arousal so I'll do that next time. If I recall it's been hovering around 40 so maybe that meets the threshold. I don't think it should be appearance wow factors since I've just been using a bunch of modded mil-sim armors without SAKR installed so there shouldn't be any misreads for that and I have yet to get any beautician services. Maybe, at least until MSMA 1.0, I need to add more items to the default stat monitor pop-up to help with troubleshooting. In a normal gameplay scenario, I would like these aspects to feel more organic, and more surprising, and not necessarily have the player feel fully "in control" by constantly (or even obsessively) checking some numbers via a menu, but during development, maybe those numbers are needed. At least the appearance factor should perhaps be there, as well as the status on whether MSMA thinks the player's skin is clean or not. But yes, some increase towards level 1 (not enough to do a full level on its own, but enough to show up as progress towards level 1) will for sure be caused by increasing SA submission. Edited April 14, 2025 by MSM_Alice
MSM_Alice Posted April 14, 2025 Author Posted April 14, 2025 (edited) @H Bof Here is a version of the mod that should help with tracking these things Not sure yet if I will upload this version on the main page as there aren't THAT many differences. Should be okay to update mid-playthrough Changelog 0.7340: - In the Show Base stats, now skin status and appearance factors are reported (with different language depending on selected language tone). - Updated MSMA skin cleaning napkins to also clean up tears/ running mascara applied by Nuka Ride via Scripted face tints (if scripted face tints and NR are installed) - Corrected a bug where cleaning up bio juices layers via other methods than the MSMA skin cleaning napkin would cause the cleaning action to not be correctly recorded by MSMA, who would erroneously still think the player's skin is "dirty") . Right now using any third party skin cleaning methods, like the fluid cleaning kit from Nuka Ride, should also be correctly "seen" by the MSMA mod. - Added the old button to toggle the text tone (more polite vs Dirty talk) in the MCM general settings - progressed a bit with the string migration Edit: Mod zipfile deleted, see update two posts below. Edited April 15, 2025 by MSM_Alice 1
H Bof Posted April 14, 2025 Posted April 14, 2025 28 minutes ago, MSM_Alice said: @H Bof Here is a version of the mod that should help with tracking these things Not sure yet if I will upload this version on the main page as there aren't THAT many differences. Should be okay to update mid-playthrough Changelog 0.7340: - In the Show Base stats, now skin status and appearance factors are reported (with different language depending on selected language tone). - Updated MSMA skin cleaning napkins to also clean up tears/ running mascara applied by Nuka Ride via Scripted face tints (if scripted face tints and NR are installed) - Corrected a bug where cleaning up bio juices layers via other methods than the MSMA skin cleaning napkin would cause the cleaning action to not be correctly recorded by MSMA, who would erroneously still think the player's skin is "dirty") . Right now using any third party skin cleaning methods, like the fluid cleaning kit from Nuka Ride, should also be correctly "seen" by the MSMA mod. - Added the old button to toggle the text tone (more polite vs Dirty talk) in the MCM general settings - progressed a bit with the string migration MSMA_v0_7340.zip 26.23 MB · 0 downloads Great I'll give this a try! I also noticed when just trying to use the bimbo school cheat to make up for the progress gain, that whenever I select that option in Marina's services it just pops up with a window saying her hotkeys are enabled and doesn't do anything else. Am I missing something that I need to do with the hotkeys or is this a bug?
MSM_Alice Posted April 15, 2025 Author Posted April 15, 2025 (edited) 10 hours ago, H Bof said: Great I'll give this a try! I also noticed when just trying to use the bimbo school cheat to make up for the progress gain, that whenever I select that option in Marina's services it just pops up with a window saying her hotkeys are enabled and doesn't do anything else. Am I missing something that I need to do with the hotkeys or is this a bug? It does sound like a bug, might be something caused by showing the wrong string as a message because of the great string migration. Did the CVT stats get lowered, and was the bimbo school cap cost extracted from your inventory nevertheless? (or did you have enough caps for the bimbo school in the first place>) Will check... Edited April 15, 2025 by MSM_Alice
MSM_Alice Posted April 15, 2025 Author Posted April 15, 2025 (edited) 8 hours ago, H Bof said: Great I'll give this a try! I also noticed when just trying to use the bimbo school cheat to make up for the progress gain, that whenever I select that option in Marina's services it just pops up with a window saying her hotkeys are enabled and doesn't do anything else. Am I missing something that I need to do with the hotkeys or is this a bug? @H Bof Indeed it was a bug from the string migration. I was using the wrong array of strings there. Try this version (I am going to update it on the main page too now, as the de-bimbo school is important in keeping stats in check, can't have that bug survive there) MSMA_v0_7340.zip Edited April 15, 2025 by MSM_Alice
Mimirue17 Posted April 15, 2025 Posted April 15, 2025 2 hours ago, MSM_Alice said: @H Bof Indeed it was a bug from the string migration. I was using the wrong array of strings there. Try this version (I am going to update it on the main page too now, as the de-bimbo school is important in keeping stats in check, can't have that bug survive there) MSMA_v0_7340.zip 26.23 MB · 0 downloads ya, it still worked if you had the caps - you could hear the purchase sound in the background and when you exit it would show the transfer of caps. But it was a little confusing the 1st couple of times 1
MSM_Alice Posted April 15, 2025 Author Posted April 15, 2025 13 minutes ago, Mimirue17 said: ya, it still worked if you had the caps - you could hear the purchase sound in the background and when you exit it would show the transfer of caps. But it was a little confusing the 1st couple of times Thank you for testing and confirming. Should be fixed now in 0.7340
MrCruelJohn Posted April 18, 2025 Posted April 18, 2025 Hello again. I have installed the version 0.7334 and started a new game. The get materials works sending me to wedge, does the 1st scene 250 / 255 says happy and sending material to workshop. I have not been able to go further than this as the game crashes when my player gets sent back to Sanctuary - black screen of doom - the spinning icon in bottom right locks up and I have to use task manager to quit game. I have tried many times with same results - installed the last version you just uploaded 0.7340 and same results. Prior to that, I was able to walk through the quests with Wedge, but something is happening during the send back to sanctuary. Can't proceed further. John
MSM_Alice Posted April 18, 2025 Author Posted April 18, 2025 (edited) 4 hours ago, MrCruelJohn said: Hello again. I have installed the version 0.7334 and started a new game. The get materials works sending me to wedge, does the 1st scene 250 / 255 says happy and sending material to workshop. I have not been able to go further than this as the game crashes when my player gets sent back to Sanctuary - black screen of doom - the spinning icon in bottom right locks up and I have to use task manager to quit game. I have tried many times with same results - installed the last version you just uploaded 0.7340 and same results. Prior to that, I was able to walk through the quests with Wedge, but something is happening during the send back to sanctuary. Can't proceed further. John Hello! Thank you for testing and letting me know. Can you send me a Papyrus log captured from the problematic session? There have been no particular changes in that area recently that would mess with the send back to Sanctuary part. In the interim, here are four questions. 1. Have you perhaps set the new sexfight max duration setting in MCM to a value that is under the duration of Wedge's movie? Maybe there's problematic interplay there(though not likely that should manifest BEFORE the end dialogue, not after. 2. What does that 250/255 mean (did I forget some debug info on?) 3. If you get to that black screen, what happens if you simply wait for the loading screen to finish, then press enter, e, or tab a few times ( just in case there are some errant HUD popups still on) 4. What happens if you alt tab in and out of the game once, resume the game, then again press enter, e, or tab a few times again? In theory, those steps 3 and 4 should make any black screen stall ( if caused by pop-up messages) go away. It can happen for a HUD message to stop a fade to black/fade from black to progress. I noticed that NukaRide also has an anti-black screen fix in its most recent release. I can take a look and implement a similar MCM option in the next MSMA mod version.. Until then, fortunately, the wedge quest is 100% optional (you can skip it, no ill effects) Edited April 18, 2025 by MSM_Alice
MSM_Alice Posted April 18, 2025 Author Posted April 18, 2025 (edited) 3 hours ago, MrCruelJohn said: Hello again. I have installed the version 0.7334 and started a new game. The get materials works sending me to wedge, does the 1st scene 250 / 255 says happy and sending material to workshop. I have not been able to go further than this as the game crashes when my player gets sent back to Sanctuary - black screen of doom - the spinning icon in bottom right locks up and I have to use task manager to quit game. I have tried many times with same results - installed the last version you just uploaded 0.7340 and same results. Prior to that, I was able to walk through the quests with Wedge, but something is happening during the send back to sanctuary. Can't proceed further. John Just realized that 0.7334 was a temp/debug version of the mod that I had put together for Mimirue17, in a post, not an official release from the main page. It may have additional pop-up messaging that can do that. Ideally, one should start the game on one of the official mod releases from the main page, not bespoke versions that are built specifically to debug one issue or another ( like 0.7334 was). Edited April 18, 2025 by MSM_Alice
MrCruelJohn Posted April 18, 2025 Posted April 18, 2025 2 hours ago, MSM_Alice said: Just realized that 0.7334 was a temp/debug version of the mod that I had put together for Mimirue17, in a post, not an official release from the main page. It may have additional pop-up messaging that can do that. Ideally, one should start the game on one of the official mod releases from the main page, not bespoke versions that are built specifically to debug one issue or another ( like 0.7334 was). Okay, I will restart game with the new version. 250/255 is the stages shown in upper left screen when Wedge starts and 255 is when he gives material. 350 355 is the 2nd visit, etc. I will try the other issues as well 1st, then go back and start with a game not with MSMA loaded and use new version. John 1
sdfgsdfgasdasd Posted April 23, 2025 Posted April 23, 2025 Hey I'm going to be getting into Fallout 4 modding again and was going to try your mod out and had a couple questions. 1. What are any recommendations for the mods, such as AAF Violate settings wise for an intended experience? 2. What are the general inflation sizes they can get up too? 3. Does all the armors required or added in this mod already have SKAR applied to them or do I still need to get the Keywords?
MSM_Alice Posted April 23, 2025 Author Posted April 23, 2025 (edited) 4 hours ago, sdfgsdfgasdasd said: Hey I'm going to be getting into Fallout 4 modding again and was going to try your mod out and had a couple questions. 1. What are any recommendations for the mods, such as AAF Violate settings wise for an intended experience? 2. What are the general inflation sizes they can get up too? 3. Does all the armors required or added in this mod already have SKAR applied to them or do I still need to get the Keywords? Hello! 1. What are any recommendations for the mods, such as AAF Violate settings wise for an intended experience? The mod will take care of that automatically and dynamically for AAF Violate, and Sex Attributes (it will ask you to let it do so at the start with an on-screen prompt, and you can also always stop it from altering these settings later, in the MSMA MCM). If you want more details: There's not a lot of real testing on the player as aggressor, but it is not an unthought-of scenario. I tried to make that work too, tested it a bit, and all seemed okay. It is designed mostly for the player as the victim, though. Initially, followers were best left out of scenes, but in the recent updates, I think I am treating correctly the corner cases when followers are valid targets too, so up to you how you like it. Just keep in mind the followers won't know how to sexfight ( at least not yet) , so, if followers are valid targets, a perfect punish via sexfight of all aggressors is likely not possible if some of the attackers only ever participate in scenes with the follower and not the player. Up to you if you want frezny possible as a potential outcome, or only paralysis ( aside from the more advanced options when you can kill them directly in sexfight). Generally, the less "perfect punishes" you can achieve, the more you want frenzy as an alternative outcome, as having frenzy on allows you to make some progress even if the punishment was not perfect (as the frenzied aggressors might be able to kill the other aggressors). 2. What are the general inflation sizes they can get up too? No absolute value, all settable in the MCM (can also be disabled). Can be tame or ridiculous. 3. Does all the armors required or added in this mod already have SKAR applied to them, or do I still need to get the Keywords? All armors currently used are borrowed from other armor/fashion mods, in the requirements list. Most of them are already covered by SAKR patches available for them, or are good from the get-go. When I will add its own amors, I will make sure they work without additional work. Edited April 23, 2025 by MSM_Alice
MSM_Alice Posted April 26, 2025 Author Posted April 26, 2025 (edited) 0.7350 . Should be safe to update mid-game, especially if you started a new game on 7.310 or later Compatibility with latest Nuka Ride 6.9x (no longer recommended to run MSMA in parallel with NR 6.8 or older) Added a Doorbell button for Marina (to ring in case she is missing, a more elegant solution than going in the MCM) Edited April 26, 2025 by MSM_Alice 2
Mimirue17 Posted April 29, 2025 Posted April 29, 2025 (edited) I plan on starting a new game with a few quest mods. Possible mods include Project Valkryie, Outcast and Remenants, Fusion City Rising (along with Hookers of the Commonwealth), Nuka World Reborn, Viva Nuka World, and am looking at Tales of the Commonwealth but am still looking for all the patches and if they apply to my load order. I started the game without Nuka Ride as do not use any of the outfits with this mod, but 90% of the tattoos are missing as well as the body piercing. I can apply my own through other mods but they do not affect the bimbo stats so not as effective. I will let you know if I see anything weird with anything as I have used most of these mods in the past and they have not changed since then. One thing I noted, which is not really game effecting is if you do not save and reload before starting the additions on the hologram the body shows up as male with the female head on it. A save load (either quick or normal) fixes this. This is from a save before exiting vault, and then proceeding through quest to talking to Marina. Edited April 29, 2025 by Mimirue17
Mimirue17 Posted April 29, 2025 Posted April 29, 2025 ok I found the cause of the PA Glitch from awhile ago. Its the Advanced Nails set to indestructible. They stop the character from fully activating the armor causing the error that would look like the frame glitch from the past. I checked this with the ADV nails on and BAD, with normal nails on GOOD. So just a warning to anyone who likes to or would need to wear PA for a quest to not have the ADV Nails on set to indestructable! Gah, that was confusing me all to heck when it showed up again after I just did that mission earlier today and it was fine....
MSM_Alice Posted April 29, 2025 Author Posted April 29, 2025 (edited) 15 hours ago, Mimirue17 said: I plan on starting a new game with a few quest mods. Possible mods include Project Valkryie, Outcast and Remenants, Fusion City Rising (along with Hookers of the Commonwealth), Nuka World Reborn, Viva Nuka World, and am looking at Tales of the Commonwealth but am still looking for all the patches and if they apply to my load order. I started the game without Nuka Ride as do not use any of the outfits with this mod, but 90% of the tattoos are missing as well as the body piercing. I can apply my own through other mods but they do not affect the bimbo stats so not as effective. I will let you know if I see anything weird with anything as I have used most of these mods in the past and they have not changed since then. One thing I noted, which is not really game effecting is if you do not save and reload before starting the additions on the hologram the body shows up as male with the female head on it. A save load (either quick or normal) fixes this. This is from a save before exiting vault, and then proceeding through quest to talking to Marina. Thank you for testing and letting me know. Indeed, the current body piercing and most tattoos are borrowed from NR, and if NR is not there when MSMA is initialized, they will be missing. I think EasyGirl has some body piercings of its own, so I could add them to the list, too. I do want to expand the equipment list with new items from TRS and K-Girl outfits, and eventually fire up an image editor and add some tattoo overlays of my own, so there are more tattoos out there. Life/work took over, and development on the mod has been a bit slow these past 2-3 weeks Hmm, the hologram spawn method indeed could require a save-reload so some things are fully initialized, though it is not clear to me how it could still point to the default male player body at that point ( when you reach Marina). Maybe I could just leave it like this and add a reminder to do a save/load after the mod has been initialized, after you exit the vault. On the PA frame bug, I will test more. I could make it so that if the players in PA, I will have the MSMA bimbo equipment monitor take no action and simply allow them to be unequipped/destroyed (which means it will not re-quip them after they have force removed). Maybe the concept of indestructible long nails is just too problematic, and I should do away with it altogether... I am toying with the idea of long nails and nail polish being more temporary and requiring periodic maintenance (and even a repeated cost), like it happens in NR or Skyrim's Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion 2024-12-14) - Downloads - Skyrim Adult & Sex Mods - LoversLab What do you think? Edited April 29, 2025 by MSM_Alice
Mimirue17 Posted April 29, 2025 Posted April 29, 2025 3 hours ago, MSM_Alice said: Thank you for testing and letting me know. Indeed, the current body piercing and most tattoos are borrowed from NR, and if NR is not there when MSMA is initialized, they will be missing. I think EasyGirl has some body piercings of its own, so I could add them to the list, too. I do want to expand the equipment list with new items from TRS and K-Girl outfits, and eventually fire up an image editor and add some tattoo overlays of my own, so there are more tattoos out there. Life/work took over, and development on the mod has been a bit slow these past 2-3 weeks Hmm, the hologram spawn method indeed could require a save-reload so some things are fully initialized, though it is not clear to me how it could still point to the default male player body at that point ( when you reach Marina). Maybe I could just leave it like this and add a reminder to do a save/load after the mod has been initialized, after you exit the vault. On the PA frame bug, I will test more. I could make it so that if the players in PA, I will have the MSMA bimbo equipment monitor take no action and simply allow them to be unequipped/destroyed (which means it will not re-quip them after they have force removed). Maybe the concept of indestructible long nails is just too problematic, and I should do away with it altogether... I am toying with the idea of long nails and nail polish being more temporary and requiring periodic maintenance (and even a repeated cost), like it happens in NR or Skyrim's Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion 2024-12-14) - Downloads - Skyrim Adult & Sex Mods - LoversLab What do you think? I love the idea that nails would act like they do in NR and have to be done regularly, Bimbos got to put the work in and would avoid headaches like the PA thing. Wedge scenes works fine each time, plan to find the quest at the end of that line this time. Question about this set of quests, would it easier to place wedge near where the player spawns to force greet, then have a set animation play (that matches the dialogue, its very hit or miss) and have a animation mat play where they do the scene. Force greet again there instead of the loading screen then send player back to Sanctuary? The loading screen to reset the player seems to be unnecessary but I could just no understand how the animation calls and forced location work. As far as outfits go, I normally choose the BoS outfit with the thigh heels (the one with leg straps) as it works well with the Garter Belt and Stockings look, and then pick a dress I like or skirt/top combo. This gives the hypersexualized bonus and lets me keep the look I want (heels are from TSR I think) I think a good option for outfits would be to offer separated Heels and Heel boots from the TSR and Easy Girl mods (think Marina even mentions this in her intro) and then put together the rest of the outfit. I tend to use Lingerie stockings and garter belt from VTAW 7 (best I could find so far) and use the Ada Dress from VTAW 9 (can be turned to different colors and skimpyness I use version 2) and can be turned fishnet for the total 'DO ME' look. I also use the mini shorts and tops from Easy Girl along with the boots/heels from the hologram outfits and those same stockings. playing with settings this time through and even though got nocked up to a slut level really fast (turned on use sex addiction for AP) and also increase bimbo level for AP, still not a bimbo level 1 and according to the cravings tab not really close (like 23%) I fear using the cheat to increase bimbo level as it tends to overdo it and increase you multiple times 30 seconds apart from each other. It is almost like the system is slow to recognize progress, but when you apply the cheat it goes and looks at everything and realizes you have been a good little bimbo and they failed to promote you and have earned enough credit to actually be level 2 or 3 in some cases. one last thing as this is getting long anyways, not sure the stretching/sizing is completely doing justice to some of the size adjustments the players would go through. I set everything to auto surrender so it would loop for awhile and had non stop sex with supermutants and hounds for a good 30-45 minutes while I was away from computer making dinner. The previous scene hot key stated that they were masssive shafts that hopefully did not cause damage yet when I checked none of the sizes were actually stretched past normal. they hit a wall before reaching size 2. Maybe I will go test it and have an long night with a behemoth and make sure every hole gets worked multiple times if there is animation for it.
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