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Posted

have run into something that is new and I am not sure what is causing it.   I went back to using the 8k body that comes with fusion girl and 2k Real HD faces and it looks fine (very slight change in color from body to face)   I have the breast set to be a little perky (25%) and they look fine when I made the character.   After the 1st violate scene all the breast in the world went to a bit saggy kind, even the npcs that were no wear near the scene.   It basically overwrote the bodyslide preset.   I think this happened when I ran across some random super mutants and did not see them (damn nightkin) and got beaten up so fast.   I tried to end the fight quickly but they still dump so much cum into you the mod morphed my butt to handle the overload from the scene.   It was the 1st sex scene the character had I believe.   I will try to get screen shots before and after.

Posted (edited)

hmm, its even weirder then I though, if I reload the save the breast get fixed (though I might get a brown face and have to reload it again to not have that.

 

 


 

image.thumb.jpeg.52f9f67ad62cf5c518a42d08e0ba8a71.jpeg

 

the one is after loading a save

 

 

image.thumb.jpeg.bd0175894153f61d139310dfffc7073a.jpeg

this one was on a continual run with save along the way but no reaload.   Not a great picture but you can see the saggy breasts.
 

 

 

not even sure if this is causing it or not, but its never happened before (on a clean run trying a few other mods and changing a few things to make game stable as possible)

 

almost 6 hours of gameplay (built 3 settlements) been playing Fen Sherrifs 2 and have Boston Breeder loaded but haven't done any quests for it yet as its a old script heavy mod that is extremely picky and buggy to get next scenes to fire.   No crashes or stutters and thats a first since trying this with an almost full mod list.

Edited by Mimirue17
Posted (edited)
1 hour ago, Mimirue17 said:

have run into something that is new and I am not sure what is causing it.   I went back to using the 8k body that comes with fusion girl and 2k Real HD faces and it looks fine (very slight change in color from body to face)   I have the breast set to be a little perky (25%) and they look fine when I made the character.   After the 1st violate scene all the breast in the world went to a bit saggy kind, even the npcs that were no wear near the scene.   It basically overwrote the bodyslide preset.   I think this happened when I ran across some random super mutants and did not see them (damn nightkin) and got beaten up so fast.   I tried to end the fight quickly but they still dump so much cum into you the mod morphed my butt to handle the overload from the scene.   It was the 1st sex scene the character had I believe.   I will try to get screen shots before and after.

Hello!
The names of the morphs that MSMA changes  (and does so in an additive manner) for the player or the player  double in AAF scenes are 

If CBBE

  •   "PregnancyBelly"
  •   "BreastFantasy"
  •   "Butt"

If Fusion Girl: 

  • "Belly Pregnant"
  • "Bum Size"
  • "Boobs Big"

No other morphs and no other actors should be affected ( kept the number low specifically because I didn't want to go overboard and create too much script load or uncontrollable outcomes). 
The maximum intensity by which they can be affected can be adjusted from the MSMA MCM.

All BodyGen.UpdateMorphs calls for the player that still get invoked are in the MSMA_InflationMng.psc script
(full script sources are included with the mod) so anyone can see precisely what this does, and to which actors.
The are some Morph copy calls in the Beautician Script (when creating the equipment hologram, and when applying the increases there) and some leftovers in the main script (that never get called anymore, they are there from before the Inflation Manager script existed).

There might be something unexplainable that happens by default any time anyone calls a BodyGen.UpdateMorphs function on any actor anywhere, who knows, but that is as far as I know by looking at other mods, the only proper way to control morphs from scripts via BodyGen. 

This kind of behavior (things that could affect all actors in the world at the same time and that somehow revert on a reloaded save) is not something that I have seen and is for sure currently above my level of understanding of these systems.
Maybe a modder with more experience can chime in on this. If there is something that can be done, I'd be more than happy to do it.

Maybe it is related to physics being on/off.


 

Edited by MSM_Alice
Posted (edited)
7 hours ago, MSM_Alice said:

New version

0.7282 (
no new game should be needed from previous 5 versions)
 

  • - Limited cases where Invisibility is applied on player on SexFight end (now should only occur when valid frenzied enemies are around) @bobsandwich

 

Oh that works . Thank you!

 

The invisiblity is awesome,  only  minor thing is when you're interacting in beggarwhore from customers

 

 

 

Edited by bobsandwich
Posted (edited)

Well good news, the saggy tits are a hotkey issue!  While the AAF select menu (home key) is active the breasts become saggy and as soon as you deactivate it they go back to normal.   Not sure what is causing that as its never happened before.   They still have physics and outfits still fit just are saggy, and its every woman in the game not just the PC....time to figure out what is linked to that hotkey that was not there before.

 

EDIT - found the culprit!  The newest ENB series file .501 remapped a lot of the hotkeys and the home key became FPSlimit which for some reason effects the breast gravity.   The new ENB preset wanted the latest one so I downloaded it without thinking they would change stuff like that!  Surprise!  Its remapped and good to go, just incase anyone else runs into that new feature :P

Edited by Mimirue17
Posted (edited)

New version :
 

0.7290 

  • - Changed some slot ranges for Marina hologram equip/unequip actions to better align with best practices for equip/unequip (and also avoid the dreaded PA without frame bug)
  • - Improved permanent equipment watchdog (long nails and body piercings now get periodically checked and, if somehow they were unequipped, they get reequipped (on AAF scenes start/end and on player teleport) 
  • - fixed frenzy-based player invisibility not being applied if invulnerability was toggled on in Violate.  Also frenzy is back to being on by default on a new game.
  • - Marina acquired tattoos get refreshed (removed and re-added) on each AAF scene start. (this can be stopped or adjusted in the MCM)
  • - Tweaked some dialogue on Sturges - Wedge quest for extra safety (blind fixes for some reported edge cases that I never had repro for)
Edited by MSM_Alice
Posted (edited)
2 hours ago, Mimirue17 said:

Well good news, the saggy tits are a hotkey issue!  While the AAF select menu (home key) is active the breasts become saggy and as soon as you deactivate it they go back to normal.   Not sure what is causing that as its never happened before.   They still have physics and outfits still fit just are saggy, and its every woman in the game not just the PC....time to figure out what is linked to that hotkey that was not there before.

 

EDIT - found the culprit!  The newest ENB series file .501 remapped a lot of the hotkeys and the home key became FPSlimit which for some reason effects the breast gravity.   The new ENB preset wanted the latest one so I downloaded it without thinking they would change stuff like that!  Surprise!  Its remapped and good to go, just incase anyone else runs into that new feature :P

Glad to hear you found it.
It did have all the hallmarks of a physics-caused issue (and the fps rate does influence physics)

Edited by MSM_Alice
Posted (edited)

I decided to give Codsworth a special role for the sake of gameplay balance.

As the player progresses in higher bimbo levels, and cravings get out of hand, Marina will eventually take notice and give the player holotape for Codsworth, and then you can ask him to help you with a wide array of cravings, and keep them under control with much less depravity than if doing that in the wild.


Naturally, he will get his own little playlist. 
 

1. Many Arms - An Ode To Codsworth :D  (I hope it brings a chuckle to all)

 

2. Vault 111

 

3. Vault 69

 

Edited by MSM_Alice
Posted

you mentioned that crate might/would be able to give clothes the hypersexual tag, has that been added yet? and if yes or when it does how will/does it work.   Love all the progress you are making on this and love the music! Can't have enough of that lovely voice singing bimbo love.

Posted (edited)
36 minutes ago, Mimirue17 said:

you mentioned that crate might/would be able to give clothes the hypersexual tag, has that been added yet? and if yes or when it does how will/does it work.   Love all the progress you are making on this and love the music! Can't have enough of that lovely voice singing bimbo love.

Hello!
I haven't gotten to that just yet.

I am currently mid-string migration, and it is a more meticulous (and annoying) process than I imagined :).
I am at point B on the larger updated action plan : 
https://www.loverslab.com/topic/245511-msma-sexual-journey-preludealphasex-fight-gameplay-general-bimbofication/page/15/#findComment-6987086

 

The custom hypersexualizer for custom clothing is at point E.

Maybe I can nudge it up a bit,  but I do hope to finalize the string migration before the next update, and it may take a while. 

Edited by MSM_Alice
Posted
1 hour ago, MSM_Alice said:

Hello!
I haven't gotten to that just yet.

I am currently mid-string migration, and it is a more meticulous (and annoying) process than I imagined :).
I am at point B on the larger updated action plan : 
https://www.loverslab.com/topic/245511-msma-sexual-journey-preludealphasex-fight-gameplay-general-bimbofication/page/15/#findComment-6987086

 

The custom hypersexualizer for custom clothing is at point E.

Maybe I can nudge it up a bit,  but I do hope to finalize the string migration before the next update, and it may take a while. 

oh ya, take the time needed, its not a rush.   I have really fallen in love with that DX St. Louis outfit and will wear it regardless.   Looking for some leg straps/chains/whatever to add to the outfit without covering up too much skin (want to see the tattoos) 

 

I am on a very casual normal mod play through an this fits in nicely.   I am a level 1 Bimbo but stats are below bimbo level (30-60 on the way to bimbo it says) and have tried to avoid using it in fights as much as possible - though quests have led me to some places where I lose in battle.   I am on the latest and have noticed that mobs are not going frenzy even though I have seen the marker saying they should be.   This has happened in the last 3 fights and none of them have fought after.   I set the invisible for 10 seconds on and have not seen that affect take place, though no one has shot at me either.   will double check all the settings in the mod again when I log back in later.

Posted (edited)
6 hours ago, Mimirue17 said:

oh ya, take the time needed, its not a rush.   I have really fallen in love with that DX St. Louis outfit and will wear it regardless.   Looking for some leg straps/chains/whatever to add to the outfit without covering up too much skin (want to see the tattoos) 

 

I am on a very casual normal mod play through an this fits in nicely.   I am a level 1 Bimbo but stats are below bimbo level (30-60 on the way to bimbo it says) and have tried to avoid using it in fights as much as possible - though quests have led me to some places where I lose in battle.   I am on the latest and have noticed that mobs are not going frenzy even though I have seen the marker saying they should be.   This has happened in the last 3 fights and none of them have fought after.   I set the invisible for 10 seconds on and have not seen that affect take place, though no one has shot at me either.   will double check all the settings in the mod again when I log back in later.

Hello

The punish for NPCs via sexfight (if they where shagged hard enough)  is either
- Paralisys/Frenzy  (for lower level bimbos) 
- Straight on Death via Sex (available only to higher level bimbos, Levels 2+,  who manage to generate Galactic-level orgasms in the NPC). 

 


For paralysis or frenzy to have a chance to work, several things must happen. 
 

1. It needs to be set as a valid outcome from the implant menu ( you can also have your  implant enable sexfight with no NPC punishment  whatsoever, so make sure you have some punishment on)  

2. Sex Fight mode needs to be on in the implant menu,  and in the scene at the end of which you expect this result, the enemies need to have had at least a qualifying-intensity orgasm (for paralysis/frenzy, they need to have flashed orange). 
3.  Frenzy needs to also be enabled in the SexFight MCM as a potential alternative to paralysis-only.  (Depending on which version of the mod you started the playthrough, the default setting there might be paralysis only, no frenzy - I suspect this is your case. 
4 . There needs to be enough enemies involved so that they can fight each other as a frenzy consequence  - otherwise, is just paralysis (or death if applicable).  For instance, if there are 2 enemies in the group, and one is killed via a galactic orgasm(death by sexfight),  then the other can only be paralyzed, never frenzied, as if they are frenzied, they will have no one to fight except the player.  Frenzy will only start if NPC vs NPC is possible.

5. No mutant  suiciders need to be involved if there's a mutant  suicider, it is just paralysis all around (else if anyone is frenzied, and the suicider takes offense, everyone goes kaboom) 

 

 

Temporary Player Invisibility on SexFight end will only happen if frenzy happens (and ofc if enabled from the MCM).
If everyone is paralyzed or dead, and no one is frenzied,  there is no need for invisibility, you can get away normally.

 


If you trust the conditions above have been met, but still there's no frenzy,  you can

1 - re-test on a new game
2- capture a video and papyrus log and send it to me so I can take a look.

 

What is this marker that you mention, that you trust is saying they should be frenzied?
If it is the notification that says post AAF scene  "All enemies are punished via Sexfight", then keep in mind that can also mean paralysis or death, it does not necessarily mean frenzy. 

 

If you are using  mods that  make NPCs invulnerable to spells, frenzy might not  stick (but then again, neither would paralysis) 
 

Edited by MSM_Alice
Posted
1 hour ago, MSM_Alice said:

Hello

The punish for NPCs via sexfight (if they where shagged hard enough)  is either
- Paralisys/Frenzy  (for lower level bimbos) 
- Straight on Death via Sex (available only to higher level bimbos, Levels 2+,  who manage to generate Galactic-level orgasms in the NPC). 

 


For paralysis or frenzy to have a chance to work, several things must happen. 
 

1. It needs to be set as a valid outcome from the implant menu ( you can also have your  implant enable sexfight with no NPC punishment  whatsoever, so make sure you have some punishment on)  

2. Sex Fight mode needs to be on in the implant menu,  and in the scene at the end of which you expect this result, the enemies need to have had at least a qualifying-intensity orgasm (for paralysis/frenzy, they need to have flashed orange). 
3.  Frenzy needs to also be enabled in the SexFight MCM as a potential alternative to paralysis-only.  (Depending on which version of the mod you started the playthrough, the default setting there might be paralysis only, no frenzy - I suspect this is your case. 
4 . There needs to be enough enemies involved so that they can fight each other as a frenzy consequence  - otherwise, is just paralysis (or death if applicable).  For instance, if there are 2 enemies in the group, and one is killed via a galactic orgasm(death by sexfight),  then the other can only be paralyzed, never frenzied, as if they are frenzied, they will have no one to fight except the player.  Frenzy will only start if NPC vs NPC is possible.

5. No mutant  suiciders need to be involved if there's a mutant  suicider, it is just paralysis all around (else if anyone is frenzied, and the suicider takes offense, everyone goes kaboom) 

 

 

Temporary Player Invisibility on SexFight end will only happen if frenzy happens (and ofc if enabled from the MCM).
If everyone is paralyzed or dead, and no one is frenzied,  there is no need for invisibility, you can get away normally.

 


If you trust the conditions above have been met, but still there's no frenzy,  you can

1 - re-test on a new game
2- capture a video and papyrus log and send it to me so I can take a look.

 

What is this marker that you mention, that you trust is saying they should be frenzied?
If it is the notification that says post AAF scene  "All enemies are punished via Sexfight", then keep in mind that can also mean paralysis or death, it does not necessarily mean frenzy. 

 

If you are using  mods that  make NPCs invulnerable to spells, frenzy might not  stick (but then again, neither would paralysis) 
 

yes, all of the above were true, was a 5 round violate scene with full animations until complete.   All 5 rounds all enemies flashes orange (8 total enemies out of 12) was with a female companion who was also assaulted.   Message did appear at end of fight(s) saying all enemies are being punished via sexfight.

 

my only thinking is that I added this mid playthrough and have had issues with that in the past, will test on a new game and pretty sure all features will work.

 

side question, based on how the mod is designed what is the fasted and least harmful to overall  negative under the hood stats to become a bimbo.   Casual play will allow the user to easily stay level 1 for as long as they like even with occasional misshaps that lead to full on 5 round gangbangs by opponents.    Almost wish there was a button or conversation tab with Marina to simply say "wow that sound awesome, can you just make me a Bimbo!?" but thats breaking immersion and fun gameplay out of the mix which is not likely the process desired.

 

I/we are here in the 1st place, we are all playing the adult version of Fallout 4 so sex is already involved.   Dolling up the female characters is also already involved.   This mod is basically the voice in your head saying "its sexy time, you got sidetracked again silly".   The best part is it makes fighting a serious consideration were you have to weigh the outcomes of the fight if you lose.   I love that aspect, you can be playing full bimbo mode were you almost look for fights, or play level 1 bimbo and make sure you can win the fight or at worst only have a few enemies to deal with afterwards, not entire gangs.   Avoiding fights over you level is a great concern also. I also have learned to use/abuse the chems in the game and am having fun with the enhanced chem usage visuals from the enb I am using as it makes it closer to what fighting higher then moon would be like :P

 

overall I just want to say so far this mod is great! and adds a level of enjoyment and risk/reward to combat that the boring base game does not have.

Posted
3 hours ago, Mimirue17 said:

yes, all of the above were true, was a 5 round violate scene with full animations until complete.   All 5 rounds all enemies flashes orange (8 total enemies out of 12) was with a female companion who was also assaulted.   Message did appear at end of fight(s) saying all enemies are being punished via sexfight.

 

my only thinking is that I added this mid playthrough and have had issues with that in the past, will test on a new game and pretty sure all features will work.

 

side question, based on how the mod is designed what is the fasted and least harmful to overall  negative under the hood stats to become a bimbo.   Casual play will allow the user to easily stay level 1 for as long as they like even with occasional misshaps that lead to full on 5 round gangbangs by opponents.    Almost wish there was a button or conversation tab with Marina to simply say "wow that sound awesome, can you just make me a Bimbo!?" but thats breaking immersion and fun gameplay out of the mix which is not likely the process desired.

 

I/we are here in the 1st place, we are all playing the adult version of Fallout 4 so sex is already involved.   Dolling up the female characters is also already involved.   This mod is basically the voice in your head saying "its sexy time, you got sidetracked again silly".   The best part is it makes fighting a serious consideration were you have to weigh the outcomes of the fight if you lose.   I love that aspect, you can be playing full bimbo mode were you almost look for fights, or play level 1 bimbo and make sure you can win the fight or at worst only have a few enemies to deal with afterwards, not entire gangs.   Avoiding fights over you level is a great concern also. I also have learned to use/abuse the chems in the game and am having fun with the enhanced chem usage visuals from the enb I am using as it makes it closer to what fighting higher then moon would be like :P

 

overall I just want to say so far this mod is great! and adds a level of enjoyment and risk/reward to combat that the boring base game does not have.

Thank you. 

Sometimes I do wonder if I am building something worthwhile , or if I am just wasting time :). Feedback helps :)

 

Yes, during development  there is a fast track to bimbo.
At Marina go in Implant Sex Stat Bimbo Points

image.png.b6a3dcf82a5d78a93efbf3887b48be5f.png

 

 

 

There go to "DeV Cheat" Give Bimbo Point and Increase bimbo stats. 

image.png.f4a086468269cb3caf693e80c1f9cc0b.png

 

 

If you do that once or twice you  should already by a t bimbo level 1. You will still need to exit the menu and wait about 30~ secs for the level up.

Then do that 3-4 times more, and you are level 2.

You will still need to exit the menu and wait about 30~ secs for the level up.

 

Then do that 4-5 times more, and you are level 3.

You will still need to exit the menu and wait about 30~ secs for the level up.

 

Then do that 6-7 times more, and you are level 4.

You will still need to exit the menu and wait about 30~ secs for the level up.

then.. you get the picture


On the note of frenzy let me know what happens on a new game, otherwise I might have to test and debug deeper to see what's what. 
I tested it on pre-ng with AAF 1.1.1, and it seems to activate correctly each time, but maybe something is different on NG and I need to test the frenzy conditions more specifically on NG. 

Posted (edited)
4 hours ago, Mimirue17 said:

yes, all of the above were true, was a 5 round violate scene with full animations until complete.   All 5 rounds all enemies flashes orange (8 total enemies out of 12) was with a female companion who was also assaulted.   Message did appear at end of fight(s) saying all enemies are being punished via sexfight.

 

my only thinking is that I added this mid playthrough and have had issues with that in the past, will test on a new game and pretty sure all features will work.

 

side question, based on how the mod is designed what is the fasted and least harmful to overall  negative under the hood stats to become a bimbo.   Casual play will allow the user to easily stay level 1 for as long as they like even with occasional misshaps that lead to full on 5 round gangbangs by opponents.    Almost wish there was a button or conversation tab with Marina to simply say "wow that sound awesome, can you just make me a Bimbo!?" but thats breaking immersion and fun gameplay out of the mix which is not likely the process desired.

 

I/we are here in the 1st place, we are all playing the adult version of Fallout 4 so sex is already involved.   Dolling up the female characters is also already involved.   This mod is basically the voice in your head saying "its sexy time, you got sidetracked again silly".   The best part is it makes fighting a serious consideration were you have to weigh the outcomes of the fight if you lose.   I love that aspect, you can be playing full bimbo mode were you almost look for fights, or play level 1 bimbo and make sure you can win the fight or at worst only have a few enemies to deal with afterwards, not entire gangs.   Avoiding fights over you level is a great concern also. I also have learned to use/abuse the chems in the game and am having fun with the enhanced chem usage visuals from the enb I am using as it makes it closer to what fighting higher then moon would be like :P

 

overall I just want to say so far this mod is great! and adds a level of enjoyment and risk/reward to combat that the boring base game does not have.


Thank for mentioning the companion and the fast that it was "assault" able. 

I haven' t done enough testing on what happens when the companion can get assaulted too.  Need to put that on the list. 
Can you try with companion " not assaultable" and see what happens?


If violate does not make the assaulters that assaulted the companion also try to assault the player, and if you don't have sex until exhaustion  (to  have simpler way to establish a max round limit) ,   there might be a corner case where the punish does not apply to any  aggressors ( no frenzy no paralysis, no death no nothing) , as the " last round" condition returns false  (since the MSMA strict wrongly thinks there are still aggressors queued up that did not get a turn with the player,  not knowing that they actually got a turn with the companion so they are not in the queue anymore) 
And the since  punish calls only happens on last round, but last round is never true, the punish never happens. 

 

That actually might be it. 
To go around it either make the companion non assaultable, or  leave it assaultable but then toggle on   sex until exhaustion, because then the last round is computed based on number of rounds (as they will always happen up to exactly the " rounds until exhaustion"  number, if sex until exhaustion is on).


 

Edited by MSM_Alice
Posted

@Mimirue17
Added this note to "known issues"
until I investigate and find a fix: 


- Setting your companion as assault-able in AAF Violate might cause the SexFight consequences (punishments) to never apply to any NPCs in Violate scenes where you companion is assaulted too, unless Sex until Exhaustion is on.

Posted
25 minutes ago, MSM_Alice said:

Thank you. 

Sometimes I do wonder if I am building something worthwhile , or if I am just wasting time :). Feedback helps :)

 

Yes, during development  there is a fast track to bimbo.
At Marina go in Implant Sex Stat Bimbo Points

image.png.b6a3dcf82a5d78a93efbf3887b48be5f.png

 

 

 

There go to "DeV Cheat" Give Bimbo Point and Increase bimbo stats. 

image.png.f4a086468269cb3caf693e80c1f9cc0b.png

 

 

If you do that once or twice you  should already by a t bimbo level 1. You will still need to exit the menu and wait about 30~ secs for the level up.

Then do that 3-4 times more, and you are level 2.

You will still need to exit the menu and wait about 30~ secs for the level up.

 

Then do that 4-5 times more, and you are level 3.

You will still need to exit the menu and wait about 30~ secs for the level up.

 

Then do that 6-7 times more, and you are level 4.

You will still need to exit the menu and wait about 30~ secs for the level up.

then.. you get the picture


On the note of frenzy let me know what happens on a new game, otherwise I might have to test and debug deeper to see what's what. 
I tested it on pre-ng with AAF 1.1.1, and it seems to activate correctly each time, but maybe something is different on NG and I need to test the frenzy conditions more specifically on NG. 

I am running aaf 1.1.1 and game 163

it seemed to work solo (had 4 total and was only able to frenzy 2 of them due to lack of enough ap as they were above my level), the 2 fought and died and I got away invisible.

 

later fought 2 and had scene with both at same time (only scene as I have exhaustion off as it kind of annoying)

 

while I was able to frenzy both per watching the scene, they did not actually frenzy and hence invisibility did not trigger.   I forgot to check the encounter recap as one or both might have resisted it (I forgot about that comment and have seen it a few times)

 

will keep testing.

Posted (edited)
15 minutes ago, Mimirue17 said:

I am running aaf 1.1.1 and game 163

it seemed to work solo (had 4 total and was only able to frenzy 2 of them due to lack of enough ap as they were above my level), the 2 fought and died and I got away invisible.

 

later fought 2 and had scene with both at same time (only scene as I have exhaustion off as it kind of annoying)

 

while I was able to frenzy both per watching the scene, they did not actually frenzy and hence invisibility did not trigger.   I forgot to check the encounter recap as one or both might have resisted it (I forgot about that comment and have seen it a few times)

 

will keep testing.


Haven' t tested with assault-able companions at all,  so probably there's a few untreated corner cases there. 
With un-assaultable companions it should work normally just as it does for solo (without companion)


But having assaultable companions definitely opens up additional complications on AAF violate scene end that need to be treated.  Will put them on the list.

Edited by MSM_Alice
Posted (edited)

@Mimirue17 I have a version where I worked a bunch to enable valid target followers (one or more)  in Violate and all that entails. 
I do need help testing it. Let me know if it seems to work correctly. 
I am not going to put it on the main page just yet until I hear back from some people testing it :)



Changelog: 

  • - Added conditions to handle the case of the player having followers (one or more) that can also be valid targets for violate and can " use up" some of the aggressors.  Before, SexFight outcomes wouldn't' t be applied at all if the player had any followers that were valid targets for Violate who would " use up" any of the aggressors in the scene (except if sex until exhaustion was turned on in the AAF Violate settings) 
  • - Note that if you have aggressors that engage with the followers, and only with the followers, and no longer have sex with the player at all in a AAF Violate sequence, then those particular aggressors will naturally evade the player's sexfight punishment  (you can' t get a perfect punish anymore, as your followers are not initiated in the arts of SexFighting) .   You can only hope that the aggressors you managed to frenzy will be able to kill the aggressors  who only interacted with your followers.
  • - Follower AAF scenes are force ended when the last valid Player AAF scene ends , so both of you (or all of you) can get away and avoid the frenzied pandemonium at the end when the SexFight effects kick in.

 

Also, bonus:

  •  Added conditions to handle player as aggressor in AAF Violate  (Sexfight should now work in that scenario too); before it was only meant for player as a victim and there were oddities in player as aggressors. For instance now if  the player is in aggressor role in AAF Violate , MSMA Item thievery also will no longer occur , the player will no longer lose their items  (even if toggled on in the MCM),  as thievery is meant to only apply to victims, not aggressors.
  • SexFight punishment/Effects, when player is in the AAF Violate aggressor role will apply immediately after an AAF scene ends. Frenzy outccome is not possible when the player is in the aggressor role, only paralysis or death. 
     
     
  • Note: The text sex reports don't correctly report on player's aggressor stats in the post scene report yet (the mod wasn't built around the idea of an aggressive bimbo, this is a big departure from that) 

 

And last but not least: 

  • - Moved a LOT of strings in the string manager script (just two scripts remain to be migrated - but they are two of the most verbose ones)   

 

Edited by MSM_Alice
Posted
31 minutes ago, MSM_Alice said:

@Mimirue17 I have a version where I worked a bunch to enable valid target followers (one or more)  in Violate and all that entails. 
I do need help testing it. Let me know if it seems to work correctly. 
I am not going to put it on the main page just yet until I hear back from some people testing it :)



Changelog: 

  • - Added conditions to handle the case of the player having followers (one or more) that can also be valid targets for violate and can " use up" some of the aggressors.  Before, SexFight outcomes wouldn't' t be applied at all if the player had any followers that were valid targets for Violate who would " use up" any of the aggressors in the scene (except if sex until exhaustion was turned on in the AAF Violate settings) 
  • - Note that if you have aggressors that engage with the followers, and only with the followers, and no longer have sex with the player at all in a AAF Violate sequence, then those particular aggressors will naturally evade the player's sexfight punishment  (you can' t get a perfect punish anymore, as your followers are not initiated in the arts of SexFighting) .   You can only hope that the aggressors you managed to frenzy will be able to kill the aggressors  who only interacted with your followers.
  • - Follower AAF scenes are force ended when the last valid Player AAF scene ends , so both of you (or all of you) can get away and avoid the frenzied pandemonium at the end when the SexFight effects kick in.

 

Also, bonus:

  •  Added conditions to handle player as aggressor in AAF Violate  (Sexfight should now work in that scenario too); before it was only meant for player as a victim and there were oddities in player as aggressors. For instance now if  the player is in aggressor role in AAF Violate , MSMA Item thievery also will no longer occur , the player will no longer lose their items  (even if toggled on in the MCM),  as thievery is meant to only apply to victims, not aggressors.
  • SexFight punishment/Effects, when player is in the AAF Violate aggressor role will apply immediately after an AAF scene ends. Frenzy outccome is not possible when the player is in the aggressor role, only paralysis or death. 
     
     
  • Note: The text sex reports don't correctly report on player's aggressor stats in the post scene report yet (the mod wasn't built around the idea of an aggressive bimbo, this is a big departure from that) 

 

And last but not least: 

  • - Moved a LOT of strings in the string manager script (just two scripts remain to be migrated - but they are two of the most verbose ones)   

MSMA_v0_7300.zip 13.31 MB · 0 downloads

Doing some missions with female companion tonight with large amounts of enemies, will surrender at start and take lots of screenshots after each round and at end.  Will run it a few times to compare.

Posted (edited)
5 hours ago, MSM_Alice said:

@Mimirue17 I have a version where I worked a bunch to enable valid target followers (one or more)  in Violate and all that entails. 
I do need help testing it. Let me know if it seems to work correctly. 
I am not going to put it on the main page just yet until I hear back from some people testing it :)



Changelog: 

  • - Added conditions to handle the case of the player having followers (one or more) that can also be valid targets for violate and can " use up" some of the aggressors.  Before, SexFight outcomes wouldn't' t be applied at all if the player had any followers that were valid targets for Violate who would " use up" any of the aggressors in the scene (except if sex until exhaustion was turned on in the AAF Violate settings) 
  • - Note that if you have aggressors that engage with the followers, and only with the followers, and no longer have sex with the player at all in a AAF Violate sequence, then those particular aggressors will naturally evade the player's sexfight punishment  (you can' t get a perfect punish anymore, as your followers are not initiated in the arts of SexFighting) .   You can only hope that the aggressors you managed to frenzy will be able to kill the aggressors  who only interacted with your followers.
  • - Follower AAF scenes are force ended when the last valid Player AAF scene ends , so both of you (or all of you) can get away and avoid the frenzied pandemonium at the end when the SexFight effects kick in.

 

Also, bonus:

  •  Added conditions to handle player as aggressor in AAF Violate  (Sexfight should now work in that scenario too); before it was only meant for player as a victim and there were oddities in player as aggressors. For instance now if  the player is in aggressor role in AAF Violate , MSMA Item thievery also will no longer occur , the player will no longer lose their items  (even if toggled on in the MCM),  as thievery is meant to only apply to victims, not aggressors.
  • SexFight punishment/Effects, when player is in the AAF Violate aggressor role will apply immediately after an AAF scene ends. Frenzy outccome is not possible when the player is in the aggressor role, only paralysis or death. 
     
     
  • Note: The text sex reports don't correctly report on player's aggressor stats in the post scene report yet (the mod wasn't built around the idea of an aggressive bimbo, this is a big departure from that) 

 

And last but not least: 

  • - Moved a LOT of strings in the string manager script (just two scripts remain to be migrated - but they are two of the most verbose ones)   

MSMA_v0_7300.zip 13.31 MB · 2 downloads

ok 1st test was with just me - everything worked as expected, had scene with everyone and all were frenzied

 

2nd test with female in power armor - the follower did not leave the armor and did not participate in the rounds, again had scene with all enemies and worked as expected

 

3rd test was with normal female companion against 10 enemies I think.  after 3rd round recieved message that this was last round due to outside something - have a picture

 

 


image.thumb.jpeg.f7a37abcccfcd7fcc0bc8e8980d06909.jpeg
 

 

however another scene was started (which would have been the 5th and final one I think) and they started fighting while the pc was invisible while in the scene - which aborted when the partner was killed.    The retreat thing happened again (no frenzy this time and no invisible) and they all stopped fighting.   Tried to initiate the cycle again but sexfight was broken and none of the challenges were issued nor able to do anything with hotkey (though was able to toggle between friendly and foe)

here is a picture to show the error scene that broke it.   This was repeated and the same results after 3rd got message - 5th round the same and broke it.

 

 


image.thumb.jpeg.46ca32cad20c030aa836de9dc2b7c14e.jpeg
 

 

Edited by Mimirue17
Posted (edited)
1 hour ago, Mimirue17 said:

ok 1st test was with just me - everything worked as expected, had scene with everyone and all were frenzied

 

2nd test with female in power armor - the follower did not leave the armor and did not participate in the rounds, again had scene with all enemies and worked as expected

 

3rd test was with normal female companion against 10 enemies I think.  after 3rd round recieved message that this was last round due to outside something - have a picture

  Reveal hidden contents

 


image.thumb.jpeg.f7a37abcccfcd7fcc0bc8e8980d06909.jpeg
 

 

however another scene was started (which would have been the 5th and final one I think) and they started fighting while the pc was invisible while in the scene - which aborted when the partner was killed.    The retreat thing happened again (no frenzy this time and no invisible) and they all stopped fighting.   Tried to initiate the cycle again but sexfight was broken and none of the challenges were issued nor able to do anything with hotkey (though was able to toggle between friendly and foe)

here is a picture to show the error scene that broke it.   This was repeated and the same results after 3rd got message - 5th round the same and broke it.

  Reveal hidden contents

 


image.thumb.jpeg.46ca32cad20c030aa836de9dc2b7c14e.jpeg
 

 

Thank you.

I need to figure out why are there *any* scenes that are started after that " this is the last round message" is issued
(does that happen, did I understand correctly?)

Once the message of "this is the last round" is displayed it means that the Sex fight end effects  are applied ( frenzy ,paralysis or death) once the scene the player is in currently in, ends ( and no new scene should start after that moment neither for the player nor for the followers - here is where the bug might be). 
When the scene with the player ends, immediately after that the scene with the follower should also end (sounds that perhaps this was not the case for you ? ). Maybe I should force protect the followers by making them invisible and invulnerable too for a short while, if they were involved in AAF scenes. Maybe their scene took took long to wind down.


No other new scene should start after that message , (unless perhaps you had "Sex until exhaustion" toggled on in the Violate MCM settings, and the MSMA mod did not "read" that setting correctly  correctly and decided the rounds were over based on the fact that all aggressors had already participated in a scene up until that point). 
Dis new scene start after that message? or were just the ones that were already started ?


Did you have it toggled on? 

There should be no new scene starting after that message, just the Sex Fight end consequences, either the Last round determination is wrong, or there' something starting another round after the last rounds when it shouldn't be the case. 


What are you defeat settings in the Violate MCM?  (Where you set the number of rounds, Sex until exhaustion and so on)? 
 

Edited by MSM_Alice
Posted
1 hour ago, MSM_Alice said:

Thank you.

I need to figure out why are there *any* scenes that are started after that " this is the last round message" is issued
(does that happen, did I understand correctly?)

Once the message of "this is the last round" is displayed it means that the Sex fight end effects  are applied ( frenzy ,paralysis or death) once the scene the player is in currently in, ends ( and no new scene should start after that moment neither for the player nor for the followers - here is where the bug might be). 
When the scene with the player ends, immediately after that the scene with the follower should also end (sounds that perhaps this was not the case for you ? ). Maybe I should force protect the followers by making them invisible and invulnerable too for a short while, if they were involved in AAF scenes. Maybe their scene took took long to wind down.


No other new scene should start after that message , (unless perhaps you had "Sex until exhaustion" toggled on in the Violate MCM settings, and the MSMA mod did not "read" that setting correctly  correctly and decided the rounds were over based on the fact that all aggressors had already participated in a scene up until that point). 
Dis new scene start after that message? or were just the ones that were already started ?


Did you have it toggled on? 

There should be no new scene starting after that message, just the Sex Fight end consequences, either the Last round determination is wrong, or there' something starting another round after the last rounds when it shouldn't be the case. 


What are you defeat settings in the Violate MCM?  (Where you set the number of rounds, Sex until exhaustion and so on)? 
 

I tried it both ways, the sex until exhaustion did not effect the message showing then another scene starting after what was supposed to be the last one.

here are the settings currently being used

 



image.thumb.jpeg.52df79f56b8fb6e8974cde7d502a575f.jpeg

image.thumb.jpeg.d35a339cc44d5aba9d45dfe819428a7d.jpeg

 

Posted
1 hour ago, Mimirue17 said:

I tried it both ways, the sex until exhaustion did not effect the message showing then another scene starting after what was supposed to be the last one.

here are the settings currently being used

 

 

  Hide contents

 

 


image.thumb.jpeg.52df79f56b8fb6e8974cde7d502a575f.jpeg

image.thumb.jpeg.d35a339cc44d5aba9d45dfe819428a7d.jpeg

 
 

 

 

Ok I will give you an updated script that will trace more things to the papyrus log, there's probably some extra context that creates a corner case  (maybe a non-standard follower something more off the beaten path like that) 

Posted
1 hour ago, MSM_Alice said:

Ok I will give you an updated script that will trace more things to the papyrus log, there's probably some extra context that creates a corner case  (maybe a non-standard follower something more off the beaten path like that) 

hmm, I have done more testing and it seems that last round message is appearing with alot of people never assigned for a scene.   I lowered it to 4 total, there were 15 people at the end of the scene but I only accounted for 9 of them that were in scenes.   It ended on rounds early again (seems like you get that message 2 lower then rounds set in violate) and end up 1 round short of whatever is set.   I will keep testing this with different numbers for rounds and see if it continues.

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