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[Wip] Hero(Ine) In Distress (Former Sexlab Captured)


gaggedgirl123

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Posted

Some alternative capture scenarios that focus on tricking the player:

 

Major city quests

1. an inn keeper offers a "discounted" bed in dawnstar, markarth, solitude that leads to a trap door, ending up shanghaiing the player into bandits, foresworn, or a pirate ship. players can be forced to work, offered up for sacrificed, offer their body, etc. to secure their freedom

 

This is a great idea to start one, but as I said I want to focus very little on a "sex slave" part, UNLESS some very specific paths are chosen

 

2. Alva in Morthal will offer drink specials to players, drugging them and dragging them away to Movarth's lair where they will be used as a blood bag, thrall, and eventually turned

 

I love this one, going to add it to the ways of starting a vampire enounter, albeit a very specific one

 

3. in Riften your tricked into breaking an expensive item by members of the thieves guild, which you can only pay with a large amount of coin or your body. If you choose your body, you'll be captured and dragged away to a brothel

 

Could be an interresting capture scenario, but like I said, I don'T want the player to end as only a sex slave

 

not sure about quests for Whiterun, Windhelm, or Falkreath

 

Major quests

1. with the civil war, you may be captured and forced to boost troop "moral" if you come into someone's camp while being neutral. similar actions will occur if you join the other side and sleep in a city or town of the opposing faction.

2. With the Dawnguard DLC, if you refuse Harkon's gift, there may alternative dialog to "stay in the castle and think it over" with options like "alright" or "only if Serena stays by my side", after sleeping in a guest bed, player's will awaken to find themselves inside the cattle cells with either Harkon or Serena (depending on your dialog choice) coming to give you more persuasion until you give in.

3. with the Dragonborn DLC, After you touch one of the pylons you wake to find yourself being molested or used by other people under the influence of them, this would be a short term capture.

 

Great ways to start an encounter, but I'm looking for peril, helplessness. Taking these further though, they're great starting points

 

Anyway these are just a few ideas, use what you like.

 

Posted

Women in peril are often portrayed as helpless victims. Not my cup of tea, I'm afraid. I much prefer the old "boy, did they pick the wrong woman to do that to!" scenario, where the heroine finds herself in a very bad situation, but breaks free of it through sheer force of will and strength of character. A bonus is when she finds a way to get even with her captors and make them regret the day they were born. Not a hack-and-slash ending, no, but something appropriate to the situation and perhaps a bit ironic. Oh, I don't know. maybe take a powerful ruthless vampire and revert him back to a helpless human (perhaps by drinking the blood of a person who's been cured of vampirism), where he ends up being a blood bag for his former followers. Or she uses a bandit's own greed or a forsworn's own terrorism to trick them using a series of dialogs (not physical violence), so that in the end the bad guy's bloody demise is their own dumb fault). The key here is that the woman isn't your classic victim, but someone able to use her smarts, strength and guile to turn the tables on the fools who thought they had the better of her (Remember how Black Widow "handled" both the Russian general and Loki in the Avengers movie). If your encounters can reflect that theme, I believe they'd be the better for it, and far more satisfying to play for both male and female gamers. I would like to think that my own digital avatar isn't stupid, after all. Unfortunaely, like my other suggestions, this one probably won't be easy to carry out, requiring a lot of planning and clever plotting. But hopefully, I've at least fired your imagination a little. BTW, I'm not a modder, but if my evil mind can help you in any way, just let me know.

 

The way this mod's going, you might have to rename it "The Perils of Skyrim", though. :D

Posted

Carthoris, I might have this sort of setup for some encounters, but I don't think it could happen with the spider encounter. Even what happens to start it. There a ways to avoid it (well, them), and not by just completely avoiding the spots. Some dialogue choices will make things go a different way, but in the end, I don'T really see how you could turn the table on spiders.

On the other hand, my "obsessed citizen" part is clearly going to look more like being captured by a slaver, but as you'll not be the only slave in there, one of the possible endings would be to get the slaves to free themselves, and then enslave the "owner".
Th big challenge in that one though, is about maing it MILES AWAY from what SD already does. It's probably gonna be more of a linear narrative with several choices.

Basically, what you propose will be possible with human encounters, and, well, not all of them at that.
 

Posted

Those are some crazy awesome ideas, xboronx! I especially like the first one (maybe because I've been playing with Devious Devices quite a bit lately). Right now, my character gets belted and is basically stuck that way, getting constantly aroused and distracted until she can find a way out... but what if the issue was more pressing? Eggs locked in there that will hatch if she can't get the belt off, and since it's not just any old belt, she can't just run off and craft a key to escape.

 

Yeah the chastity belt has so much evil potential to discover :heart: .

 

 

[uPDATE]

 

Spider encounter now 100% planned, Beginning scripting work. Be patient on this one, this is my first script :D

 

Looking forward to the spider encounter. The Zaz Spider animations look very interesting. Good luck with the scripting.

 

 

Women in peril are often portrayed as helpless victims. Not my cup of tea, I'm afraid. I much prefer the old "boy, did they pick the wrong woman to do that to!" scenario, where the heroine finds herself in a very bad situation, but breaks free of it through sheer force of will and strength of character. A bonus is when she finds a way to get even with her captors and make them regret the day they were born. Not a hack-and-slash ending, no, but something appropriate to the situation and perhaps a bit ironic. Oh, I don't know. maybe take a powerful ruthless vampire and revert him back to a helpless human (perhaps by drinking the blood of a person who's been cured of vampirism), where he ends up being a blood bag for his former followers. Or she uses a bandit's own greed or a forsworn's own terrorism to trick them using a series of dialogs (not physical violence), so that in the end the bad guy's bloody demise is their own dumb fault). The key here is that the woman isn't your classic victim, but someone able to use her smarts, strength and guile to turn the tables on the fools who thought they had the better of her (Remember how Black Widow "handled" both the Russian general and Loki in the Avengers movie). If your encounters can reflect that theme, I believe they'd be the better for it, and far more satisfying to play for both male and female gamers. I would like to think that my own digital avatar isn't stupid, after all. Unfortunaely, like my other suggestions, this one probably won't be easy to carry out, requiring a lot of planning and clever plotting. But hopefully, I've at least fired your imagination a little. BTW, I'm not a modder, but if my evil mind can help you in any way, just let me know.

 

 

A very good post. My favorite design would be if each encounter has 3 main outcomes:

-The first one would be the good ending as you describe, where you eventually manage to turn the tables and get your revenge.

-The second one would be barely survived, so that you can somehow escape, but lose all your stuff and are maybe still partially bound or suffer other bad effects. The recovering period will lead to interesting new gaming situations then.

For example you first have to run/walk/crawl barely alive and still bound to a town or a friendly npc who unbinds you. Then you have to get somehow basic gear and food to survive at all (immersion mods like frostfall, RND etc.) and then you can start exploring ways to recover from other harm that has been done to you, this can lead to new quests. For example removing a chastity belt, or a curse, or finding a cure for vampirism etc. etc. .

Eventually if you feel strong enough you can try to confront your former tormentors again and might finally get your sweet revenge.

-The third one would be a real bad end. Perfect would be if gaggedgirl finds ways in scripting and dialogue to randomize outcomes. The bad end should always be a possibility, but not easily predictable. This would add so much thrill :heart:

One idea would be to make a few NPC personalities for humanoids, and one is chosen randomly when the scene starts. So if a sadistic human captures you he might get the "psychopathic torture lover" personality for example. Think about the scene in Sin City where Roark jr. whips Nancy. As soon as she would cry he would kill her.

So if you would get this personality type as soon as you would chose a beg for mercy dialogue option you would get the bad end.

If your capturer would have another personality he might instead show mercy if you beg for mercy and start getting really angry if you mouth back.

Would require a lot of thinking and work i fear, but i think it would be really exciting if you have to try to find out subtly your capturers personality and then try to use it against him to eventually escape.

 

I usually used male variants in the above description for simplicity, but of course i hope to see lots of evil characters of both genders.

 

 

 

The way this mod's going, you might have to rename it "The Perils of Skyrim", though. :D

There is the nice acronym DID (Damsel in Distress), i suggest to name the mod HID for gender equality, standing then for Hero(ine) in Distress :D

 

Posted

[uPDATE]

 

Spider encounter now 100% planned, Beginning scripting work. Be patient on this one, this is my first script :D

 

 

Looking forward to the spider encounter. The Zaz Spider animations look very interesting. Good luck with the scripting.

 

Just don't expect something too big either. The spider one is meant to be simple, with the player either trying to get free, or accepting to become part of the cozy little family... It doesn't take that long either, but for now there's nothing else I could add without changing the whole encounter. But there WILL be another encounter with spiders in it, different from this one. 

I might end up revisiting it when I have more experience, or even better ideas, but for now, I think the encounter'S planning is already complex enough as it is. It won't take that long either though

 

A very good post. My favorite design would be if each encounter has 3 main outcomes:

-The first one would be the good ending as you describe, where you eventually manage to turn the tables and get your revenge.

-The second one would be barely survived, so that you can somehow escape, but lose all your stuff and are maybe still partially bound or suffer other bad effects. The recovering period will lead to interesting new gaming situations then.

For example you first have to run/walk/crawl barely alive and still bound to a town or a friendly npc who unbinds you. Then you have to get somehow basic gear and food to survive at all (immersion mods like frostfall, RND etc.) and then you can start exploring ways to recover from other harm that has been done to you, this can lead to new quests. For example removing a chastity belt, or a curse, or finding a cure for vampirism etc. etc. .

Eventually if you feel strong enough you can try to confront your former tormentors again and might finally get your sweet revenge.

-The third one would be a real bad end. Perfect would be if gaggedgirl finds ways in scripting and dialogue to randomize outcomes. The bad end should always be a possibility, but not easily predictable. This would add so much thrill :heart:

One idea would be to make a few NPC personalities for humanoids, and one is chosen randomly when the scene starts. So if a sadistic human captures you he might get the "psychopathic torture lover" personality for example. Think about the scene in Sin City where Roark jr. whips Nancy. As soon as she would cry he would kill her.

So if you would get this personality type as soon as you would chose a beg for mercy dialogue option you would get the bad end.

If your capturer would have another personality he might instead show mercy if you beg for mercy and start getting really angry if you mouth back.

Would require a lot of thinking and work i fear, but i think it would be really exciting if you have to try to find out subtly your capturers personality and then try to use it against him to eventually escape.

 

I usually used male variants in the above description for simplicity, but of course i hope to see lots of evil characters of both genders.

 

The human(oid) encounters definitely have more potential in terms of variety, and I DO plan on adding a bit of variation on the captor's side. Thiese are also going to take a LOT longer than the spider encounter, and require more participation from the player. In the end, there's potential for quite a few different ending situations, and I don't want to waste that potential by making a cookie cutter ending. Some thigs might even depend oon what you did BEFORE with that character. This is also why I probably will work on this one periodically, making more simple encounters for releases. I plan on having a human encounter by 1.0, so if it goes like I plan it to, it'S going to be the 10th encounter released

 

The way this mod's going, you might have to rename it "The Perils of Skyrim", though. :D

There is the nice acronym DID (Damsel in Distress), i suggest to name the mod HID for gender equality, standing then for Hero(ine) in Distress :D

 

I think we just found the new eorking name of this mod! :D

 

Posted

Hehe, nice name! Based on the suggestions that were being made recently, it seems this could even be a 'Radiant Capture' mod. :D

 

As in, there's a random chance that the character will get captured by an NPC, who will then be assigned a set of behaviors and motivations. Based on that he'll put the hero(ine) in a variety of perils which will have different solutions/bad endings.

 

Voila! :D

Posted
There is the nice acronym DID (Damsel in Distress), i suggest to name the mod HID for gender equality, standing then for Hero(ine) in Distress :D

 

I think we just found the new eorking name of this mod! :D

 

 

Hooray :D

 

Hope you don't mind if i continue with ideas, but the genre is just so underused in games and imho so exciting and interesting. A hero has to suffer some to qualify as a real hero. And then there are those nice tragedies like the Odyssee or the Siegfried Saga or movies like Gladiator.

Posted

Hehe, nice name! Based on the suggestions that were being made recently, it seems this could even be a 'Radiant Capture' mod. :D

 

As in, there's a random chance that the character will get captured by an NPC, who will then be assigned a set of behaviors and motivations. Based on that he'll put the hero(ine) in a variety of perils which will have different solutions/bad endings.

 

Voila! :D

Well, of course there's tons of stuff I'd like to do with humans/humanoids, but I don't think I'm up for making something "radiant" yet. Nothing prevents me from making one once I get better though.

 

Still, I think this concept would be incredibly good, and make for quite the experience! Definitely something I'd like to work on. My encounters so far are very static though, filled with choices and consequences, as well as varieties of ways to start them, but limited in that they would take place in pre-defined spaces, with predefined behaviors. Making something like a completely new AI just for the captor... that would be quite a challenge!

 

 

 

 

There is the nice acronym DID (Damsel in Distress), i suggest to name the mod HID for gender equality, standing then for Hero(ine) in Distress :D

 

I think we just found the new eorking name of this mod! :D

 

 

Hooray :D

 

Hope you don't mind if i continue with ideas, but the genre is just so underused in games and imho so exciting and interesting. A hero has to suffer some to qualify as a real hero. And then there are those nice tragedies like the Odyssee or the Siegfried Saga or movies like Gladiator.

 

No, no! never stop! I don't have much done yet, but already your suggestions have helped shape what I DO have planned out, so please, don't stop! 

 

Seriously, everyone's suggestions have made me realize the scope I could get to with such a project, I hope there's even more to come! :D

 

And I do understand what you mean with peril being underused in games. I mean, sure, danger is everywhere in quite a lot of games, but what games actually make you LIVE the helplessness of a character? There are some, sure, but there's not a lot. And it gets even thinner when you take away games where these situations are made with cinematics.

And not only does Skyrim also fall in that category, it definitely has quite a lot of situations that could have been expanded upon QUITE A LOT.

Posted

I like the idea of this mod and am excited to test it. For the trolls they could first knock you out and take you to their lair where they will first rape you and later eat you, if you fail to escape.

Posted

Yeah of course that could be a rather simple one. Now that I think about it, I could make a mix of some more basic encounters as well as some more elaborate ones.

While the basic troll encounter will probably look like that, there would also be a longer, more elaborate one with a story, probably a quest to go with it.

Yup, I think a good mix of both will do even better in terms of immersion! :D (I say this as if my spider encounter was really long... it's not lol)

Posted

you can certainly take some of the ideas I put out there further. I wasn't actually trying to focus on a sex slave, but different options in each, sex just being one route (though, admittedly, probably the one more would take). I think a couple scenarios could benefit from locking the player up in stocks or cages as well, watching what happens to "others" (much like the original opening as you're waiting for the chopping block) but I wasn't sure how well that would translate for players if you had to wait too long to get some movement back.  

Posted

"getting some movement back" is probably gonna take a while on most encounters though. 

 

And yes, there's a humanoid encounter I want to add on 1.00 (the first release being 0.01... gonna take a while), which is basically a slave master, but on a scope that's rarely seen in a game or even a movie. It's going to have a whole storyline to go with it, with so many choices that you might end up finishing it withough having been captured lol.

But what I do have in plan for the dungeon though... It's going to be the middle ground between a porn movie and a horror movie lol. Weight will be added as things get worse everyday... and everyday... And your idea just added to it! I'm not quite sure how I'll pull off the whole thing yet, but it's going to be quite the experience.

 

The reason I'm waiting for the 1.00 milestone is because I want to get some experience beforehand, as well as make it a LOT bigger than anything I'll have done before. It's also probably going to be the one that's most focused on sex, with the others maybe using it, but not making it a focusing point.

 

Posted

2 cents here and I don't know if it was proposed already:

make it modular? the idea is great, but some people might not like the whole package.

Posted

I'm just glad you're a fan of SD, because that makes this mod ever so slightly more likely to be compatible. :)

Yeah the main plan was to make a "capture" mod that could be ran at the same time, and not create conflicts. Of course, the idea's grown a bit since then, but the compatibility with SD is stilll a priority.

 

I just hope when SD2 comes out, it'll stay compatible

 

2 cents here and I don't know if it was proposed already:

 

make it modular? the idea is great, but some people might not like the whole package.

Don't worry about it, I plan on having MCM options to enable/disable every single encounter.

It just won'T be out for 0.01 though, as the first esp will only be one encounter, so if you don't want spiders, just wait for the next version lol

 

 

I support this.
I just want to know if you plan an integration with estrus chaurus.

 

the chaurus encounter is still pretty blurry in my head, I've had a few suggestions already, but nothing's fixed right now, not until I start planning it.

I can't promise anything, but I like Estrus Chaurus too, so I think integratin that could be a good thing. I'm just trying to keep the mod requirements low, so I can't decide yet. When I start planning it, then I'll know if it would be worthwhile to add.

 

this sounds really awsome im looking forward to this this actually reminds me of breeder from new vegas

I don't know that mod yet, definitely gonna have to check it out. :D

Posted

Hmm maybe to "Cure" spider/chaurus eggs inside your player, you could use a spell that simply incinerates anything foreign to the PC body. Have it at a cost, maybe it can be compatible to RnD and make you instantly starving as you incinerated all the food in your body as well.

Posted

Hmm maybe to "Cure" spider/chaurus eggs inside your player, you could use a spell that simply incinerates anything foreign to the PC body. Have it at a cost, maybe it can be compatible to RnD and make you instantly starving as you incinerated all the food in your body as well

Well making RnD take it into account would actually take a LOT of work. Now saying I won't do it, but not at this stage. 

 

As for the spell, well I actually planned on adding an encounter later that would allow you to get rid of the eggs. I don'T know when or how I'll do it though, but it will be done.

Although having an optionnal spell would be a good thing too... I'll have to think about that :D

Posted

This is basically my dream mod! Can't wait to try it!

 

In the first post I think it is mentioned (I am not good at reading English so might be wrong, sorry) the event would happen in a special-made dungeons to make things run better. I am not modder but how hard would it be if scatter sort off one way dungeon exit, like a spider web cover tunnel or collapse cave exit, all over skyrim, so when you leave/escape you are in put next to that, in the different place each time, naked with no equipment, sometime still tied depending on creature. Would add some more danger even if you escape if you have Sexlab Victim installed to. Difficult to get clothes back quickly!

 

Just my small idea, if you do even a couple of ideas in this thread the mod will be great. I wish you well and good luck!

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