gaspode Posted December 27, 2013 Posted December 27, 2013 I've often fantasize the scenario where a powerful, corrupt and lustful jarl takes a fancy of my character. But being the famed Dragonborn and proud warrior she is, she rejects his advances with disgust. This makes the jarl even more obsessed and aroused, and resorts into drastic methods to 'obtain' her, such as framing and arresting her for false crimes. And he then pays her many visits in his private cell or claims her as his property. Everytime I talk with Jarl Siddgeir of Falkreath I think the same. That dude is predestinated for such a story and has connections to some shady people. He also strikes me as a person who gets bored very easily. So, when the PC is kept in his private cell and he has used her enough and therefore lost interest, maybe some of his "business partners" could get some time with her.
gaggedgirl123 Posted December 28, 2013 Author Posted December 28, 2013 Just try to keep in mind that the point of this mod isn't really to make the player into any kind of sex slave, but instead to induce peril in some situations that seem to have been completely overlooked by Bethesda. Of course, it IS a sexlab mod, I just want to make sure that the sex isn't the main point of it, or at least not in most encounters. The corrupt jarl thing, I MIGHT end up having something close to that, but definitely nowhere near being forced to be their bitch. This is more along the lines of what Sanguine's Debauchery has covered, and would be much easier to patch in it, than it would be to code from scratch. Remember, I'm not making SD 2, I'm making a completely different mod, that if possible will be compatible with SD.In fact, if I'm to do anything about corrupt officials/abuse of power, it's probably gonna have to do with the Thalmor, or the Penitus Oculatus. So much potential there, and yet none of them do anything to acquire the powers of a dragonborn, or just a mighty warrior, it's almost insulting. Edit: I might end up having some story going with the jarl of Falkreath, though, as this guy definitely seems shady, but how I will make it, or what would happen, is entirely up in the air at this point Edit 2: a type I had made has actually given me an idea lol. I had written "IN the jarl of Falkreath", which made me thing, what if the player could get trapped inside someone else's mind? or what happens when you get soul trapped? gonna have to dig deeper into that thing(see, this is a scientific mind right here: you can't even get ankly deep into anything without having 100s of other ideas, questions and suppositions)
ZorinBlitz Posted December 28, 2013 Posted December 28, 2013 Comrade! I wish you luck, because i dont know how you will manage to do even half of this
gaggedgirl123 Posted December 28, 2013 Author Posted December 28, 2013 Comrade! I wish you luck, because i dont know how you will manage to do even half of this To be quite honest, I don't know either lol But I believe careful planning, and slow, steady progress will make even the most daunting of tasks not only possible, but enjoyable as well.
darkevilhum Posted December 28, 2013 Posted December 28, 2013 This sounds very cool! It actually brings something to mind which I was scouring the web for a long while ago in relation to a potential oblivion mod from a single image (never found and the image itself began to disappear from the web). Hope it gives you some cool ideas! Oh. There was also that semi-finished animation that zaz ported with a female character held 'under' a horse?
Pwishy Posted December 28, 2013 Posted December 28, 2013 Just try to keep in mind that the point of this mod isn't really to make the player into any kind of sex slave, but instead to induce peril in some situations that seem to have been completely overlooked by Bethesda. Of course, it IS a sexlab mod, I just want to make sure that the sex isn't the main point of it, or at least not in most encounters. The corrupt jarl thing, I MIGHT end up having something close to that, but definitely nowhere near being forced to be their bitch. This is more along the lines of what Sanguine's Debauchery has covered, and would be much easier to patch in it, than it would be to code from scratch. Remember, I'm not making SD 2, I'm making a completely different mod, that if possible will be compatible with SD. In fact, if I'm to do anything about corrupt officials/abuse of power, it's probably gonna have to do with the Thalmor, or the Penitus Oculatus. So much potential there, and yet none of them do anything to acquire the powers of a dragonborn, or just a mighty warrior, it's almost insulting. Edit: I might end up having some story going with the jarl of Falkreath, though, as this guy definitely seems shady, but how I will make it, or what would happen, is entirely up in the air at this point Edit 2: a type I had made has actually given me an idea lol. I had written "IN the jarl of Falkreath", which made me thing, what if the player could get trapped inside someone else's mind? or what happens when you get soul trapped? gonna have to dig deeper into that thing (see, this is a scientific mind right here: you can't even get ankly deep into anything without having 100s of other ideas, questions and suppositions) Aye, it was in fact my encouter with jarl of Falkreath which gave me this idea. I did not mean it to be a pure sex slave type mod like SD. What could happen is: After your capture, you will be either stuck in prison or be confined in the jarl's quarters. For quest progression, you have to either a. Kill him in his sleep (after he has his way with you) b. Break out of prison After that, you have to find a way to clear your name. If you take option A, you will be hunted by every guard in every hold. A kill on sight warrant will be placed on your head. Bounty hunters and guards will be on alert for you. During that time, you have to perhaps try to avoid being detected by ANY npc (suitable for thief based characters), or steal a weapon and quickly kill whoever sees you (for warrior based characters). If you take option B, guards will not kill you on sight, but arrest you and you'll be placed in a cell with much tighter security each time. Eventually, if you fail and get arrested to many times, it will be impossible for you to escape, hence game over. My 2 cents
gaspode Posted December 28, 2013 Posted December 28, 2013 Just try to keep in mind that the point of this mod isn't really to make the player into any kind of sex slave ... W00t? No sex slave? Where is the door? Just kidding. I'll try to come up with something else.
Ashra XIII Posted December 28, 2013 Posted December 28, 2013 Okay now I really want this mod to have a scene in it where the player gets soul trapped. There of course already is one scene (during the Azura's Star) quest where it happens voluntarily, but I guess most just go to that land you visit during the Dawnguard quests? I just think it'd be funny if the 'bad end' scene was your soulgem being used to enchant something, so now you're someone's sword or hat. I'd also love to see this mod do something with the Thalmor; they are a great villain group that gets very little attention from modders for some reason. I can't imagine it would take very much editing of the quest 'Diplomatic Immunity' for the player to get overwhelmed while in the embassy and put in the dungeon that's already been created!
gaggedgirl123 Posted December 28, 2013 Author Posted December 28, 2013 This sounds very cool! It actually brings something to mind which I was scouring the web for a long while ago in relation to a potential oblivion mod from a single image (never found and the image itself began to disappear from the web). Hope it gives you some cool ideas! Oh. There was also that semi-finished animation that zaz ported with a female character held 'under' a horse? I am loving that animation, although she seems to be stuck under a wolf, or maybe a seber cat. I hugely doubt horses in Skyrim have claws lol. Might end up having to come up with something for that, if I ever manage to find how to trigger it Aye, it was in fact my encouter with jarl of Falkreath which gave me this idea. I did not mean it to be a pure sex slave type mod like SD. What could happen is: After your capture, you will be either stuck in prison or be confined in the jarl's quarters. For quest progression, you have to either a. Kill him in his sleep (after he has his way with you) b. Break out of prison After that, you have to find a way to clear your name. If you take option A, you will be hunted by every guard in every hold. A kill on sight warrant will be placed on your head. Bounty hunters and guards will be on alert for you. During that time, you have to perhaps try to avoid being detected by ANY npc (suitable for thief based characters), or steal a weapon and quickly kill whoever sees you (for warrior based characters). If you take option B, guards will not kill you on sight, but arrest you and you'll be placed in a cell with much tighter security each time. Eventually, if you fail and get arrested to many times, it will be impossible for you to escape, hence game over. My 2 cents Yeah that's pretty cool actually. Okay now I really want this mod to have a scene in it where the player gets soul trapped. There of course already is one scene (during the Azura's Star) quest where it happens voluntarily, but I guess most just go to that land you visit during the Dawnguard quests? I just think it'd be funny if the 'bad end' scene was your soulgem being used to enchant something, so now you're someone's sword or hat. I'd also love to see this mod do something with the Thalmor; they are a great villain group that gets very little attention from modders for some reason. I can't imagine it would take very much editing of the quest 'Diplomatic Immunity' for the player to get overwhelmed while in the embassy and put in the dungeon that's already been created! THAT one, that was a missed opportunity from Bethesda lol. Probably gonna try to do something with this lol
waxin Posted December 28, 2013 Posted December 28, 2013 This sort of got me thinking as well (the whole thalmor thing...being basically under used...made me think of other groups under used)For example, the Dark Brotherhood. I mean they do send people after the Dragonborn to kill, yet in their lair they have a dungeon...lotta potential there
gaggedgirl123 Posted December 28, 2013 Author Posted December 28, 2013 Which one? Hopefully both! Yeah, I meant both. Although the Thalmor thing really had my juices flowing... erm, well, figuratively of course lol It always striked me as odd that the thalmor did nothing if you wore an amulet of Talos, so there'S potential there too. This sort of got me thinking as well (the whole thalmor thing...being basically under used...made me think of other groups under used) For example, the Dark Brotherhood. I mean they do send people after the Dragonborn to kill, yet in their lair they have a dungeon...lotta potential there Yup. -There's also the falmer in that dwarven ruin you visit in the main quest, which seems like it could have gone much worse for the player. -I would have liked to do something with the hired thugs, that's completely different, but SD already did something, and like I said earlier, I'll try to make my mod compatible, so unless I think of something creative, it's not gonna happen -Potema's quest could DEFINITELY see some flavor added to it. -That killer in windhelm needs to be more active -Drinking too much SHOULD give you a chance to get into trouble -The travellers on the road that give you mead, there should be a version where they're not just there to have fun drinking -There's a quest in the south of Riften that has you fake being a sacrifice for a wannabe hagraven, it COULD end up worse -The vampire lair near Morthal desperately needs more flavor -Being a werewolf and meeting the Silver Hand shouldn't always end the same way -Being a skooma addict should lead to some dark consequences -Wispmothers are mysterious enough that there is some potential there too See, TONS of stuff that is just waiting to be expanded on. Now I'm probably not gonna do them all (not anytime close anyways), but There'S enough stuff in the vanilla game that there's very little that needs to be added to make the player really feel some distress
Ashra XIII Posted December 28, 2013 Posted December 28, 2013 Yeah there is so much potential just waiting to be utilized! Of course there's no way any one person could create content for all that, but it certainly means you can't go wrong. Hehe! Speaking of the thugs that come after you... yeah that's already covered by SD, but going back to the Thalmor thing, if you piss them off they also send kill squads after you, which operate much like the thugs. Make something with those guys instead! Rather than killing the player, maybe they act a bit more like thugs (in SD) and try to capture her to bring her in for... questioning.
gaggedgirl123 Posted December 28, 2013 Author Posted December 28, 2013 Yeah there is so much potential just waiting to be utilized! Of course there's no way any one person could create content for all that, but it certainly means you can't go wrong. Hehe! Speaking of the thugs that come after you... yeah that's already covered by SD, but going back to the Thalmor thing, if you piss them off they also send kill squads after you, which operate much like the thugs. Make something with those guys instead! Rather than killing the player, maybe they act a bit more like thugs (in SD) and try to capture her to bring her in for... questioning. Really? I never had that happen! Just goes to show how much stuff there is in the game, with people having over 500 hours of gameplay and STILL not having seen it all lol
Ashra XIII Posted December 28, 2013 Posted December 28, 2013 It seems kinda rare, and I'm not even sure what triggers it... whether it's the 'Diplomatic Immunity' quest, or killing their random prisoner patrols. I tend to think it's the latter since my characters almost never get that far into the main story, and I've seen the hit squad show up a few times. They even have a letter, similar to thugs or assassins, telling them to take you out.
gaggedgirl123 Posted December 28, 2013 Author Posted December 28, 2013 Well there's definitely quite a lot of potential there, in fact, more than one encounter could spawn from just that. Edit: Whoa, already 3 pages? This thing is getting popular! I think I'm definitely going in the right direction!
xboronx Posted December 28, 2013 Posted December 28, 2013 Wonderful, all those new ideas. I would suggest as an approach to the mod that you try it modular and make one scenario after the other, this way people can test the new scenarios and there could be continious releases. I've got more ideas too: -Cuckoo's egg Why not use the chastity belts from the devious devices mods for breeding. For example the daedra Mephala could enjoy the idea to lock a dragon egg or spider eggs with a chastity belt. Once breeding finishes the baby spiders or dragons would eventually eat the player. Also at first the player would probably not notice what was locked with the chastity belt, assuming it is only a big dildo/plug. Would make an interesting scenario imho, because while you are not much restricted you can freely move around, but the clock would be ticking. Unlocking the belt should be a rather difficult task, because Mephala sealed it with powerful magic. You would for example have to gather dragon soul(s) to craft the key to open the belt. -Dragon hoard Haven't played the main quest far enough, so not sure if it is lore friendly at all. But why shouldn't the poor dragons also get some love. Female player characters which are defeated by a dragon would probably be added to the dragons hoard for a while. This would have several advantages for the dragon, first the dragonborn could be used as bait to attract more adventurers, which the dragon defeats, so he stays entertained and accumulates more treasure. Second, in many fantasy stories dragons simply like the beauty of women, so he could occasionally have some sexual fun too. And third, when he grows tired of the dragonborn, he still can simply be used as food for the dragon himself or baby dragons. Maybe the dragon also might show mercy and eventually release the dragonborn. -Fatal confusion There is the face sculptur in riften. So this would make a nice random radiant quest. Occasionally one of your enemies changes his face to become your doppelganger and then commits lots of brutal crimes like serial killing. Eventually the guards of the hold where the crimes took place will try to arrest you and there will be a trial, which could lead to a public execution. You have to try to escape somehow and find your doppelganger to proove your innocence. Or you can refuse to get arrested, but then have to face a hostile hold. Would be especially fitting for Riften if you are an enemy of Maven Black Briar imho. And of course for Jarl Siddgeir, he would then show "mercy" and in an act of gracy change the judgment from public execution to lifelong prison as his slave, or give you some shady quests as reparation.
Ashra XIII Posted December 28, 2013 Posted December 28, 2013 Those are some crazy awesome ideas, xboronx! I especially like the first one (maybe because I've been playing with Devious Devices quite a bit lately). Right now, my character gets belted and is basically stuck that way, getting constantly aroused and distracted until she can find a way out... but what if the issue was more pressing? Eggs locked in there that will hatch if she can't get the belt off, and since it's not just any old belt, she can't just run off and craft a key to escape.
gaggedgirl123 Posted December 28, 2013 Author Posted December 28, 2013 Wonderful, all those new ideas. I would suggest as an approach to the mod that you try it modular and make one scenario after the other, this way people can test the new scenarios and there could be continious releases. That was actually how I planned on doing it, so while I might not do a separate ESP for every encounter, I'd make releases in order, with a new release either being an update or one completely new encounter (although there WILL be a separate ESP for the ones that use the DLCs, so as to allow people who don'T have them to enjoy an updated version anyways). A bit similar to how Ichabod did with his PlayerSlave series (which I highly recommend if you have Oblivion, or Fallout NV, since he seems to be working on that now) I've got more ideas too: -Cuckoo's egg Why not use the chastity belts from the devious devices mods for breeding. For example the daedra Mephala could enjoy the idea to lock a dragon egg or spider eggs with a chastity belt. Once breeding finishes the baby spiders or dragons would eventually eat the player. Also at first the player would probably not notice what was locked with the chastity belt, assuming it is only a big dildo/plug. Would make an interesting scenario imho, because while you are not much restricted you can freely move around, but the clock would be ticking. Unlocking the belt should be a rather difficult task, because Mephala sealed it with powerful magic. You would for example have to gather dragon soul(s) to craft the key to open the belt. That's a pretty neat idea, although I'm gonna need some creativity to find a way to get it started. This would also require some modifications to some people's dialogue, as you would probably need to ask around. Another thing I could do would be to force you into service to Mephala, where it basically is her leverage to tell you "you have no choice but to obey" I could see some pretty interesting storied going with that too. -Dragon hoard Haven't played the main quest far enough, so not sure if it is lore friendly at all. But why shouldn't the poor dragons also get some love. Female player characters which are defeated by a dragon would probably be added to the dragons hoard for a while. This would have several advantages for the dragon, first the dragonborn could be used as bait to attract more adventurers, which the dragon defeats, so he stays entertained and accumulates more treasure. Second, in many fantasy stories dragons simply like the beauty of women, so he could occasionally have some sexual fun too. And third, when he grows tired of the dragonborn, he still can simply be used as food for the dragon himself or baby dragons. Maybe the dragon also might show mercy and eventually release the dragonborn. While I wouldn't see that happenning with Alduin, I could definitely see this going with some of the lesser dragons. After all, not all of them are 100% loyal to Alduin, and some might even use you as leverage in a negociation with him/it. As for being lore friendly, of course I'll try to stick to the world that Bethesda created, but I don't think that bending it slightly will bother too many people. It's not like I added an AR assault rifle with grenades lol -Fatal confusion There is the face sculptur in riften. So this would make a nice random radiant quest. Occasionally one of your enemies changes his face to become your doppelganger and then commits lots of brutal crimes like serial killing. Eventually the guards of the hold where the crimes took place will try to arrest you and there will be a trial, which could lead to a public execution. You have to try to escape somehow and find your doppelganger to proove your innocence. Or you can refuse to get arrested, but then have to face a hostile hold. Would be especially fitting for Riften if you are an enemy of Maven Black Briar imho. And of course for Jarl Siddgeir, he would then show "mercy" and in an act of gracy change the judgment from public execution to lifelong prison as his slave, or give you some shady quests as reparation. This gives me inspiration for 2 nice stories going, so in the end, with your idea, we have 3 possible events. The 2 I thought about were either a shapeshifter holding you captive while he uses your identity, or one who completely switches bodies with you, leaving you as a nobody while he/she reaps the rewards of your fame (or infamy). All in all those are some pretty great ideas, and I have to thank you guys for being so helpful with them. What started as an idea of getting captured by monsters seems to be headed at being a complete "peril" expansion of the whole game lol
carthoris Posted December 28, 2013 Posted December 28, 2013 Suggestion for the spider encounter: a new survival quest. After being impregnated, you have (for example) 5 days to break free of the web and find a "cure" for your condition (a simple potion? Or maybe a fringe group of mages who have a bloody ritual in mind). Otherwise, the newborn spiders will burst free from your abdomen, killing you. Ideally, using a bloody animation accompanied by wet tearing sounds and a woman screaming in agony. You might even want to add a trail of blood as the victim tries to crawl away, only to die in a pool of her own blood. Probably a bit too ambitious, though. Anyway, you could use this scenario as the jumping-off point for a second quest: in order to save your life, you're forced to put that life, along with your freedom, in the hands of someone with less than virtuous intentions. Perhaps they give you only a temporary cure, forcing you to do their will. Why? What could they possibly want? Oh, I don't know. Maybe they want to force the Dragonborn to help Alduin win ... Nah, again way too ambitious, even if the possibility of perverting the main Skyrim quest is awful tempting! But chaining together two separate encounters might be do-able, hmm?
gaggedgirl123 Posted December 28, 2013 Author Posted December 28, 2013 Suggestion for the spider encounter: a new survival quest. After being impregnated, you have (for example) 5 days to break free of the web and find a "cure" for your condition (a simple potion? Or maybe a fringe group of mages who have a bloody ritual in mind). Otherwise, the newborn spiders will burst free from your abdomen, killing you. Ideally, using a bloody animation accompanied by wet tearing sounds and a woman screaming in agony. You might even want to add a trail of blood as the victim tries to crawl away, only to die in a pool of her own blood. Probably a bit too ambitious, though. Anyway, you could use this scenario as the jumping-off point for a second quest: in order to save your life, you're forced to put that life, along with your freedom, in the hands of someone with less than virtuous intentions. Perhaps they give you only a temporary cure, forcing you to do their will. Why? What could they possibly want? Oh, I don't know. Maybe they want to force the Dragonborn to help Alduin win ... Nah, again way too ambitious, even if the possibility of perverting the main Skyrim quest is awful tempting! But chaining together two separate encounters might be do-able, hmm? Actually the first one might be more in line with the Chaurus encounter, since I really want a "brood mother" storyline for the spider part, and I also didn't think of the precisions with the chaurus yet. Also, since the chaurus don't use webbing, it allows for more freedom as to what happens after (well, you COULD break free from the webs, but it's not something that'll be easy, neither will it be quick) I like the possibility of dying from it too, and believe me I do have some surprises planned, with some being especially dark/deadly if you make the wrong choices, or if you get unlucky. The reason I'm taking so long before I start scripting it is because I really try to go as in-depth as possible with the planning of the encounters. The spider encounter is one of the first I'll do, probably the first but that's not 100% certain. The way you asked the character to die, though, is definitely too much for me (not in terms of gore, but in terms of work. I can't animate, and I'm learning to script just for this mod, so progress will be slow, and I don't want to get overconfident straight from the beginning, so I'll start off with the ressources I can get, then when I have more experience, maybe I'll think about creating others, but not now) The possibility to be a forced servant of someone it also good, in fact SOME encounters could end up with the player taking that path (one of many, of course). Thing is, I'll probably add it to some darker storyline, I don't think Alduin needs help, as without the dragonborn, nothing could stop him anyways. As for chaining together separate encounters, it's something that is in the back of my mind, but which ones will chain is still up in the air for now. The current mod is already ambitious enough, and I'm just starting to scrath the surface. I'll release one encounter at a time, although I'll only release it when it is complete (I won't release a single path and then update it with more choices) I will also try to make it so that when the mod is finished, you can install it, forget about it, and play the game like you didn't know it was there, so of course I can't go TOO far in terms of precision, otherwise most players will miss it. Oh, and I DO want to link the main quest somehow. Maybe even fuck it all up if I can. But I don't want to force someone down there, and I have yet to figure where I'll set the boundaries, and what consequences will come should the player go down that path. I'm starting to think of lenghtening the part about the Horn of Jurgen Windcaller, add an exra step or two, which could lead in any number of directions. Maybe also add something in Alduin's ruin (the one right before Valhal- I mean Sovngarde) On the other hand, though, thanks a lot for the suggestions
carthoris Posted December 28, 2013 Posted December 28, 2013 At the risk of being a royal pain in the backside, and wearing out my welcome, here's a little scene I've been thinking of. It might be a good lead-in to some of the encounters you're planning: [ Whiterun: a strange woman runs up to the player ] Woman: You are the Dragonborn, correct? Player: I am. What of it? [ The woman immediately hits the player with a spell. Player drops to their hands and knees ] Woman: That's for my husband. But I don't suppose you'd remember him, do you? You've killed so many men in your career I imagine they all blur together. And not once did you ever consider the consequences of your actions. Well, today you will. That spell won't kill you. Rather, it will create an overpowering lust in every non-human creature you encounter. They will make of you a prisoner, destined to die of hunger, or thirst, or cold while your body satisfies their carnal desires. Enjoy your fate, Dragonborn. We will not meet again! [ The player returns to normal health, but not until the woman is gone fron sight ] [ Later, the player is directed to a certain elderly mage, who might be able to break the spell ] Player: Please, sir, you must help me. A witch has cast this terrible spell on me, and I need you to remove it. (the curse is explained in detail) Elderly Mage: I am sorry, but there's nothing I can do for you, child. A curse such as the one you describe has no counter-spell. Player: Don't tell me that, please. There must be something you can do! Elderly Mage: Hmmm. There is one possibility. It's not guaranteed to work, mind you, but I fear it may be your only hope. Player: Anything! I'll do anything! Elderly Mage: Then you must find the woman who did this to you, and kill her with a silver blade. That is the only way to cancel the spell's effects. However, I feel I must warn you, confronting someone as powerful as this woman seems to be is fraught with danger. You might not survive. Player: I don't have a choice. I can't continue this way. Elderly Mage: I understand. In the corner over there you will find a chest. Inside is a shield that should protect you against the worst of the witch's magic. Take it with my blessing. You will need it to have even the slightest chance against her. I only wish I could do more. Player: You've given me a small measure of hope. That's more than I had when I came in here. Thank you. Elderly Mage: Silver, the blade must be made of silver. Otherwise, her death will not remove the curse. Remember that, or all hope will be lost.
gaggedgirl123 Posted December 29, 2013 Author Posted December 29, 2013 At the risk of being a royal pain in the backside, and wearing out my welcome, here's a little scene I've been thinking of. It might be a good lead-in to some of the encounters you're planning: [ Whiterun: a strange woman runs up to the player ] Woman: You are the Dragonborn, correct? Player: I am. What of it? [ The woman immediately hits the player with a spell. Player drops to their hands and knees ] Woman: That's for my husband. But I don't suppose you'd remember him, do you? You've killed so many men in your career I imagine they all blur together. And not once did you ever consider the consequences of your actions. Well, today you will. That spell won't kill you. Rather, it will create an overpowering lust in every non-human creature you encounter. They will make of you a prisoner, destined to die of hunger, or thirst, or cold while your body satisfies their carnal desires. Enjoy your fate, Dragonborn. We will not meet again! [ The player returns to normal health, but not until the woman is gone fron sight ] [ Later, the player is directed to a certain elderly mage, who might be able to break the spell ] Player: Please, sir, you must help me. A witch has cast this terrible spell on me, and I need you to remove it. (the curse is explained in detail) Elderly Mage: I am sorry, but there's nothing I can do for you, child. A curse such as the one you describe has no counter-spell. Player: Don't tell me that, please. There must be something you can do! Elderly Mage: Hmmm. There is one possibility. It's not guaranteed to work, mind you, but I fear it may be your only hope. Player: Anything! I'll do anything! Elderly Mage: Then you must find the woman who did this to you, and kill her with a silver blade. That is the only way to cancel the spell's effects. However, I feel I must warn you, confronting someone as powerful as this woman seems to be is fraught with danger. You might not survive. Player: I don't have a choice. I can't continue this way. Elderly Mage: I understand. In the corner over there you will find a chest. Inside is a shield that should protect you against the worst of the witch's magic. Take it with my blessing. You will need it to have even the slightest chance against her. I only wish I could do more. Player: You've given me a small measure of hope. That's more than I had when I came in here. Thank you. Elderly Mage: Silver, the blade must be made of silver. Otherwise, her death will not remove the curse. Remember that, or all hope will be lost. Well that could be a very interresting quest, as well as lead to all kinds of situations. I might end up having to make something like this lol. So much potential in there, and so many different ways to end it, or just different ways to go once the spell is cast. I also think there should be a few different routes to go depending on how you answer the woman as she's casting the curse on you. Also, being taken prisonner by your enemies and used for thei desires sounds an awful lot like what Sanguine's Debauchery does. I'm not ruling that part out, though. Just probably gonna have to modify it a little. Still, the whole idea is awesome! Sorry, I misread, it's NON-human lol. Well actually that might be a pretty good way to start the whole mod, or at least unlock some encounters. And don't worry, you're not wearing out your welcome. In fact, I feel I must thank you. All of you. Your suggestions are what drives my imagination, and while I probably won't take every idea as is, pretty much all of them had my imagination flowing, either for a new encouter, or a way to start one I already planned to make
heroofnone Posted December 29, 2013 Posted December 29, 2013 Some alternative capture scenarios that focus on tricking the player: Major city quests 1. an inn keeper offers a "discounted" bed in dawnstar, markarth, solitude that leads to a trap door, ending up shanghaiing the player into bandits, foresworn, or a pirate ship. players can be forced to work, offered up for sacrificed, offer their body, etc. to secure their freedom 2. Alva in Morthal will offer drink specials to players, drugging them and dragging them away to Movarth's lair where they will be used as a blood bag, thrall, and eventually turned 3. in Riften your tricked into breaking an expensive item by members of the thieves guild, which you can only pay with a large amount of coin or your body. If you choose your body, you'll be captured and dragged away to a brothel not sure about quests for Whiterun, Windhelm, or Falkreath Major quests 1. with the civil war, you may be captured and forced to boost troop "moral" if you come into someone's camp while being neutral. similar actions will occur if you join the other side and sleep in a city or town of the opposing faction. 2. With the Dawnguard DLC, if you refuse Harkon's gift, there may alternative dialog to "stay in the castle and think it over" with options like "alright" or "only if Serena stays by my side", after sleeping in a guest bed, player's will awaken to find themselves inside the cattle cells with either Harkon or Serena (depending on your dialog choice) coming to give you more persuasion until you give in. 3. with the Dragonborn DLC, After you touch one of the pylons you wake to find yourself being molested or used by other people under the influence of them, this would be a short term capture. Anyway these are just a few ideas, use what you like.
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