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Oniki's Kinky World Build 442 v0.8.3 - LoversLab Edition [Katie'sExpansion]


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Posted
19 minutes ago, FreakyRufus said:

This mod is only an update/enhancement of the original Oniki's Kinky World. It only provides the functionality. You need everything that is needed by that mod. You need animations, adult skins, censor removers, etc.

 

The first few posts on the original KW thread explain a lot of what is needed. https://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v037-updated-may-3rd-2019/

 

Some of the things mentioned are no longer easy to find, such as the CmarNYC packages. Those specifically can be replaced by using the enhanced bodies mod: https://www.loverslab.com/topic/213736-enhanced-bodies-for-all-ages-and-genders-penis-male-underwear-bulges-sliders/

 

Ok thank you :)

Posted

A sim asked my sim to have sex but my sim automatically said no. Is there an option to turn on so that I can choose to say yes or no for my sim? Or say yes or no for any household sim?

Posted

I'm getting an adult male sim who uses a strap on for sex? His penis is there under the strap on but always soft. If I delete the ONIKI_Strapon.package would that fix it? I wouldn't really use them pretty much ever in the game.

Posted
1 hour ago, Akkanero said:

I'm getting an adult male sim who uses a strap on for sex? His penis is there under the strap on but always soft. If I delete the ONIKI_Strapon.package would that fix it? I wouldn't really use them pretty much ever in the game.


No. This is a known issue that has been discussed within the last few pages of the thread, with the most recent posts about it being on this page just a few posts above yours. 😅 It is related to a bug that happens when a sim masturbates on a sleeping sim. The bug is that is alters the sim's gender tag. You can use Clydie's method of changing it back here. This will be fixed in the next update (and the update will also remove the flag from any sims who have it when the update is installed), but we don't have an ETA on when the update will be out. For now, it is recommended that you disable sleeping over covers so that the action can't happen.

 

On 1/4/2026 at 5:41 PM, Akkanero said:

A sim asked my sim to have sex but my sim automatically said no. Is there an option to turn on so that I can choose to say yes or no for my sim? Or say yes or no for any household sim?


In my experience, you typically can say yes or no for any sim in your household. I do believe there are a few reasons your sim would automatically say no. I'm not an expert on what those are, but I think one of them is low mood (or maybe just low energy in general). 

Posted
On 12/31/2025 at 10:17 PM, akagraffe said:

I dont understand why new dildo don't work while it worked in 440 ver please help me

 

441 isn't an upgrade to 440 in the conventional sense.  KW was forked, so now there's Denton's version and Katie's version.  But they still use build numbers that don't overlap and they're both still just called "Kinky World."  It's confusing as hell honestly if you don't know about it.

 

So 440 is the latest Denton version and 441 is the latest Katie version.  Denton doesn't incorporate Katie's code (I dunno if Katie incorporates Denton's or not) so bugs that get fixed in one won't necessarily be fixed in the other.

 

The biggest difference so far between the two versions is the menstrual system in Katie's version, but there are small differences too like what you see with the dildos and saddle.

 

On 1/4/2026 at 5:41 PM, Akkanero said:

A sim asked my sim to have sex but my sim automatically said no. Is there an option to turn on so that I can choose to say yes or no for my sim? Or say yes or no for any household sim?

 

I know that happens with high autonomy if the relationship isn't high enough or mood's not high enough various other things.  I don't play on low autonomy unless I'm trying to get one of my sims to do something they don't want to do, but you might give that a shot.

 

Either way, if you want sex to happen but your sim seems reluctant, you can temporarily set autoaccept to on in the debug menu.  It affects everyone though, so unless you want rampant orgies everywhere you go you should turn it back off once they're finished.  The debug menu is personally my favorite feature of KW, so if you're running with that off you might give it a try.

Posted
7 hours ago, spauldo said:

The biggest difference so far between the two versions is the menstrual system in Katie's version, but there are small differences too like what you see with the dildos and saddle.


Sorry, what do you mean small differences in dildo and saddle function? They work fine in my game on 441. I don't believe any change to them was made.

For the sybian saddle, wall dildo, and floor dildos: they must be placed in the world to be used and cannot be used from a sim's inventory. The double ended dildo works the same as it always did: if it's in your sim's inventory, they will use it during appropriate animations.

There is one new dildo that doesn't yet have functionality and that is "Little Girthy" or the small pink dildo.
 

Posted
5 hours ago, Chrissy90 said:


Sorry, what do you mean small differences in dildo and saddle function? They work fine in my game on 441. I don't believe any change to them was made.

For the sybian saddle, wall dildo, and floor dildos: they must be placed in the world to be used and cannot be used from a sim's inventory. The double ended dildo works the same as it always did: if it's in your sim's inventory, they will use it during appropriate animations.

There is one new dildo that doesn't yet have functionality and that is "Little Girthy" or the small pink dildo.
 

 

Sorry, that was an assumption on my part.  Akkanaro said they weren't working for her (him?) and did work on 440.  I don't use those items personally.

 

I have noticed subtle differences between 440 and 441, however.  The way they load bottom meshes for futas is different, for one.  The differences are only going to get larger as long as there's no code sharing between the two versions.

 

Honestly, I wish this stuff was all in an online repository like github or something.  It would make it easier for them to share bugfixes and whatnot, and would let people like me who know a bit of programming contribute and track down issues.  But it's their call and I'm not going to second guess them on it.

Posted (edited)
On 1/6/2026 at 7:58 PM, Chrissy90 said:


.
 

Hi. Will you consider my suggestions for improving the mod? If this is not possible, can we fix the problem with treating diseases?

Thank you for your hard work!

Edited by mrph
Posted
5 hours ago, mrph said:

Hi. Will you consider my suggestions for improving the mod? If this is not possible, can we fix the problem with treating diseases?

Thank you for your hard work!


I am not a developer, so it wouldn't be up to me. But I'm sure your suggestions and concerns have been seen. There are a lot of systems in Kinky World that could use overhauls and quality of life changes, but it is a lot of work and will take time. My suggestion would be to just disable the diseases in the meantime.

Posted

As my interest wanes, I'm beginning to contemplate a redo of my entire install. The main problem is using S3PE to combine WAY TOO MANY packages when I first began using it and there was only the final Oniki created mod to include with hundreds of others. Attempting to start any of my saves without this file caused the game to refuse to load them.

 

Now enough time has passed as many of you fine creators have wrestled with this beast of a mod and it seems most options have been smoothed out and are no worse than the OG's for the good news.

 

My early archives are all numbers - no names and opening thousands of them is a task I have refused for several years so My best plan is to start new and ignore that first overblown .pkg file and add all the other smaller (properly made) ones and just see what's missing. First I will need to archive EVERY household from EVERY save to the library - no small task but years and years of creating Sims must not be wasted while working out a new modded install.

 

It's the little quality of life programs I use to help which might be the biggest problem - camera control mods, etc. are always immediately noticed missing when starting any new save/world before enabling setting saves restore the game to how I prefer it.

 

Let's see what happens with this version.   :D

 

I could try overwriting the OG KW mod in that 'mega package' I created and see if it takes. I succeeded once when the final Oniki version released - that luck might hold for another version.

 

 

EDIT: 5 years and a day later overwriting Version 409 has worked and loading old saves has succeeded. I will continue to play with this version and will return with any news or information others might find useful if needed.

 

Yay!

Posted

Hi.

And another request to the developer.

Is it possible to expand/think through the system of interaction with additional traits (lover of muscular, teenagers and so on). It is not clear their impact on the gameplay. I thought that with a certain trait, the sim will show weakness in the specified area, but nothing like that happens. It turns out that these traits are only for beauty? Can't it be corrected? For example, so that the sim-woman would agree to sex with the sim-man according to the chosen trait, and vice versa. You can add existing traits - kind, cheerful, or on the contrary - rude, angry... After all, a woman can like different men. At the same time, include the appropriate reaction to interaction with Sims who have these traits.

 

I hope I was able to clearly express my thoughts (using an online translator complicates communication).

I really hope that you will consider these suggestions.

Thank you.

Posted (edited)
On 1/9/2026 at 3:36 PM, mrph said:

Hi.

And another request to the developer.

Is it possible to expand/think through the system of interaction with additional traits (lover of muscular, teenagers and so on). It is not clear their impact on the gameplay. I thought that with a certain trait, the sim will show weakness in the specified area, but nothing like that happens. It turns out that these traits are only for beauty? Can't it be corrected? For example, so that the sim-woman would agree to sex with the sim-man according to the chosen trait, and vice versa. You can add existing traits - kind, cheerful, or on the contrary - rude, angry... After all, a woman can like different men. At the same time, include the appropriate reaction to interaction with Sims who have these traits.

 

I hope I was able to clearly express my thoughts (using an online translator complicates communication).

I really hope that you will consider these suggestions.

Thank you.

 

There's a KW debug menu to show which sims your sim finds attractive (you need to enable debug then click your sim -> KW debug -> second page -> "show attractions"

I think (but am not sure) that "big boobs lover" etc slightly influence who you find attractive. I also think (but not 100% sure) that flirting with someone increases their attractiveness to your sim over time. (Generally though my sim accepts most propositions from people she's at least friends with, especially if horny ...)

 

So uh, "likes teen" will not make your sim autoaccept any proposition from a teen, but probalby it'll add a few points to basic teen attactiveness. You'll still need to flirt and get your sim aroused. (Watching porn on TV for example, or - again I think - being undressed.)

 

The other traits ... rapists will rape, dominant sims will order ppl to undress and have sex (only in the same household I think), submissive sims are more likely to agree to being ordered around, Loves Sex makes them horny all the time, woohooless is the opposite, Exhibitionist makes it easier for the sim to undress in public, "Good Sense of Humor" sims may tear your clothes off while you're busy e.g. playing guitar (but they all will ignore you while you bartend, apparently due to how EA coded bars). 

 

 My last sim for example moved in to Tom Wordy's household, I made the three males dominant and my sim submissive, and she got ordered to undress a lot.

 

Also KW takes a while to get started. Once I sent a male sim to uni, moved into a male only dorm, and popped an F-Permanent elixir. They mostly ignored my sim, only at the end of the semester did they get horny enough to try stuff ... and when I went back to uni, all the student NPCs reset 😞

Edited by Yotix
typo
Posted
20 hours ago, Yotix said:

Also KW takes a while to get started. Once I sent a male sim to uni, moved into a male only dorm, and popped an F-Permanent elixir. They mostly ignored my sim, only at the end of the semester did they get horny enough to try stuff ... and when I went back to uni, all the student NPCs reset 😞

 

Something I've found that helps kickstart KW whenever you start a game or travel to university or a vacation world is to click the town hall or base camp and do Kinky World -> Horny Fever.  It gets most of the population that first little bit of experience they need to open up to sex.

Posted

Has anyone encountered this?

When I click on a sim, the interaction menu is now sorted in reverse order. I don't remember when this started (I installed several mods along with the new version of Kinky).

Is this a unique issue or has anyone else encountered it? How can I fix or customize the sorting of the interaction menu?

Please assist me, as it has become inconvenient to play.

Posted
3 hours ago, mrph said:

Has anyone encountered this?

When I click on a sim, the interaction menu is now sorted in reverse order. I don't remember when this started (I installed several mods along with the new version of Kinky).

Is this a unique issue or has anyone else encountered it? How can I fix or customize the sorting of the interaction menu?

Please assist me, as it has become inconvenient to play.

 

I noticed it started happening to me after I began using the mod which speeds up the menu displaying player options. I used to know exactly where every option was located as they never changed for the most part. After I installed it the menu did INDEED show up much faster after I clicked on anything which was the point and a welcome one. However I also noticed the menu 'wheel' now was very random in where on the wheel any of the options would appear and once in game they stayed there but the next time I played - they would be in a different position. Muscle memory is a bitch sometimes and I occasionally find I click on the wrong choice because of that. So it's on me - not the mod to 'read' and execute the proper choice - for the speed increase I suffer my own 'incompetence' gladly.

 

 

Posted
13 minutes ago, landess said:

 

I noticed it started happening to me after I began using the mod which speeds up the menu displaying player options. I used to know exactly where every option was located as they never changed for the most part. After I installed it the menu did INDEED show up much faster after I clicked on anything which was the point and a welcome one. However I also noticed the menu 'wheel' now was very random in where on the wheel any of the options would appear and once in game they stayed there but the next time I played - they would be in a different position. Muscle memory is a bitch sometimes and I occasionally find I click on the wrong choice because of that. So it's on me - not the mod to 'read' and execute the proper choice - for the speed increase I suffer my own 'incompetence' gladly.

 

 

Thank you for your response.

However, I do not have such a mod. I will search for the issue among the recently installed mods.

Therefore, is it not possible to configure this sorting?

Posted
9 minutes ago, mrph said:

Therefore, is it not possible to configure this sorting?

 

I've never been aware of such an ability to sort - it seemed to pick a spot for all the options and they'd remain there afterwards (where I learned their position) in all my saves going forward with an occasional change if I added any new mods that needed a space on that wheel.

 

After I began using the mod which speeds up the wheel appearing on screen after clicking - they were randomly sorted on the wheel. Now my only 'advantage' is knowing what options will be shown on any specific 'level' of the wheel. This means sometimes I find 'Kinky World - Move' on the last page instead of the first. Because the menu shows up faster, the only thing slowing the game down is my reading before making a choice. Waiting for the menu to appear after clicking was something I gladly traded a sorting problem for.

 

If anyone else knows something about this - please speak up.

Posted
3 hours ago, landess said:

 

mod which speeds up the menu displaying player options

Are you referring to Oniki's old core mod from her Patreon? You're better off installing NRaas Selector which implemented the same fix

Posted
10 hours ago, mrph said:

When I click on a sim, the interaction menu is now sorted in reverse order.

 

6 hours ago, landess said:

I noticed it started happening to me after I began using the mod which speeds up the menu displaying player options

 

This started happening one or two builds ago of this version of KW. It is worse than in reverse order, it seems to be somewhat random. For example, sometimes, the "Kinky..." menu is on the first "page" of items, and sometimes it is buried pretty deeply.

 

This won't help the sorting issue, but I find the "Searchable Pie Menu" mod really useful, and it makes the sorting issue a lot easier to live with. It is from modder "Arro" on ModTheSims. Once a pie menu opens up, you can start typing the name of a submenu or of an interaction, and it will filter to only show options that match what you have typed.

Posted

The current Kinky Traits system needs a rework. I suggest either allowing us to disable specific traits like 'Loved big boobs' or 'Big dick,' or significantly expanding the variety by integrating Kinkyworld-exclusive traits like 'Woohooer' or 'Voyeur.' It feels quite odd to require 3 picks when there are so few options to choose from.

Posted
4 hours ago, Omicr0n said:

Are you referring to Oniki's old core mod from her Patreon? You're better off installing NRaas Selector which implemented the same fix

 

I've had selector for many years - this is something different that one places into the Sims 3 main file folder - not in the mods folder. Somewhat like the Hi-Res mod I use that tries to give the game the same 'resolution' as CAS although the game limits that because - EA/32 bit game made for potato users when the game launched.

 

The game eventually became so bloated that when I clicked anywhere on the playing screen - I could almost count to five before the menu wheel appeared - now it's less than a second.

 

https://lazyduchess.tumblr.com/post/657467259898527744/the-sims-3-smooth-patch-21

Posted
20 hours ago, landess said:

If anyone else knows something about this - please speak up.

Hope I understand the problem right !

I experienced this only when I earlier used the "simler90GameplayCoreMod". But you can modify it in the mods XML by setting this entrance to "True"

 

<SortInteractionListForSim value="False">
      <!--If set to False, the game will not sort the pie-menu interaction list when the player clicks on a sim, completely getting rid of pie-menu lag in the game. The order in which the game will show pie-menu interactions in this case will be different from the order you may be used to. Set to True to revert to original EA behaviour with pie-menu lag-->
    </SortInteractionListForSim>

 

I do not use the "smooth-patch" from lazyduchess" or other game play mods. For me the pie-menu is OK in my game....

 

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