CHboom! Posted February 6 Posted February 6 3 hours ago, KinkyKatie89 said: @CHboom! wow great work, love this!! Thanks for sharing. How did you want me to implement this? I'm currently working on some new animations for KW. Creating animations with an included prop for a sim to hold in their hand is a nightmare. Did you want animations for this? Feel free to DM me and we can talk about ideas. ❤️ EDIT: i just realized you likely meant to implement this similar to the new butt plug toy and have a moodlet while wearing it? I've asked the lovely Art Director if she'll create a moodlet for this Thanks for replying for it. Here's workflow I'm thinking of. Spoiler 🔹 Solo Use Wear it Moodlet: Curious (+Mood, Desire gauge slightly increases) Turn it on Animation: Use the early part of the bladderfailure animation (twitching/awkward movement) Moodlet: Thrill (+Desire gauge increases significantly, Fun +10) Extended use Moodlet: Overcharged (Fatigue, Discomfort, Desire gauge decreases) 🔹 Couple Interaction Interaction with another Sim Options: “Order to wear it” → Available only to Sims with the dominant trait Wearer Moodlet: Awkward Compliance (slightly negative mood, Desire gauge increases) “Ask A to wear it” → Available to any Sim Wearer Moodlet: Curious Compliance (neutral mood, Desire gauge slightly increases) Turn it on (partner activates it) Animation: Wearer plays bladderfailure reaction, partner shows surprise/awkward gesture Moodlets: Wearer: Shared Thrill (+Desire gauge increases, Mood +15) Partner: Bonded Experience (Relationship boost, Fun +10) Extended couple use Moodlet: Too Much Connection (Fatigue, Discomfort, Desire gauge decreases) By the way, butt plug you made produces moodlets but doesn’t visually appear on Sims, was it intentional, or is it due to a technical issue? 1
Chrissy90 Posted February 6 Posted February 6 (edited) 14 hours ago, CHboom! said: By the way, butt plug you made produces moodlets but doesn’t visually appear on Sims, was it intentional, or is it due to a technical issue? It might be bugged? It is supposed to show up and someone earlier in the thread posted a screenshot of theirs showing up. (Disregard. I was incorrect). But I just went to test and got this script error: Spoiler Interactions: 1: Use Sims3.Gameplay.Objects.OnikiStuff.ButtPlug+Use+Definition Sims3.Gameplay.Objects.OnikiStuff.ButtPlug+Use+Definition UserDirected Counter: 1 Sim-Time: Sun. at 6:54 PM Start-Time: 02/05/2026 19:25:02 PreLoadup-Time: 02/05/2026 19:25:15 Loadup-Time: 02/05/2026 19:25:24 Log-Time: 02/05/2026 19:26:34 System.NullReferenceException: A null value was found where an object instance was required. #0: 0x002e1 callvirt in Sims3.Gameplay.Objects.OnikiStuff.ButtPlug+Use:Run () () #1: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () () #2: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () () #3: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () () #4: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () () #5: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () () Edited February 6 by Chrissy90 1
CHboom! Posted February 6 Posted February 6 6 hours ago, Chrissy90 said: It might be bugged? It is supposed to show up and someone earlier in the thread posted a screenshot of theirs showing up. But I just went to test and got this script error: Hide contents Interactions: 1: Use Sims3.Gameplay.Objects.OnikiStuff.ButtPlug+Use+Definition Sims3.Gameplay.Objects.OnikiStuff.ButtPlug+Use+Definition UserDirected Counter: 1 Sim-Time: Sun. at 6:54 PM Start-Time: 02/05/2026 19:25:02 PreLoadup-Time: 02/05/2026 19:25:15 Loadup-Time: 02/05/2026 19:25:24 Log-Time: 02/05/2026 19:26:34 System.NullReferenceException: A null value was found where an object instance was required. #0: 0x002e1 callvirt in Sims3.Gameplay.Objects.OnikiStuff.ButtPlug+Use:Run () () #1: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () () #2: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () () #3: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () () #4: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () () #5: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () () I thought it was technically impossible, so only the moodlet was left. Then how can this be fixed?
Jvsmith Posted February 6 Posted February 6 Just now, CHboom! said: I thought it was technically impossible, so only the moodlet was left. Then how can this be fixed? It's possible. I've already fixed all the bugs with butt plugs in my version, and not only that. In fact, I've already rewritten 90% of the old code. Along the way, I've made it cleaner and easier to read. Many old bugs have finally been fixed, and I've achieved compatibility with almost all mods from Nraas and ModTheSims. Unfortunately, I'm not interested in the features added by Katie. Sorry, I simply don't have the time to follow her changes. I'll publish my version with the source code soon. Keep an eye on the thread where I posted my versions. I hope my fixes will help Katie if she wants to adapt my code for her version. It won't be easy, as our versions have diverged significantly.
KinkyKatie89 Posted February 6 Author Posted February 6 (edited) 16 hours ago, CHboom! said: By the way, butt plug you made produces moodlets but doesn’t visually appear on Sims, was it intentional, or is it due to a technical issue? correct, this was INTENTIONAL. 15 hours ago, Chrissy90 said: It might be bugged? It is supposed to show up It's not bugged. It's not supposed to show up. Sorry to all for the confusion let me try to clear this up. Chrissy's butt plug toy is NOT the same entity as CHboom's CAS Butt Plugs found in the CAS accessory slot. The reason for this is because CHboom's butt plugs use the 'Left Garter' accessory slot and that interferes with Oniki's Underwear Panty slot which also uses 'Left Garter.' Edited February 6 by KinkyKatie89 2
CHboom! Posted February 6 Posted February 6 8 hours ago, Jvsmith said: It's possible. I've already fixed all the bugs with butt plugs in my version, and not only that. In fact, I've already rewritten 90% of the old code. Along the way, I've made it cleaner and easier to read. Many old bugs have finally been fixed, and I've achieved compatibility with almost all mods from Nraas and ModTheSims. Unfortunately, I'm not interested in the features added by Katie. Sorry, I simply don't have the time to follow her changes. I'll publish my version with the source code soon. Keep an eye on the thread where I posted my versions. I hope my fixes will help Katie if she wants to adapt my code for her version. It won't be easy, as our versions have diverged significantly. I hope your fix to publish as soon as possible keep going on! 2 hours ago, KinkyKatie89 said: correct, this was INTENTIONAL. It's not bugged. It's not supposed to show up. Sorry to all for the confusion let me try to clear this up. Chrissy's butt plug toy is NOT the same entity as CHboom's CAS Butt Plugs found in the CAS accessory slot. The reason for this is because CHboom's butt plugs use the 'Left Garter' accessory slot and that interferes with Oniki's Underwear Panty slot which also uses 'Left Garter.' I put butt plugs in category 'left garter' because there was no other way to include it in the game. If there had been a way to add it in‑game, like with a cane or Simlife goggles, I would have chosen that instead. I know you are busy working on your stuff. but I hope butt plugs and lush I made work within KW system. 1
spauldo Posted February 7 Posted February 7 On 2/5/2026 at 2:19 PM, KinkyKatie89 said: Sorry you're having issues. At the moment I have limited time to work on KW but I did some testing on this last night. I tested teen female futa and YA female futa. In my testing the only issue is with a teen futa not having the correct genitalia after 'Remove Bottom.' I did not see any issues with the YA female. After looking into the code it's not clear to me why only teen futa is not cooperating. When Jvsmith continued Dentons work he implemented a lot of new modules regarding Sim Bodies that never existed in the mod. This is all the stuff regarding Body Selector etc. I really don't know all that's going on with that as i dont even use these features myself. I will try to keep investigating as time allows but I just want to be honest and say there's other things taking priority I'm trying to do with Chrissy90 right now. I don't have any hard evidence to back up this claim but i will say i wouldn't be surprised if these futa issues started to appear after Jvsmith implemented all this stuff about custom body selection. Thanks for looking into this. I can say that I never saw the issue in 409 back in the day, so you're probably right about it having something to do with the code changes put in after that. I've mostly seen this with teen futas, but I've seen it in adult ones as well occasionally. Here's my old test setup I tried with only KW 440 and 441 and the Enhanced Bodies package (and I deleted all caches before each test): Quote My test is to create a new save in Twinbrook, choose the Greenwood family and start playing, enable KW, wait for settings to appear, turn on teen interactions, debug interactions, and testingcheats, tell the sims to talk to each other to allow the mod a minute or so to populate everything, do City Hall -> Kinky World -> Debug -> Horny Fever, then I tell the mother and teenage daughter to masturbate on beds. Then I have one of them shower to test the regular naked state. 440 and 441 gave me some slight differences (440 sometimes gave me no lower body at all), but neither mother nor daughter would show a penis during masturbation. Sometimes they'd have one in the shower, but it wasn't reliable. And of course, when I actually started talking to JvSmith, it all started working for me so I wasn't able to troubleshoot further At least you've seen the problem. Back then, I reverted to an older setup with Cmar's penis and it started working, but I'm still on that setup and now it's not. This is why I think the problem is in KW itself. It's all very nondeterministic. With my current game, I can get my teen futa to have a penis during sex by doing "Change Outfit -> Naked1" first - she'll keep the penis that way. But if starting clothed, any KW action that removes her bottom (sex, low shark, etc.) shows her without a penis. Her mother (also a futa) has no issues at all, but she had the same problems as a teenager. At some point the problem went away (while she was still a teen) and she's had no problems since. I might dig around in the code some more and see if I can spot anything, but I don't have any way of building KW and don't know squat about modding Sims 3 so I doubt I'll find anything. I appreciate you checking, though. 1
spauldo Posted February 7 Posted February 7 Another data point - what I said about my futa girl having a penis with Change Outfit -> Naked1? Her friend downed an S Basic potion, changed to Naked1, and doesn't show a penis. What that means? No idea.
Haverstead Posted February 7 Posted February 7 I keep putting in the name of the animation package and I get the error that it can't find it, like it's looking in a different directory? I get that sometimes I'm kinda stupid. Is it operator headspace and timing or is something weird?
spauldo Posted February 7 Posted February 7 3 hours ago, Haverstead said: I keep putting in the name of the animation package and I get the error that it can't find it, like it's looking in a different directory? I get that sometimes I'm kinda stupid. Is it operator headspace and timing or is something weird? Make sure you have both the KW and OKW file for the animation package. Make sure you're typing in the name of the package exactly like the filename (without the extension). So if you've got KW_mike24_pets.package, be sure to type "KW_mike24_pets" as the name. If you're on Linux (maybe MacOS as well, I dunno), you also have to get the capitalization correct.
spauldo Posted February 7 Posted February 7 Found a bug: when traveling, if you're wearing an menstrual cup, it disappears.
Krysee Posted February 7 Posted February 7 4 hours ago, spauldo said: Found a bug: when traveling, if you're wearing an menstrual cup, it disappears. Travel wipes and resets a lot of moodlets because you're essentially getting a copy of your sim added to a new world's savefile while your existing world and sim remains unchanged until you return, then the homeworld sim is overwritten by the skills, traits and inventory that changed while you were away. Even the best mod for maintaining stability during travel, NRaas Traveler, doesn't manage to keep moodlets. Since the menstrual cup is managed by a moodlet, you're SOL. Purchase and carry backups.
simmer257 Posted February 8 Posted February 8 It might have been answered in the past but I just got back to sims 3, so I'm sorry. Will this work with 1.67 ver of the game?
Haverstead Posted February 8 Posted February 8 19 hours ago, spauldo said: Make sure you have both the KW and OKW file for the animation package. Make sure you're typing in the name of the package exactly like the filename (without the extension). So if you've got KW_mike24_pets.package, be sure to type "KW_mike24_pets" as the name. If you're on Linux (maybe MacOS as well, I dunno), you also have to get the capitalization correct. OK, that's it. It doesn't have both, just one or the other.
spauldo Posted February 8 Posted February 8 19 hours ago, Krysee said: Travel wipes and resets a lot of moodlets because you're essentially getting a copy of your sim added to a new world's savefile while your existing world and sim remains unchanged until you return, then the homeworld sim is overwritten by the skills, traits and inventory that changed while you were away. Even the best mod for maintaining stability during travel, NRaas Traveler, doesn't manage to keep moodlets. Since the menstrual cup is managed by a moodlet, you're SOL. Purchase and carry backups. Sure. That doesn't make it not a bug. I'm posting it here so that Katie is aware. It's up to her whether she wants to try to address it.
spauldo Posted February 8 Posted February 8 (edited) 4 hours ago, simmer257 said: It might have been answered in the past but I just got back to sims 3, so I'm sorry. Will this work with 1.67 ver of the game? Yes. I run 1.67. IIRC, there aren't any game fixes after 1.67, just launcher stuff. Edit: Unless you're on Mac, I think. But that's a whole 'nother ball of wax. Edited February 8 by spauldo
Caged_Fenrir Posted February 10 Posted February 10 What are the requirements for the SexBot Plumbots? At what level can you make the trait chip?
0bl1v10ngam3r Posted February 11 Posted February 11 On 2/10/2026 at 7:35 AM, Caged_Fenrir said: What are the requirements for the SexBot Plumbots? At what level can you make the trait chip? You will need the "Capacity to Love" trait chip to create a Sexbot Plumbot. As it's been a while since I uninstalled ITF, I'm don't exactly remember the Botbuilding skill level, but as long as your sim can make the "Capacity to Love" chip, they can get started on the Sexbot.
0bl1v10ngam3r Posted February 11 Posted February 11 On 1/20/2026 at 11:51 AM, KinkyKatie89 said: You will need to apply your own custom meshes & skins, they are not included with this download. I recommend using this : This may seem like a silly or downright foolish question, but I'm going to ask it anyway..... If I use JvSmiths Enhanced Bodies, is it necessary to keep the GECKo ones that came with earlier versions of Kinky World, or can I just remove those from my package file?
Chrissy90 Posted February 11 Posted February 11 4 hours ago, 0bl1v10ngam3r said: This may seem like a silly or downright foolish question, but I'm going to ask it anyway..... If I use JvSmiths Enhanced Bodies, is it necessary to keep the GECKo ones that came with earlier versions of Kinky World, or can I just remove those from my package file? You'll need to remove GECKo's bodies. Both theirs and Jvsmith's are default replacements, so they will conflict if you try to use them together. 1
0bl1v10ngam3r Posted February 12 Posted February 12 5 hours ago, Chrissy90 said: You'll need to remove GECKo's bodies. Both theirs and Jvsmith's are default replacements, so they will conflict if you try to use them together. Thank you, Chrissy90... I should note that I use the delphy dashboard, and while none of them are highlighted as conflicting when they are all in my package folder, they probably conflict with each other in some way. Thanks again for letting me know that it's ok to remove the GECKo files.... take care.
spauldo Posted February 13 Posted February 13 Just something I found interesting. Quite some time ago (back in the 375 days, maybe earlier) I tried repeatedly to get a sim pregnant from a mummy attack. It never worked. They'd get pregnant, but the pregnancy would just disappear at some point. This time, I was playing in Egypt and just happened to get attacked by a mummy and lost. My sim got pregnant. And stayed pregnant for the rest of the trip. Unfortunately, I received a message when she traveled home that the pregnancy was canceled due to a "missing dad description" or some such. Which confirms my hypothesis that the pregnancy didn't work because the mummies didn't have full sim data. So if anyone was thinking it'd be cool to have a kid with King Raymundo II, well, it still doesn't work. 1
landess Posted February 14 Posted February 14 (edited) On 2/12/2026 at 7:41 PM, spauldo said: when she traveled home that the pregnancy was canceled Traveling is usually denied when pregnant if I remember correctly. There quite a few posts regarding the mechanic with caveats and conflicting posts. Apparently NRaas Traveller helps to smooth some of them when the settings for that add-on have been set. I have pregnancy turned off along with aging in my game saves - and still an Alien abduction has caused males to become pregnant but then it never advances. Moodlets are used to track such events and simply removing the one which refers to being pregnant will also remove pregnancy as if it never happened. As far as that occult state (Mummy) not being able to engage in pregnancy 'proper' similar to Zombies. I haven't a clue. EDIT: -Since reading more I see there are examples where a pregnant Sim can travel, but while away from the 'home' world the pregnancy is put on 'hold' until they return. I wonder if returning to Egypt would allow the same thing as it was the point of origin for the pregnancy?- Scratch that - Aging stops while on vacation . . Too much thinking and not enough remembering. Edited February 14 by landess
landess Posted February 14 Posted February 14 Now I have a question regarding 'panties'. Having played with only the Oniki versions until very recently, I've been trying to familiarize myself with menu options and scripted events new to me with this version. Some of the debug options mean nothing to me as they are worded so I ignore those for now. Other interactions and the such appear to be self explanatory and/or identical to the previous versions with names more Americanized (sex 4 woohoo/etc) I remember being able to ask a female Sims for their panties - where did that go? I noticed all the pantie codes I had entered before are now gone with the default 1 bra/1 panty being listed. So I used the default panties and still no option to ask. I see those 'default panties' now have new visual options when compared to the older KW versions I used. I also see new panties/bras I never downloaded like all the other CC I use. >So, can anyone explain this in a nutshell? Are teens handled differently from adults? Is there a new list of codes I must enter? Are the new panties part of the KK's KW version? >Is Spank only requested by the recipient (no 'mean' interaction to spank similar to 'grope') ? I hate having to ask but trying a few different things with no positive results always has me wondering if 'upgrading' my version was worth it because now here I am having to ask for information after years of already understanding. I enjoy being self sufficient but I won't find the answers anywhere else. Thanks for your time. 1
FreakyRufus Posted February 14 Posted February 14 4 hours ago, landess said: I remember being able to ask a female Sims for their panties - where did that go? It is there, but I think it is now gated by different states of the sim. I'm not sure of all the conditions required. In testing this out, I gave my sims a very high attraction to the appropriate gender. I then used the KW debug settings to make them horny, and to max out their exhibition skills. That still didn't have it show up. Then I had them kiss, and at the same time I used KW debug to max their hidden corruption skill. At that point, it showed up. 4 hours ago, landess said: I noticed all the pantie codes I had entered before are now gone with the default 1 bra/1 panty being listed. So I used the default panties and still no option to ask. The codes that I have been using for years all still work for me. There are definitely additional panties and bras that are added by the newer versions of KW mod, but my custom ones all work, too. The custom ones are just ones that I found in various places. I edited them to set the item type in the package to be the correct type for KW: either left or right garter. Then grabbed the ID and saved it in a text file that I use whenever I need to add them back in. I usually export my KW settings whenever I make a change to them, and then import that if I start a new save. 4 hours ago, landess said: >Is Spank only requested by the recipient (no 'mean' interaction to spank similar to 'grope') ? No, I believe it is now gated by the sim's traits. Evil, Mean Spirited, etc. But also, kinky traits such as dominant, etc. It might even be gated by the sim's current state, and by any recent actions taken. For example, if a sim has been asked to spank the other, they can start being more dominant. I've also noticed that if one sim asks another to show panties, pussy, etc., more options start showing up, such as an option to tell the other to show it, and eventually an option to tell the other sim to remove it completely, resulting in the other sim walking around partially nude. In my test, "Spank" wasn't there initially, but when I added the Evil trait, it showed up on the Mean menu: 2
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