tonicwalter Posted June 9, 2014 Posted June 9, 2014 The prostitute in the home delivery quest with the stranger (and the fucking competition) doesn't give me my reward, so I can't end the home delivery quest. What can I do to complete it? Are there quest stages (if yes, what's the quest called) I can enforce via console?
Guest Posted June 9, 2014 Posted June 9, 2014 The prostitute in the home delivery quest with the stranger (and the fucking competition) doesn't give me my reward, so I can't end the home delivery quest. What can I do to complete it? Are there quest stages (if yes, what's the quest called) I can enforce via console? tes5edit is the tool you are looking for, shows you all stages and numbers you need. for console commands have a look in google there are many good sorted sides with all posibble commands.
big tim Posted June 10, 2014 Posted June 10, 2014 I really like this mod but the runtime error happens to often, especially when home delivery and 2 clients. According to the Microsoft article, something in the scripts is doing this. I have other mods but this only happens here. Any ideas? Thanks.
korialstraszbob Posted June 10, 2014 Author Posted June 10, 2014 ok just read the last couple of pages. And most problem seem to come from SexLab not firing the event RP is waiting for, (No Message for filling the bucket, Orcs not doing there thing) but i don't know if this is a Sexlab Problem or a Problem with RP. If you have a problem of this kind please uninstall RP and try the loose version. That contians the Scripts etc. just like the are on my HDD when i mod.
masterhunter247 Posted June 10, 2014 Posted June 10, 2014 ok just read the last couple of pages. And most problem seem to come from SexLab not firing the event RP is waiting for, (No Message for filling the bucket, Orcs not doing there thing) but i don't know if this is a Sexlab Problem or a Problem with RP. If you have a problem of this kind please uninstall RP and try the loose version. That contians the Scripts etc. just like the are on my HDD when i mod. Finally see the author, thanks. I currently plan to stay away from this version of RPT (1.08a) and wait for next update - the stable quest problem exhausted me in past few weeks.
squall99 Posted June 10, 2014 Posted June 10, 2014 My apologies if this is a silly question, could someone explain what the difference is between the "normal" and the loose version? I must have skimmed over it among the posts.
Guest Posted June 10, 2014 Posted June 10, 2014 My apologies if this is a silly question, could someone explain what the difference is between the "normal" and the loose version? I must have skimmed over it among thet the normal version comes with a bsa, its like you have a rar format for the mod. the loose versions is the same just the bsa isnt there and you have the files unpacked. i think he made a loose format for moders couse the ck cant read scripts inside a bsa.
Karma199696 Posted June 10, 2014 Posted June 10, 2014 hi... i started a new game with this mod installed and i'm enjoing it a lot but... i have a couple of problems... 1) when i work at the inn (dead man's drink in Falkreath) the game seems to get crazy... i mean... i start working, a customer comes to me and we have sex... when we finish i hardly have the time to ask him/her for my money (some times i actually can't even do that) that the NPC start having sex with me again... but for the game i'm not doing that since while i'm doing it new customers come to me and ask me for sex as if i was idle... also, when i finish i can't ask for money from the NPC i just had sex with (as if we were not doing anything) and, again, he will immediately start fucking me once more unless i flee... i usually have to use the "end" key to stop the animation and run far away from the NPC waiting for more customers... but the next one will behave exactly the same ! 2) i reached the point at which the inn keeper proposes me to go to a military camp... i accepted and then... nothing ! the dialog with Valga doesn't end and the quest doesn't start... if i force the dialog closure (with tab or esc keys) the quest isn't active and if i talk to the inn keeper the option is still available but if i accept it, again, the dialog doesn't close and the quest doesn't start... i can keep working in the inn or makeing "home delivery" but i can't actually obtain the military quest job even if it is available... why ? anything i should know ? (conflicts ? load order ? things to do ? or anything else ?) thanks. -------------------------------- update ---------------------------- now the mod seems to have stopped working completely. i got the same issue (dialog doesn't close and job doesn't start) even on the kind of jobs that befere i could obtain... also, if i try disabling the mod, i can load a saved game but i can't save any more since if i do the game CTDs... Point 1) It is possible that the customers you have want to use you multiple times, there's a option in the MCM where you can adjust the maximum of possible repititions. When you start a job there is a random number rolled for the customer (between 1 and the max you set in MCM) and you won't be able to get your money from the client until he completed the amount of fucks given to you Point 2) This bug seems to occur more frequent, here might be your solution: Check for missing mod dependencies and make sure your RPT loads after all other sexlab mods. At least that helped me fixing a few bugs. the problem is that also the MCM for RPT doesn't work any more (see attached file) and RPT is the last mod i load...
Schrymp Posted June 10, 2014 Posted June 10, 2014 I should probably have mentioned that I encountered the bucket problem on the loose files version of the mod, which I've been using (with Mod Organizer) since 1.07d. I did do a test run of the Orc job (at Dushnik Yal) after my attempts with the Stable Bang, and for me the Orcs did what they were supposed to - but when I got back to the Inn, the only RPT dialogue option with Kleppr was the one about how I thought the quest was too dangerous after all.
tomz31790 Posted June 12, 2014 Posted June 12, 2014 Ok as a small update. I removed all the "mf_" related scripts from my save with Skyrim Save Tool and, alas, the quest settings menu is no accessible (previously wasn't like many people have posted here). That said, the game still crashes if I try to make a new save with the scripts removed. This leads me to believe that it is one of the scripts that is causing the mod to stop working (not sure which one though), unless anyone else has any further investigations to add.
LegendXV Posted June 12, 2014 Posted June 12, 2014 Whenever I try to go back to work it never seems to trigger. I'm at Whiterun and the tavern lady's dialogue options are always "do you still offer work?" even though I click to work.
tomz31790 Posted June 12, 2014 Posted June 12, 2014 Whenever I try to go back to work it never seems to trigger. I'm at Whiterun and the tavern lady's dialogue options are always "do you still offer work?" even though I click to work. Same issue as many are having. Can you access the Quest Settings tab in the MCM? If you disable the mod and load your save game, can you make a new save from there or does it crash?
most_wanted Posted June 12, 2014 Posted June 12, 2014 Kori, just out of curiosity, do you plan to add new things or refine the mod in the future? Some users posted a lot of good suggestons in the past, if you remember (I quoted them). bye
nutluck Posted June 12, 2014 Posted June 12, 2014 Kori, just out of curiosity, do you plan to add new things or refine the mod in the future? Some users posted a lot of good suggestons in the past, if you remember (I quoted them). bye Not sure if he plans to add more but he has made some changes to some of the quests due to feedback I know. He made several changes to the orc fort one based on feedback from me.
RDKateran Posted June 12, 2014 Posted June 12, 2014 At this point I'd rather he hold off on new features and fix the ones that are already in the mod. Most of the quests just don't plain work for me and others.
LegendXV Posted June 12, 2014 Posted June 12, 2014 Whenever I try to go back to work it never seems to trigger. I'm at Whiterun and the tavern lady's dialogue options are always "do you still offer work?" even though I click to work. Same issue as many are having. Can you access the Quest Settings tab in the MCM? If you disable the mod and load your save game, can you make a new save from there or does it crash? I can save just fine. Oh, but it's gone from MCM now. Edit 2: Randomly after I checked MCM again all my mods popped back into MCM including Radiant.
big tim Posted June 12, 2014 Posted June 12, 2014 I seem to be having trouble with the Sex Diary updating. It used to work but not anymore. I have upgraded Sex Lab Framework but still unskilled with over 50 clients. Thanks
most_wanted Posted June 14, 2014 Posted June 14, 2014 Kori, just out of curiosity, do you plan to add new things or refine the mod in the future? Some users posted a lot of good suggestons in the past, if you remember (I quoted them). bye Not sure if he plans to add more but he has made some changes to some of the quests due to feedback I know. He made several changes to the orc fort one based on feedback from me. Good to know, I searched in the old posts and the main post was yours I'm mainly interested in the basis of the mod though (the food service, the prostitution job, immersion). For what I've seen, Kori already made a very good job with the customization (all the options in the MCM). I'll edit your old post (forgive me ) to show what I'm mostly interested in: GREEN: most wanted WHITE: useful Under [] some of the things I modified. Food Service Work Time - can only work [food service] between 6pm and 2am, when the tavern would be getting ready to start getting people all the way up till most people head home. Side Jobs - If no one has ordered for a bit [from 6am to6pm] you can go talk to the Inn keeper and they might ask you to go cook a few things giving you the required ingredients to make the food, or ask you to sweep the floors, or chop wood to bring in for the fire. These jobs would mostly be in the early service time and earn the PC a little gold. Orders - Any orders you get wrong and the customer gets the order for free and you pay out of pocket the price of the meal to the tavern keeper. [to avoid paying for his meal you can have the option to offer a bj or similar to have the client forgive you] [The PC gets a debt of 250gp right off for the serving dress, which they have to pay back. As long as the PC turns a profit each night the debt is just tracked until payed off. If the PC fails to earn a profit and goes into further debt see below. In addition each day the PC owes the inn keeper 50gp for room and board. Plus the PC can sleep in a bed at the inn each night. Becoming a live in tavern help.] [Debt - each day the total debt goes up by 5% from the amount owed. If the PC stays in debt 2 nights in a row then they get the offer (once every night) of become a prostitute. If the PC goes over 500gp in debt then they get the offer of become a prostitute or have the guards called.] [note: if the PC accept to have some sex after being groped you must go somewhere private...then the rules of solicitation apply (see below for the chances to be raped.etc..)..then you can lie to the innkeepr on where you have been and keep the money and the food service job OR start working as a pros OR if he doesn't believe your lie you'll have to do some "service" to him\her too or pay him 50gp (then keep working the food sevice)] Prostitution general Work Time - In the tavern the PC is expected to work from 6pm till 2am though is not required. Can work in the inn or anywhere in the hold. [not limited by time of the day] Paying the inn keeper - 50% of all the gold earned from turning tricks goes to the inn keeper including bonus gold from tips or ranks. As long as the quest is running the PC must once a week visit the inn keeper and pay them their cut. [this is already configurable in the mcm if I'm not wrong, and I like the paying at the end of the job better, with the possibility to lie] Debt - In addition to any debt already owed from the food service, clothes, thugs, the PC must also pay 100gp a day to the Inn keeper for room, board and bribing the guards to look the other way. This will get the PC a room to sleep in and enough food to live on each day. [also, I'd add the option to "service the innkeeper" or "one guard" once every day to cut that 100 to 50] [Thugs.Not paying any debt for 5 days will result in the inn keeper sending thugs to collect the PC. Which will add 1k of debt owed, 3k if one or more of the thugs was killed.] [here, I'd add the option to "bribe" the thugs with sex..if they accept, they'll have their turns with you and tell the innkeeper\pimp they haven't find you..resets after 2 days, then the thugs will search again] Solicitation - NPC's will only agree to have sex once every 4 in game hours. After 4 hours they have a 20% chance to agree to have sex again, adding 10% every hour to a maximum of 80%. If the PC approaches the NPC and the NPC turns them down they have a option to offer a discount or 50% to entice the NPC adding a bonus of 25% to the chance they agree. (also apply to passive) [changed percentage] Arousal plug-in - Giving the option to use arousal mod with this. The chance a NPC agree's to sex is based on their arousal -30. So any NPC with a arousal of 30 or less will always turn down a offer unless you offer them a discount as above. So a NPC with a 100 arousal would have a base chance of 70% to say yes. If the NPC is in a relationship there is a -25% chance and -50% if they are married. This plug in would be optional, a toggle that could be turned on for those that use arousal. Clothing - If it is stolen or lost the PC at any time can ask for a new outfit but at the cost of 500[250gp]. Solicitation - Must take the NPC someplace private. [i consider this a must for immersion] Chances for things to go wrong. 5[10]% chance they rape the PC instead after they are alone. The NPC tells the NPC they was unhappy lying about what happened, PC still owes 50%[set in mcm] of the gold to the inn keeper they should have made. [will not go into debt with this, at most you will get nothing in return] 5[10]% chance they claim to be unsatisfied and refuses to pay. When the PC tells the inn keeper they are told the customer was unhappy and the PC still owes 50%[set in mcm] of the gold they should have made. [will not go into debt with this, at most you will get nothing in return] 15% chance the customer was not fully pleased and only pays half of the agreed upon amount. Leaving the PC earning nothing [or little] as the inn keeper still takes 50%[set in mcm] of what should have been made.[will not go into debt with this, at most you will get nothing in return] [note: could the chances of these to happen be modified by the morality of NPCs? Would be much better] General mod tweaks. Special quests - once a in game a hour while working solicitation the PC can talk to the inn keeper and get one of the special quests. They can only be done while working. Starting a special quest - When the PC asks about a job they are told here is a letter(for all quests), look it over and let the inn keeper know if they want to do it. PC opens the letter that gives a rough description of the quest. Enough the player should know what to expect roughly(such as the mare quest being a horse). After reading the letter the PC can then talk to the inn keeper and either agree or turn down the quest. If they agree the letter is removed and the quest starts. If the quest is turned down the keep the letter and at any time can go back and accept the quest later while on duty. Turning down a quest after starting it - If the PC agrees to take a job and then changes their mind they can go back and tell the inn keeper just that but still owes the inn keeper their share. Since the inn keeper already told the customer the PC was coming and now has to hire a new prostitute on short notice to take the PC's place. 3sums - option to turn off 3sums. I say this cause there is so few current animations they get old after awhile and some people prefer for customers to just take turns. Tweaks to some of the special quests. Home Delivery Right now there is nothing more I would change other than i have several idea's for more variations on this quest. But I will wait on that as I feel the mod needs a bit of tweaking before expanding it more. When you are ready I will share the additional idea's. Lured to be raped Only changes I would make are the follow. The thugs and rapist only take one turn each. Either two at a time or singles. The inn keeper can get your gear back but it adds [300] to your debt owed. Feedback from the npcs you "interacted" with most_wanted, on 10 Apr 2014 - 10:01 PM, said: Teruke, on 10 Apr 2014 - 05:41 AM, said: maybe having the quest npcs recognise you once you'll revisit their request and have different things to say to you, not anything over complicated same outcome but diff lines i suppose. Good job! Yeah, good idea. Or simply, without the need to be in a mission, whenever you start speaking with them (or click on them). They would have to be "marked" in some way when you have some "action" with them (different type of marks depending on what they did) and after, when you interact with them, they will "greet you" with the proper comment (even crude ones). That would add a lot of immersion. Kori probably knows if something like that is possible, I don't have any idea.
nutluck Posted June 14, 2014 Posted June 14, 2014 No worries but here is a clarification. Paying the inn keeper - 50% of all the gold earned from turning tricks goes to the inn keeper including bonus gold from tips or ranks. As long as the quest is running the PC must once a week visit the inn keeper and pay them their cut. [this is already configurable in the mcm if I'm not wrong, and I like the paying at the end of the job better, with the possibility to lie] Right now it only takes part of the main money and not the tips etc. or was the last time I checked.
Z0mBieP00Nani Posted June 14, 2014 Posted June 14, 2014 Kori, just out of curiosity, do you plan to add new things or refine the mod in the future? Some users posted a lot of good suggestons in the past, if you remember (I quoted them). bye Not sure if he plans to add more but he has made some changes to some of the quests due to feedback I know. He made several changes to the orc fort one based on feedback from me. Good to know, I searched in the old posts and the main post was yours I'm mainly interested in the basis of the mod though (the food service, the prostitution job, immersion). For what I've seen, Kori already made a very good job with the customization (all the options in the MCM). I'll edit your old post (forgive me ) to show what I'm mostly interested in: GREEN: most wanted WHITE: useful Under [] some of the things I modified. Food Service Work Time - can only work [food service] between 6pm and 2am, when the tavern would be getting ready to start getting people all the way up till most people head home. Side Jobs - If no one has ordered for a bit [from 6am to6pm] you can go talk to the Inn keeper and they might ask you to go cook a few things giving you the required ingredients to make the food, or ask you to sweep the floors, or chop wood to bring in for the fire. These jobs would mostly be in the early service time and earn the PC a little gold. Orders - Any orders you get wrong and the customer gets the order for free and you pay out of pocket the price of the meal to the tavern keeper. [to avoid paying for his meal you can have the option to offer a bj or similar to have the client forgive you] [The PC gets a debt of 250gp right off for the serving dress, which they have to pay back. As long as the PC turns a profit each night the debt is just tracked until payed off. If the PC fails to earn a profit and goes into further debt see below. In addition each day the PC owes the inn keeper 50gp for room and board. Plus the PC can sleep in a bed at the inn each night. Becoming a live in tavern help.] [Debt - each day the total debt goes up by 5% from the amount owed. If the PC stays in debt 2 nights in a row then they get the offer (once every night) of become a prostitute. If the PC goes over 500gp in debt then they get the offer of become a prostitute or have the guards called.] [note: if the PC accept to have some sex after being groped you must go somewhere private...then the rules of solicitation apply (see below for the chances to be raped.etc..)..then you can lie to the innkeepr on where you have been and keep the money and the food service job OR start working as a pros OR if he doesn't believe your lie you'll have to do some "service" to him\her too or pay him 50gp (then keep working the food sevice)] Prostitution general Work Time - In the tavern the PC is expected to work from 6pm till 2am though is not required. Can work in the inn or anywhere in the hold. [not limited by time of the day] Paying the inn keeper - 50% of all the gold earned from turning tricks goes to the inn keeper including bonus gold from tips or ranks. As long as the quest is running the PC must once a week visit the inn keeper and pay them their cut. [this is already configurable in the mcm if I'm not wrong, and I like the paying at the end of the job better, with the possibility to lie] Debt - In addition to any debt already owed from the food service, clothes, thugs, the PC must also pay 100gp a day to the Inn keeper for room, board and bribing the guards to look the other way. This will get the PC a room to sleep in and enough food to live on each day. [also, I'd add the option to "service the innkeeper" or "one guard" once every day to cut that 100 to 50] [Thugs.Not paying any debt for 5 days will result in the inn keeper sending thugs to collect the PC. Which will add 1k of debt owed, 3k if one or more of the thugs was killed.] [here, I'd add the option to "bribe" the thugs with sex..if they accept, they'll have their turns with you and tell the innkeeper\pimp they haven't find you..resets after 2 days, then the thugs will search again] Solicitation - NPC's will only agree to have sex once every 4 in game hours. After 4 hours they have a 20% chance to agree to have sex again, adding 10% every hour to a maximum of 80%. If the PC approaches the NPC and the NPC turns them down they have a option to offer a discount or 50% to entice the NPC adding a bonus of 25% to the chance they agree. (also apply to passive) [changed percentage] Arousal plug-in - Giving the option to use arousal mod with this. The chance a NPC agree's to sex is based on their arousal -30. So any NPC with a arousal of 30 or less will always turn down a offer unless you offer them a discount as above. So a NPC with a 100 arousal would have a base chance of 70% to say yes. If the NPC is in a relationship there is a -25% chance and -50% if they are married. This plug in would be optional, a toggle that could be turned on for those that use arousal. Clothing - If it is stolen or lost the PC at any time can ask for a new outfit but at the cost of 500[250gp]. Solicitation - Must take the NPC someplace private. [i consider this a must for immersion] Chances for things to go wrong. 5[10]% chance they rape the PC instead after they are alone. The NPC tells the NPC they was unhappy lying about what happened, PC still owes 50%[set in mcm] of the gold to the inn keeper they should have made. [will not go into debt with this, at most you will get nothing in return] 5[10]% chance they claim to be unsatisfied and refuses to pay. When the PC tells the inn keeper they are told the customer was unhappy and the PC still owes 50%[set in mcm] of the gold they should have made. [will not go into debt with this, at most you will get nothing in return] 15% chance the customer was not fully pleased and only pays half of the agreed upon amount. Leaving the PC earning nothing [or little] as the inn keeper still takes 50%[set in mcm] of what should have been made.[will not go into debt with this, at most you will get nothing in return] [note: could the chances of these to happen be modified by the morality of NPCs? Would be much better] General mod tweaks. Special quests - once a in game a hour while working solicitation the PC can talk to the inn keeper and get one of the special quests. They can only be done while working. Starting a special quest - When the PC asks about a job they are told here is a letter(for all quests), look it over and let the inn keeper know if they want to do it. PC opens the letter that gives a rough description of the quest. Enough the player should know what to expect roughly(such as the mare quest being a horse). After reading the letter the PC can then talk to the inn keeper and either agree or turn down the quest. If they agree the letter is removed and the quest starts. If the quest is turned down the keep the letter and at any time can go back and accept the quest later while on duty. Turning down a quest after starting it - If the PC agrees to take a job and then changes their mind they can go back and tell the inn keeper just that but still owes the inn keeper their share. Since the inn keeper already told the customer the PC was coming and now has to hire a new prostitute on short notice to take the PC's place. 3sums - option to turn off 3sums. I say this cause there is so few current animations they get old after awhile and some people prefer for customers to just take turns. Tweaks to some of the special quests. Home Delivery Right now there is nothing more I would change other than i have several idea's for more variations on this quest. But I will wait on that as I feel the mod needs a bit of tweaking before expanding it more. When you are ready I will share the additional idea's. Lured to be raped Only changes I would make are the follow. The thugs and rapist only take one turn each. Either two at a time or singles. The inn keeper can get your gear back but it adds [300] to your debt owed. Feedback from the npcs you "interacted" with most_wanted, on 10 Apr 2014 - 10:01 PM, said: Teruke, on 10 Apr 2014 - 05:41 AM, said: maybe having the quest npcs recognise you once you'll revisit their request and have different things to say to you, not anything over complicated same outcome but diff lines i suppose. Good job! Yeah, good idea. Or simply, without the need to be in a mission, whenever you start speaking with them (or click on them). They would have to be "marked" in some way when you have some "action" with them (different type of marks depending on what they did) and after, when you interact with them, they will "greet you" with the proper comment (even crude ones). That would add a lot of immersion. Kori probably knows if something like that is possible, I don't have any idea. What about cat calls and stuff like that around towns after your character has become more experienced?
korialstraszbob Posted June 16, 2014 Author Posted June 16, 2014 Uploaded new Version 1.08b: StableQuest: Fix Listening for Wrong Event FoodQuest: Fix infinite Loop on Retry Order General: Force Update to MCM Page names, should fix not working MCM Menu Also if you have problems with the MCM try reinstalling SkyUI had the same problem long ago and that helped. Also i'm coming down with a summer flu, damn you A/C, so there will be less activity from my side.
shinji72 Posted June 16, 2014 Posted June 16, 2014 Thank for the update Korial. Your quest are superb. I enjoy them (and the humor) very much.
gooser Posted June 16, 2014 Posted June 16, 2014 Korial, It looks like you are packaging a very old version of JContainers.dll, dated 1/24/2014. The current .dll is dated 6/7/2014. Is that intentional? I alerted Earendil that the JContainers.zip had two copies of JContainers.dll in it - a very old copy in the correct folder, and an up-date-version in an incorrect folder. You might want to update RDP.
bobb4965 Posted June 16, 2014 Posted June 16, 2014 good job there. everything seems faster and works good. even the shift + works great and nothing is broken afterward . Thx You
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now