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Outfit Studio/Bodyslide 2 CBBE Conversions


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Posted
28 minutes ago, NIND (jimmyyu) said:

ummmmmm is there a problem with the one on the 2nd google result?

https://www.nexusmods.com/skyrim/mods/63832

Oh god, I am in the wrong forum. I thought this was a thread for converting armors to SE. Ignore, sorry.

Posted
2 hours ago, Xenoc1de said:

Oh god, I am in the wrong forum. I thought this was a thread for converting armors to SE. Ignore, sorry.

  Ready, aim, FIRE!                                                                                                                                           

                                                                                                                                                 

                                                                                                                                                \ O /

X===-----                                                                                                                               | 

 } O                                                                                                                                           /    \

 

 

(oops)

Posted
On 5/29/2020 at 6:43 AM, NoNickNeeded said:

That won't be a problem since I did that already, though I guess it'd be more about doing Cosio conversions for the stuff that has so far only been ported to CBBE, since anything I tried and failed at has already been done for CBBE by others, including you. :)

if you can do an adequate COS conversions of any of our outfits, I am sure many would appreciate it. The more diverse our conversions are, the better. This topic used to be active with many conversion styles but SE has drawn most away. NIND has stepped up to the plate with some fabulous SMP conversions while I am still working in HDT. So anyone who wants to add their conversion style to the mix is most welcomed. Remember this is a LE conversions group, so lets stay on topic. Also do your best to make quality conversion and support your work when there is a problem. Above all, have fun.

 

 

Posted
On 5/29/2020 at 12:51 AM, NoNickNeeded said:

NIND, if you don't consider it a trade secret, could you share how to convert SMP outfits?

I have been able to convert some outfits with extra HDT bits, but some others as well as all SMP stuff I ever tried my hands on ended up not working (usually crashing).

Here are some rough guidelines for converting SMP outfits using the Sexy Cloth outfit that will be releasing later today.

 

Note that the formatting is a little rough, but it contains the core concepts of what you need to do.


@Sorceress99 this might interest you as well.  

 

Feel free to write on the blog post itself if you have any questions!

 

 

Posted

Guess that was a bust.

I can't seem to get SMP itself to run on my system and without a functioning SMP system it would appear that only the regular BBP parts move and everything else is static... or at least it's that way with a regular Cosio or CBBE body wearing an SMP outfit. If I use the BHUNP body itself, absolutely nothing moves or juggles, not even the breasts. -_-

 

A shame. I think I have almost all the necessary steps down, with only some experimentation to find out how to combine the xml files of the outfit and CLAMS... but without working SMP that won't be happening. :(

 

Thank you for the guide though. Even if I can't use it for SMP outfits, the stuff in there gave me some better understanding on how the xml files work. There were some non-SMP outfits by TeamTAL that I couldn't convert in the past because I didn't know how to deal with their xml files. Maybe I can at least get those to work now.

Posted
1 hour ago, NoNickNeeded said:

Guess that was a bust.

I can't seem to get SMP itself to run on my system and without a functioning SMP system it would appear that only the regular BBP parts move and everything else is static... or at least it's that way with a regular Cosio or CBBE body wearing an SMP outfit. If I use the BHUNP body itself, absolutely nothing moves or juggles, not even the breasts. -_-

 

A shame. I think I have almost all the necessary steps down, with only some experimentation to find out how to combine the xml files of the outfit and CLAMS... but without working SMP that won't be happening. :(

 

Thank you for the guide though. Even if I can't use it for SMP outfits, the stuff in there gave me some better understanding on how the xml files work. There were some non-SMP outfits by TeamTAL that I couldn't convert in the past because I didn't know how to deal with their xml files. Maybe I can at least get those to work now.

 

THis is the ultimate reference thread:

 

https://forums.nexusmods.com/index.php?/topic/3800385-a-guide-to-hdt-smp-usersmodders/

 

Also how did you try to set it up?  Do you live in the EU?

Posted

I do live in the EU and tried that first. When it didn't work, I tried re-installing with the non-EU option. But in neither case anything jiggled.

 

Though I don't get why there is even an issue of dot or comma in the first place. Usually it depends on the programming language was used or what system was used while compiling the exe. Did they really programm Skyrim with two sets of code depending on which system it runs on? That seems a really... odd decision. It would mean duplicating a lot of code, which in turn means twice the places to have errors in, plus potential errors in spot that decides whether dot or comma should be used, plus the potential errors by modders and mod users... yeah, overall not having it fixed to a single system is a really bad idea by whoever made it that way, whether it was Bethesda or the mod-author of the SMP system.

Posted
32 minutes ago, NoNickNeeded said:

I do live in the EU and tried that first. When it didn't work, I tried re-installing with the non-EU option. But in neither case anything jiggled.

 

Though I don't get why there is even an issue of dot or comma in the first place. Usually it depends on the programming language was used or what system was used while compiling the exe. Did they really programm Skyrim with two sets of code depending on which system it runs on? That seems a really... odd decision. It would mean duplicating a lot of code, which in turn means twice the places to have errors in, plus potential errors in spot that decides whether dot or comma should be used, plus the potential errors by modders and mod users... yeah, overall not having it fixed to a single system is a really bad idea by whoever made it that way, whether it was Bethesda or the mod-author of the SMP system.

It’s the encoding of the operating system, like literally it’s how your operating system, Windows in this case, reads letters and punctuation.  After installing the EU Version, what did you see in the log when you tried to use an smp outfit?

Posted

But it can't be windows on it's own.

I've modded around in other games and in Sins of a Solar Empire for example it doesn't matter whether your system is set to European or not. SoaSE always uses the dot.

Same when programming in C++ or Java. It also doesn't matter what your system is set to, in the code it's dot all the way, because that's what the compiler expects.

I don't know why it would be different for xml.

 

I didn't look into any log, I just tried if it worked, then tried the other thing, then tried the other two things. Where is the log? Does it output into MO?

Posted
1 hour ago, NoNickNeeded said:

But it can't be windows on it's own.

I've modded around in other games and in Sins of a Solar Empire for example it doesn't matter whether your system is set to European or not. SoaSE always uses the dot.

Same when programming in C++ or Java. It also doesn't matter what your system is set to, in the code it's dot all the way, because that's what the compiler expects.

I don't know why it would be different for xml.

 

I didn't look into any log, I just tried if it worked, then tried the other thing, then tried the other two things. Where is the log? Does it output into MO?

I don’t code operating systems, just numerical models and simulations as my job. I don’t know why, I just know what can fix the error if you see it in the log. 
 

91E01CAC-9554-4A0C-9AD3-38085CF2EDC0.thumb.png.45b33c79466b05a86b86caca507e8d40.png

Posted
2 hours ago, Bamatias said:

Can you convert to CBBE this 2, if possible do the Second first?? please.?

 

 

 

image.thumb.jpeg.912e7da37444298f2bcc2a6f2dbf9b13.jpeg

 

Requires: Heels Sound

TT76/DF21- white dress/witch dress

 

 

 

 

Imagem

Imagem

 

Imagem

Imagem


Requires: Heels Sound

DOA Christie Hallowen 2015 SMP UUNP

 

 

ps: love your work guys ,

keep up the good work


 


 

DOA Christie Hallowen 2015 UUNP.rar 19.62 MB · 1 download TT76.7z 29.09 MB · 0 downloads

Yes I’ll ge the smp Halloween set

Posted
17 hours ago, Bamatias said:

Can you convert to CBBE this 2, if possible do the Second first?? please.?

 

 

 

image.thumb.jpeg.912e7da37444298f2bcc2a6f2dbf9b13.jpeg

 

Requires: Heels Sound

TT76/DF21- white dress/witch dress

 
 

I've done the white dress DF_T21 but not the hat as it's not part of the set. If anyone knows where to get it, let me know.

**UPDATE** This v1 update replaces the MAXCBBE body with the CBBE HDT standard reference.  Replace the old file with v1 and reinstall. Or you can delete the old ShapeData and SliderSet files and replace with the v1 files. I apologize to the 36 who already d/l the old one. Any problems let me know.

 

DF-T21 CBBE HDT BS LE v1.7z

Posted
8 hours ago, NIND (jimmyyu) said:

I don’t code operating systems, just numerical models and simulations as my job. I don’t know why, I just know what can fix the error if you see it in the log. 
 

 

Spoiler

91E01CAC-9554-4A0C-9AD3-38085CF2EDC0.thumb.png.45b33c79466b05a86b86caca507e8d40.png

 

I guess that means that instead of using their own parser, they (wether they is SMP or Skyrim) use a parser that comes with the OS, since the programming languages and other games use their own formats and parsers.

Guess that means the error lies with Microsoft then. Why in the world would they make the parser dependent on the system language with xml, when even in their other own products it's always dots for floats and comma as a divider between different words? All their very own visual <insert programming language> programming enviroment suits go dots all the way, whether it's C, Basic, Java or whatver for crying out loud!

This decision actively sabotages cooperation between EU and non-EU programmers. What the hell Microsoft?!

 

Anyway, since I deisntalled all SMP stuff yesterday, I now tried to install it again - from the very same installation file I might add - and now it crashes my game on start-up. Sorry I give up. This is taking too much work and frustration for me just to get a couple of nice outfits to work.

Posted
23 minutes ago, O_O said:

New angel from carbondz2010 and new "armor" from Zoni84

 

Nanael Angelic Archon Armor (carbondz2010)

https://www.nexusmods.com/skyrim/mods/103109

 

Stocking armor (Zoni84)

https://www.nexusmods.com/skyrim/mods/103141

Dang it @O_O I was going to surprise you.

It's 90% done.....

 

Of course I have to switch to the Zoni now first :P

2 hours ago, NoNickNeeded said:

I guess that means that instead of using their own parser, they (wether they is SMP or Skyrim) use a parser that comes with the OS, since the programming languages and other games use their own formats and parsers.

Guess that means the error lies with Microsoft then. Why in the world would they make the parser dependent on the system language with xml, when even in their other own products it's always dots for floats and comma as a divider between different words? All their very own visual <insert programming language> programming enviroment suits go dots all the way, whether it's C, Basic, Java or whatver for crying out loud!

This decision actively sabotages cooperation between EU and non-EU programmers. What the hell Microsoft?!

 

Anyway, since I deisntalled all SMP stuff yesterday, I now tried to install it again - from the very same installation file I might add - and now it crashes my game on start-up. Sorry I give up. This is taking too much work and frustration for me just to get a couple of nice outfits to work.

As I said originally it was an issue with the OS.  Idk why Hydrogen programmed it that way, but it is what it is... If you ever decide to give it another try, here is the ultimate resource on the topic:

https://forums.nexusmods.com/index.php?/topic/3800385-a-guide-to-hdt-smp-usersmodders/

 

Also has a list of things that can cause CTD

1 hour ago, Bamatias said:

for me the DF_T21 is not working it stays like this in the game and same in bodyslide:

 

 

maybe it's from the body I don't know!

 

?My wish:

 

I had issues too, it looks like the thing was made with Maximum CBBE.  I had similar issues but was able to fix it by making sure the extra sliders at the top were all set to 0:

 

image.thumb.png.c438d2012fc60311923f861338586018.png

Posted

NIND's CBBE Bodyslide Standalone

Sexy Cloth (CBBE-SMP)

Collage.thumb.jpg.2702441d19c49e831e78f68734efc3cb.jpg

Changes include (Other than bodyslide):
+Fixed SMP to be compatible with NON-EU Computer systems
+6 Additional Textures
+Oily Body Option

 

 

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