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Outfit Studio/Bodyslide 2 CBBE Conversions


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Posted
On 6/1/2020 at 8:42 PM, AutVincereAutMori said:


Anyone has the Shedding Lace CBBE HDT BodySlide? The links are dead. Thanks.

Link to request post:

https://www.loverslab.com/topic/24385-outfit-studiobodyslide-2-cbbe-conversions/?do=findComment&comment=3024135

 

Shedding Lace (all I have)

https://mega.nz/folder/kQ4CxAaJ#NRRPjUq-aO43naJGCeDKqA

 

Gatti Bondage Type-0 Nana CBBE HDT bodyslide conversion (because another dead link)

https://mega.nz/folder/8FoEBIJK#DPico31UMJWydQDROcgD0g

Posted
1 hour ago, Irishredneck said:

And maybe a few colors???

 

???

Well there is already clear, brown and black, what other colours are you thinking?  2 additional colors isn't too much work.

Posted
39 minutes ago, Bamatias said:

NIND i have a suprise for you!! , someone wants to convert this to CBBE ?,right!!!!!??



the mod have 2 versions:

 

1 - Tentacle A, normal tentacle

2 - Tentacle B more tentacles and juice, Hentai inspired....

 

Tentacle Parasite BHUNP SMP-103194-1-0-1591124980.7z 69.31 MB · 0 downloads

 

 

PS:Hope you like it

 

Note:original  mode on nexus :https://www.nexusmods.com/skyrim/mods/103194?tab=description

A good surprise! Just got permission as well.  Given how straightforward this is, I might finish it before aradia.

Posted
4 hours ago, NIND (jimmyyu) said:

Well there is already clear, brown and black, what other colours are you thinking?  2 additional colors isn't too much work.

Red (latex) 

White (duhhh, latex!)

 

If possible. 

Posted
6 hours ago, Irishredneck said:

Red (latex) 

White (duhhh, latex!)

Even if I'm pretty vanilla with my latex colours, red and white are always welcome. So I'd second that request and add some puppy eyes as an incentive. Pleeeeease?

Posted
3 hours ago, NoirXiaoba said:

Even if I'm pretty vanilla with my latex colours, red and white are always welcome. So I'd second that request and add some puppy eyes as an incentive. Pleeeeease?

Hmmmm puppy eyes.....a pretty powerful incentive.

Posted
On 6/1/2020 at 3:34 AM, CINCSAC said:

NIND

 

I appear to have some clipping problems. I've run it through Bodyslide twice and no change. The SMP is working fine.

Any ideas?

 

cincsac

 

Okay I tried your preset values, and it looks like those negative values on the breast are messing with the shape of the collision and normal bodies:

 

image.thumb.png.ebaa2b4de5eb2d3549f42bf90dc844f8.png

 

follow this guide:

 

 

Based on your preset, I suggests you use the "NippleDistance" Slider at timestamps 1:05 and 2:43.  

 

Please let me know if this fixes the issue for you!

Posted

Hi NIND

 

Sorry, oh mage, this is in the realms of black magic for me. I tried in normal bodyslide to remove the minus numbers, but to no effect.

This is why I bow to your superior skills and knowledge and to all other modders.

 

Many thanks for trying, it's just out of my league.

 

cicncsac

Posted
6 hours ago, vevan said:

KziitdFeitshSet-BdsmMaid by Kziitd

I will *so* add DD functionality to it as soon as NIND is done with it.

Posted
16 minutes ago, NIND (jimmyyu) said:

You know how to do this?!

I have not yet figured out how to make them a randomly equipped trap outfit. But I can add locking/key functionality and crafting recipes to them, yeah.

Posted

I converted the Team Tal BDOR Pabilla outfit to cbbe bodyslide. With the cloth physics. You need the original mod.

https://www.patreon.com/posts/dm-bdor-pabilla-26250130

 

There's a conversion for SSE but not LE. This is for LE. I saw it requested in this thread but no one ever did it for LE, so I did. Figuring out the HDT part took 2 hours. But it works and here you are.

 

Edit: Didn't realize I didn't name it to differentiate between bodyslide and normal. Fixed.

 

Edit 2: I didn't realize there was an issue with the breasts. I removed the breast physics because there's really no point on this type of outfit.

 

Edit 3: Forgot to do the boots. Done now. Will be making a download in the files part of loverslab for this.

 

Edit 4: Go here to get it.

 

 

 

Posted
12 minutes ago, NoirXiaoba said:

I have not yet figured out how to make them a randomly equipped trap outfit. But I can add locking/key functionality and crafting recipes to them, yeah.

do you by chance know how to attach the gag effect to a headpiece? :P

Posted
Just now, NIND (jimmyyu) said:

do you by chance know how to attach the gag effect to a headpiece?

That and if neccessary sounds from the gas masks.

Posted
3 hours ago, NoirXiaoba said:

That and if neccessary sounds from the gas masks.

So i want to put together a reduced (dd compatible) Kziitd pack, one with all the gags, dd compatible.... how hard is that to do?

Posted
4 hours ago, NIND (jimmyyu) said:

how hard is that to do?

I basically just attach the neccessary scripts, variables, and inventory modifiers to the armors within your esp. It's tedious busy work and not too difficult, as long as the armor is completely done and modelled and I have an esp to work with.

 

Be warned, though. I might add some unexpected tweaking. (I should really complete my Hook file, but I'm just too lazy to compile the scripts. You'd be giving me a reason to do so.)

Posted
2 hours ago, NoirXiaoba said:

I basically just attach the neccessary scripts, variables, and inventory modifiers to the armors within your esp. It's tedious busy work and not too difficult, as long as the armor is completely done and modelled and I have an esp to work with.

 

Be warned, though. I might add some unexpected tweaking. (I should really complete my Hook file, but I'm just too lazy to compile the scripts. You'd be giving me a reason to do so.)

There should be no problem to add DD lock, key and various mechanisms to the clothing. Copy a DD item to replace the NIF path of armor addon.

The problem is how to unify the gag devices.

 

In addition to locking, key and various mechanisms, the script of DD's gag call may also contain the content of modifying the expression of the character. It is visually observed that an intensity value of Aah or bigAah of the content of mfg phoneme in MFG expression system is adopted?

 

The change I have made is to directly modify the MoodDisgusted overall expression of the MFG expression content in the MFG expression system. Four necessary tri files have been changed, femalehead.tri eyesfemale.tri femaleheadbrows.tri mouthhumanf.tri 。 These four make a unified transformation of each other and show a new look of MoodDisgusted. Then I used the script to call the look of MoodDisgusted.

 

I don't know how to combine these two kinds of scripts. When we equip the original thing of DD, we use the Aah called by DD, and when we equip the thing of kziitd, we use the call of MoodDisgusted.

 

Maybe you know, if this can be solved, then nothing else is a problem.

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