kziitd Posted June 4, 2020 Posted June 4, 2020 Just now, kziitd said: The problem is how to unify the gag devices. Spoiler DD's in my opinion is just nibbling on the candy, so I made a new one according to my own preference. Some people like this, some like that, are allowed. So the question is how to put them together.
NoirXiaoba Posted June 4, 2020 Posted June 4, 2020 1 hour ago, kziitd said: So the question is how to put them together. New scripts specifically for this problem, I'd say? Can't be that difficult to use the ones from DD and modify them accordingly. It's basically what I did for my own personal Framework anyway. I'm just too lazy / mentally troubled right now to do it. 1
NIND (jimmyyu) Posted June 4, 2020 Posted June 4, 2020 2 hours ago, kziitd said: Reveal hidden contents DD's in my opinion is just nibbling on the candy, so I made a new one according to my own preference. Some people like this, some like that, are allowed. So the question is how to put them together. Hmm there is a small issue with the version of the ESP in the conversion as well.... when equipping a ball gag and then taking it out, the mouth stays open..... And is there a script to make an NPC fit into the rope bindings? And for now my idea is just to make a smaller DD compatible ESP that works with some of the equipment as an optional download. 1 hour ago, NoirXiaoba said: New scripts specifically for this problem, I'd say? Can't be that difficult to use the ones from DD and modify them accordingly. It's basically what I did for my own personal Framework anyway. I'm just too lazy / mentally troubled right now to do it. I totally get the mental troubles, lol....currently I convert because I feel a lack of purpose, and this gives me one for the time being. If I were to do it, I would like to start off with something basic...... for example just the gags. Is there an example you could link to me of someone attaching the scripts to a new game object?
NoirXiaoba Posted June 4, 2020 Posted June 4, 2020 14 minutes ago, NIND (jimmyyu) said: Is there an example you could link to me of someone attaching the scripts to a new game object? I taught most of it to myself using xEdit, so I never bothered searching for one, sorry. I simply opened DDa / DDe and looked at the armor I wanted to emulate, then more or less copied the settings with minor adaptations to my own play style. The rest was pretty much trial and error, evening out the kinks.
Psalam Posted June 4, 2020 Posted June 4, 2020 1 hour ago, NIND (jimmyyu) said: I totally get the mental troubles, lol....currently I convert because I feel a lack of purpose, and this gives me one for the time being. If I were to do it, I would like to start off with something basic...... for example just the gags. Is there an example you could link to me of someone attaching the scripts to a new game object? I know that the Creation Kit (CK) is a bad word but it isn't that hard for what you want to accomplish. When you open it choose your esp as the active file and optionally choose the DD file that includes the piece that you want to emulate (but not as the active file, just double-click it) After the CK is done loading find your "armor" and open it. You will get something like this: Spoiler On the bottom right hand side is where you place your script. With a new script (that is one you are going to add) you click add (the blue highlight) and choose new script. Paste the script that you copied for use and it should compile. Alternatively, if you have loaded DD then the script for the item you want to emulate will already be in the CK. When you click add all you'll need to do is to find that script and click on it. It's much easier but it does make DD a hard requirement (which shouldn't be an issue if you are trying to add DD functionality anyway).
NIND (jimmyyu) Posted June 4, 2020 Posted June 4, 2020 2 minutes ago, Psalam said: I know that the Creation Kit (CK) is a bad word but it isn't that hard for what you want to accomplish. When you open it choose your esp as the active file and optionally choose the DD file that includes the piece that you want to emulate (but not as the active file, just double-click it) After the CK is done loading find your "armor" and open it. You will get something like this: Reveal hidden contents On the bottom right hand side is where you place your script. With a new script (that is one you are going to add) you click add (the blue highlight) and choose new script. Paste the script that you copied for use and it should compile. Alternatively, if you have loaded DD then the script for the item you want to emulate will already be in the CK. When you click add all you'll need to do is to find that script and click on it. It's much easier but it does make DD a hard requirement (which shouldn't be an issue if you are trying to add DD functionality anyway). Ah okay, similar to HDT High Heels then.
CINCSAC Posted June 4, 2020 Posted June 4, 2020 Greetings, oh Mages. Would any of you be willing to request the author to get their permission to do an LE conversion of this gorgeous outfit? Yours beggingly cincsac https://www.nexusmods.com/skyrimspecialedition/mods/36619?tab=description 1
NIND (jimmyyu) Posted June 4, 2020 Posted June 4, 2020 14 minutes ago, CINCSAC said: Greetings, oh Mages. Would any of you be willing to request the author to get their permission to do an LE conversion of this gorgeous outfit? Yours beggingly cincsac https://www.nexusmods.com/skyrimspecialedition/mods/36619?tab=description I'll ask so myself or someone else can convert. EDIT: Original Outfit is here with Open Permissions: https://www.nexusmods.com/skyrim/mods/103227?tab=posts&BH=0 I'm going to bump this one to after the maid (which should be finished today) 2
AutVincereAutMori Posted June 4, 2020 Posted June 4, 2020 On 6/2/2020 at 8:24 PM, O_O said: Link to request post: https://www.loverslab.com/topic/24385-outfit-studiobodyslide-2-cbbe-conversions/?do=findComment&comment=3024135 Shedding Lace (all I have) https://mega.nz/folder/kQ4CxAaJ#NRRPjUq-aO43naJGCeDKqA Gatti Bondage Type-0 Nana CBBE HDT bodyslide conversion (because another dead link) https://mega.nz/folder/8FoEBIJK#DPico31UMJWydQDROcgD0g *whistles* Thank you. 1
Sorceress99 Posted June 5, 2020 Posted June 5, 2020 9 hours ago, NIND (jimmyyu) said: I'll ask so myself or someone else can convert. EDIT: Original Outfit is here with Open Permissions: https://www.nexusmods.com/skyrim/mods/103227?tab=posts&BH=0 I'm going to bump this one to after the maid (which should be finished today) I'll do this one. 2
Popular Post Sorceress99 Posted June 5, 2020 Popular Post Posted June 5, 2020 By request. . . . DX Succubus CBBE HDT BS LE Changed the footware to separate matched models as boots and heels. Replaced HDTHeels with NIO and the UNP with CBBE HDT. Couple of pieces would benefit from SMP but works well without. Enjoy! Besure to if you like it. DX Succubus CBBE HDT BS LE.7z 22
NoirXiaoba Posted June 5, 2020 Posted June 5, 2020 15 minutes ago, Sorceress99 said: Enjoy! Thank you. I will. 1
NIND (jimmyyu) Posted June 5, 2020 Posted June 5, 2020 3 hours ago, Sorceress99 said: By request. . . . DX Succubus CBBE HDT BS LE Changed the footware to separate matched models as boots and heels. Replaced HDTHeels with NIO and the UNP with CBBE HDT. Couple of pieces would benefit from SMP but works well without. Enjoy! Besure to if you like it. DX Succubus CBBE HDT BS LE.7z 75.55 MB · 32 downloads Marvelous! I'll mirror to nexus with the credit going to you!
fx 1400 Posted June 5, 2020 Posted June 5, 2020 16 hours ago, NIND (jimmyyu) said: Hmm there is a small issue with the version of the ESP in the conversion as well.... when equipping a ball gag and then taking it out, the mouth stays open..... And is there a script to make an NPC fit into the rope bindings? And for now my idea is just to make a smaller DD compatible ESP that works with some of the equipment as an optional download. I totally get the mental troubles, lol....currently I convert because I feel a lack of purpose, and this gives me one for the time being. If I were to do it, I would like to start off with something basic...... for example just the gags. Is there an example you could link to me of someone attaching the scripts to a new game object? Don't use Creation Kit when you don't have to. You don't have to use creation kit to make DD's based mostly off existing DD's. Maybe it's particular to how I set up CK but it's terrible to use, maybe it's faster if I disabled all but required mods when loading, but I don't do that. Spoiler When I posted the translated esp for kztiid's previous packs I said I'd try to add DD effects to his devices. It mostly worked, but I ran into a few issues that prevented me from releasing anything. 1. Couldn't figure out how panel gags worked, As I recall it involved me making new nif files with the plug of the panel gag in a specific position and I could just never get it to work. 2. I never converted the open mouth effect to however DD does it, I simply don't have the know how. This had the side effect of being overwritten whenever another facial animation was triggered, or when removing a device and putting one on in the same inventory sequence the character's mouth would close. 3. The Kziitd's blindfolds use DD gag slots and his gags use DD blindfold slots, which requires editing in nifskope and tesedit to fix. 4. I never made custom scripts or really went outside of the box to make things interesting or bothered fixing point #2 so there was nothing worth releasing. Kziitd's armbinder takes up slots more like a straitjacket does, might be best to treat it that way. It still worked mostly, gags prevented speech and triggered other gag interactions that DD has; the armbinder restricted combat or escaping from other devices (mitten effect could be added too, might make more sense with a boxtie); etc. Essentially I was able to make devices lockable and interact properly with DD. That all said, here's an esp for this set of devices. I never really know what to put in the items' descriptions. KziitdFeitshSet-BdsmMaid.esp
zxxxxxz Posted June 5, 2020 Posted June 5, 2020 3 hours ago, Sorceress99 said: By request. . . . DX Succubus CBBE HDT BS LE Changed the footware to separate matched models as boots and heels. Replaced HDTHeels with NIO and the UNP with CBBE HDT. Couple of pieces would benefit from SMP but works well without. Enjoy! Besure to if you like it. DX Succubus CBBE HDT BS LE.7z 75.55 MB · 38 downloads throws out when putting on armor((( 1
Bamatias Posted June 5, 2020 Posted June 5, 2020 22 hours ago, NIND (jimmyyu) said: I'll ask so myself or someone else can convert. EDIT: Original Outfit is here with Open Permissions: https://www.nexusmods.com/skyrim/mods/103227?tab=posts&BH=0 I'm going to bump this one to after the maid (which should be finished today) i was going to ask for the same
Bamatias Posted June 5, 2020 Posted June 5, 2020 NIND ,sorry for asking this but , how is this project going P.S: good work
Bamatias Posted June 5, 2020 Posted June 5, 2020 who wouldn't want to convert this to CBBE ?? 2 versions: 1) Aradia Living Armor Clean normal body 2)Aradia Living Armor Mucus have Squeezed boobs, and mucos. Aradia Living Armor BHUNP-SMP-103224-1-0-1591240417.7z All the credits to Aradia link on nexus: https://www.nexusmods.com/skyrim/mods/103224?tab=description 1
NIND (jimmyyu) Posted June 5, 2020 Posted June 5, 2020 48 minutes ago, Bamatias said: who wouldn't want to convert this to CBBE ?? 2 versions: 1) Aradia Living Armor Clean normal body 2)Aradia Living Armor Mucus have Squeezed boobs, and mucos. Aradia Living Armor BHUNP-SMP-103224-1-0-1591240417.7z 228.06 MB · 0 downloads All the credits to Aradia link on nexus: https://www.nexusmods.com/skyrim/mods/103224?tab=description I'll convert it to UUNP.....jk. BDSM Maid first then this. 1 hour ago, Bamatias said: NIND ,sorry for asking this but , how is this project going P.S: good work Well as a wise person once said, anything worth doing is doing right.....granted they were not talking about slutty armors, but..... To give you an idea of what the new version contains: -The default Aradia Leather armor -Clear, Black leather, Brown Leather, White Latex, Red Latex , with complimentary dildos -Same versions as above, without the dildos -All versions now have the piercings. Prioritization for me comes down to: Sexiest Stuff (to me)>Outfits that are Fastest to complete>Sexy Multi-Outfit Projects>High Demand things that No one else will convert. Normally the order in which I finish things is balancing act between the first two. 7 hours ago, Hermicide said: Don't use Creation Kit when you don't have to. You don't have to use creation kit to make DD's based mostly off existing DD's. Maybe it's particular to how I set up CK but it's terrible to use, maybe it's faster if I disabled all but required mods when loading, but I don't do that. Reveal hidden contents When I posted the translated esp for kztiid's previous packs I said I'd try to add DD effects to his devices. It mostly worked, but I ran into a few issues that prevented me from releasing anything. 1. Couldn't figure out how panel gags worked, As I recall it involved me making new nif files with the plug of the panel gag in a specific position and I could just never get it to work. 2. I never converted the open mouth effect to however DD does it, I simply don't have the know how. This had the side effect of being overwritten whenever another facial animation was triggered, or when removing a device and putting one on in the same inventory sequence the character's mouth would close. 3. The Kziitd's blindfolds use DD gag slots and his gags use DD blindfold slots, which requires editing in nifskope and tesedit to fix. 4. I never made custom scripts or really went outside of the box to make things interesting or bothered fixing point #2 so there was nothing worth releasing. Kziitd's armbinder takes up slots more like a straitjacket does, might be best to treat it that way. It still worked mostly, gags prevented speech and triggered other gag interactions that DD has; the armbinder restricted combat or escaping from other devices (mitten effect could be added too, might make more sense with a boxtie); etc. Essentially I was able to make devices lockable and interact properly with DD. That all said, here's an esp for this set of devices. I never really know what to put in the items' descriptions. KziitdFeitshSet-BdsmMaid.esp 9.5 kB · 12 downloads Oh so whats changed in this ESP? is it dd enabled? or is it translations? 2
suebik Posted June 5, 2020 Posted June 5, 2020 Hello is it possible for someone to help with adding bodyslide support for these? they
NoirXiaoba Posted June 5, 2020 Posted June 5, 2020 Goooood afternoon! The Weekend's drawing near, so don't forget to take a well-deserved break from converting, all you wizards of skimpy armour! We love you and your work, platonically speaking!
Sorceress99 Posted June 5, 2020 Posted June 5, 2020 2 hours ago, NoirXiaoba said: Goooood afternoon! The Weekend's drawing near, so don't forget to take a well-deserved break from converting, all you wizards of skimpy armour! We love you and your work, platonically speaking! What!?? No kisses??
Sorceress99 Posted June 5, 2020 Posted June 5, 2020 3 hours ago, suebik said: Hello is it possible for someone to help with adding bodyslide support for these? they Load the nif up in OS. Delete the original body.Then select a reference body that best fits the armor with the least amount of clipping. Then select slider/conform all to activate all sliders. Then slide the single reference slider to 100%cbbe, The nif will change shape to CBBE. Select Slider/set base. Then select the CBBE HDT from the body reference list. The green BaseShape is the active CBBE HDT reference. Select all the items of the mesh window, except the body and use menu Shape/Copy all weights. This adds all the necessary bones to the nif. Then select Slide/conform all again. Then move each slider to 100% and use paint brush to fix all clippings produced by that slider. Then save the nif as a project and set the paths for building the item. Each time you should use the latest model of the outfit as the new reference, This way you build on the previous adjustments. Be sure you save the model using the low/hi (_0,_1) weights and all items are named properly and the paths correct.
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