DeepBlueFrog Posted December 24, 2025 Author Posted December 24, 2025 Another thing about the new OAR files. They are incompatible with the patch posted a while back in this comment below. If you are using that patch, you need to disable it or remove the files from your Data folder. 2
DeepBlueFrog Posted December 24, 2025 Author Posted December 24, 2025 I just uploaded a new version with updated behavior files for the new OAR kneeling and crawling animations. Thanks again BaneMaster for providing them so quickly! 6
Unknown22923 Posted December 24, 2025 Posted December 24, 2025 Thanks for the updates, and Merry Christmas! 1
jbezorg Posted December 24, 2025 Posted December 24, 2025 (edited) Merry Christmas All. @DeepBlueFrog. Here's the OAR file I made that changed animations based on SLA arousal & OSL Arousal. Perhaps your can work these in to you patch. Quote I just finished creating OAR rules to add in SexLab Aroused. You need to add SexLab_Dialogues.esp. That contains the mechanics to actually changing the animations but OAR still overwrites them. You'll also need SexLab Aroused to control alternate animations. Right now I'm experimenting with parts of Ayasato Doggy and Billyy Cunnilingus Kneeling just to make sure the aroused poses works. NOTE: I haven't tried this yet with the update. Sanguine Debauchery OAR.7z Edited December 24, 2025 by jbezorg
DeepBlueFrog Posted December 24, 2025 Author Posted December 24, 2025 (edited) 1 hour ago, jbezorg said: Merry Christmas All. @DeepBlueFrog. Here's the OAR file I made that changed animations based on SLA arousal & OSL Arousal. Perhaps your can work these in to you patch. NOTE: I haven't tried this yet with the update. Sanguine Debauchery OAR.7z 509.19 kB · 0 downloads hey @jbezorg ... I almost didn't recognize you with this portrait Good to see you are still around. I will take a look and integrate it to the next update. I am already planning a few patches for top issues with your former baby. Just one question - what are these supposed to do so I can test them correctly? Edited December 24, 2025 by DeepBlueFrog 2
jbezorg Posted December 24, 2025 Posted December 24, 2025 2 hours ago, DeepBlueFrog said: I almost didn't recognize you with this portrait Good to see you are still around. Thanks. Just decided to adopt the inspiration of the user name for the portrait 👍 2 hours ago, DeepBlueFrog said: what are these supposed to do so I can test them correctly? They are kneeling and crawling poses based on the global value in SexLab_Dialogues. While in the kneeling or crawl position the player will: Use an appropriate pose when idle and not moving use a 360 deg crawl animation for movement. If the arousal is high enough there will be air humpi9ng. sneaking pose has not been changed.
DeepBlueFrog Posted December 24, 2025 Author Posted December 24, 2025 20 minutes ago, jbezorg said: Thanks. Just decided to adopt the inspiration of the user name for the portrait 👍 They are kneeling and crawling poses based on the global value in SexLab_Dialogues. While in the kneeling or crawl position the player will: Use an appropriate pose when idle and not moving use a 360 deg crawl animation for movement. If the arousal is high enough there will be air humpi9ng. sneaking pose has not been changed. Nice.. I wonder if it can be dropped in place next to what BaneMaster provided for SD+ since it is based on Dialogues, or if both will fight each other. Looks like I will be learning more about OAR config files in the next few days.
jbezorg Posted December 25, 2025 Posted December 25, 2025 2 hours ago, DeepBlueFrog said: Nice.. I wonder if it can be dropped in place next to what BaneMaster provided for SD+ since it is based on Dialogues, or if both will fight each other. Looks like I will be learning more about OAR config files in the next few days. It will be a matter of setting the animation priorities and some exclusion conditions. Highest priority wins. Add some exclusion conditions in cases where priorities are tied. 1
BAB PEEG Posted December 25, 2025 Posted December 25, 2025 Will you continue the quest line? I think it ended with a copy of my character being made.
DeepBlueFrog Posted December 25, 2025 Author Posted December 25, 2025 Just now, BAB PEEG said: Will you continue the quest line? I think it ended with a copy of my character being made. Yes.. that's high on my list. I am very close to finishing it too. All the quest stages are planned.. I just need to execute. Oh and it would help if I could find a mesh of the Mask of Almalexia that I can reuse (the ones I found have ridiculous restrictions imposed on them by their author). https://en.uesp.net/wiki/Lore:Mask_of_Almalexia 1
Lenore Posted December 25, 2025 Posted December 25, 2025 Ohhhh .. I'm so excited for this update! So awesome to see a classic like SD get updated, thank you for your work!!
ennoi Posted December 26, 2025 Posted December 26, 2025 Saw it mentioned a couple of times, but didnt see a solution - when slavery begins, the character ends up stuck in a loop of attempting (and failing) to add a gag, forcing alcohol/skooma, and constantly reducing slave points. not sure if there was an incompatibility im missing
DeepBlueFrog Posted December 26, 2025 Author Posted December 26, 2025 26 minutes ago, ennoi said: Saw it mentioned a couple of times, but didnt see a solution - when slavery begins, the character ends up stuck in a loop of attempting (and failing) to add a gag, forcing alcohol/skooma, and constantly reducing slave points. not sure if there was an incompatibility im missing Are you using DD NG?
Dendriah Posted December 26, 2025 Posted December 26, 2025 i have a very curious question @DeepBlueFrog the enslavement outside of combat/SS+ i had it triggering with beasts and stuff but it has never done that with NPC's other then i think Sanguine himself during dreamworld visits is there something im missing that ties into how the events for that or am i missing something setting wise i ask cause i have looked into the entire MCM and have not found anything related to it other then the beast enslavement and then a setting that increases the chance per dreamworld visit
DeepBlueFrog Posted December 27, 2025 Author Posted December 27, 2025 1 hour ago, Dendriah said: i have a very curious question @DeepBlueFrog the enslavement outside of combat/SS+ i had it triggering with beasts and stuff but it has never done that with NPC's other then i think Sanguine himself during dreamworld visits is there something im missing that ties into how the events for that or am i missing something setting wise i ask cause i have looked into the entire MCM and have not found anything related to it other then the beast enslavement and then a setting that increases the chance per dreamworld visit There is a setting that controls a level of health for enslavement. Part of that code was tied to Death Alternative, but I slowly moved away from it. I wouldn't recommend using DA with SD at this stage, it is probably not working much anymore. I can't remember what that setting is called. I will have to look again next time I open the game.
Abaddon40k Posted December 27, 2025 Posted December 27, 2025 You can talk to a npc and spam 'help me get out of restraints' and level your speechcraft from 0 to hero in minutes. How about making npcs pissed off at you for doing that or changing speechcraft xp gain to once per npc? 1
djmoose Posted December 27, 2025 Posted December 27, 2025 any word on the more details of the spriggan quest? O.O
DeepBlueFrog Posted December 27, 2025 Author Posted December 27, 2025 57 minutes ago, djmoose said: any word on the more details of the spriggan quest? O.O That quest was moved into Parasites. I don't have much plans for that quest other than bug fixes to the parasites cycle and the special effects. I also have bookmarked a couple of optional body meshes and armors to integrate as an add-on for people who want a different look to their spriggan parasite infection.
djmoose Posted December 27, 2025 Posted December 27, 2025 1 hour ago, DeepBlueFrog said: That quest was moved into Parasites. I don't have much plans for that quest other than bug fixes to the parasites cycle and the special effects. I also have bookmarked a couple of optional body meshes and armors to integrate as an add-on for people who want a different look to their spriggan parasite infection. damn, i liked the idea of having to find the husk. and the future possibility of being fully envoloped
DeepBlueFrog Posted December 27, 2025 Author Posted December 27, 2025 5 hours ago, djmoose said: damn, i liked the idea of having to find the husk. and the future possibility of being fully envoloped That part is still there in some form in SexLab Parasites. The spriggan curse now works like a fungal infection, progressively taking over the body until it covers you completely. There is also a small quest for a cure.
gegging Posted December 30, 2025 Posted December 30, 2025 (edited) Is there a reason why every time I load a savefile, the mod says it is updating and releases me from my current captor? Is MCM kicker causing this? I don't remember having this problem with LE and MCM kicker. Edited December 30, 2025 by gegging
DeepBlueFrog Posted December 30, 2025 Author Posted December 30, 2025 4 hours ago, gegging said: Is there a reason why every time I load a savefile, the mod says it is updating and releases me from my current captor? Is MCM kicker causing this? I don't remember having this problem with LE and MCM kicker. That can happen if you are enslaved to a very temporary NPC that doesn't persist between saves.
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