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Sanguine Debauchery SE (SD+) (January 2025)


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Posted

Another thing about the new OAR files. They are incompatible with the patch posted a while back in this comment below.

If you are using that patch, you need to disable it or remove the files from your Data folder.

 

 

 

Posted

I just uploaded a new version with updated behavior files for the new OAR kneeling and crawling animations.

Thanks again BaneMaster for providing them so quickly!

Posted (edited)

Merry Christmas All.

@DeepBlueFrog. Here's the OAR file I made that changed animations based on SLA arousal  & OSL Arousal. Perhaps your can work these in to you patch.
 

Quote

I just finished creating OAR rules to add in SexLab Aroused. You need to add SexLab_Dialogues.esp. That contains the mechanics to actually changing the animations but OAR still overwrites them.

 

You'll also need SexLab Aroused to control alternate animations. Right now I'm experimenting with parts of Ayasato Doggy and Billyy Cunnilingus Kneeling just to make sure the aroused poses works.


NOTE: I haven't tried this yet with the update.
 

Sanguine Debauchery OAR.7z

Edited by jbezorg
Posted (edited)
1 hour ago, jbezorg said:

Merry Christmas All.

@DeepBlueFrog. Here's the OAR file I made that changed animations based on SLA arousal  & OSL Arousal. Perhaps your can work these in to you patch.
 


NOTE: I haven't tried this yet with the update.
 

Sanguine Debauchery OAR.7z 509.19 kB · 0 downloads

 

hey @jbezorg ... I almost didn't recognize you with this portrait :) Good to see you are still around.

 

I will take a look and integrate it to the next update. I am already planning a few patches for top issues with your former baby.

 

Just one question - what are these supposed to do so I can test them correctly?

 

 

 

Edited by DeepBlueFrog
Posted
2 hours ago, DeepBlueFrog said:

I almost didn't recognize you with this portrait :) Good to see you are still around.


Thanks. Just decided to adopt the inspiration of the user name for the portrait  👍

 

2 hours ago, DeepBlueFrog said:

what are these supposed to do so I can test them correctly?


They are kneeling and crawling poses based on the global value in SexLab_Dialogues.

While in the kneeling or crawl position the player will:

  • Use an appropriate pose when idle and not moving
  • use a 360 deg crawl animation for movement. 
  • If the arousal is high enough there will be air humpi9ng.

sneaking pose has not been changed.

Posted
20 minutes ago, jbezorg said:


Thanks. Just decided to adopt the inspiration of the user name for the portrait  👍

 


They are kneeling and crawling poses based on the global value in SexLab_Dialogues.

While in the kneeling or crawl position the player will:

  • Use an appropriate pose when idle and not moving
  • use a 360 deg crawl animation for movement. 
  • If the arousal is high enough there will be air humpi9ng.

sneaking pose has not been changed.

 

Nice.. I wonder if it can be dropped in place next to what BaneMaster provided for SD+ since it is based on Dialogues, or if both will fight each other.

 

Looks like I will be learning more about OAR config files in the next few days.

Posted
2 hours ago, DeepBlueFrog said:

Nice.. I wonder if it can be dropped in place next to what BaneMaster provided for SD+ since it is based on Dialogues, or if both will fight each other.

 

Looks like I will be learning more about OAR config files in the next few days.

 

It will be a matter of setting the animation priorities and some exclusion conditions. Highest priority wins. Add some exclusion conditions in cases where priorities are tied.

Posted
Just now, BAB PEEG said:

Will you continue the quest line? I think it ended with a copy of my character being made.

 

Yes.. that's high on my list. 

I am very close to finishing it too. 

All the quest stages are planned.. I just need to execute.

 

Oh and it would help if I could find a mesh of the Mask of Almalexia that I can reuse (the ones I found have ridiculous restrictions imposed on them by their author).

https://en.uesp.net/wiki/Lore:Mask_of_Almalexia



image.png

Posted

Saw it mentioned a couple of times, but didnt see a solution - when slavery begins, the character ends up stuck in a loop of attempting (and failing) to add a gag, forcing alcohol/skooma, and constantly reducing slave points.  not sure if there was an incompatibility im missing

Posted
26 minutes ago, ennoi said:

Saw it mentioned a couple of times, but didnt see a solution - when slavery begins, the character ends up stuck in a loop of attempting (and failing) to add a gag, forcing alcohol/skooma, and constantly reducing slave points.  not sure if there was an incompatibility im missing

 

Are you using DD NG?

Posted

i have a very curious question @DeepBlueFrog the enslavement outside of combat/SS+ i had it triggering with beasts and stuff but it has never done that with NPC's other then i think Sanguine himself during dreamworld visits is there something im missing that ties into how the events for that or am i missing something setting wise i ask cause i have looked into the entire MCM and have not found anything related to it other then the beast enslavement and then a setting that increases the chance per dreamworld visit

Posted
1 hour ago, Dendriah said:

i have a very curious question @DeepBlueFrog the enslavement outside of combat/SS+ i had it triggering with beasts and stuff but it has never done that with NPC's other then i think Sanguine himself during dreamworld visits is there something im missing that ties into how the events for that or am i missing something setting wise i ask cause i have looked into the entire MCM and have not found anything related to it other then the beast enslavement and then a setting that increases the chance per dreamworld visit

 

There is a setting that controls a level of health for enslavement. Part of that code was tied to Death Alternative, but I slowly moved away from it.

I wouldn't recommend using DA with SD at this stage, it is probably not working much anymore.

 

I can't remember what that setting is called. I will have to look again next time I open the game.

Posted

You can talk to a npc and spam 'help me get out of restraints' and level your speechcraft from 0 to hero in minutes. How about making npcs pissed off at you for doing that or changing speechcraft xp gain to once per npc? 

Posted
57 minutes ago, djmoose said:

any word on the more details of the spriggan quest? O.O

 

That quest was moved into Parasites. 

I don't have much plans for that quest other than bug fixes to the parasites cycle and the special effects.

I also have bookmarked a couple of optional body meshes and armors to integrate as an add-on for people who want a different look to their spriggan parasite infection.

Posted
1 hour ago, DeepBlueFrog said:

 

That quest was moved into Parasites. 

I don't have much plans for that quest other than bug fixes to the parasites cycle and the special effects.

I also have bookmarked a couple of optional body meshes and armors to integrate as an add-on for people who want a different look to their spriggan parasite infection.

damn, i liked the idea of having to find the husk. and the future possibility of being fully envoloped 

Posted
5 hours ago, djmoose said:

damn, i liked the idea of having to find the husk. and the future possibility of being fully envoloped 

 

That part is still there in some form in SexLab Parasites.

The spriggan curse now works like a fungal infection, progressively taking over the body until it covers you completely.

There is also a small quest for a cure.

Posted (edited)

Is there a reason why every time I load a savefile, the mod says it is updating and releases me from my current captor? Is MCM kicker causing this? I don't remember having this problem with LE and MCM kicker.

Edited by gegging
Posted
4 hours ago, gegging said:

Is there a reason why every time I load a savefile, the mod says it is updating and releases me from my current captor? Is MCM kicker causing this? I don't remember having this problem with LE and MCM kicker.

 

That can happen if you are enslaved to a very temporary NPC that doesn't persist between saves.

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