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Sanguine Debauchery SE (SD+) (January 2025)


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Posted

So far it happened with one of the two named bandits near the entrance of the Riften sewers, and the named NPCs in Simple Slavery slavehouse.

Is there a workaround that will make the npc persistent?

Posted
14 minutes ago, gegging said:

So far it happened with one of the two named bandits near the entrance of the Riften sewers, and the named NPCs in Simple Slavery slavehouse.

Is there a workaround that will make the npc persistent?

 

That shouldn't be happening with named NPCs.

 

The issue with temporary NPCs is not something I found a solution for right now.

One thing that may help is to stay local to the spot where you were enslaved, preferably indoors. 

If you stay outdoors, the NPC will start traveling to sell you off, and that will accelerate their disappearance once they get out of range of their original AI packages.

Posted

@DeepBlueFrog i guess i didnt really explain it right its not even a enslavement via combat/health i walked into riverwood and got a msgbox about a dog trying to force me down to either enslave me or have sex with me or i could resist i dont know if that deals with the setting your talking about but i know the beast one is controlled in the 1 part of the MCM but does the NPC (Non-creatures) have a setting?

Posted
38 minutes ago, Dendriah said:

@DeepBlueFrog i guess i didnt really explain it right its not even a enslavement via combat/health i walked into riverwood and got a msgbox about a dog trying to force me down to either enslave me or have sex with me or i could resist i dont know if that deals with the setting your talking about but i know the beast one is controlled in the 1 part of the MCM but does the NPC (Non-creatures) have a setting?

 

That messagebox is controlled by SexLab Dialogues.

You can even disable it in the MCM of Dialogues if it is triggered too often.

Posted

I think I'm having a CTD with this mod when enslavement occurs but I'm not sure. What would I be able to do to test, is this a common problem, and what fixes might there be? I'm running this, death alternative, and sexlab defeat bane version. Defeat seems to work fine, it's only once the SD enslavement starts to run that it seems I have problems. Can post papyrus logs if necessary.

Posted
39 minutes ago, moddingnoob said:

I think I'm having a CTD with this mod when enslavement occurs but I'm not sure. What would I be able to do to test, is this a common problem, and what fixes might there be? I'm running this, death alternative, and sexlab defeat bane version. Defeat seems to work fine, it's only once the SD enslavement starts to run that it seems I have problems. Can post papyrus logs if necessary.

 

The first thing to check would be physics mods. 

Do you have this installed? it helps a lot with any kind of physics based items, including chains from Devious Devices.

 

https://www.nexusmods.com/skyrimspecialedition/mods/57339

Posted (edited)
1 hour ago, moddingnoob said:

I do indeed have it installed. 

 

Ok.. so that's one less thing to check.

Not sure what can be causing the issue outside of that.

A log might help.

Edited by DeepBlueFrog
Posted

Which version of DD NG do you have?

I see your error log entries for Devious Devices are prefixed with [Zad-NG].

Mine are prefixed with just [Zad].

 

I am probably behind in my version of DD NG, and wondering if that has an impact on the issue.

Posted (edited)
13 minutes ago, DeepBlueFrog said:

Which version of DD NG do you have?

I see your error log entries for Devious Devices are prefixed with [Zad-NG].

Mine are prefixed with just [Zad].

 

I am probably behind in my version of DD NG, and wondering if that has an impact on the issue.

I believe I have 0.4.2, although in MO2 it is listed as "0.4". Now, when I downloaded 0.4.2 to install again to make sure I was up to date just now, it was listed as the second time I had downloaded that file. And I remember going through the FOMOD when I went through in December and updated everything I could. I'm reasonably certain I'm up to date. And upon installing the one I just downloaded, it was also listed as "0.4"

Edited by moddingnoob
Posted (edited)
8 hours ago, moddingnoob said:

I believe I have 0.4.2, although in MO2 it is listed as "0.4". Now, when I downloaded 0.4.2 to install again to make sure I was up to date just now, it was listed as the second time I had downloaded that file. And I remember going through the FOMOD when I went through in December and updated everything I could. I'm reasonably certain I'm up to date. And upon installing the one I just downloaded, it was also listed as "0.4"

 

Ok.. I am very far behind with 0.37.

 

I will have to upgrade and test in my own game before I can look into that issue with enslavement.

 

Edit: It looks like it will have to be a while before I can test this. I will need a brand new game to install DD NG over what I have now, and I am in the middle of a run through Sisterhood of Dibella to add fixes. 

Edited by DeepBlueFrog
  • 2 weeks later...
Posted
On 12/26/2025 at 4:02 PM, ennoi said:

Saw it mentioned a couple of times, but didnt see a solution - when slavery begins, the character ends up stuck in a loop of attempting (and failing) to add a gag, forcing alcohol/skooma, and constantly reducing slave points.  not sure if there was an incompatibility im missing

 

Just here to ask this same question too, I installed this new version and this exact problem is happening to me, the only way to sotp the spam is to basically select the master in the console and kill him or disable him.

Posted
59 minutes ago, ttpt said:

 

Just here to ask this same question too, I installed this new version and this exact problem is happening to me, the only way to sotp the spam is to basically select the master in the console and kill him or disable him.

 

Looks like there could be issues with the latest DD NG version.

 

I will be testing SD+ on a clean set up very soon and will update the requirements and the mod to match them.

Posted

Had understand long ago that when starting new game and trying to install SD together with other 10-20+ mods - kneeling and crawling animations may not work.

Usually i add SD with few mods and all work ok (when starting new game add mods, load, save, load, save, close game and so on as game cannot handle all mods on one launch)

But now cannot recieve SD crawling and kneeling animations after installing it separately. Messages appears but no happens.

FNIS is ok. What may cause this problem? I just start new game, had already last SD version working.

Posted
4 hours ago, crococat said:

Had understand long ago that when starting new game and trying to install SD together with other 10-20+ mods - kneeling and crawling animations may not work.

Usually i add SD with few mods and all work ok (when starting new game add mods, load, save, load, save, close game and so on as game cannot handle all mods on one launch)

But now cannot recieve SD crawling and kneeling animations after installing it separately. Messages appears but no happens.

FNIS is ok. What may cause this problem? I just start new game, had already last SD version working.

 

If you are using the latest version, we are moving the animations slowly over to OAR and Pandora as a modern framework.

 

1- If you haven't done so already, install Pandora on top of FNIS. Use Pandora instead of FNIS to generate animation files for older mods from that point.

2- Install Open Animation Replacer (OAR) to handle modern animation mods

3- (optional) Add a few OAR compatible mods like random idles - it makes a huge difference in the game

4- SD+ kneeling and crawling should trigger again

Posted (edited)
11 hours ago, DeepBlueFrog said:

If you are using the latest version, we are moving the animations slowly over to OAR and Pandora as a modern framework.

Thanks, didnot view this change. Have OAR already, will try pandora

 

P.S. Installed Pandora and run it, but SD animations dont work, mesages appears. Animations from other mods are ok.

Edited by crococat
Posted (edited)
6 hours ago, crococat said:

Thanks, didnot view this change. Have OAR already, will try pandora

 

P.S. Installed Pandora and run it, but SD animations dont work, mesages appears. Animations from other mods are ok.

 

Are you using the latest version of SD - SanguineDebaucherySE20251224a?

 

Edited by DeepBlueFrog
Posted (edited)
1 hour ago, DeepBlueFrog said:

Are you using the latest version of SD - SanguineDebaucherySE20251224a?

Sorry, 20251224 without a, reinstalling

 

Now all works perfectly, great thanks

Edited by crococat
Posted

Is there a way to prevent the master for taking my inventory? Last time I was enslaved the master's inventory was almost empty (just his standard stuff) when I killed him and that lost me a ton of equipment. Which was super painful when it was time to pay my Devious Follower haha

Posted
3 minutes ago, Beta The Slave said:

Is there a way to prevent the master for taking my inventory? Last time I was enslaved the master's inventory was almost empty (just his standard stuff) when I killed him and that lost me a ton of equipment. Which was super painful when it was time to pay my Devious Follower haha

 

You will get your stuff back eventually, except for your money. 

You need to meet Sanguine first.

Posted
1 hour ago, Roca2536 said:

the spriggan armor is missing textures and is just that pale purple

The Elder Scrolls V  Skyrim Special Edition Screenshot 2026.01.27 - 17.01.40.43.png

 

You should not be getting these from SD anymore. 

How did you get them?

 

The whole quest and assets were moved to Parasites a while back.

 

The other thing to check is to make sure you installed both the main mod file for SD and the resource file from the download page.

Textures for SD are downloaded separately.

 

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