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Sanguine Debauchery SE (SD+) (January 2025)


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Posted
On 7/11/2025 at 9:01 PM, nunyabidnez said:

Is it confirmed the crawling / kneeling / standing commands are not working with this release?

i am testing it now, the only animation working in OAR with the OAR patch is the Crawl animation, the other animations can be started by adjusting the conditions, shown here is female condition

the kneeling is a either a problem with the _SD_state_playerStance script, or the _SD_state_SlaveDominance script, in this save i started without SLdialogues, that was stackdumping from DMC, so maybe it didn't intilize properly, but if the issue is common on new saves it will need a patch updating the scripts, or using other conditions in OAR.image.png.33e842ecc1321d01df9138a0802af123.png

ScreenShot11.png

Posted

looking at it further the animation conditions seem to work, i doubt there is anything wrong with the script, the problem is the sdc1_MT_Idle.HKX, and sdc0_MT_Idle.HKX files which don't have a original animation path, i think its asking OAR to patch a blank, and thats going nowhere, but the blank is still overwriting the working animation files, which you can preview in OAR if your standing,

hmm, sdc0/1 stays in my animations even when i delete the files and rerun Pandora, maybe if i run finis first, or maybe its baked into saves, or overwrite folder.

deleting the files and running FNIS removes them from the animation database, Pandora is fast but it has a hard time removing broken animations, i had it Tpose break a couple of days ago, there is probably a way to configure OAR to replace the broken modded animations animations, and the vanilla animations so people don't need to delete files and run FNIS.

i have working kneel animations now,

i am going to try copying and renaming files in the OAR patch, i can get OAR to load the animation files, but i can't get it to replace files from a mod, but rather then manually deleting the old animation files, i can probably make a mod that replaces them in MO2 load order, rather than OAR, Pandora might be able to patch the animations then if i give it a copy operation rather then a delete operation.

Posted (edited)

ugh that didn't work either, looks like we gotta do things the hard way well anyway delete these files from SanguineDebaucherySE20250104\meshes\actors\character\animations\sanguinesDebauchery
sdc0_mt_idle
sdc1_mt_idle
sdc2_mt_idle
sdc3_mt_idle

sdc4_mt_idle

run FINS to remove them from the animation database, run Pandora to stop animation limit CTDs, and then load the OAR patch, to load animations that actually work, enjoy!, hopefully someone can just merge all of those steps into a main file download at some point.

SanguineDebaucherySE+OAR20250713.zip

Edited by XDbored
upload file with merged OAR, and deleted conflicting animations.
Posted
12 hours ago, XDbored said:

ugh that didn't work either, looks like we gotta do things the hard way well anyway delete these files from SanguineDebaucherySE20250104\meshes\actors\character\animations\sanguinesDebauchery
sdc0_mt_idle
sdc1_mt_idle
sdc2_mt_idle
sdc3_mt_idle

sdc4_mt_idle

run FINS to remove them from the animation database, run Pandora to stop animation limit CTDs, and then load the OAR patch, to load animations that actually work, enjoy!, hopefully someone can just merge all of those steps into a main file download at some point.

SanguineDebaucherySE+OAR20250713.zip 55.99 MB · 1 download


Can I run FNIS and Pandora together?  I just got Pandora to finally work with just about all my other animation mods and really don't want to risk starting all over again, lol.

Posted (edited)
10 hours ago, nunyabidnez said:


Can I run FNIS and Pandora together?  I just got Pandora to finally work with just about all my other animation mods and really don't want to risk starting all over again, lol.

yes you can, they are both programs that patch Skyrims animation database, and Pandora is built to be backwards compatible with FINS and Nemesis, i think FNIS does a full rebuild of the database every time its run, and FNIS has a bunch of compatibility checks and warnings, helpful for spotting a oldrim animation that will silently bug out Pandora this make FINS slow, FNIS is also a closed source binary blob that some people violently object running,

Pandora tries to patch new things in it does it lightning fast, and often assumes old stuff is not broken,
some mods require Nemesis/Pandora, this is because Nemasis added support for new custom dynamic scripted animations.

i think the idea is for Pandora to one day be a drop in replacement for FNIS, its still WIP it gets updated all the time, but as it stands today its more of a Nemesis replacer, and you still need to run FNIS if you get a Tposes,

OAR is scripted like Nemesis/Pandora, it doesn't touch the animation database at all, no need to run Pandora for OAR, so you can add or remove animations on the fly, but because it doesn't touch the database at all it, it looks like it can only replace exiting animations, not inject new ones.

most of the time you can get away with Pandora only, but if anything's borked you still have to run FNIS.

Edited by XDbored
Posted
9 minutes ago, XDbored said:

yes you can, they are both programs that patch Skyrims animation database, and Pandora is built to be backwards compatible with FINS and Nemesis, i think FNIS does a full rebuild of the database every time its run, and FNIS has a bunch of compatibility checks and warnings, helpful for spotting a oldrim animation that will silently bug out Pandora this make FINS slow, FNIS is also a closed source binary blob that some people violently object running,

Pandora tries to patch new things in it does it lightning fast, and often assumes old stuff is not broken,
some mods require Nemesis/Pandora, this is because Nemasis added support for new custom dynamic scripted animations.

i think the idea is for Pandora to one day be a drop in replacement for FNIS, its still WIP it gets updated all the time, but as it stands today its more of a Nemesis replacer, and you still need to run FNIS if you get a Tposes,

OAR is scripted like Nemesis/Pandora, it doesn't touch the animation database at all, no need to run Pandora for OLAR, so you can add or remove animations on the fly, but because it doesn't touch the database at all it, it looks like it can only replace exiting animations, not inject new ones.

most of the time you can get away with Pandora only, but if anything's borked you still have to run FNIS.

 

Thank you!

Posted (edited)

Hello, Everyone!

 

 I've gotten a quest from Sanguine to find a gem and some notes in the dwemer musem. I think I may have unknowingly picked up the gem some time ago while there on another quest. I've returned to the Dreamworld, and found that there is no dialogue to further the quest when I speak with Sanguine.

 

I'm assuming (based on the notes found in the museum) that it was the stone of barenziah that I was to collect. Is it possible to salvage this by finding a way to drop the stone and pick it back up? Or possibly through a setstage console command?

 

Nevermind, it was working just fine. I assumed gathering the items would complete that step and show me where to go next, but I just needed to talk to Crassius instead of Sanguine. All is well!

Edited by Deamionzero
additional details added
Posted

I also encountered the same issue—the screen turns black when loading a save.
But I think I’ve found the root of the problem.

 

Disabling Zaz
Or deleting the _SDQS_whore.pex script

 

Either of these two methods works to load the game normally, so this script might have some conflict with Zaz.
However, I don’t have the ability to fix this myself.

 

I hope this information helps you.

Posted

Anyone know why I don't get master dialogue's?

 

I remember this mod in LE you would talk to your master and ask for tasks to do which improved your score and eventually allowed you to be released, dont see this option in dialogue menus

Posted (edited)

when the master gets sick of the player and tries to sell them, and you prompt the master to skip the trip, the screen goes black then fades back in. I have simple slavery plus plus.

Edited by gegging
Posted
On 8/2/2025 at 10:49 AM, ShengTian said:

I also encountered the same issue—the screen turns black when loading a save.
But I think I’ve found the root of the problem.

 

Disabling Zaz
Or deleting the _SDQS_whore.pex script

 

Either of these two methods works to load the game normally, so this script might have some conflict with Zaz.
However, I don’t have the ability to fix this myself.

 

I hope this information helps you.

 

Hiding that script in MO2 worked for me. I saved the game, unhid the script, started from the desktop, and all seems good.

 

Thank you very much.

Posted

game crashes after daily update, here are the last lines of my papyrus log, also attaching the full thing

any help would be appreciated

 

Quote

[08/15/2025 - 11:59:58PM] [_sdqs_fcts_slavery][SD] You failed Task : Inspection
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_slavery] Failing Task : 11 [[Keyword <_SDTSK_INSPECTION (18205321)>]]
[08/15/2025 - 11:59:58PM] [_sdqs_enslavement] Queue punishment: Adding WristRestraint
[08/15/2025 - 11:59:58PM] [_sdqs_enslavement] Punishment received: WristRestraint
[08/15/2025 - 11:59:58PM] [_sdqs_enslavement] Punishment length: 10.234860
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_outfit] setMasterGearByRace -- Setting race to [Race <DarkElfRace (00013742)>]
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_outfit] Adding punishment item: Wrist Restraints
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_outfit] clearDeviceByString for [Actor < (00000014)>]
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_outfit] player is not wearing: WristRestraint
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_outfit]sanitizeStringCode - sText: WristRestraint - sReturnText: WristRestraint
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_outfit] equipDeviceNPCByString : WristRestraint
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_outfit]     - Actor override not found for WristRestraint
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_outfit]     - Racial override detected for WristRestraint
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_outfit]     - Actor override detected for WristRestraint - Material: None
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_outfit] equipDeviceByString: WristRestraint
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_outfit]         keyword: [Keyword <zad_DeviousHeavyBondage (0C05226C)>]
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_outfit]         equipDeviceByString - preferred: [Armor < (0D01F163)>] - Device inventory: [Armor < (0D01F164)>]
[08/15/2025 - 11:59:58PM] [Zad-NG]: [SD] equipDevice for [Actor < (00000014)>]
[08/15/2025 - 11:59:58PM] [Zad-NG]: LockDevice called for Layla: Iron Shackles)
[08/15/2025 - 11:59:58PM] [Zad-NG]: OnContainerChanged()
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_slavery] Trust pool before update: 7
[08/15/2025 - 11:59:58PM] [Zad-NG]: OnEquipped(Layla: Iron Shackles)
[08/15/2025 - 11:59:58PM] [Zad-NG]: Checking for active unequip operation for [Keyword <zad_DeviousArmCuffs (0A003DF9)>]
[08/15/2025 - 11:59:58PM] [Zad-NG]: No active unequip operation running for [Keyword <zad_DeviousArmCuffs (0A003DF9)>]. Proceeding
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_slavery] Trust pool after update: 6(Min:-60 / Max:10)
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_slavery]       Punishment : WristRestraint
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_slavery] Resetting Task : 11
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_slavery] Pick random slavery task: 
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_slavery] Looking up slavery task ID: 15
[08/15/2025 - 11:59:58PM] [_sdqs_fcts_slavery]      Task found: [Keyword <_SDTSK_TRAINING_POSTURE (18205325)>]
[08/15/2025 - 11:59:58PM] [Zad-NG]: No menus are open. Equipping silently.
[08/15/2025 - 11:59:58PM] [_sdras_slave] Slavery status - END daily update

 

Papyrus.1.log Papyrus.3.log

Posted (edited)

After the auction my PC and the owner get teleported on a road or the wilderness. No specific location. I get the pop-up "we're going on a journey", but the owner doesn't move. Just stands around. I can just walk away.

Edited by L1mbo
  • 3 weeks later...
Posted
On 8/17/2025 at 4:55 PM, L1mbo said:

After the auction my PC and the owner get teleported on a road or the wilderness. No specific location. I get the pop-up "we're going on a journey", but the owner doesn't move. Just stands around. I can just walk away.

I have this same issue.

Posted
On 8/2/2025 at 8:49 PM, ShengTian said:

I also encountered the same issue—the screen turns black when loading a save.
But I think I’ve found the root of the problem.

 

Disabling Zaz
Or deleting the _SDQS_whore.pex script

 

Either of these two methods works to load the game normally, so this script might have some conflict with Zaz.
However, I don’t have the ability to fix this myself.

 

I hope this information helps you.

It worked! Thanks!

Posted

so are we ever getting an offical OAR patch for this mod? I really like it espically for the defeat stuff and want to use it but the immersion is broken without the crawling and kneeling.

Posted
On 1/5/2025 at 11:32 AM, DeepBlueFrog said:

Sanguine Debauchery SE (SD+) (January 2025)

View File


This is the Special Edition / Anniversary Edition version of the mod. The Legendary Edition version is available at this page.

 

Obedience is freedom.

 

Sanguine's Debauchery is a mod that subjects the player to enslavement as an alternative to death. Being enslaved by the opponents that defeat you in combat offers the player interesting story tangents and, above all, a continuous narrative in place of death and a reload screen.

 

SD+ adds a number of new quests, sub-quests, and features that will expand and diversify your game. If you're looking for a mod that allows you new possibilities when you're defeated in combat (more than just "Oh, crap!", Ragdoll, Loading Screen), and especially if you've been looking for a way to have your favorite PC enslaved by all those nasty baddies running around in Skyrim, then Sanguine's Debauchery is the mod for you!

 

BACKGROUND STORY

 

Sanguine is an odd and unpredictable fellow. He is one of the few Daedra to be found frequently visiting Tamriel in person. In his wandering the mortal realm, he tends to take an interest in...playthings. The fate of one mortal in particular is irresistible to him. This mortal, this Dragonborn, draws him like a moth to a flame. By retrieving the Dragonborn from the threshold of death, Sanguine is free to apply certain conditions in exchange for his generosity. The Dragonborn as a toy. The Dragonborn an irrestible object of lust? The Dragonborn...a slave? For Sanguine, the possibilities are endless, and the debauchery has just begun.

 

For details on gameplay mechanics and all of the features available in Sanguine's Debauchery, see :


  • Submitter
  • Submitted
    01/05/2025
  • Category
  • Requirements
     
  • Regular Edition Compatible
     

 

Whenever I install I can't get kneeling or crawling to work, I've tried FNIS and Pandora

Posted (edited)

Hello. 
Is there some way to install this midgame? I have all of the other dependencies but when I install this one and try to load a save, I just get a black screen and can hear the game music while not being able to press anything. 
Edit: Sorry didn't see the post about the pex file that doesn't work with ZaZ

Edited by JayRoz
Posted
On 8/17/2025 at 10:55 PM, L1mbo said:

After the auction my PC and the owner get teleported on a road or the wilderness. No specific location. I get the pop-up "we're going on a journey", but the owner doesn't move. Just stands around. I can just walk away.

Same here. No clue how to get it to work proper rn

Posted

I have an issue of the Spriggan armor not appearing. I mean the item does not appear in my inventory. Are there any compatibility issues with Parasites? That armor appears just fine. But i get the quest and the glowy leafes but no armor, even after the notification "takes a toll on the apperance"

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