Ewura Posted September 26, 2025 Posted September 26, 2025 Everytime someone captures my character, i get stuck in endless loop of "Your owner binds your hands..." and "You are foced to open...", making it impossible to survive without tgm. Is there any way to fix it?
Nemrod80000 Posted October 4, 2025 Posted October 4, 2025 Hi, I seem to have a problem where whenever im sold to slavery using Simple Slavery or when i use alternate start, my "slavers" immediately become aggressive and kill me. Is this maybe linked to these mods or is my SD+ incorrectly installed. It also doesnt register with DA where i end up dying even though only the SD+ option are checked on.
SadPianist Posted October 20, 2025 Posted October 20, 2025 Running into a new issue where the crawl and kneeling animations don't play. I get the text "Kneeling..." or "crawling..." but the animation continues like I'm normally walking or standing. I'm always adding mods, so I'm sure one of them broke these animations, but a fresh install didn't fix the issue. Anyone know what might be causing this?
aaduwall Posted October 21, 2025 Posted October 21, 2025 17 hours ago, SadPianist said: Running into a new issue where the crawl and kneeling animations don't play. I get the text "Kneeling..." or "crawling..." but the animation continues like I'm normally walking or standing. I'm always adding mods, so I'm sure one of them broke these animations, but a fresh install didn't fix the issue. Anyone know what might be causing this? I had the same issue, and just installing this OAR patch solved it for me. I have SD+ on a Vortex profile that has never used FNIS, only Pandora, so it seems that it worked without deleting the bad animations or running FNIS or even running Pandora again. But if you use FNIS you might need to use the full steps from the post. On 7/13/2025 at 8:40 AM, XDbored said: ugh that didn't work either, looks like we gotta do things the hard way well anyway delete these files from SanguineDebaucherySE20250104\meshes\actors\character\animations\sanguinesDebauchery sdc0_mt_idle sdc1_mt_idle sdc2_mt_idle sdc3_mt_idle sdc4_mt_idle run FINS to remove them from the animation database, run Pandora to stop animation limit CTDs, and then load the OAR patch, to load animations that actually work, enjoy!, hopefully someone can just merge all of those steps into a main file download at some point. SanguineDebaucherySE+OAR20250713.zip 55.99 MB · 139 downloads 3
Sillynobody Posted October 21, 2025 Posted October 21, 2025 So ive combed through this and the other thread with the same problem I have of an unlimited loop of "your owner binds your hands" over and over and i never saw any fix for this? Anyone experience this and fixed it? I tried reinstalling all the dependencies so maybe its a load order or incompatibility issue but im at a loss.
rukiaaa Posted October 25, 2025 Posted October 25, 2025 hello, i am patching my modlist, and i find that SSEEdit tells me in Weapon 0001CB36 Sanguine Rose, the CRDT-Critical Data, under which the effect shows <Error: Expected 4 bytes of data, found 0>, i wonder if it is a bug and if it is how can i fix it Thanks^^
chubjub Posted November 4, 2025 Posted November 4, 2025 Hi, After the dance scene ends there is only 3 mmf animations offered even though I have wide range installed. Is this normal?
Deamionzero Posted November 7, 2025 Posted November 7, 2025 Hello, encountering an odd situation that I'm hoping someone can help with. Often, whenever a dragur bursts out of their coffin my character will instantly be enslaved. I have had this happen when next to the coffin, and even on the other side of the room from it. I'm guessing this is unintended behavior, any ideas on what may be the cause and potential fixes? Thank you in advance for any ideas/input!
Burensc Posted November 17, 2025 Posted November 17, 2025 Is there a way to only enable humanoid creatures. In the SD mcm it only seems to have one option for beast enslavement... but seems completely stupid to have a wolf enslave you, (dogs are not smart enough to enslave and personally not interested in dogs in any way). On the others hand it makes perfect sence for Reikling/Goblins to enslave you. My current problem is every time I talk to Barbas he tries and succeeds in raping and enslaving me. I shouldn't have to turn off all creatures, but just turn off dogs and other animals that make no sence? Is there an option im missing or a mod to fix this nonsense?
Burensc Posted November 19, 2025 Posted November 19, 2025 Any chance of getting a patch for "Captive player"? what happens with both installed is if Simple slavery sends you to captive player and you get out of your restraints then combat resumes the events also lag. All that should be needed is a patch that automatically makes your Captive player slave owner and SD slave owner the same person. Captive player has extra locations like Caged rose from Damsels in distress. Captive player also uses Archeon for its defeat mode. I dont use it because I use Death alternative with Defeat and SD. But if you turn Captive players defeat off the only incompatibility is that the SD slave owner and Captive player slave owner needs to be the same person. I asked this in the Captive player thread and the mod author seemed reluctant and suggested I ask for the patch in the SD thread. So that's what im doing here.
Miauzi Posted November 20, 2025 Posted November 20, 2025 44 minutes ago, Burensc said: Gibt es eine Chance auf einen Patch für "Captive Player"? Wenn beide Mods installiert sind, passiert Folgendes: Sobald man durch „Simple Slavery“ zum gefangenen Spieler wird und sich befreit, wird der Kampf fortgesetzt, und es kommt zu Verzögerungen. Ein Patch, der automatisch dafür sorgt, dass sowohl der gefangene Spieler als auch der Besitzer des Sklaven in „Simple Slavery“ dieselbe Person sind, wäre ausreichend. Der gefangene Spieler bietet zusätzliche Orte wie die „Caged Rose“ aus „Damsels in Distress“. Der gefangene Spieler nutzt Archeon ebenfalls für seinen Niederlagemodus. Ich selbst nutze ihn nicht, da ich die Todesalternative mit Niederlage und SD verwende. Deaktiviert man jedoch die Niederlage des gefangenen Spielers, besteht die einzige Inkompatibilität darin, dass der Sklavenhalter im SD-Modus und der Sklavenhalter des gefangenen Spielers dieselbe Person sein müssen. Ich habe diese Frage im Thread für den Captive-Spieler gestellt, und der Mod-Autor schien zögerlich und schlug vor, ich solle den Patch im SD-Thread anfordern. Genau das tue ich jetzt hier. Since the mod author is practically no longer active, the chances of that happening are probably not good.
DeepBlueFrog Posted November 30, 2025 Author Posted November 30, 2025 On 2/22/2025 at 9:47 PM, TheRightDoorIsNotTheLeft said: You mention SexLab dialogues as a requirement, but when i see the Puppetmaster patch points to an LE page, is that a mistake? Is there an AE option for Puppetmaster and the patch? On 2/22/2025 at 11:14 PM, TheRightDoorIsNotTheLeft said: Installed this on a new game. I did the Night to Remember quest and even console myself to have 10 health, and this quest didn't start when I went to a Giant's camp and got killed by a giant. How do I start? Update: I also tried various bandits, took off all my armor so I could be insta-killed. Still no start. On 2/22/2025 at 5:55 PM, warumjoo said: Hello! I installed the mod with requirements and woukd love to use it, but I doesn't want to work. I sleep under the statue and nothing happens. I get the message "your beast blood keeps you from restful sleep" and thats it. So is this not possible as a werewolf? I even tried removing lycantrophy by console. Then I still get the same message and the quest updates as solved but nothing happens.. Please help! On 2/21/2025 at 5:58 PM, Kasane31 said: for the life of me i cannot get this to work I tried sleeping on the Sanguine bed in the cave under Honningbrew in whiterun, i tried using Simple slavery, i tried Death Alternative...Nothing works! With Simple Slavery it teleports me after the auction outside of riften with a NPC next to me but nothing happens.... Nothing is triggering the enslavement of my character You can find tips about getting started here: https://github.com/SkyrimLL/SDPlus/wiki/SANGUINE_S-DREAMWORLD I never tried with a werewolf, but if that disrupts sleep, that will probably be an issue with the mod. If sleeping in front of the Sanguine statue doesn't work, something is interfering with the mod. That should give you a 100% chance to go to Dreamworld. Make sure you save and load the game at least once before trying to go there. 1
DeepBlueFrog Posted November 30, 2025 Author Posted November 30, 2025 On 2/26/2025 at 5:17 AM, IvaInn said: There is no solution yet to return the kneeling and crawlinganimations? For fnis they work, but for Pandora they don't... On 2/22/2025 at 10:35 AM, daggerbot said: Is there's a patch for OAR/DAR ? The mod works with OAR but there is no native OAR animation yet. That is something I am still hoping to do.. I haven't given up yet. Sorry for the long delay since February. On 2/25/2025 at 10:05 AM, warumjoo said: Does someone else has the problem that sanguine has no dick? There is just a hole where it should be.. I'm using the new gentleman and Himbo loading after it. Other characters have one.. When I use the control key from new gentleman to adjust it I get a "this race cannot be changed by the new gentleman" message. Any way to fix this? Does sanguine have a special custom race in the mod? Thanks! As someone else said, it is probably because it is a custom race. I suppose someone would have to come up with a patch. If there is a way to register that race with Skypatcher or equivalent, I would be happy to add a config file. On 2/26/2025 at 1:26 PM, IvaInn said: I also have a question. As I understand, there is no bridge between this mod and YPS (immersive haircut)? This means that if there is no hormones mod, the choice about changing the hairstyle in the sexlab dialogs setting will not give anything. At least in the naked dungeons it immediately changed to the previously installed YPS hairstyle. That is correct. Hormones is currently my main bridge for any kind of body changes.
DeepBlueFrog Posted November 30, 2025 Author Posted November 30, 2025 On 3/23/2025 at 12:21 PM, Connector196 said: Sorry if this has been asked before, but is this compatible with SLSO? It should be compatible. I used both for a long time. On 3/18/2025 at 7:14 AM, Ewura said: Would it be possible to disable the renaming function of the mod? (Owner NPC being named "Owner", follower being named "slave") Im using this mod together with AI mod CHIM (for maximum immersion). CHIM uses NPCs' names differenciate between them, thats also how it stores memories etc. So my follower being renamed to Slave makes CHIM think its a new character. The Owner NPC is also a problem, because if different NPC will be chosen next time for the Owner role, CHIM will think its the same one. I am afraid that is not possible as a configuration since it is linked to the Quest Alias definition internally. I would have to disable that rename in a new version for everybody.
DeepBlueFrog Posted November 30, 2025 Author Posted November 30, 2025 On 3/27/2025 at 5:26 PM, Liadri said: Hey blue frog are you still active just saying but theres been a new mod with a prety damn neat looking spriggan arm https://www.patreon.com/posts/spriggan-armor-115658146 Very interesting for Parasites! Thanks for sharing. On 4/3/2025 at 1:00 PM, gegging said: I couldn't find the OAR for the kneel/crawl problem so I'm leaving the rough edit I made here. SanguineDebauchery OAR.zip 1.22 MB · 431 downloads Thanks for this! I will prioritize adding it to the main mod in the next version. 1
DeepBlueFrog Posted November 30, 2025 Author Posted November 30, 2025 On 5/21/2025 at 9:42 AM, Gudulba said: Devious Devices NG is listed as hard requirement. I still use DD 5.2 as migrating to DD NG would require a new game, which I would like to avoid. Does the latest Sanguine Debauchery version not work at all with DD 5.2? On 6/29/2025 at 6:20 PM, drunken toad said: I see some people posted about CTD right after the the message box "your new owner binds you". I have this same issue. However I've found a workaround that might work for others as well. I've found that if you move far enough away from your new owner during the initial enslavement process, you don't get message boxes. Instead you just get on screen notifications in the top corner of your screen and the enslavement process works without a CTD. For whatever reason the message box "your new owner binds you" causes CTD every time. Make sure you're far enough away before that message box happens about 50 to 100ft did the trick for me. @DeepBlueFrogMaybe this could help you. I confess I'm not using DDNG, still on 5.2 because of BHUNP. I don't think that's the problem though because the device equips fine outside of the message box. DD NG is unfortunately a hard requirement. The old version of DD is missing functions that I need to use to make it work on SE/AE.
DeepBlueFrog Posted November 30, 2025 Author Posted November 30, 2025 On 6/17/2025 at 8:29 PM, Kasane31 said: Well i got to the Mythic Dawn book 3 part and after i steal the copies in the museum in Dawnstar and return to Cassio no new dialogue appears.... am i doing something wrong? That is as far as the quest goes at that stage.
DeepBlueFrog Posted November 30, 2025 Author Posted November 30, 2025 (edited) On 11/19/2025 at 6:58 PM, Burensc said: Any chance of getting a patch for "Captive player"? what happens with both installed is if Simple slavery sends you to captive player and you get out of your restraints then combat resumes the events also lag. All that should be needed is a patch that automatically makes your Captive player slave owner and SD slave owner the same person. Captive player has extra locations like Caged rose from Damsels in distress. Captive player also uses Archeon for its defeat mode. I dont use it because I use Death alternative with Defeat and SD. But if you turn Captive players defeat off the only incompatibility is that the SD slave owner and Captive player slave owner needs to be the same person. I asked this in the Captive player thread and the mod author seemed reluctant and suggested I ask for the patch in the SD thread. So that's what im doing here. On 11/19/2025 at 7:43 PM, Miauzi said: Since the mod author is practically no longer active, the chances of that happening are probably not good. I am less active but not dead yet, and I am still working my way back to Skyrim. I don't know about Captive player. I will add it to my list of mods to test. For those who have tested it.. how is it? The description makes it look like a working enslavement loop. At this point, the enslavement loop of SD+ is a patchwork of half working and broken layers. It could use a full rewrite, or a wholesale patch to offload that side of the mod to a mod like Captive Player. Edited November 30, 2025 by DeepBlueFrog 1
Fraying9981 Posted November 30, 2025 Posted November 30, 2025 28 minutes ago, DeepBlueFrog said: I am afraid that is not possible as a configuration since it is linked to the Quest Alias definition internally. I would have to disable that rename in a new version for everybody. Do you clone the NPC when they become a master?
DeepBlueFrog Posted November 30, 2025 Author Posted November 30, 2025 28 minutes ago, Fraying9981 said: Do you clone the NPC when they become a master? No .. the NPC remains the same but it is pushed into a Quest Alias which provides the option to rename the NPC. I would have to disable that rename in the quest definition itself.
Miauzi Posted November 30, 2025 Posted November 30, 2025 Vor 44 Minuten schrieb DeepBlueFrog: Ich bin weniger aktiv, aber noch nicht tot, und ich arbeite mich immer noch zurück nach Skyrim. I didn't declare you dead either - but what am I supposed to reply to a user when real life has "broken in and kidnapped" the mod author? 😉
Miauzi Posted November 30, 2025 Posted November 30, 2025 (edited) Please take a look at this rework for Sanguine. https://www.nexusmods.com/skyrimspecialedition/mods/149081 Since I want to corrupt the Dibella-Temple in my blog story, and Sanguine's appearance in the story finale is supposed to be an important key for the development of my isekai character... yes - I would like to have this magnificent fellow for my screenshots of the sex scenes in the temple. Edited November 30, 2025 by Miauzi
Fraying9981 Posted November 30, 2025 Posted November 30, 2025 (edited) 24 minutes ago, DeepBlueFrog said: No .. the NPC remains the same but it is pushed into a Quest Alias which provides the option to rename the NPC. I would have to disable that rename in the quest definition itself. Then it might work with Skyrimnet (the new alternative to CHIM). I will try and report. CHIM/Skyrimnet are getting big, it's basically adding LLMs behind each character. For mod developers like you it provides enormous advantages for anything dialogue + immersion so so you can focus on developing the papyrus script functions, and decide which can be activated by the LLMs, and leave all the dialogue generation and flow part to the LLM. I use it with PAH DOM, which does not provide native integration to SkyrimNet, but works surprisingly well when you tweak the prompts to fetch the in-game values such as submissiveness, training, arousal etc. Edited November 30, 2025 by Fraying9981
DeepBlueFrog Posted November 30, 2025 Author Posted November 30, 2025 27 minutes ago, Miauzi said: Please take a look at this rework for Sanguine. https://www.nexusmods.com/skyrimspecialedition/mods/149081 Since I want to corrupt the Dibella-Temple in my blog story, and Sanguine's appearance in the story finale is supposed to be an important key for the development of my isekai character... yes - I would like to have this magnificent fellow for my screenshots of the sex scenes in the temple. If it is a replacer, it should work with SD. I cloned Sanguine for the female version of it, but the make version should be the same. Did you try it and it didn't work? 1
DeepBlueFrog Posted November 30, 2025 Author Posted November 30, 2025 15 minutes ago, Fraying9981 said: Then it might work with Skyrimnet (the new alternative to CHIM). I will try and report. CHIM/Skyrimnet are getting big, it's basically adding LLMs behind each character. For mod developers like you it provides enormous advantages for anything dialogue + immersion so so you can focus on developing the papyrus script functions, and decide which can be activated by the LLMs, and leave all the dialogue generation and flow part to the LLM. I use it with PAH DOM, which does not provide native integration to SkyrimNet, but works surprisingly well when you tweak the prompts to fetch the in-game values such as submissiveness, training, arousal etc. I have to say the very idea to plug LLMs in games like Skyrim is making my head hurt. Not because of the complexity of it (I am familiar with LLMs professionally), but just for the principle of it 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now