riveth Posted November 24, 2024 Posted November 24, 2024 Pervert – Immersive prostitution and harassment View File About the mod: Pervert is designed for those who like FO4 to be realistic and difficult experience. It aims to fill gaps between some of most popular NSFW mods or to create opportunity to use mechanics from other mods. The core feature is an expansion to Sexual Harassment mod. It make things moire realistic by transporting player to more private space for harassment scenario. Mod is location sensitive, so there are different dungeons for specific locations: - Diamond City - Good Neighbor - Bunker Hill - Vault 81 - Prydwen - Sanctuary - All farms and settlements (they share same dungeons) During capture player can be robbed. You have corresponding settings for it in build in MCM menu. You can also use attached TSEX patch, so in case of TSEX scenarios player and current john will go to "his" place. No more running to greenhouse over and over again. To balance robbery system (and other robberies from violate or other mods), player can use our custom bank system. There is new interior in DC near Colonial Taphouse, called Ivan's Bank, where you can rent a safe, take loan and use ATM. Apart of providing extra caps, loans can lead to longer quest line, which can be stopped by paying up your debt. (if it's not already too late Those stories are designed to offer softer enslavement scenario, which you can drop out and back to normal game play. Taking another loan in future will give you opportunity to get back into slavery again. Those quest can be played in different manner, so I encourage to replay them. This version provides use of Bound In Public mod, but scenario takes place in custom locations. Features: - Banking system: - three loans to choose from (quick, opportunity and mortgage) Difference between those is amount of caps and time to pay up. - not paying loan in time opens up longer quest with possibility of imprisonment. - taking opportunity or mortgage loan opens up possibility for extra income - loan quests are repeatable. Each time you can take a different approach to those quests. - ATM's where you can deposit and withdraw caps. ATM's are located in Ivan's bank DC, Third Rail GN, Vault 81, Bunker Hill near Stockton caravan, and Sanctuary Hills. (you can store caps in one place and withdraw in the other, saving them in case of problems along the way.) - Renting safe - you can store some of your most precious items at Ivan's Bank. Be warned that you can loose them if you mess things up. - Work for Mr Ivan opens up after taking opportunity loan, when player finish some training. - Jail scenario - player can be locked up on 2 occasions. Finishing Raped! quest or failing to pay your loans in time. Scenario takes 3 game days. Story after release will be different in those two cases. - Public whore scenario. Some events in this mod can lead a scenario when you end up as DC public whore. There is a chance to escape this scenario. - Use of Bound in Public mechanics. This mod will set player in pillory for standard BiP scenario, but in custom, story wise location. In case you don't have BiP installed, standard rape scenario will be played. - Selling your babies- if you have Family Planing mod installed, under some circumstances you are able to sell your healthy (not ghoul) baby. - Voluntary SH scenario - When a player is asked to participate in a prostitution scenario, he and his client will be transported to one of the vanilla interiors. These interiors correspond to the cities in which the scenario takes place. (So if you're in GN, you'll be moved to Rexford's rooms, etc.) For better compatibility, the interiors are cloned from the originals, but stripped of all quest activators, NPCs and anything else that might get in our way + MCM options to set how many voluntary scenes will be played. - Involuntary SH scenarios - the player is abducted into a dungeon. Dungeons are unique interiors, specific to the current location. The abduction scenario can be customized in the MCM (how many scenes, how likely the next scene will be played out, how many actors and what type of actors can take part in the scene) Also the player can be restrained and drugged during this scenario. - Robbery – player can be robbed during non voluntary scenario. MCM options to set what kind of item can be stolen, how likely it will be stolen and how many items in category can be stolen. Robbery starts quest that let player to recover his items. The recovery process should take up to 3 days to encourage the player to stay in towns (and use mods such as SH, PVPK, Hardship, M.C.G.). Some items may be sold to raiders. If this is the case, the recovery quest will start indicating the location of the chest. This should encourage the player to go to the raider camp and use mods such as AN76, Raider Pet, Hardship, etc. tip: Robbery quests are repeatable. The next time you are robbed, you can go straight to *that* chest to skip dialogue part of this quest. - Charity containers – special containers placed near entrance to each town. (and some inside DC and GN) Player can find some basic useful items inside. Imagine that after violate scenario you need to go to city. You are naked, bonded and hungry, but thanks to some people of good will, you can find some basic clothing, some water and maybe even lock pick to free yourself from restrains. Keep in mind that each time you take something from those containers, your reputation worsens. However, you can store some items in them to improve your reputation. (There is a note inside every container that explains how does it work.) - Chem dealer in GN – there is an abandoned cafe in an alley near Bobbi's place. Inside you can find an NPC who offers an unlimited supply of Jet, Buffout and alcohol. This is very helpful for Deep Addiction users. The location also hides a small secret. Hard Requirements: - all DLC’s - working AAF setup - ZaZOut4 - Sexual Harassment (not hard but essential for mod to work) - Real Handcuffs Soft Requirements: - Extended Dialogue Interface – better dialogues - F4z Ro D-oh – Silent voice – to skip dialogues if you already read them. - Sex Attributes – for charity containers to change your rep. - Kziitd Fetish Toolset – for restrains during scenes - Crazy sex toys of the Commonwealth v1.1 – for decorations - Mutilated dead bodies – decorations - Up To No Good - decorations - Torture devices – decorations - SAKR – to let SH know when you are naked - FallUI confirm boxes – to make all text from dialogue box fit into screen - Family Planing Enhanced Redux - Hardship (or TSEX + hardship, I’m using it without any issues)* - prostitution scenarios - NOW COMPATIBLE WITH A PATCH! - let patch overwrite hardship. - Bound in Public Recommended mods: - Advanced Needs 76 – immersive needs and raider disguise - Deep addictions – immersive drugs and addiction - Longer effect for Stealth Boys and Chems - Chems Visuals - PVPK* - M.C.G* - caps storing, bed renting, onlookers, social interactions, marriages, infamy, NPC-NPC sex (disable wear and arousal in MCM if you are using Sex Attributes) Approach system from this mod is not supported (yet, I hope ) - aaf spectators - Raider Pet - PTSD Mental Health Management System - to encourage player to take different approach than shooting everything up. (and to make player use chems more ) - AAF Turn The Light ON – some interiors are dark and moody. Use this to make them a bit more lit. Note it doesn’t work on AAF 1.0 and NAF UPDATE: check out this link for new AAF patch for this mod! Important notes: - if you get debug info like this: It means Pervert failed to apply proper collar on you. Probably because at the time of the dialogue with Scurvy, you already had some kind of collar on. Load the save and get rid of the collar before you meet Scurvy. FIXED! Now if you ever see this info, it means your current equipped collar was improved to work as pervert collar. If you pay up your loan, collar will be restoired to original state, but not removed. - this mod edits some cells: DC security, Valentine's office, GN backalley near Bobbis's, DC upper stands, near Colonial Taphouse . To avoid poroblems with those, keep pervert plugin at the bottom of plugin list. - The mod is ESP for now, so we can patch any potential bugs faster. - I am not a native speaker. If you think some text is unnatural and you know how to correct it, please write to me - The mod does not support DLC locations for now. - The dialogues in the mod are silent, turn on subtitles to see the dialogues. About authors: @AwesomeSPAS – coding and all the magic that makes it work @riveth – locations, dialogues & text @spicydoritos - script fixes and upgrades! Female Conversion Patches by idkmanyolo: -Two optional light plugins available if you want to convert most, or all of Pervert's human male NPCs into women. Best experienced with gender-neutral XML files, for variety. Options: -Perv_Fem: most human males are now women. Sapient ghouls are turned into human men and women. -Perv_FemFull: Virtually all human males, with the exception of two DC guards in the interrogation room, are now women. Sapient ghouls are also human women. Requirements: -Pervert and all its requirements -Commonwealth Captives Credits: -EgoBallistic for head parts from CC and for collecting faces -RayV12 and veter75n for appearance data Submitter riveth Submitted 11/24/2024 Category Quest Requirements 12
riveth Posted November 24, 2024 Author Posted November 24, 2024 (edited) Troubleshooting: 1) If you have problems with animations a) turn on Verbose logging ON in MCM menu b) go to C:\Users\username\Documents\My Games\Fallout4\Logs\Script\User c) post AAM.log and AAM_AM. log with descrition of your issue. 2) If Dalton at DC security doesnt want to talk to you, it meant that quest raped! did not started properly. a) load previous save b) coc dcdungeon01 - this will start quest raped! , but doeasnt start any "action" c) coc dmndsecurity01 - go talk to Dalton. This is workaround to start this simple quest. No need to fix your setup or disable other mods for that. This quest is short and totally optional. 3) If there is a wal instide DC security preventing acces to interrogation and Dalton's desk, put pervert plugin at bottom of loaded plugins. 4) If for some reason you would like this mod to be innactive in some supported locations (i.e you build base / dungeon / brothel there). NOW YOU HAVE PROPER MENU IN MCM FOR IT. Also you can use those settings to ballance out your experience as it rolls abduction vs single stage scenario. 5) sex versions and patches described here: 6 - I will post dev versions under this link https://mega.nz/folder/WCZGhZSA#VKGUm6hN0dkYym4ehXmA1A Dev version numeration is diferent than realeased version, this might be confusing. Dev version contains small fixes, not worthy for full realease Edited June 2, 2025 by riveth
kazeha9 Posted November 24, 2024 Posted November 24, 2024 at first look conflict via CS and NR (need to put below these 2 ) or make cell patch . as for me need more MCM configuration like to steal all stuff from each category . in other mods i have need some time to see what would conflict with this . but idea realization is very nice )
Spaceguest991 Posted November 24, 2024 Posted November 24, 2024 While I haven't had much of a chance to try out the mod yet. I had a question does this mod replace normal SH scenario's in places where it can? or is it like only chance to? And think with robbery's I'd personally like it if clothing could be it's own thing separate from armor so your clothing can be stolen can you can be left with your armor.
Vivi Posted November 24, 2024 Posted November 24, 2024 Interesting maybe I should go back playing F4 XD 1
rubber_duck Posted November 24, 2024 Posted November 24, 2024 This seems promising, I'll give it a shot! By the way, why is KFT_NPCOutfitFramework.esp included inside the archive and what is it actually? I don't use the Fetish Toolset due to being a CBBE-3BBB user, so KFT items don't look nearly as good on my character as they could. What if I only enable the pervert.esp plugin and delete the beforementioned KFT_NPCOutfitFramework.esp plugin? 2
katrina.balanchuk Posted November 24, 2024 Posted November 24, 2024 (edited) I donwlaoded and am trying it out. Like the realism! But I tried to report the shenanigans in Diamond City to security but: - The extra security area was blocked off by a wall I had to consoole command ~tcl to get through. - And then Desk Officer will not talk to me. Any quest stage commands I could use to advance the quest to have him talk to me? (I tried player.setghost 0 just to make sure I wasnt inadvertently set as ghost. did not help, ) Edited November 24, 2024 by katrina.balanchuk 1
lt5ive Posted November 24, 2024 Posted November 24, 2024 Crime and punishment is conflicting due to editing same security cell room. 1
riveth Posted November 24, 2024 Author Posted November 24, 2024 1 hour ago, Spaceguest991 said: While I haven't had much of a chance to try out the mod yet. I had a question does this mod replace normal SH scenario's in places where it can? or is it like only chance to? And think with robbery's I'd personally like it if clothing could be it's own thing separate from armor so your clothing can be stolen can you can be left with your armor. mod does not replace scenarios from SH - just transport player and harasser/client to different location and let them do their thing. Also mod adds some contecst to locations and alow to make multiple scenes on site. You can also enable robbery Mod works every time but only in specyfic locations like towns and settlements About clothes to be seperate - I need to discuss it with awesomeSPAS, but I will keep this info in my notes. 2
riveth Posted November 24, 2024 Author Posted November 24, 2024 1 hour ago, rubber_duck said: This seems promising, I'll give it a shot! By the way, why is KFT_NPCOutfitFramework.esp included inside the archive and what is it actually? I don't use the Fetish Toolset due to being a CBBE-3BBB user, so KFT items don't look nearly as good on my character as they could. What if I only enable the pervert.esp plugin and delete the beforementioned KFT_NPCOutfitFramework.esp plugin? Mod uses KFT not only for player but also for some NPC. But we didn't want to make KFT mandatory. That's why awesomeSPAS came up with idea of this framework. If you dont use KFT, just disable that plugin. 1
riveth Posted November 24, 2024 Author Posted November 24, 2024 1 hour ago, katrina.balanchuk said: I tried to report the shenanigans in Diamond City to security but: - The extra security area was blocked off by a wall I had to consoole command ~tcl to get through. - And then Desk Officer Dalton will not talk to me. And quest state commands I could use to advance ot have him talk to me? Yes diamond city security was edited. To work as intended you need to put pervert plugin at the bottom of plugins windows in MO2 I think that will solve problem with Dalton as well. 1
riveth Posted November 24, 2024 Author Posted November 24, 2024 (edited) 56 minutes ago, lt5ive said: Crime and punishment is conflicting due to editing same security cell room. Have you tried putting pervert after cap? Our mod only edits office area, with Cap doesn't touch I believe. I havent test it with cap since it conflicts with hardship, but I will check that out too. Edit: tested if with CAP and everything seems ok. Just put pervert plugin on botoom and pervert mod below CAP in loadorder Edited November 24, 2024 by riveth checked CAP 1
awesomeSPAS Posted November 24, 2024 Posted November 24, 2024 8 minutes ago, riveth said: Mod uses KFT not only for player but also for some NPC. But we didn't want to make KFT mandatory. That's why awesomeSPAS came up with idea of this framework. If you dont use KFT, just disable that plugin. Also KFT_NPCOutfitFramework.esp is light, so does not count towards plugins limit. 1
PariahOh Posted November 24, 2024 Posted November 24, 2024 20 minutes ago, riveth said: Mod uses KFT not only for player but also for some NPC. But we didn't want to make KFT mandatory. That's why awesomeSPAS came up with idea of this framework. If you dont use KFT, just disable that plugin. Thanks I was interested too because I use TWB 3BBB. I wonder how it will behave with AAF Violate and RSE II: Combat Surrender and Abductions (yes I still use it), how will it handle all these theft events?
riveth Posted November 24, 2024 Author Posted November 24, 2024 3 hours ago, kazeha9 said: at first look conflict via CS and NR (need to put below these 2 ) or make cell patch . as for me need more MCM configuration like to steal all stuff from each category . in other mods i have need some time to see what would conflict with this . but idea realization is very nice ) please tell me what's CS and NR? For mod to work properly it's best to keep it ot the bottom of plugin list. There are minimum cell edits, but where they are edited, I was trying to make it compatible with any popular mod I could think of. As for more options in robbery, I will keep that in my notes, but for now I need more data from you ppl to make some decisions 1
riveth Posted November 24, 2024 Author Posted November 24, 2024 7 minutes ago, PariahOh said: Thanks I was interested too because I use TWB 3BBB. I wonder how it will behave with AAF Violate and RSE II: Combat Surrender and Abductions (yes I still use it), how will it handle all these theft events? I use violate, M.C.G and RSEII and more. Pervert mod aims to work with them and blend right in. Our robbery is totally seprate thing. It suppose to work only inside cities and settlements. Additionallly you have MCM settings with variety of robbery options. It's totally up to you how difficult and interesting gameplay would be 1
katrina.balanchuk Posted November 24, 2024 Posted November 24, 2024 (edited) 1 hour ago, riveth said: Yes diamond city security was edited. To work as intended you need to put pervert plugin at the bottom of plugins windows in MO2 I think that will solve problem with Dalton as well. I uses Vortext and I was able to push it way to the bottom. Maybe lods 356th out of 360 plug in. I am not very good with these things and I was surpised I was able to do that. Crime and punishment is disabled and was never in this save ( new game for your mod where I went from Vault 111 to Diamond City) Raider Pet tweaks prevented opening conversations with guards. Now I get dialogue from security desk office, but its all the generic DC security dialogue about the museum of witchcraft, combat zone etc. To talk to Dalton, should I sit in that chair? I just had a hard crash ( computer restart needed level crash, which takes awhile for me) when I kept talking to him while sitting down. Should approaches be enabled or disabled when trying to talk to him? I am on Windows 11 and game version .163 Or did I mess something up when I peeked into the next room while he was so passive? Edited November 24, 2024 by katrina.balanchuk
Anon14.4 Posted November 24, 2024 Posted November 24, 2024 35 minutes ago, riveth said: please tell me what's CS and NR? For mod to work properly it's best to keep it ot the bottom of plugin list. There are minimum cell edits, but where they are edited, I was trying to make it compatible with any popular mod I could think of. As for more options in robbery, I will keep that in my notes, but for now I need more data from you ppl to make some decisions CS is Commonwealth Slavers and NR is Nuka Ride 1
Lenore Posted November 24, 2024 Posted November 24, 2024 (edited) I noticed after installing that there are two Mayor McDonoughs? Edited November 24, 2024 by Lenore
kazeha9 Posted November 24, 2024 Posted November 24, 2024 31 minutes ago, riveth said: please tell me what's CS and NR? For mod to work properly it's best to keep it ot the bottom of plugin list. There are minimum cell edits, but where they are edited, I was trying to make it compatible with any popular mod I could think of. As for more options in robbery, I will keep that in my notes, but for now I need more data from you ppl to make some decisions Nuka Ride and Commonweath Slavers - Jb mods ,in fact no harm if in bottom of list but for CS players mb have problem via quest that represent CS . becouse one of the main quest of mod is concentrate in DC security .
riveth Posted November 24, 2024 Author Posted November 24, 2024 (edited) 1 hour ago, Lenore said: I noticed after installing that there are two Mayor McDonoughs? there is a clone of mayor in my mod. But dressed differently I will investigate edit: I checked clone's ai packages but there is nothing that let clone go outside dungeon he suppose to be. - have you had this harrasment scenario that was involving Mc Donough? - have you tried fresh save? Edited November 24, 2024 by riveth
riveth Posted November 24, 2024 Author Posted November 24, 2024 56 minutes ago, katrina.balanchuk said: I uses Vortext and I was able to push it way to the bottom. Maybe lods 356th out of 360 plug in. I am not very good with these things and I was surpised I was able to do that. Crime and punishment is disabled and was never in this save ( new game for your mod where I went from Vault 111 to Diamond City) Raider Pet tweaks prevented opening conversations with guards. Now I get dialogue from security desk office, but its all the generic DC security dialogue about the museum of witchcraft, combat zone etc. To talk to Dalton, should I sit in that chair? I just had a hard crash ( computer restart needed level crash, which takes awhile for me) when I kept talking to him while sitting down. Should approaches be enabled or disabled when trying to talk to him? I am on Windows 11 and game version .163 Or did I mess something up when I peeked into the next room while he was so passive? - to talk with Dalton either Raped! or Robbed! quest shoul be active. If both are active you will have dialogues about robbery first. - You dont need to sit down, just approach him and he would start dialogue with you. - approches can be on, but then sometimes Dalton approches player, After approach he should get back to his seat, so you can talk with him. - have U tried to disable raider pet tweaks for testing? - you can go into interrogation room as you please, it wont break anything. - I have same game version - I have raider pet tweaks but it doesnt interfere for quick test: 1) load previous save 2) type coc dcdungeon01 in console - this wil start quest raped! 3) type coc dmndsecurity01 - this wil send you to security 4) go straight to Dalton and stand close to him. He shoud start dialogue. 1
Divinemight99 Posted November 24, 2024 Posted November 24, 2024 Does this mod conflict with commonwealth slaver?
riveth Posted November 24, 2024 Author Posted November 24, 2024 (edited) 1 hour ago, kazeha9 said: Nuka Ride and Commonweath Slavers - Jb mods ,in fact no harm if in bottom of list but for CS players mb have problem via quest that represent CS . becouse one of the main quest of mod is concentrate in DC security . First of all both mods are great but I have separete profiles just for them. I found it too much of a trouble to keep them in loadorder after finish. Plus some mods I use on daily basis doesnt work well with them. Still I will be greatfull for any info if there are problems with CS Secondly, Dalton is needed just for 2 quests: Raped! - this was quest I mad forlearning purpose. It's fun but nothing too fancy. You can skip it with no harm Robbed! - his role is minimal, he just points you to go to Valentines. Raped! quest costructed that way, you can go directly to valentine and skip Dalton entirely. So this guy is totally optional. If you foud some mods that breaks Dalton to work you can skip this guy entirely, with no harm to mod at all. Edited November 24, 2024 by riveth
katrina.balanchuk Posted November 24, 2024 Posted November 24, 2024 43 minutes ago, riveth said: - to talk with Dalton either Raped! or Robbed! quest shoul be active. If both are active you will have dialogues about robbery first. - You dont need to sit down, just approach him and he would start dialogue with you. - approches can be on, but then sometimes Dalton approches player, After approach he should get back to his seat, so you can talk with him. - have U tried to disable raider pet tweaks for testing? - you can go into interrogation room as you please, it wont break anything. - I have same game version - I have raider pet tweaks but it doesnt interfere for quick test: 1) load previous save 2) type coc dcdungeon01 in console - this wil start quest raped! 3) type coc dmndsecurity01 - this wil send you to security 4) go straight to Dalton and stand close to him. He shoud start dialogue. Ok I got in but that dcdungeon01 I had never been to beofre. One of the males "thomas" had a female vice BTW. Spoiler When I went to security office, I got the "adventure", Super designed location. Also great job to make nearly all NPCs unique coded so the user cna change the looks. I tend to give the girls prettier presets and the men rougher looking ones. Some feedback: I noticed I had to make deliberaly poor dialogue choices with the officer at the desk.. I was released long before the other girls and what was odd the other girls would also fuck the PC as if they were men and there for their fun, instead of just the guards doing it. Thought that was odd. You put so much work into this really plausible and immersive location, I think more could be done with it . Maybe keep her for a few game days (with sleep of coruse) instead of a few hours and have her see some of the other girls getting released and new girls coming. Maybe one of the girls there could be visbly pregnant from what is clearly an extended stay (the one in the cage maybe? And she should not leave her cage to "fuck" the PC but clearly stay in it for the entire time the PC there, so she looks like a long stay.) Just a idea
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