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Pervert – Immersive prostitution and harassment


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Posted
11 hours ago, MysticDaedra said:

Should I uninstall Hardship and replace it with TSEX Hardship? Any downsides to do thing this? I don't know what the compatibility is with other mods that use Hardship.

 To use T-Sex would be a new game as the scripts are different (according to the mod creator).

Posted (edited)
17 hours ago, MysticDaedra said:

Should I uninstall Hardship and replace it with TSEX Hardship? Any downsides to do thing this? I don't know what the compatibility is with other mods that use Hardship.

In my opinion Tsex is way better than normal hardship and I didn't notice any downsides of it. Apart of being unable to disable trama system , but that was already fixed in mentioned patches.
I might make a patch for normal hardship if anyone knows of serious issues with TSEX that I'm not aware of. It's not that hard  when you already know what to do. :)
But for now I need to finish new pervert before summer. I want to take a break from moding until next winter, so I'd like to finish current version and make some fixes if needed.
New version is "almost" done and being tested.

Also I did a switch to TSEX from Hardship mid save once. Didn't notice problems, but don't take it as assurance. If You want to test it, make another profile and backup your saves.

 

Edited by riveth
Posted
2 hours ago, riveth said:

In my opinion Tsex is way better than normal hardship and I didn't notice any downsides of it. Apart of being unable to disable trama system , but that was already fixed in mentioned patches.
I might make a patch for normal hardship if anyone knows of serious issues with TSEX that I'm not aware of. It's not that hard  when you already know what to do. :)
But for now I need to finish new pervert before summer. I want to take a break from moding until next winter, so I'd like to finish current version and make some fixes if needed.
New version is "almost" done and being tested.

Also I did a switch to TSEX from Hardship mid save once. Didn't notice problems, but don't take it as assurance. If You want to test it, make another profile and backup your saves.

 

I agree about TSEX vice Hardship. However, Hardship is simpler and you spend less time disabling features. I haven't tried Hardship and Pervert specifically yet, but suspect that would improve game play a lot like it did with TSEX and Hardship.

Posted
18 hours ago, riveth said:

In my opinion Tsex is way better than normal hardship and I didn't notice any downsides of it. Apart of being unable to disable trama system , but that was already fixed in mentioned patches.
I might make a patch for normal hardship if anyone knows of serious issues with TSEX that I'm not aware of. It's not that hard  when you already know what to do. :)
But for now I need to finish new pervert before summer. I want to take a break from moding until next winter, so I'd like to finish current version and make some fixes if needed.
New version is "almost" done and being tested.

Also I did a switch to TSEX from Hardship mid save once. Didn't notice problems, but don't take it as assurance. If You want to test it, make another profile and backup your saves.

 

 

I turned to T-Sex and never looked back, i've never really noticed the trauma system really affect me so i wasn't concerned with it. 

Posted

Quite awesome mod, yet I have 2 problems.

One is that the clothes of the clients does not returned to them, so they are just idling in the city naked.

The other is after i report the rape to the guard, i was just transport to the jail and nothing happened next.

Do these problems cause by some bugs or just because of conflict with other mods.

Alongside pervert, i install aaf violate, kft and devious devices.

Posted

Hi there !

An issue specific to Tsex and Diamond City security guards.

 

The guard have threaten me about bad thing that could happen to me, so, I've requested protection to the Mayor (Tsex scenario).  So at this moment my PC never face any issue with the guard.

Talking to the guard in security center with TSEX whore mode activated, he agree for consensual service. When done we are stuck in the location.

Talking to the guard to quit the location, he just answer "don't get piss me off".  or What ! you wanna do again, Too Bad !!  Get out of my face. " 

So i think this dialogue corresponds to the scenario when thing gone bad with the guards in security center. (Tsex scenario)

 

Not blocking, but i have to console-coc to get back my PC then the guard to security center.

 

Posted

Hi, I'm getting a crash with this mod installed, I'll explain as it's a bit different to ones noted in the thread.

 

So I booted it up in my game, the mod worked fine, events and scenes triggered fine, then if I saved, exited the game then loaded the save; the game now 100% of the time CTD's briefly after the game loads.

 

This is what appears in the crash log.

 

Stack Trace: 
[None].LL_fourPlay.GetCustomConfigOptions() - "<native>" Line ?
[<nullptr alias> (495) on <nullptr quest> (BA318080)].AAM:AAM_Main.initLocationsMessages() - "<unknown file>" Line 0
[<nullptr alias> (495) on <nullptr quest> (BA318080)].AAM:AAM_Main.Startup() - "<unknown file>" Line 0
[<nullptr alias> (495) on <nullptr quest> (BA318080)].AAM:AAM_Main.::remote_Actor_OnPlayerLoadGame() - "<unknown file>" Line 0

 

Function initLocationsMessages()
    masterINI = "AAM_messages.ini"
    var[] locationsList = LL_FourPlay.GetCustomConfigOptions(masterINI, "Location")    
    
    locationNames = Utility.VarToVarArray(locationsList[0]) as string[]
    string[] locationValues = Utility.VarToVarArray(locationsList[1]) as string[]
    
    locationReferencesForMessages = new objectReference[locationValues.length]
    int i = locationValues.length - 1
    while i >= 0
        int formID = LL_FourPlay.HexStringToInt(locationValues[i]) % 0x1000000 ; removing mod id if present
        ObjectReference tempRef = Game.GetFormFromFile(formID,"Pervert.esp") as ObjectReference
        if TempRef == none
            DTrace(locationValues[i] + " reference not found, " + locationNames[i] + " messages will not be supported")
            locationNames.Remove(i)
            locationReferencesForMessages.Remove(i)
        else
            locationReferencesForMessages[i] = tempRef
            ; DTrace(locationNames[i] + " = " + locationReferencesForMessages[i])
        endif
        i -= 1
    endwhile
endFunction

 

I did some digging in the script to see what is going on at this point which is the function above. Now due to this being triggered OnPlayerLoadGame this would explain why the game briefly loads before crashing (making it the trigger point).

 

I also removed the mod, cleaned the save with ReSaver then reinstalled and again the mod worked until I saved and reloaded the game. So it seems to work initially but is having issues the second time the game loads.

 

 

Posted
On 4/7/2025 at 5:36 PM, riveth said:

In my opinion Tsex is way better than normal hardship and I didn't notice any downsides of it. Apart of being unable to disable trama system , but that was already fixed in mentioned patches.
I might make a patch for normal hardship if anyone knows of serious issues with TSEX that I'm not aware of. It's not that hard  when you already know what to do. :)
But for now I need to finish new pervert before summer. I want to take a break from moding until next winter, so I'd like to finish current version and make some fixes if needed.
New version is "almost" done and being tested.

Also I did a switch to TSEX from Hardship mid save once. Didn't notice problems, but don't take it as assurance. If You want to test it, make another profile and backup your saves.

 

Is the goal to have Pervert be upgradable? Or should we be planning on clean installs?

Posted
On 4/12/2025 at 1:35 PM, ectrshgpp said:

Hi there !

An issue specific to Tsex and Diamond City security guards.

 

The guard have threaten me about bad thing that could happen to me, so, I've requested protection to the Mayor (Tsex scenario).  So at this moment my PC never face any issue with the guard.

Talking to the guard in security center with TSEX whore mode activated, he agree for consensual service. When done we are stuck in the location.

Talking to the guard to quit the location, he just answer "don't get piss me off".  or What ! you wanna do again, Too Bad !!  Get out of my face. " 

So i think this dialogue corresponds to the scenario when thing gone bad with the guards in security center. (Tsex scenario)

 

Not blocking, but i have to console-coc to get back my PC then the guard to security center.

 

Thank You for pointing this out. Have You tried to exit by the doors?

Posted
On 4/13/2025 at 6:14 PM, pzzxx said:

Hi, I'm getting a crash with this mod installed, I'll explain as it's a bit different to ones noted in the thread.

 

So I booted it up in my game, the mod worked fine, events and scenes triggered fine, then if I saved, exited the game then loaded the save; the game now 100% of the time CTD's briefly after the game loads.

 

This is what appears in the crash log.

 

Stack Trace: 
[None].LL_fourPlay.GetCustomConfigOptions() - "<native>" Line ?
[<nullptr alias> (495) on <nullptr quest> (BA318080)].AAM:AAM_Main.initLocationsMessages() - "<unknown file>" Line 0
[<nullptr alias> (495) on <nullptr quest> (BA318080)].AAM:AAM_Main.Startup() - "<unknown file>" Line 0
[<nullptr alias> (495) on <nullptr quest> (BA318080)].AAM:AAM_Main.::remote_Actor_OnPlayerLoadGame() - "<unknown file>" Line 0

 

Function initLocationsMessages()
    masterINI = "AAM_messages.ini"
    var[] locationsList = LL_FourPlay.GetCustomConfigOptions(masterINI, "Location")    
    
    locationNames = Utility.VarToVarArray(locationsList[0]) as string[]
    string[] locationValues = Utility.VarToVarArray(locationsList[1]) as string[]
    
    locationReferencesForMessages = new objectReference[locationValues.length]
    int i = locationValues.length - 1
    while i >= 0
        int formID = LL_FourPlay.HexStringToInt(locationValues[i]) % 0x1000000 ; removing mod id if present
        ObjectReference tempRef = Game.GetFormFromFile(formID,"Pervert.esp") as ObjectReference
        if TempRef == none
            DTrace(locationValues[i] + " reference not found, " + locationNames[i] + " messages will not be supported")
            locationNames.Remove(i)
            locationReferencesForMessages.Remove(i)
        else
            locationReferencesForMessages[i] = tempRef
            ; DTrace(locationNames[i] + " = " + locationReferencesForMessages[i])
        endif
        i -= 1
    endwhile
endFunction

 

I did some digging in the script to see what is going on at this point which is the function above. Now due to this being triggered OnPlayerLoadGame this would explain why the game briefly loads before crashing (making it the trigger point).

 

I also removed the mod, cleaned the save with ReSaver then reinstalled and again the mod worked until I saved and reloaded the game. So it seems to work initially but is having issues the second time the game loads.

 

 

We need to wait for AwesomeSPAS to reply tho this. :) I just have no idea about his AAM script, sorry.

Posted
On 4/11/2025 at 4:35 PM, asadrill123 said:

Quite awesome mod, yet I have 2 problems.

One is that the clothes of the clients does not returned to them, so they are just idling in the city naked.

The other is after i report the rape to the guard, i was just transport to the jail and nothing happened next.

Do these problems cause by some bugs or just because of conflict with other mods.

Alongside pervert, i install aaf violate, kft and devious devices.

Mods You mentioned shouldn't be a problem. I have them on testing setup and everyything works fine. 

 

- naked NPC after scene sometimes happens. As far as I understand, this is releated to AAF. It's anoying but there is a workaroud:
1) look at naked NPC

2) enter console

3) click that NPC wit a mouse

4) type: disable (NPC will dissapear)

5) Now, before you click anyuthing, type enable (NPC will reaapear with clothes on)
 

- As for jail scernario, just try reloading save. 

Posted
On 4/13/2025 at 7:38 PM, msmfoster said:

Is the goal to have Pervert be upgradable? Or should we be planning on clean installs?

Yes, The goal is that pervert should be upgradeable.  But coming update is quite big one, so in this case only I would reccomend You to try a new gameplay.


 

 

  • 2 weeks later...
Posted

Hello everyone i have a little problem with pervert when i want to open the options in the MCM is says "plugin Pervert.esp missing" maybe someone had this before and know how to repair it.

Posted
6 hours ago, SissyFurry said:

Hello everyone i have a little problem with pervert when i want to open the options in the MCM is says "plugin Pervert.esp missing" maybe someone had this before and know how to repair it.

Did u check if oyur plug in is actually enabled?

Somtimes the mod can be enabled and for some reason the plug in is not.

It cant hurt to look.

Posted (edited)
On 4/13/2025 at 9:14 AM, pzzxx said:

Hi, I'm getting a crash with this mod installed, I'll explain as it's a bit different to ones noted in the thread.

 

So I booted it up in my game, the mod worked fine, events and scenes triggered fine, then if I saved, exited the game then loaded the save; the game now 100% of the time CTD's briefly after the game loads.

 

This is what appears in the crash log.

 

Stack Trace: 
[None].LL_fourPlay.GetCustomConfigOptions() - "<native>" Line ?
[<nullptr alias> (495) on <nullptr quest> (BA318080)].AAM:AAM_Main.initLocationsMessages() - "<unknown file>" Line 0
[<nullptr alias> (495) on <nullptr quest> (BA318080)].AAM:AAM_Main.Startup() - "<unknown file>" Line 0
[<nullptr alias> (495) on <nullptr quest> (BA318080)].AAM:AAM_Main.::remote_Actor_OnPlayerLoadGame() - "<unknown file>" Line 0

 

Function initLocationsMessages()
    masterINI = "AAM_messages.ini"
    var[] locationsList = LL_FourPlay.GetCustomConfigOptions(masterINI, "Location")    
    
    locationNames = Utility.VarToVarArray(locationsList[0]) as string[]
    string[] locationValues = Utility.VarToVarArray(locationsList[1]) as string[]
    
    locationReferencesForMessages = new objectReference[locationValues.length]
    int i = locationValues.length - 1
    while i >= 0
        int formID = LL_FourPlay.HexStringToInt(locationValues[i]) % 0x1000000 ; removing mod id if present
        ObjectReference tempRef = Game.GetFormFromFile(formID,"Pervert.esp") as ObjectReference
        if TempRef == none
            DTrace(locationValues[i] + " reference not found, " + locationNames[i] + " messages will not be supported")
            locationNames.Remove(i)
            locationReferencesForMessages.Remove(i)
        else
            locationReferencesForMessages[i] = tempRef
            ; DTrace(locationNames[i] + " = " + locationReferencesForMessages[i])
        endif
        i -= 1
    endwhile
endFunction

 

I did some digging in the script to see what is going on at this point which is the function above. Now due to this being triggered OnPlayerLoadGame this would explain why the game briefly loads before crashing (making it the trigger point).

 

I also removed the mod, cleaned the save with ReSaver then reinstalled and again the mod worked until I saved and reloaded the game. So it seems to work initially but is having issues the second time the game loads.

 

 

 

LL_FourPlay is crashing for you, i still dont know why it happens for someone unfortunately. May be increase LL array size in its ini

 

[Custom Arrays]
uMaxArraySize=2000

 

try 3000? more?

 

Edited by awesomeSPAS
Posted

If a scene is initiated while wearing power armor, the PC gets teleported, gets out of armor, gets screwed, then gets teleported back without the armor. Not a huge deal, since power armor is never necessary past Concord, but it would have been annoying if I hadn't quick-saved before.

Posted

Great idea. I will definitly test the mod.

It would be great, if the PC could be sent to an abduction scenario by AAF Violate. I used RSE Abduction, but it was buggy and is not maintained, anymore. It is not included in my reinstalled setup. 

Posted
On 5/8/2025 at 10:49 PM, Juffo78 said:

Great idea. I will definitly test the mod.

It would be great, if the PC could be sent to an abduction scenario by AAF Violate. I used RSE Abduction, but it was buggy and is not maintained, anymore. It is not included in my reinstalled setup. 

Well there is an idea about implementing that, but not a priority right now. I have new version almost ready and undergoing tests.
New version has some new interesting features as well as longer abduction scenario and included BiP compatibility :)

Posted
On 5/2/2025 at 7:33 AM, Ralof of Riverwood said:

If a scene is initiated while wearing power armor, the PC gets teleported, gets out of armor, gets screwed, then gets teleported back without the armor. Not a huge deal, since power armor is never necessary past Concord, but it would have been annoying if I hadn't quick-saved before.

Good to know that. I was sure there is no SH scenarios when in PA, and then checked that up and it occurs that it was option in M.C.G apporach system :) I will add this info to mod  description on next update, to let ppl know about this.

Posted
17 hours ago, riveth said:

Good to know that. I was sure there is no SH scenarios when in PA, and then checked that up and it occurs that it was option in M.C.G apporach system :) I will add this info to mod  description on next update, to let ppl know about this.

Actually, I was using SH. I was also using Angelitech PA, so maybe the creator of that mod forgot a keyword or something. I haven't tested SH approaches with vanilla PA.

Posted
4 hours ago, brownraisin said:

how to get to desk officer dalton? hes behind a wall

put pervert plugin lower on plugins list, wall should dissapear.
If you're using PRP put it after pervert in plugin list

Posted

Dalton is not cooperating... I just want to complete the quest "Raped!" Loading old saves will no help because i don't know the exact moment the quest started... Any suggestion?

Posted
49 minutes ago, valkimedes said:

Dalton is not cooperating... I just want to complete the quest "Raped!" Loading old saves will no help because i don't know the exact moment the quest started... Any suggestion?

There was an issue with this quest. Curently I'm changing end part for this quest, so You might want to wait a bit with this. new version is almost ready, i need to finish this quest and work on TSEX new failsafe. i think I will release it in a week or two.

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